Commit Graph

11946 Commits

Author SHA1 Message Date
Evan Hemsley
07af4b237b GPU: Fix incorrect block size when D3D12 uniform buffer is rotated (#13469) 2025-07-29 15:34:08 -07:00
Petar Popovic
f27dbb22f0 Fix two use-after-free warnings 2025-07-29 12:29:19 -07:00
Ryan C. Gordon
774c0b36ea android: Different approach to SDL_GetPathInfo() for assets.
Reference Issue #13050.
2025-07-29 12:15:25 -04:00
Petar Popovic
beea8d604e Replaced binary integer literals with hexadecimal integer literals 2025-07-29 06:34:38 -07:00
Vicki Pfau
5f4416bc42 joystick: Improve Xbox controller mapping with xpad quirks (#13305)
xpad has a series of questionable design choices when it comes to button
mapping. Notably, BTN_TRIGGER_HAPPY1-4 are used for the D-pad on dance mats
instead of the typical BTN_DPAD_*, and maps the paddles to
BTN_TRIGGER_HAPPY5-8. This commit plumbs through driver detection for a udev
device and adds special exceptions for xpad's quirks.

Newer kernels (6.17+) add the BTN_GRIP* mappings for paddles on controllers. We
should prefer that if available, as its meaning and mapping is unambiguous.
However, since it's only in new kernels, we need to maintain the older mappings
where we know they exist.

It also exposes KEY_RECORD as the share button regardless of vendor, which had
previously been gated behind being a Microsoft controller. All Xbox Series
controllers can include this button, and many third party ones do.
2025-07-28 20:03:51 -07:00
Sam Lantinga
25cf1a569c Map GameCube controller trigger clicks as misc3 and misc4
This is for consistency with the GC Ultimate controller and allows binding in Steam
2025-07-28 13:11:07 -07:00
Dan Andrus
30f0aeb26a Check NSWindow::isVisible before sending SDL_WINDOWEVENT_RESTORED during Cocoa_WindowListener::windowDidResize 2025-07-28 14:47:08 -04:00
Mitch Cairns
49b6bb50c9 Remove Unused Type 2025-07-28 11:05:44 -07:00
Mitch Cairns
2b0b794f86 SInput Generic Types
- Implements 'handheld' flag to indicate whether the SInput device is a gamepad or handheld (ROG Ally etc)
- Implements generic mapping fallback along with face style setting ability
2025-07-28 11:05:44 -07:00
eafton
d983a89241 Restyle message boxes and add icon support to them on X11. (#13267) 2025-07-28 09:23:38 -07:00
Petar Popovic
dc1bf60b15 SDL_waylanddatamanager.c:Wayland_data_offer_check_source(): Return when offer is NULL 2025-07-28 11:25:14 -04:00
Boris I. Bendovsky
d103e5531f Implement SDL_GL_GetAttribute for SDL_GL_FLOATBUFFERS 2025-07-27 19:55:30 -07:00
Ozkan Sezer
9c54d686aa arguably better wording.. 2025-07-27 20:00:02 +03:00
Brenton Bostick
ed4de7aeed Fix warning on Android arm-v7
Building SDL for armeabi-v7a gives this warning:
```
SDL/src/audio/SDL_audiotypecvt.c:541:14: warning: '#pragma FENV_ACCESS' is not supported on this target - ignored [-Wignored-pragmas]
  541 | #pragma STDC FENV_ACCESS ON
```
2025-07-27 08:15:44 -07:00
Brenton Bostick
f361034ac3 fix typos 2025-07-27 08:10:03 -07:00
Petar Popovic
6a5af95364 SDL_gpu.c: Fixed deref-before-check warning 2025-07-26 12:08:23 -07:00
Petar Popovic
2c2c2c5a48 Fixed a few "-Wstrict-prototypes" warnings 2025-07-26 11:12:40 -07:00
Sam Lantinga
72b7fd10b4 Fixed warning: 'break' will never be executed 2025-07-25 16:20:44 -07:00
Frank Praznik
c8e2d13173 wayland: Fix the key level request layout parameter
Use the layout loop index instead of the current layout, which could be invalid if no layout event was received before the keymap event.

Fixes #13418
2025-07-25 10:09:55 -04:00
Ryan C. Gordon
c80d6954cb Revert "audio: Added SDL_SetAudioIterationCallbacks()."
This reverts commit 608f706a95.

Didn't end up using this in SDL3_mixer, and it's a super-awkward API if we
don't need it.

I _might_ bite the bullet and let people lock a physical audio device, though,
as I could see that being useful but less awkward for the same reasons I
originally wanted it.
2025-07-25 01:38:21 -04:00
Sam Lantinga
e5d57d8ad6 Fixed building with GameInput v1.0 2025-07-24 10:52:09 -07:00
Sam Lantinga
0ee0fe1572 Fixed building with GameInput v1.0 2025-07-24 10:42:28 -07:00
Sam Lantinga
66dad9c21f Added Steam Virtual Gamepad support to the GameInput driver 2025-07-24 10:36:09 -07:00
Sam Lantinga
6babade758 Fixed double SDL_EVENT_GAMEPAD_ADDED for controllers with automatic gamepad mappings 2025-07-24 10:36:09 -07:00
Sam Lantinga
3fdd15adaa Fixed double-release of GameInput at shutdown 2025-07-24 10:36:09 -07:00
Ryan C. Gordon
39e9ac6d1f ci: Patched to compile on Android. 2025-07-23 23:53:46 -04:00
Ryan C. Gordon
f5a0222a8e aaudio: Try to select a more-useful microphone for recording.
Fixes #13402.
2025-07-23 22:38:28 -04:00
Frank Praznik
acb3b0b4be win32: Implement keymap caching
Keymap construction is an expensive process, so keymaps are cached to facilitate fast switching, as they are static after initial construction, and do not need to be rebuilt every time.
2025-07-23 11:48:27 -04:00
Ryan C. Gordon
07ef532681 hints: Renamed SDL_HINT_LOG_BACKENDS to SDL_DEBUG_LOGGING.
This still logs backend choices, but we might use it for other things. For
example, what Android device is being used, or all the devices we enumerated,
etc.

Ideally this eventually logs all the stuff we often have to ask followup
questions about.
2025-07-22 13:19:30 -04:00
Ryan C. Gordon
af1c05fd58 filesystem: Check SDL_GetPrefPath parameters at the higher level.
...so the backends don't have to do it.

Also added a stern warning about `org` being omitted, but leaving it as
allowed so as not to break existing apps (more than they are already broken,
at least).

Fixes #13322.
2025-07-22 12:28:01 -04:00
Frank Praznik
279a50cc26 wayland: Fall-back to the compositor for fullscreen-desktop window placement
Only use the specified output if an exclusive mode is being used, or a position was explicitly requested before entering fullscreen desktop. Otherwise, let the compositor handle placement, as it has more information about where the window is and where it should go, especially if fullscreen was requested before the window was fully mapped, or the window spans multiple outputs.
2025-07-22 10:56:43 -04:00
Ryan C. Gordon
27caa57695 dialog: Make sure we don't underflow a string in Cocoa backend.
Fixes #13014.
2025-07-21 16:02:42 -04:00
Anon Ymous
b2d152e51f dialog: fix default file name on Cocoa 2025-07-21 15:51:35 -04:00
Sam Lantinga
fc19ae343c Updated SDL_IsJoystickSInputController() to match style in file 2025-07-21 11:38:54 -07:00
Thomas Stehle
64b19fc504 Added missing handling of texture address mode to SDL render Vulkan backend 2025-07-21 10:21:31 -07:00
Sam Lantinga
86200d1203 Fixed clamp texture address mode in software renderer 2025-07-21 10:20:16 -07:00
Maia
08fd165dd2 Add POINTER suffix to SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC 2025-07-21 10:15:46 -07:00
mitchellcairns
4a30ee58ca Implement SInput Device Namings (#13391) 2025-07-21 10:08:27 -07:00
Semphris
47d8bdd1c3 Add SDL_IsTraySupported 2025-07-21 12:54:51 -04:00
Frank Praznik
735f0cc300 wayland: Handle text input per-seat
When changing the text input mode on a window, only update the seats that currently hold keyboard focus on that window, otherwise, text input might be inadvertently enabled or disabled on a seat focused on another window.
2025-07-19 10:08:56 -04:00
Acclution
8bd29f7ca3 GPU: Fix Vulkan compute uniform descriptor not being marked as set (#13389) 2025-07-18 15:27:31 -07:00
Frank Praznik
ce9c6e40fd wayland: Refactor keyboard layout handling
Build all the available keyboard layouts at once; this adds a negligible bit of overhead when initially handling the keymap (which was already significantly lowered by previous commits), but reduces the later cost of changing layouts to just swapping a pointer.

Additionally, handling of unknown keysyms, particularly when dealing with virtual keyboards, is improved, as keys generating valid Unicode values with no corresponding scancode will be dynamically added to the keymap with reserved scancodes, allowing for proper round-trip lookup behavior.
2025-07-18 12:22:03 -04:00
Frank Praznik
9c9bb9cec7 wayland: Only create/destroy the compose table when necessary
Initializing the compose table is a very expensive operation, and only necessary if the locale envvar changed, which is often not the case when just changing the keymap, so don't destroy and recreate it whenever the keymap changes. The state only needs to be reset in this case.
2025-07-18 12:22:03 -04:00
Frank Praznik
9b00f3a728 wayland: Optimize keymap creation
Iterate over the list of keys only once while assembling all related state for key levels and modifiers.
2025-07-18 12:22:03 -04:00
mitchellcairns
34d9db3657 SInput Serial MAC Fix (#13388)
* Resolve MAC address Order
2025-07-18 08:08:24 -07:00
Mitch Cairns
46ea7aa80e SInput Serial from MAC 2025-07-17 21:30:39 -07:00
Sam Lantinga
ad52ebf985 Fixed build 2025-07-17 20:56:41 -07:00
Sam Lantinga
e70ecb37c1 Implement the D-pad as a hat for SInput controllers
This lets games that use the joystick API handle the D-pad the same way as other controllers
2025-07-17 20:51:29 -07:00
Mitch Cairns
45674d0024 GC Ultimate Misc
Re-implement digital button press for GC Ultimate
(misc3:b12,misc4:b13)
2025-07-17 20:04:05 -07:00
Sam Lantinga
8f79a6185a Fixed the mapping for the GC Ultimate controller 2025-07-17 19:32:46 -07:00