gpu renderer: fixed memory leak when resizing the backbuffer

Fixes https://github.com/libsdl-org/SDL/issues/14734

(cherry picked from commit 9698e20399)
This commit is contained in:
Sam Lantinga
2025-12-31 08:00:26 -08:00
parent 6034cf5cd8
commit 5afbd85755

View File

@@ -940,6 +940,8 @@ static bool CreateBackbuffer(GPU_RenderData *data, Uint32 w, Uint32 h, SDL_GPUTe
tci.sample_count = SDL_GPU_SAMPLECOUNT_1;
tci.usage = SDL_GPU_TEXTUREUSAGE_COLOR_TARGET | SDL_GPU_TEXTUREUSAGE_SAMPLER;
SDL_ReleaseGPUTexture(data->device, data->backbuffer.texture);
data->backbuffer.texture = SDL_CreateGPUTexture(data->device, &tci);
data->backbuffer.width = w;
data->backbuffer.height = h;