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Removed wiki markup
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@@ -3722,7 +3722,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures(
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* SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ.
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*
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* Be sure your shader is set up according to the requirements documented in
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* [SDL_CreateGPUComputePipeline](SDL_CreateGPUComputePipeline#remarks)().
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* SDL_CreateGPUComputePipeline().
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*
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* \param compute_pass a compute pass handle.
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* \param first_slot the compute storage buffer slot to begin binding from.
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