Ray
e6ae4879f6
Added security check to pitch change #1450
2020-12-12 13:07:46 +01:00
Ray
459c4754dc
Reviewed SetAudioBufferPitch() #1450
2020-12-12 13:01:31 +01:00
Jeffery Myers
039503e7c2
Add functions to enable/disable depth writes to go with functions for depth tests. ( #1451 )
2020-12-05 21:53:19 +01:00
Jeffery Myers
03df593263
Add function to get the position of a monitor (and fix some comments) ( #1449 )
2020-12-05 21:51:20 +01:00
Ray
62406259d7
Corrected minor windows flags issues
2020-12-03 20:33:46 +01:00
Ray
dd45d0ed64
Update VS2019 project
2020-12-03 20:22:06 +01:00
Ray
c4aee2d09a
Add VS2019 project
2020-12-03 20:19:54 +01:00
Ray
7955381fb3
Update core_basic_window.c
2020-12-03 20:19:32 +01:00
Ray
7e9028ae08
Update user name
2020-12-03 20:17:50 +01:00
Ray
1c9726fd8c
Update core_window_flags.c
2020-12-03 20:17:21 +01:00
Ray
d1119816d7
Review comment
2020-12-03 20:16:46 +01:00
Ray
0540f0ad32
Review window flags
2020-12-03 20:16:35 +01:00
Ray
84ab00d52e
Merge branch 'master' of https://github.com/raysan5/raylib
2020-12-02 08:29:14 +01:00
Ray
63d33d7a7a
Update CMakeLists.txt
2020-12-02 08:27:43 +01:00
Jeffery Myers
679a26a195
Two small quality of life changes to projects. ( #1448 )
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1) use the latest windows SDK not a specific one.
2) use the project dir as the root for the include dir for raylib, to help if the project is ever included in some other solution.
2020-12-02 07:35:48 +01:00
Ray
60928ec82c
ADDED: UnloadModelKeepMeshes() #1441
2020-12-01 23:44:10 +01:00
Ray
0481053dad
Review for issue #1446
2020-12-01 23:23:30 +01:00
Ray
59be7b9c29
Update CMakeLists.txt
2020-12-01 23:21:35 +01:00
Ray
83916bd3c2
Updated GLFW to latest 3.4 (github master - 16Nov2020)
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WARNING: Some CMake files not changed
WARNING: glfw_native.h contains custom changes
2020-11-30 09:11:22 +01:00
Ray
23ed67cce0
Review some config options
2020-11-30 09:00:40 +01:00
Jeffery Myers
df249f5513
Fix typecast warnings in raylib code as reported by visual studio 2019 ( #1443 )
2020-11-30 08:14:11 +01:00
Seth Archambault
d43268b317
Added GLFW_OPENGL_FORWARD_COMPAT for Apple Support ( #1445 )
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Without GLFW_OPENGL_FORWARD_COMPAT, running this as a standalone will yield the error:
```
NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above
```
2020-11-29 10:15:51 +01:00
Random
0322fc28d4
optimized MatrixLookAt ( #1442 )
2020-11-29 10:08:22 +01:00
Seth Archambault
ed0fda2b40
Added Apple Compilation Instructions ( #1444 )
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Stumbled on this example and I love this! Adding instructions that work for me on MacOS.. Note that glfw3 will need to be statically built locally and copied to this external/libs directory on mac. I can upload my static version, but it probably makes sense to do this only if there's some general naming convention for adding platform specific folders. Like "external_osx/lib" or "external/lib_osx". Then I'll drop my static libs in there.
2020-11-29 09:53:29 +01:00
raysan5
d6f4f3ee88
REMOVED: GetImageDataNormalized()
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Let the advance users manage it as they want...
2020-11-28 19:11:31 +01:00
raysan5
14c1ee2681
ADDED: UnloadFontData()
2020-11-28 19:07:41 +01:00
Ray
28213c2a20
Update CHANGELOG
2020-11-25 00:24:51 +01:00
Ray
687dd34c38
Update CHANGELOG
2020-11-25 00:14:51 +01:00
Ray
3d1ae3500c
REVIEWED: Window state flags -WIP-
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WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users.
ADDED: ClearWindowState() to reset window state
REMOVED: HideWindow() / UnhideWindow()
REMOVED: DecorateWindow() / UndecorateWindow()
2020-11-23 23:46:05 +01:00
Ray
468a0bedd8
REDESIGNED: Window state config #1367 -WIP-
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Some flags not working properly yet...
2020-11-23 00:49:27 +01:00
Ray
a560fe9a1e
Added some comments
2020-11-22 10:56:17 +01:00
Ray
11da1714d5
Added raylib Harbour binding
2020-11-22 09:34:42 +01:00
Ray
8e48268310
Update CHANGELOG
2020-11-22 00:16:26 +01:00
Ray
bb9d734f69
Exposing some file access results to user layer #1420
2020-11-22 00:10:16 +01:00
Ray
36dc302c25
Reverted to previous working version #1434
2020-11-21 14:14:25 +01:00
Ray
9bb4d84577
Update CHANGELOG
2020-11-20 23:23:26 +01:00
Ray
4eae76302f
REPLACED: rgif.h by msf_gif.h
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The improvement in performance is considerable!
2020-11-20 00:34:18 +01:00
Ray
4a7ab0ae24
Update windows.yml
2020-11-19 20:21:05 +01:00
Ray
7564097d5e
Update webassembly.yml
2020-11-19 20:19:18 +01:00
Ray
7f6cd93d62
WARNING: Multiple funcs reviewed!
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There were some problems about frameCount vs sampleCount that could cause some breaks.
raylib audio structs stores sampleCount = frameCount*channels.
Most libraries return framesCount instead of sampleCount.
stb_vorbis seems to refer to framesCount as samples.
All required functions have been reviewed.
2020-11-19 20:11:11 +01:00
Ray
72e51cd6de
Review formating
2020-11-19 20:06:35 +01:00
Ray
700bff5fd8
Version tweak
2020-11-19 20:01:40 +01:00
Ray
9471794449
Update to latest tiniobjloader
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WARNING: OBJ loading is broken at this point...
2020-11-17 00:30:12 +01:00
Ray
a54d9f734b
rlUpdateTexture(): Corrected issue
2020-11-16 15:18:05 +01:00
Richard Smith
94dd2f81e9
Update BINDINGS.md for raylib-python-cffi 3.1-dev ( #1433 )
2020-11-16 15:17:03 +01:00
Ray
f448542dd2
Review issues with FLAC loading
2020-11-16 12:20:50 +01:00
raysan5
4d5ee7953c
Updated tinyobjloader
2020-11-15 14:31:43 +01:00
raysan5
cb517d0050
Update tinyobj_loader_c.h
2020-11-15 14:19:55 +01:00
raysan5
a3d33d9222
Update tinyobj_loader_c.h
2020-11-15 14:18:59 +01:00
raysan5
82d61a5875
Updated stb_image v2.26 and stb_image_write v1.15
2020-11-15 14:11:36 +01:00