Bump rlgl version to 6.0, after the low-level shaders API redesign, aligned with raylib 6.0

This commit is contained in:
Ray
2026-03-17 18:33:53 +01:00
parent 18756bb79d
commit fbce5e7541

View File

@@ -1,6 +1,6 @@
/**********************************************************************************************
*
* rlgl v5.0 - A multi-OpenGL abstraction layer with an immediate-mode style API
* rlgl v6.0 - A multi-OpenGL abstraction layer with an immediate-mode style API
*
* DESCRIPTION:
* An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0, ES 3.0)
@@ -107,7 +107,7 @@
#ifndef RLGL_H
#define RLGL_H
#define RLGL_VERSION "5.0"
#define RLGL_VERSION "6.0"
// Function specifiers in case library is build/used as a shared library
// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll