Commit Graph

  • ee3d16f150 Demo: fixed layout issue in "Layout & Scrolling -> Scrolling" section. ocornut 2025-10-06 18:39:10 +02:00
  • 4b858cf5d1 Made tooltip windows inherit parent. (#8982, #1345) ocornut 2025-10-06 16:55:11 +02:00
  • 09e15e8c9d Nav: fixed typo. ocornut 2025-10-06 13:55:54 +02:00
  • 2128e2f44b Style: added ImGuiCol_UnsavedMarker. (#8983) ocornut 2025-10-06 12:16:48 +02:00
  • 8f3f428228 Drag and Drop: amend BeginDragDropTargetViewport() for mutli-viewports. (#5204) ocornut 2025-10-03 19:09:42 +02:00
  • f6754fd812 Merge branch 'master' into docking ocornut 2025-10-03 19:07:29 +02:00
  • 27a9374ef3 Drag and Drop: added BeginDragDropTargetViewport(), still in imgui_internal.h for now. (#5204) ocornut 2025-10-03 19:04:37 +02:00
  • 1cdec11e24 Drag and Drop: rework RenderDragDropTargetRect() into RenderDragDropTargetRectForItem() and add RenderDragDropTargetRectEx(). (#1603, #5204) ocornut 2025-10-03 18:54:15 +02:00
  • 3ac624b795 Update FAQ.md typos. (#8862) ocornut 2025-10-03 18:26:06 +02:00
  • a97b0c32ab Update FAQ.md omar 2025-10-02 20:31:14 +02:00
  • bcf722e637 Docs: updated FAQ "What is the difference between Dear ImGui and traditional UI toolkits?". (#8862) ocornut 2025-10-02 20:06:10 +02:00
  • a0a6639fb5 Viewports: rename ImGuiBackendFlags_HasParentViewportId->ImGuiBackendFlags_HasParentViewport. (#8948) ocornut 2025-10-02 16:20:05 +02:00
  • 0f7f6284d7 Merge branch 'master' into docking ocornut 2025-10-01 18:41:16 +02:00
  • 8c22b8aef6 Textures: allowed backend to destroy texture while inside the NewFrame/EndFrame scope. (#8811) ocornut 2025-10-01 18:38:27 +02:00
  • fc4105c8a8 Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977) ocornut 2025-10-01 17:49:22 +02:00
  • ea564a6a5e Textures: fixed a crash if a texture marked as _WantDestroy by a backend after it had already been destroyed. (#8977, #8811) ocornut 2025-10-01 17:40:20 +02:00
  • 9809b0b061 Textures: Fixed not updating ImTextureData's RefCount when destroying a context using a shared ImFontAtlas. (#8975) ocornut 2025-10-01 14:55:16 +02:00
  • b987970870 Textures: fixed an issue preventing multi-contexts sharing a ImFontAtlas from being possible to destroy in any order. ocornut 2025-10-01 14:58:30 +02:00
  • 6fd4cf8e49 Viewports: reimplement IsViewportAbove() using ParentViewport chain. (#8948) ocornut 2025-09-30 18:31:00 +02:00
  • 3563f1e270 Viewports: store ImGuiViewport* ParentViewport pointer as well. Backends: SDL3, Win32: use this pointer to reduce lookups. (#8948) ocornut 2025-09-30 18:39:34 +02:00
  • e7aa0dec5b Viewports: fixed issue in UpdateTryMergeWindowIntoHostViewport(). (#8948) ocornut 2025-09-30 18:27:20 +02:00
  • 50a8bb2711 Viewports: added ImGuiBackendFlags_HasParentViewportId backend flag. (#8948) ocornut 2025-09-30 17:38:06 +02:00
  • a3d6e82dbd Update README.md omar 2025-09-30 16:26:27 +02:00
  • b4514ce64a Backends: DirectX12: enable swapchain tearing if available. (#8965) ocornut 2025-09-29 18:30:31 +02:00
  • 3dafd9e898 Backends: DirectX12: enable swapchain tearing if available. (#8965) ocornut 2025-09-29 18:30:31 +02:00
  • 5cd83e689e Backends: DirectX12: amend changelog to clarify fixes. (#3463, #5018) ocornut 2025-09-29 16:34:27 +02:00
  • bd9a37bc60 Backends: DX12: Use one fence instead of one by viewport. (docking) (#8961) ocornut 2025-09-29 16:27:12 +02:00
  • 778aadca65 Backends: DX12: Rework synchronization logic. (docking) (#8961) Rémy Tassoux 2025-09-29 16:23:50 +02:00
  • 1aa91ac426 Merge branch 'master' into docking ocornut 2025-09-29 16:16:16 +02:00
  • 5ce903af6e Backends: DX12: Use one fence instead of one by viewport. (master) (#8961) Rémy Tassoux 2025-09-27 00:12:36 +02:00
  • bab3ebec14 Backends: DX12: Rework synchronization logic. (master) (#8961) Rémy Tassoux 2025-09-26 16:07:38 +02:00
  • 3ff195f702 Backends: DX12: let bd->FrameIndex start at 0 to match docking. (#8961) ocornut 2025-09-29 16:00:17 +02:00
  • e459e5bf0a Backends: GLFW: fixed build on platform that are neither Windows, macOS or known Unixes. (#8969, #8920, #8921) ocornut 2025-09-29 15:45:43 +02:00
  • 217bc445ff Backends: DirectX12: reuse a command list and allocator for texture uploads. (#8963, #8465) Rémy Tassoux 2025-09-27 00:45:10 +02:00
  • 1f020e526a Backends: Vulkan: ImGui_ImplVulkan_CreatePipeline() for secondary viewport always use the RenderPass created by the ImGui_ImplVulkanH_CreateOrResizeWindow(). (#8946, #8110) ocornut 2025-09-29 15:06:58 +02:00
  • bad3c14ff6 Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. (#8946, #8110, #8111, #8686) ocornut 2025-09-29 14:57:03 +02:00
  • 1c87024840 InputText: fixed single-line InputText() not applying fine character clipping properly (regression in 1.92.3). (#8967) ocornut 2025-09-29 13:38:27 +02:00
  • e4e3c2cc23 Backends: Vulkan: amends for docking. Add PipelineInfoForViewports and SwapChainImageUsage. (#8946, #8110, #8111, #8686) ocornut 2025-09-26 18:35:07 +02:00
  • f3e85310e7 Merge branch 'master' into docking ocornut 2025-09-26 18:33:38 +02:00
  • 3470e6112b (Breaking) Backends: Vulkan: moved fields in ImGui_ImplVulkan_InitInfo: RenderPass, Subpass, MSAASamples, PipelineRenderingCreateInfo. (#8946, #8110, #8111, #8686) ocornut 2025-09-26 18:23:03 +02:00
  • e312b99296 (Breaking) Backends: Vulkan: renamed ImGui_ImplVulkan_MainPipelineCreateInfo to ImGui_ImplVulkan_PipelineInfo. (#8110, #8111) ocornut 2025-09-26 17:37:42 +02:00
  • cc0a6690bf Backends: Vulkan: minor internal renames/tweaks to reduce further patches. (#8946, #8110, #8111, #8686) ocornut 2025-09-26 17:33:32 +02:00
  • 5fe962216a (Breaking) Backends: Vulkan: added 'VkImageUsageFlags image_usage' parameter to ImGui_ImplVulkanH_CreateOrResizeWindow(). (#8946, #8110, #8111, #8686) ocornut 2025-09-26 17:32:39 +02:00
  • 01686c6294 Backends: Vulkan: added a way to specify custom vertex/fragment shaders. (#8585, #8271) johan0A 2025-04-05 21:36:20 +02:00
  • bf2e0b2c6f Tables: change ImGuiTableFlags_NoBordersInBody behavior to not draw border in body even when resizing. (#8893) ocornut 2025-09-25 19:07:51 +02:00
  • 3d937beb62 Examples: DX10, DX11: Disabled DXGI's Alt+Enter default behavior in examples. (#4350) David Maas 2025-09-25 17:35:35 +02:00
  • 15c88c4941 Backends: DX10, DX11, DX12: Disabled DXGI's Alt+Enter default behavior on secondary viewports. (#4350) David Maas 2021-07-21 16:59:34 -05:00
  • cee40f8af9 Examples: made examples's main.cpp consistent with returning 1 on error. ocornut 2025-09-24 17:48:48 +02:00
  • 940627d008 Backends: SDL2: Fixed build for Emscripten and SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE=0 platforms. ocornut 2025-09-24 15:29:00 +02:00
  • 28837ec642 Examples: added SDL3+DirectX11 example (docking). (#8956, #8957) Tomas Jakobsson 2025-09-24 15:03:14 +02:00
  • 719ea9c228 Comments ocornut 2025-09-24 15:00:24 +02:00
  • e285ecca09 Merge branch 'master' into docking ocornut 2025-09-24 14:54:46 +02:00
  • f61a7ef222 Backends: SDL2,SDL3: avoid using the SDL_GetGlobalMouseState() path when one of our window is hovered. Fix mouse coordinate issue in fullscreen apps with macOS notch + better X11 perfs. (#7919, #7786) ocornut 2025-09-24 14:48:33 +02:00
  • e06b5dfe12 Backends: SDL2,SDL3: Shallow tweaks. ocornut 2025-09-24 14:17:24 +02:00
  • e1aea42e45 Windows: add resize grips for child windows with both ResizeX+ResizeY. Amends. (#8501) ocornut 2025-09-23 16:54:59 +02:00
  • 82e9a5e47d Windows: add resize grips for child windows with both ResizeX+ResizeY. (#8501) Aleksi Juvani 2025-03-19 14:11:01 +01:00
  • 5f6eaa5278 Backends: Win32: minor optimization not submitting gamepad input if packet number has not changed. (#8556) ocornut 2025-09-23 16:29:30 +02:00
  • 8a0888c763 Viewports: fix ImGuiWindowFlags_NoBringToFrontOnFocus being ignored when windows first appear. (#7008) ocornut 2025-09-23 16:11:22 +02:00
  • e639ff392c Backends: Vulkna: added ImGui_ImplVulkan_GetWindowDataFromViewport() accessor/helper. (#8946, #8940) Olivier Gerard 2025-09-18 17:31:28 +02:00
  • d701ffb478 Examples: added SDL3+DirectX11 example. Minor amends + fix both SDL2/SDL3+DirectX11 to allow WARP driver. (#8956, #8957) ocornut 2025-09-22 21:37:41 +02:00
  • a00e517a81 Examples: added SDL3+DirectX11 example. (#8956, #8957) Tomas Jakobsson 2025-09-22 18:55:35 +02:00
  • 8868ad67e4 Fixed typos. (#8955) Brenton Bostick 2025-09-22 10:09:44 -04:00
  • 301e652376 Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support. (#8952) ocornut 2025-09-22 16:04:59 +02:00
  • 5a66d8fd57 (Breaking) renamed io.ConfigViewportPlatformFocusSetsImGuiFocus to io.ConfigViewportsPlatformFocusSetsImGuiFocus. (#6299, #6462) ocornut 2025-09-22 16:01:18 +02:00
  • a1c0836bec Viewports: changed default value of io.ConfigViewportsNoDefaultParent to true. (#8948, #3152, #2871) ocornut 2025-09-22 15:56:10 +02:00
  • dfe308bc53 Viewports: fixed an issue inferring Z-order when attempting to merge a viewport back in the the main/hosting viewport. (#8948) ocornut 2025-09-22 15:31:23 +02:00
  • dc0198a7e4 CI: update Windows Vulkan scripts. Amends. (#8925) ocornut 2025-09-22 12:44:49 +02:00
  • ef6fe2ecee CI: update Windows Vulkan scripts. (#8925) yaz0r 2025-09-20 10:48:54 -07:00
  • 46e6382b69 Added type formatters for the LLDB debuggers (e.g. Xcode, Android Studio) (#8950) ocornut 2025-09-22 12:26:53 +02:00
  • 087fbf08f6 Added type formatters for the LLDB debuggers (e.g. Xcode) (#8950) David Mentler 2025-09-22 12:20:15 +02:00
  • 1ad9de5aae IO: amend ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). (#8945, #2769) ocornut 2025-09-18 17:07:21 +02:00
  • aa9476a38a IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769) ocornut 2025-09-18 16:22:24 +02:00
  • d4f722d5b2 IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769) ocornut 2025-09-18 16:22:24 +02:00
  • 3dd51651e3 Backends: DX12: rename internal functions to match other backends. ocornut 2025-09-18 16:51:40 +02:00
  • 16b2d20115 Viewports: DestroyContext() does not call DestroyPlatformWindows() anymore. (#7175, #8945) ocornut 2025-09-18 16:47:40 +02:00
  • 8ccff82153 Merge branch 'master' into docking ocornut 2025-09-18 15:39:05 +02:00
  • 0e7cd694eb Version 1.92.4 WIP ocornut 2025-09-18 15:38:46 +02:00
  • 03f3c8d385 Nav: fix crash when NavCalcPreferredRefPos() hit non Mouse case with a null NavWindow (docking branch only). ocornut 2025-09-18 15:22:42 +02:00
  • 62275e877a Amend f6890ed mostly to please static analyzers. v1.92.3-docking ocornut 2025-09-17 19:05:22 +02:00
  • bf75bfec48 Amend f6890ed mostly to please static analyzers. v1.92.3 ocornut 2025-09-17 19:05:22 +02:00
  • f4a3529ffc Fixed bad merge which left a few examples not building in docking branch. ocornut 2025-09-17 19:00:27 +02:00
  • 34bff4672c Merge branch 'master' into docking ocornut 2025-09-17 18:48:39 +02:00
  • 1c544ee941 Version 1.92.3 ocornut 2025-09-17 18:15:01 +02:00
  • 70a43f3088 Fixed build with IMGUI_ENABLE_TEST_ENGINE. ocornut 2025-09-17 18:12:32 +02:00
  • 9cf9d2be83 Debug Tools: ID Stack Tool: fixed a crash when using PushOverrideID(0) during a query. (#8937, #4631) ocornut 2025-09-17 18:06:03 +02:00
  • 7e473d38d3 Debug Tools: ID Stack Tool: internal renaming (should be no-op). ocornut 2025-09-17 17:52:50 +02:00
  • 6d834d325e Debug Tools: ID Stack Tool: fixed misleading/unnecessary run of UpdateDebugToolStackQueries() on first frame. (#4631) ocornut 2025-09-17 17:36:47 +02:00
  • f6890ed007 Nav, Inputs: fixed a crash that could occur when opening a popup following the processing of a global shortcut while no windows were focused. ocornut 2025-09-17 16:34:33 +02:00
  • 431f2c5abd InputText: fixed dubious code handling ImGuiInputTextFlags_EscapeClearsAll. ocornut 2025-09-15 19:32:03 +02:00
  • 6274ca4266 Backends: GLFW: fixed build for Emscripten which doesn't expose glfw3native.h. ocornut 2025-09-15 19:28:01 +02:00
  • d92c8c6aff Backends: SDL2: Content Scales are always reported as 1.0 on Wayland. (#8921) ocornut 2025-09-15 19:20:56 +02:00
  • 72c00f39c1 Backends: GLFW: fix ImGui_ImplGlfw_IsWayland() amend broken 10d0162. (#8921, #8920) ocornut 2025-09-15 19:16:05 +02:00
  • 2675b7ca26 Backends: GLFW: Content Scales always reported as 1.0 on Wayland, FramebufferScale always reported as 1.0 on X11. (#8920, #8921) ocornut 2025-09-15 18:49:05 +02:00
  • 10d0162378 Backends: GLFW: added ImGui_ImplGlfw_IsWayland(). (#8921, #8920) ocornut 2025-09-15 18:20:07 +02:00
  • 3c6c5692b8 Examples: Win32+Vulkan, GLFW+Metal: Fixed not applying content scale. (#8921, #8756) ocornut 2025-09-15 16:40:10 +02:00
  • e044d99710 Examples: standardized all examples to have a base window size of 1280x800. ocornut 2025-09-15 16:33:56 +02:00
  • 22a6a83c54 Backends: SDL3: use SDL_GetWindowDisplayScale() on Mac to output DisplayFrameBufferScale. The function is more reliable during resolution changes e.g. going fullscreen. (#8703, #4414) ocornut 2025-09-15 15:16:42 +02:00
  • 09e7870497 Docking, Style: added style.DockingNodeHasCloseButton option to hide the CloseButton() attached to each docking node. (#8933) ocornut 2025-09-15 14:06:54 +02:00
  • cd476b27f8 Examples: GLFW+Vulkan: Fixed not applying content scale. (#8921, #8756) ocornut 2025-09-12 21:32:46 +02:00
  • 9f13684d70 Examples: GLFW+OpenGL2: Fixed not applying content scale. (#8921) ocornut 2025-09-12 20:57:04 +02:00