Commit Graph

20482 Commits

Author SHA1 Message Date
Sam Lantinga
23e3cbec20 Only call clipboard callbacks with mime types they expect
Also clarified that returning NULL from a callback sends zero length data to the receiver, which should be able to handle that.

Fixes https://github.com/libsdl-org/SDL/issues/9586
2025-10-09 12:20:19 -07:00
Sam Lantinga
9cf7cdf23a Only return current clipboard data under X11
Fixes https://github.com/libsdl-org/SDL/issues/10192
2025-10-09 12:20:19 -07:00
Sam Lantinga
3c0a6c32d4 Fixed crash getting clipboard data processing clipboard events on X11
SDL_PumpEvents() was freeing the temporary memory in the clipboard event, so if the application was iterating over the mime types in the event and retrieving the clipboard data, it would crash after the first entry.
2025-10-09 12:20:19 -07:00
Sam Lantinga
0e7d5620c2 testclipboard: added support for UCS-2 and UCS-4 text
Chrome uses UCS-2 text for text/x-moz-url content
2025-10-09 12:20:19 -07:00
Sam Lantinga
ec0e84fc0a testclipboard: support both BMP and PNG clipboard images 2025-10-09 12:20:19 -07:00
Sam Lantinga
cf97ca1511 Fixed style 2025-10-09 12:20:19 -07:00
unknown
5fb2bda549 windows: Use WGL instead of EGL if extension available, even with GLES1.
Also broke this unwieldy line of code up into several.

Fixes #13056.
2025-10-09 14:05:06 -04:00
unknown
84981ead73 docs: Note that Windows might block SDL_PollEvent() on window drag.
Reference Issue #13435.
2025-10-09 13:41:49 -04:00
Ryan C. Gordon
ef1d4ed1bf windows: Allow OpenGL ES creation without EGL, if the WGL supports it.
Note that this should work with GLES1, don't let the "es2" in
WGL_EXT_create_context_es2_profile fool you.

Fixes #13056.
2025-10-09 13:07:57 -04:00
SDL Wiki Bot
5832fd6fc5 Sync SDL3 wiki -> header
[ci skip]
2025-10-09 15:55:02 +00:00
Edu Garcia
c74b406a4c Fix SDL GPU D3D12 Descriptor Heap leak
When descriptor leaks overflow, the D3D12 SDL GPU renderer fetches more from the pool, but never returns them, which eventually causes an "out of memory" crash.
2025-10-09 08:45:18 -07:00
Sylvain
2a96997e90 Fixed bug #14173 - Android / SDL_Renderer Vulkan : going background / foreground produces a black screen.
need to recreate the swap chain + send SDL_EVENT_RENDER_DEVICE_RESET event
2025-10-09 08:40:42 -07:00
eafton
2c0094ead6 X11TK: Flip the positioning of the UI if the locale is RTL (#14183) 2025-10-09 07:48:10 -07:00
Ryan C. Gordon
09bd8e8a5a camera: Fix Emscripten builds when using -sASYNCIFY.
Thanks to user pancakeswya on GitHub for the patch!

Fixes #13934.
2025-10-09 09:54:48 -04:00
Sam Lantinga
a6fc2c4b60 Use ndk r28 by default for 16KB page alignment 2025-10-08 21:34:19 -07:00
Sam Lantinga
5dc65f829f check_android_jni.py: make sure we're using python3 2025-10-08 21:32:30 -07:00
Sam Lantinga
9a6455a526 Disable GameInput for mouse and keyboard by default
We're going to wait for this to get more testing before enabling it by default.

Fixes https://github.com/libsdl-org/SDL/issues/13846
2025-10-08 21:22:22 -07:00
Roman Fomin
c86cfb0156 Disable D3D feature levels below 11.0 for the D3D11 renderer 2025-10-08 21:10:08 -07:00
Sam Lantinga
2a92a3c9c5 Recreate the Vulkan GPU swap chain when resuming on Android
Fixes https://github.com/libsdl-org/SDL/issues/12957
2025-10-08 21:06:17 -07:00
Sam Lantinga
6f4993ddee Ignore invalid width/height in setOrientationBis() 2025-10-08 20:14:51 -07:00
Sam Lantinga
00ffddece8 Ignore VK_SUBOPTIMAL_KHR on the Android platform
This is returned whenever the device has been rotated, and can be safely ignored.

Fixes https://github.com/libsdl-org/SDL/issues/12950
2025-10-08 20:02:31 -07:00
Sam Lantinga
a2a60f75c7 Temporarily disabled texture binding validation
There are some advanced use cases that trip over this, so temporarily disabling the validation pending further review.

Reference: https://github.com/libsdl-org/SDL/issues/13871
2025-10-08 19:50:48 -07:00
Sam Lantinga
84b0565096 Fixed potential memory leak 2025-10-08 19:44:03 -07:00
Sam Lantinga
3316dde0c2 Improved error information when renderer creation fails
On Android, if you create a window with SDL_WINDOW_OPENGL, you can't create a Vulkan surface. The error message has been improved to reflect this, and the error is propagated back up to the application.

Also added warn level logging if the renderer couldn't be created.
2025-10-08 19:36:19 -07:00
Sam Lantinga
edf5f9ec5c Properly upgrade a window to Vulkan when creating a Vulkan renderer 2025-10-08 19:17:11 -07:00
Ryan C. Gordon
9a7cd95ac3 properties: Added SDL_PROP_NAME_STRING.
Fixes #14155.
2025-10-08 21:50:18 -04:00
Ryan C. Gordon
808a3f573f egl: Better attempt at retrying surface creation w/o EGL_EXT_present_opaque.
Fixes #13094.
2025-10-08 21:42:56 -04:00
Sam Lantinga
d4b684311e Added the Wooting 60HE keyboard to the controller blacklist 2025-10-08 16:06:17 -07:00
Sam Lantinga
caa33cb018 Removed InvalidateRect() when moving and resizing
This was added in 2016, presumably to help address the move/resize issues on Windows, which have been since been addressed by the live-resize functionality.

Fixes https://github.com/libsdl-org/SDL/issues/14079
2025-10-08 13:32:19 -07:00
Sam Lantinga
7914bdb7ea Only call WIN_RoUninitialize() if WIN_RoInitialize() succeeded
Fixes https://github.com/libsdl-org/SDL/issues/14178
2025-10-08 13:15:48 -07:00
Sam Lantinga
8830b466d0 Improve handling of surfaces with NULL pixels
Fixes https://github.com/libsdl-org/SDL/issues/14059
2025-10-08 12:40:29 -07:00
Ozkan Sezer
aab9423796 fix wiki breakage for commit e4f24ff7ae (PR/#14053) 2025-10-08 22:10:50 +03:00
SDL Wiki Bot
1e832c3900 Sync SDL3 wiki -> header
[ci skip]
2025-10-08 17:53:53 +00:00
Dima Volynets
e4f24ff7ae MacOS: Added hint to control update of the metal layer's drawable size (#14053) 2025-10-08 10:52:01 -07:00
eafton
98eaa05a9f Fix for #13094 2025-10-08 10:45:04 -07:00
krizej
8bba24757d x11: request available clipboard mime-types on video init 2025-10-08 10:30:04 -07:00
Sylvain
10885f4b7e Fixed bug #13306 - workaround for android issue "java.lang.NullPointerException android.view.View.onResolvePointerIcon" 2025-10-08 08:04:11 -07:00
Sam Lantinga
244ae39b30 Optimized the 16-bit -> 32-bit SSE pixel conversion
Test code:
---
int main( int argc, char *argv[] )
{
    SDL_Surface *orig = SDL_LoadPNG("testyuv.png");
    SDL_Surface *surf16 = SDL_ConvertSurface(orig, SDL_PIXELFORMAT_RGB565);
    SDL_Surface *surf32 = SDL_ConvertSurface(surf16, SDL_PIXELFORMAT_ARGB8888);

    Uint64 then = SDL_GetTicks();
    for (int i = 0; i < 100000; ++i) {
        SDL_BlitSurface(surf16, NULL, surf32, NULL);
    }
    Uint64 now = SDL_GetTicks();
    SDL_Log("Blit took %d ms\n", (int)(now - then));
    return 0;
}
---

Results on my system:
BlitNtoN: Blit took 34522 ms
Blit_RGB565_32 (3 LUT): Blit took 9316 ms
Blit_RGB565_32 (1 LUT): Blit took 5268 ms
Blit_RGB565_32_SSE41: Blit took 1619 ms
2025-10-07 16:31:14 -07:00
Sam Lantinga
168de63a7a Switched back to a single LUT for 16-bit -> 32-bit pixel conversion
This beats the previous 3-LUT version and even beats SSE on my system.

Test code:
---
int main( int argc, char *argv[] )
{
    SDL_Surface *orig = SDL_LoadPNG("testyuv.png");
    SDL_Surface *surf16 = SDL_ConvertSurface(orig, SDL_PIXELFORMAT_RGB565);
    SDL_Surface *surf32 = SDL_ConvertSurface(surf16, SDL_PIXELFORMAT_ARGB8888);

    Uint64 then = SDL_GetTicks();
    for (int i = 0; i < 100000; ++i) {
        SDL_BlitSurface(surf16, NULL, surf32, NULL);
    }
    Uint64 now = SDL_GetTicks();
    SDL_Log("Blit took %d ms\n", (int)(now - then));
    return 0;
}
---

Results on my system:
BlitNtoN: Blit took 34522 ms
Blit_RGB565_32 (3 LUT): Blit took 9316 ms
Blit_RGB565_32 (1 LUT): Blit took 5268 ms
Blit_RGB565_32_SSE41: Blit took 6399 ms
2025-10-07 16:31:14 -07:00
Sam Lantinga
dbd5dd8c75 Ensure 16-bit -> 32-bit conversion is consistent between blitters
The SSE, LUT, and other blitters should have the same results for 16-bit -> 32-bit conversion
2025-10-07 16:31:14 -07:00
ROllerozxa
f43577bbb5 Fix compiling Metal renderer with SDL_LEAN_AND_MEAN 2025-10-07 16:20:59 -07:00
Cameron Cawley
0bbbf3d43b Support resizable windows with most examples 2025-10-07 15:33:10 -04:00
Cameron Cawley
2c79ecfb8a Use texture palettes with testoverlay 2025-10-07 11:12:31 -07:00
Cameron Cawley
0f62b7c3b4 Remove teststreaming 2025-10-07 11:12:31 -07:00
Frank Praznik
ce4af658ba events: Periodically poll tray events on *nix platforms
Tray events on *nix platforms usually run over DBus, and the events subsequently aren't delivered via the window event queue. As a result, SDL_WaitEvent() won't unblock when tray events arrive, particularly if there is no currently active window.

Wake up periodically to poll when tray items are active to avoid blocking the delivery and processing of tray events.
2025-10-07 12:32:12 -04:00
Ozkan Sezer
97c1df66a8 ci: bump cross-platform-actions. 2025-10-07 14:01:34 +03:00
Sam Lantinga
e9c7cfb165 Revert "Use rounded results for expanding values to 8-bits"
This reverts commit ba5be7af74.

We actually want to use high bits and replicated low bits, to match SIMD value expansion
2025-10-06 23:14:38 -07:00
Sam Lantinga
ba5be7af74 Use rounded results for expanding values to 8-bits 2025-10-06 21:28:42 -07:00
Sam Lantinga
1eb42b0dfd Added SSE accelerated RGB565 to 32-bit pixel conversions 2025-10-06 21:28:42 -07:00
Sam Lantinga
e4c5b72fd7 video: Fix asserts calling SetWindowProgress{State,Value} when creating popup windows 2025-10-06 17:31:46 -07:00