Jett
dc489786b0
UpdateModelAnimation speedup ( #4470 )
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If we borrow from the GPU skinned animation code, we can just multiply the vertex by the matrix * weight and shave a chunk of CPU time.
2024-11-08 14:28:39 +01:00
Jeffery Myers
55a64f51b8
fix float casting warnings ( #4471 )
2024-11-07 21:42:59 +01:00
decromo
281ee51aff
implemented new linear gradient generation function ( #4462 )
2024-11-04 15:57:50 +01:00
waveydave
66a4f2e90b
Fix for issue 4454, MatrixDecompose() gave incorrect output for certain combinations of scale and rotation ( #4461 )
2024-11-03 20:36:32 +01:00
Ray
be360d2ad1
RENAMED: UpdateModelAnimationBoneMatrices() to UpdateModelAnimationBones()
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Still, not fully convinced of those functions naming, despite quite descriptive, sounds a bit confusing to me...
2024-11-03 13:12:01 +01:00
MikiZX1
8e5d5f89c2
Update rmodels.c - 'fix' for GenMeshSphere artifact ( #4460 )
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When creating a new sphere mesh with high number of slices/rings the top and bottom parts of the generated sphere are removed. This happens because the triangles in those parts, due to high resolution, end up being very small and are removed as part of the 'par_shapes' library's optimization. Adding par_shapes_set_epsilon_degenerate_sphere(0.0); before generating the sphere mesh sets the threshold for removal of small triangles is removed and the sphere is returned to raylib correctly.
2024-11-01 22:35:35 +01:00
Asdqwe
b8c0842b2e
Fix SetWindowSize() for PLATFORM_WEB ( #4452 )
2024-10-30 22:21:37 +01:00
Arche Washi
3bad05aa7b
fix the issue with GetScreenWidth/GetScreenHeight that was identified on other platforms ( #4451 )
2024-10-30 20:13:53 +01:00
Ray
d15e583460
Update rtext.c
2024-10-29 09:37:38 +01:00
Ray
10c8e4e435
Update rcore_desktop_glfw.c
2024-10-29 09:37:33 +01:00
Jeffery Myers
743e557e1e
Fix inconsistent dll linkage warning on windows ( #4447 )
2024-10-29 09:34:57 +01:00
mpv-enjoyer
de7ab83f5a
Fix empty input string for MeasureTextEx ( #4448 )
2024-10-29 09:33:03 +01:00
Jeffery Myers
0e1fc33c5c
Fix signed/unsigned mismatch in rlgl ( #4443 )
2024-10-26 22:59:50 +02:00
Colleague Riley
7fe5f7126b
Fix MSVC errors for PLATFORM_DESKTOP_RGFW ( #4441 )
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* (rcore_desktop_rgfw.c) fix errors when compiling with mingw
* define WideCharToMultiByte
* update RGFW
* move stdcall def to windows only
* fix raw cursor input
* Fix warnings, update RGFW, fix msvc errors (make sure windows macro _WIN32 is correct)
2024-10-26 22:59:10 +02:00
Nikolas
38cf9f3224
[rtextures] LoadTextureCubemap(): Copy image before generating mipmaps, to avoid dangling re-allocated pointers ( #4439 )
2024-10-26 22:52:24 +02:00
Ray
7ad8fa689f
REVIEWED: LoadTextureCubemap() to avoid crash #4429
2024-10-26 13:51:10 +02:00
Ray
ec79bffa20
Update stb_truetype.h
2024-10-26 13:13:05 +02:00
Ray
dc679cd1c7
Update stb_image_resize2.h
2024-10-26 13:12:38 +02:00
Ray
28e7e2cffd
Update stb_image.h
2024-10-26 13:12:36 +02:00
Ray
d0e11a8c92
Update qoa.h
2024-10-26 13:12:33 +02:00
Ray
e70bf2bce1
Update dr_wav.h
2024-10-26 13:12:30 +02:00
Ray
c085c73014
Update dr_mp3.h
2024-10-26 13:12:26 +02:00
Ray
c6b1ecc593
Update cgltf.h
2024-10-26 13:12:24 +02:00
Ray
1f6b3384fa
Reviewed formatting, remove end-line points, for consistency with comments
2024-10-26 12:26:00 +02:00
Ray
80b490c8f1
Reviewed formating to follow raylib conventions #4429
2024-10-26 12:15:06 +02:00
Nikolas
7fedf9e0b8
[rtextures/rlgl] Load mipmaps for cubemaps ( #4429 )
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* [rlgl] Load cubemap mipmaps
* [rtextures] Only generate mipmaps that don't already exist
* [rtextures] ImageDraw(): Implement drawing to mipmaps
* [rtextures] Load cubemap mipmaps
2024-10-26 12:09:38 +02:00
Ray
4e3fc84050
Minor format tweaks
2024-10-26 00:52:22 +02:00
Ray
22c77d17b7
REVIEWED: WebGL2 (OpenGL ES 3.0) backend flags (PLATFORM_WEB) #4330
2024-10-26 00:51:37 +02:00
Ray
16368cd353
REVIEWED: DrawRectangleLines(), considering view matrix for lines "alignment"
2024-10-24 13:11:39 +02:00
RadsammyT
385187f795
[rshapes] Review DrawRectangleLines() pixel offset ( #4261 )
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* [rshapes] Remove `DrawRectangleLines()`'s + 1 offset
* ... and replace it with a -/+ 0.5 offset divided by current cam's zoom.
2024-10-24 13:08:12 +02:00
Ray
6ff0b03629
REVIEWED: UpdateModelAnimationBoneMatrices() comments
2024-10-24 12:46:02 +02:00
Ray
5065b85d33
Update rlgl.h
2024-10-24 12:45:12 +02:00
Ray
b0140b876b
REVIEWED: GPU skninning on Web, some gotchas! #4412
2024-10-24 12:25:05 +02:00
Ray
3483a4d9cb
Update raylib.h
2024-10-24 11:57:36 +02:00
Ray
5706cfd600
Update Makefile
2024-10-24 11:50:42 +02:00
Ray
d85c6fe2c0
Update raylib.h
2024-10-24 11:50:30 +02:00
Ray
2072b4fa04
Update raylib.h
2024-10-24 09:59:54 +02:00
Jeffery Myers
0b650f62a6
[RTEXTURES] Remove the panorama cubemap layout option ( #4425 )
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* Remove the panorama cubemap layout, it was not implemented.
Left a todo in the code for some aspiring developer to finish.
* Update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
2024-10-24 09:06:24 +02:00
Ray
00c1f0836b
Update Makefile
2024-10-24 01:35:37 +02:00
Ray
708089f560
Reviewed and reverted unneeded module check, rtextures should not depend on rtext
2024-10-23 23:29:05 +02:00
Franz
6f4407cb15
Fix typo in rshapes.c ( #4421 )
2024-10-23 17:04:15 +02:00
Asdqwe
7a4a84a561
[rcore] Fix #4405 ( #4420 )
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* Fix #4405 at runtime
* Add parameter validation
* Remove default global deadzone
2024-10-23 00:59:50 +02:00
Ray
4b60ce700f
Update raylib.h
2024-10-23 00:21:14 +02:00
Ray
352f4ce2c4
Update config.h
2024-10-23 00:21:06 +02:00
Asdqwe
4cd243f0a3
Simplify EmscriptenResizeCallback() ( #4415 )
2024-10-22 13:44:53 +02:00
Asdqwe
f8f6aa0907
[rcore] Adds implementation to SetGamepadVibration() on PLATFORM_WEB and updates it on PLATFORM_DESKTOP_SDL to handle duration ( #4410 )
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* Updates SetGamepadVibration()
* Handle MAX_GAMEPAD_VIBRATION_TIME
* Revert low/high parameters back to left/rightMotor
* Fix missin semicolon
* Convert duration to seconds
* Add SetGamepadVibration() implementation to PLATFORM_WEB
2024-10-22 00:06:37 +02:00
Ray
cd3de0af0c
Merge branch 'master' of https://github.com/raysan5/raylib
2024-10-21 20:47:10 +02:00
Ray
f4cbc1fbae
REVIEWED: GetGestureHoldDuration() comments
2024-10-21 20:47:08 +02:00
Jeffery Myers
a2fcbc94fd
[Raymath] Add matrix operators to raymath for C++ ( #4409 )
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* Add matrix operators to raymath for C++
* Fix spaces
2024-10-21 18:38:42 +02:00
Ray
f60c6d472c
Update raymath.h
2024-10-21 17:26:42 +02:00