Ray
fea3395fc1
Review formatting
2024-02-29 18:50:44 +01:00
johann nadalutti
53221eb799
feat: vox_loader normals and new voxels shader ( #3843 )
2024-02-29 18:28:51 +01:00
Ray
a6425fa1b9
Added note #3822
2024-02-26 11:03:09 +01:00
Gary M
bd6c0bab44
add 16-bit unsigned short vec4 format for gltf joint loading ( #3821 )
2024-02-26 10:48:19 +01:00
Nikita Blizniuk
54e0af40c1
fixed loading GLTF animations with 1 frame ( #3804 )
2024-02-19 18:51:04 +01:00
Jeffery Myers
4cd71a9750
Fix warnings in raylib ( #3793 )
2024-02-10 20:02:05 +01:00
Victor Gallet
ff1eeafb95
Fix bug to retrieve material specular map in DrawMesh function, with incorrect index ( #3758 )
2024-01-23 12:37:54 +01:00
kolunmi
9d628d1d49
Enable animation names for the m3d model format. ( #3714 )
2024-01-11 19:49:25 +01:00
Ray
3f1e59a7cf
Update copyright to 2024
2024-01-02 20:58:12 +01:00
Ray
e039a221a3
Review formating
2023-12-23 14:07:45 +01:00
kolunmi
8b5943d930
[rmodels] Set cgltf callbacks to use LoadFileData()
and UnloadFileData()
( #3652 )
2023-12-19 10:38:57 +01:00
Ray
6b136fac67
ADDED: ExportMeshAsCode()
2023-11-30 13:01:19 +01:00
MrScautHD
0137efde7a
Expanding Possibilities: Integrating Additional glTF / GLB Data Formats for Enhanced 3D Experiences ( #3546 )
...
* Add more gltf data formats
* Fix forgot to save bone ids
* Fix misstake
* Fix code format
* Removed useless formats
2023-11-18 20:07:30 +01:00
Ray
64d64cc181
REVIEWED: Potential code issues reported by CodeQL #3476
2023-11-01 15:28:18 +01:00
Ray
15142a30f5
Update rmodels.c
2023-10-31 20:20:11 +01:00
Ray
43f36b9b05
REDESIGNED: LoadOBJ()
, fix #3398
...
- Now triangulated meshes are properly supported
- Simplified code to consider issue situation
- Removed mesh split per material, just define separate mesh if multiple materials are required
2023-10-31 20:15:45 +01:00
Ray
de7beef05d
Remove trailing spaces
2023-10-31 15:54:52 +01:00
Ray
0d186a0557
REVIEWED: LoadModel()
, removed cube fallback mechanism #3459
2023-10-31 11:32:07 +01:00
Ray
7677e4b928
REVIEWED: GetModelBoundingBox()
#3485
2023-10-30 20:41:33 +01:00
neyrox
c4296b166a
Fix GenMeshPlane when resX != resZ ( #3425 )
...
Co-authored-by: Stanislav Yablonskiy <s.yablonskiy@pixonic.com >
2023-10-16 14:06:12 +02:00
Ray
b55cf40b91
Format tweaks
2023-10-09 11:07:02 +02:00
Ray
33c84b3c00
Update rmodels.c
2023-10-09 09:53:52 +02:00
Dennis E. Hamilton
7ab911b9a4
Ensure m3d faces in non-decreasing materialid sequence ( #3385 )
...
This modification replaces the expensive qsort protection with an
insertion sort that is near-instantaneous in the expected ordered case.
2023-10-09 09:49:58 +02:00
Ray
be8eea9eda
Format tweaks
2023-10-08 18:10:05 +02:00
Ray
52ba44c474
REVIEWED: #3363
2023-10-07 21:07:50 +02:00
DaveH355
da5407b776
Optimize m3d mesh creation ( #3363 )
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* Optimize m3d mesh creation
* Avoid qsort() in rmodels.c
* Revert "Avoid qsort() in rmodels.c"
This reverts commit dc1bd559fd
.
* Add comment
2023-10-07 21:02:05 +02:00
Ray
83d82b6697
Update rmodels.c
2023-09-22 11:58:24 +02:00
Ray
06986f36b3
Update rmodels.c
2023-09-15 17:04:07 +02:00
Ray
75e5cd86d7
Use internal default allocators, instead of user-exposed ones
2023-09-02 12:58:47 +02:00
Ray
6e18d96e7a
Some tweaks
2023-09-02 12:54:36 +02:00
Ray
0f447f1fb6
REVIEWED: Data size type consistency between functions #3168
2023-09-02 12:05:34 +02:00
Ray
f1c31bee27
Fix #3177 #3109
2023-08-10 22:45:25 +02:00
RadsammyT
0959f6ebf6
fix typos in rmodels, rshapes, rtext modules ( #3236 )
2023-08-10 00:21:14 +02:00
Ray
42cfabc670
REVIEWED: Old pragma formating
2023-08-09 10:00:26 +02:00
bohonghuang
298f93ef50
Fix DrawBillboardPro
to allow source
of negative size ( #3197 ) ( #3203 )
2023-07-26 17:46:57 +02:00
Ray
2d518bfbcd
REVIEWED: ProcessMaterialsOBJ()
#3125
2023-06-24 13:32:13 +02:00
Ray
830e328df0
Remove trailing spaces
2023-06-17 16:48:18 +02:00
Charles
2e00d16f3d
GLTF: fix segfault in animNormals memcpy when mesh.normals == NULL ( #3103 )
2023-06-10 22:15:24 +02:00
Crynux
3438325e7d
Update rmodels.c; free fileData for LoadModelAnimationsGLTF ( #3065 )
...
fileData wasn't freed for LoadModelAnimationsGLTF causing a memory leak. Added UnloadFileData line, freeing it.
2023-05-15 11:24:37 +02:00
Alfred Reinold Baudisch
53b7b26c45
Added ModelAnimation.name, initially with GLTF animation names loaded ( #3044 )
2023-05-07 10:33:14 +02:00
Ray
7d68aa6869
REVIEWED: Modules description layout
2023-05-01 14:04:22 +02:00
Le Juez Victor
662dfad670
Correction of values used only once in GenMeshCubicmap ( #3032 )
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* Correction of values used only once in GenMeshCubicmap
The mapWidth and mapHeight values were only used as a limit in the for loop when they could be used throughout the function.
* mapWidth and mapHeight removed from GenMeshCubicmap
mapWidth and mapHeight have been removed from GenMeshCubicmap in favor of using cubicmap.width and cubicmap.height
2023-04-29 17:03:19 +02:00
Ray
838fc7e303
REVIEWED: Some old TODOs
2023-04-22 21:17:53 +02:00
Ikko Eltociear Ashimine
ace7aef0e6
Fix typo in rmodels.c ( #2976 )
...
Upate -> Update
2023-03-20 16:43:22 +01:00
Ray
a7f81b06b9
Remove trailing spaces
2023-03-13 12:08:23 +01:00
Ray
4f7b5ff59f
WARNING
: REMOVED: UnloadModelKeepMeshes()
2023-03-07 20:40:45 +01:00
Ray
ab1e246367
REVIEWED: Data types validation
2023-03-07 20:33:45 +01:00
Ray
7fd2bf1a32
Minimal tweak
2023-02-25 01:07:52 +01:00
Ray
153470d605
REVIEWED: GenMeshTangents()
, avoid crash on missing texcoords data #2927
2023-02-21 23:55:55 +01:00
Ray
21961a786d
REVIEWED: Vertex colors support on M3D loading #2878
2023-02-12 12:10:01 +01:00