Ray
f16fb065ea
Update rcore_template.c
2025-12-19 01:15:34 +01:00
Ray
66392fe0ae
REVIEWED: rlGetPixelDataSize(), correct compressed data size calculation per blocks #5416
2025-12-19 00:06:44 +01:00
Ray
720dd22491
REVIEWED: rlLoadTexture(), un complete texture do to issue on mipmap loading #5416
2025-12-18 17:04:58 +01:00
Ray
ca578b8b08
Update raylib.sln
2025-12-18 17:03:53 +01:00
Ray
4b760091da
REVIEWED: Window scaling with HighDPI on macOS #5059
2025-12-17 21:23:25 +01:00
Ray
6d562e5e87
REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356
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Note that high-dpi awareness must be enabled by users and `CORE.Window.render` reports the scaled framebuffer size, while `CORE.Window.screen` reports the logical size.
`ToggleBorderlessWindow()` has also been reviewed to be consistent with scaling, if monitor physical display size is reported as 1920x1080 but there is a content scale of 1.5, then the borderless fullscreen window will be 1280x720, with the 1920x1080 framebuffer
2025-12-17 19:20:18 +01:00
Ray
7553e9d586
REVIEWED: Gamepads on latest SDL2 2.32.8 and SDL3 3.3.6 #5403
2025-12-16 19:36:01 +01:00
Ray
80ad96acc2
Fix #5413
2025-12-16 18:33:07 +01:00
Ray
7a5e8aa3a5
Update rcore_android.c
2025-12-16 18:30:33 +01:00
caszu
1c94e94873
[rcore] Implement FLAG_WINDOW_ALWAYS_RUN on Android ( #5414 )
2025-12-16 18:26:20 +01:00
dtasada
33adda1983
fixed build errors with zig. now compatible with zig master 0.16.0-dev.1593+c13857e50. still backwards compatible with 0.15.1 ( #5415 )
2025-12-16 18:24:53 +01:00
Ray
f031b2f4f4
Alignment with other platform backends, avoid unneeded includes
2025-12-16 18:20:02 +01:00
Ray
1c7240a01d
Revert "REVIEWED: Alignment with other platforms"
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This reverts commit cf0d6fc664 .
2025-12-16 18:18:42 +01:00
Ray
cf0d6fc664
REVIEWED: Alignment with other platforms
2025-12-15 20:44:28 +01:00
Ray
615fc36eeb
Fix #5406
2025-12-15 18:56:14 +01:00
Ray
cbe31759ab
Fix #5405
2025-12-15 18:52:27 +01:00
RANDRIA Luca
d74556d35c
Modify text_words_alignment.c ( #5411 )
2025-12-15 18:49:40 +01:00
ALONZO Robin
8d246fdaff
Fix EXTERNAL_CONFIG_FLAGS being defined even when no custom config is used when building with zig ( #5410 )
2025-12-15 00:03:31 +01:00
Ray
a0fd5ab1d9
Update rmodels.c
2025-12-14 19:59:12 +01:00
Ray
9a337f3b3b
ADDED: Support software renderer on Web, blitting framebuffer data directly to a 2d canvas
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This improvement is just a prove of concept, at this moment `PLATFORM_WEB` is limited in terms of software rendering by `GLFW` that only allows creating a WebGL canvas context with `glfwCreateWindow()`.
We can skip that call but then some GLFW functionality is not available (windowing, inputs). The best solution is replacing GLFW completely by a pure Emscripten implementation for `PLATFORM_WEB`.
2025-12-14 19:52:18 +01:00
Ray
5025009860
REVIEWED: Make sure all variables are initialized on definition, prioritize one line per variable definitions
2025-12-14 19:45:28 +01:00
Kaluub
6f5cabf60c
Fix misleading example text. ( #5409 )
2025-12-14 17:43:54 +01:00
Ray
c96669e123
REVIEWED: Webpage reference comments starting with REF:, more consistent with TODO: and NOTE: comments
2025-12-13 13:03:41 +01:00
Ray
9c04b1de82
REVIEWED: Store canvas name id at platform initialization
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Useful to support multiple canvases running different wasm instances in same webpage
2025-12-13 11:58:04 +01:00
Ray
b465b4e2ea
RENAMED: Variable names for consistency, textLength (length in bytes) vs textSize (measure in pixels)
2025-12-11 21:41:25 +01:00
Ray
2853b28d6d
REVIEWED: Avoid program crash if GPU data is tried to be loaded before InitWindow() #4751
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Following raylib design, a warning log message is shown and program can continue execution.
Some early return checks have been added on most critical functions.
[rtext] Previous implementation checking `isGpuReady` cross-module variable is not needed any more, resulting in a more decoupled code, load failure is managed at rlgl level
2025-12-11 18:21:57 +01:00
Jordi Santonja
8fa5f1fe2c
[examples] Fixed shaders_game_of_life for web ( #5399 )
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* [examples] Fixed `shaders_game_of_life` for web
* Fixed image loadig for rexm
2025-12-11 13:38:08 +01:00
Jeffery Myers
6f7cd3a9ab
[core] Camera2d comment updates ( #5401 )
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* Make the comments on the camera 2d fields more clear about what space each one is in.
* rlparser: update raylib_api.* by CI
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-12-11 13:37:17 +01:00
github-actions[bot]
ae438e804e
rlparser: update raylib_api.* by CI
2025-12-11 12:00:15 +00:00
Ray
2a566544d4
ADDED: Multiply security checks to avoid crashes on wrongly provided string data #4751
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- REVIEWED: Checking `NULL` input on functions getting `const char *text`, to avoid crashes
- REVIEWED: `strcpy()` usage, prioritize `strncpy()` with limited copy to buffer size
- REPLACED: `strlen()` by `TextLength()` on [rtext] module
- REVIEWED: Replaced some early returns (but keeping others, for easier code following)
2025-12-11 12:59:55 +01:00
Ray
71a35f661e
Update rexm.c
2025-12-11 12:33:05 +01:00
Ray
2d8e346945
Update update_examples.yml
2025-12-10 19:14:28 +01:00
Ray
f3f02b3e17
REXM: examples validation and update
2025-12-10 19:06:41 +01:00
Ray
dad93abcf8
REXM: Ignore some warnings on GCC/Clang
2025-12-10 18:49:52 +01:00
Ray
5e8118daf2
Update shaders_game_of_life.c
2025-12-10 09:46:06 +01:00
Ray
bc2057345b
REVIEWED: GetRandomValue(), explained the new approach to get more uniform random values range
2025-12-10 09:30:18 +01:00
Marcos De La Torre
f2a900a60d
[rcore] Fix modulo bias in GetRandomValue() ( #5392 )
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* Fix modulo bias in GetRandomValue(); implement rejection sampling for uniformity
* Replace do-while with for-loop in GetRandomValue rejection sampling
2025-12-10 09:23:40 +01:00
Ray
3adfde42f7
REVIEWED: rlLoadTeexture(), max mipmap levels to use #5400
2025-12-10 09:21:33 +01:00
Ray
91ac3cc707
FIX: LoadRandomSequence(), using GetRandomValue() #5393
2025-12-09 20:02:38 +01:00
Ray
19a1683641
REXM: Updated examples
2025-12-09 19:25:08 +01:00
Gregory Mitchell
be6007be93
fix: sha1 computation on messages longer than 31 bytes ( #5397 )
2025-12-09 19:18:43 +01:00
JordSant
efeccfef61
[examples] Add textures_cellular_automata ( #5395 )
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* [examples] Add `textures_cellular_automata`
* Comparison always true. Fixed
* Tabs to spaces
2025-12-09 19:14:16 +01:00
JordSant
366300aafe
[examples] Add shaders_game_of_life ( #5394 )
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* [examples] Add `shaders_game_of_life`
* Declaration hides another variable same name
2025-12-09 19:13:05 +01:00
Sebastian Pineda
215ad78d5b
Fix build.zig typos ( #5390 )
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* fix small typo
* other small typos
2025-12-09 19:10:22 +01:00
Ray
8115b7e922
Update rmodels.c
2025-12-06 20:40:23 +01:00
BoneManSeth
fd8830948e
fix newer NDK version compiling errors ( #5389 )
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target already gets assigned by the clang macro it points to, overwriting it causes it to target linux instead of android, making it check for usr directories instead of the NDK's directories
2025-12-06 20:01:47 +01:00
Ray
f9899a7182
Reviewed code formating
2025-12-06 20:00:19 +01:00
Jeffery Myers
561cc27403
[rModels] Support 16 bit vec3 values in gltf reader ( #5388 )
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* Support 16 bit vec3 values coming from gltf
* Add support for 8 bit normals
2025-12-06 19:50:59 +01:00
BoneManSeth
983efae3e4
Expose RGFW to cmake ( #5386 )
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i was wondering why that was missing
2025-12-03 22:55:54 +01:00
Rayumie
95c4efd7a3
Update comment on shapes_penrose_tile.c ( #5384 )
2025-12-03 16:56:41 +01:00