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Sam Lantinga 244ae39b30 Optimized the 16-bit -> 32-bit SSE pixel conversion
Test code:
---
int main( int argc, char *argv[] )
{
    SDL_Surface *orig = SDL_LoadPNG("testyuv.png");
    SDL_Surface *surf16 = SDL_ConvertSurface(orig, SDL_PIXELFORMAT_RGB565);
    SDL_Surface *surf32 = SDL_ConvertSurface(surf16, SDL_PIXELFORMAT_ARGB8888);

    Uint64 then = SDL_GetTicks();
    for (int i = 0; i < 100000; ++i) {
        SDL_BlitSurface(surf16, NULL, surf32, NULL);
    }
    Uint64 now = SDL_GetTicks();
    SDL_Log("Blit took %d ms\n", (int)(now - then));
    return 0;
}
---

Results on my system:
BlitNtoN: Blit took 34522 ms
Blit_RGB565_32 (3 LUT): Blit took 9316 ms
Blit_RGB565_32 (1 LUT): Blit took 5268 ms
Blit_RGB565_32_SSE41: Blit took 1619 ms
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Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators.

You can find the latest release and additional information at: https://www.libsdl.org/

Installation instructions and a quick introduction is available in INSTALL.md

This library is distributed under the terms of the zlib license, available in LICENSE.txt.

Enjoy!

Sam Lantinga (slouken@libsdl.org)

Description
Simple Directmedia Layer
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