Commit Graph

16918 Commits

Author SHA1 Message Date
Ryan C. Gordon
ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code.
I can't ever find this when it's in the middle! It's a "me" problem.  :)
2023-07-30 11:56:43 -04:00
Ryan C. Gordon
18fc0db9e5 aaudio: Rearranged source code to match other backends. 2023-07-30 11:56:43 -04:00
Ryan C. Gordon
2507c1d68b aaudio: Disconnect playing devices if error callback fires. 2023-07-30 11:56:42 -04:00
Ryan C. Gordon
32a3fc3783 aaudio: Use the callback interface.
This is allegedly lower-latency than the AAudioStream_write interface,
but more importantly, it let me set this up to block in WaitDevice.

Also turned on the low-latency performance mode, which trades battery life
for a more efficient audio thread to some unspecified degree.
2023-07-30 11:56:42 -04:00
Ryan C. Gordon
b49ce86765 audio: Fixed compiler warning on Android NDK. 2023-07-30 11:56:42 -04:00
Ryan C. Gordon
1c074e8d97 android: Fixed audio device detection. 2023-07-30 11:56:42 -04:00
Ryan C. Gordon
82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization.
(Borrowed from the SDL2 branch.)
2023-07-30 11:56:41 -04:00
Ryan C. Gordon
5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 2023-07-30 11:56:41 -04:00
Ryan C. Gordon
660054f3dc include: Correct comment about audio device hotplug events. 2023-07-30 11:56:41 -04:00
Ryan C. Gordon
ab68428a64 aaudio: Fixed for older SDKs and Android releases. 2023-07-30 11:56:41 -04:00
Ryan C. Gordon
5ff87c6d4a android: Reworked audio backends for SDL3 audio API.
This involved moving an `#ifdef` out of SDL_audio.c for thread priority,
so the default ThreadInit now does the usual stuff for non-Android platforms,
the Android platforms provide an implementatin of ThreadInit with their
side of the `#ifdef` and other platforms that implement ThreadInit
incorporated the appropriate code...which is why WASAPI is touched in here.

The Android bits compile, but have not been tested, and there was some
reworkings in the Java bits, so this might need some further fixes still.
2023-07-30 11:56:41 -04:00
Ryan C. Gordon
54af687210 testautomation_audio.c: Patched to compile. :/ 2023-07-30 11:56:40 -04:00
Ryan C. Gordon
5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 2023-07-30 11:56:40 -04:00
Ryan C. Gordon
7f4488f625 wasapi: More fixes for Clang warnings. 2023-07-30 11:56:40 -04:00
Ryan C. Gordon
29a0c689c9 wasapi: Patched to compile with Clang. 2023-07-30 11:56:40 -04:00
Ryan C. Gordon
4aa95c21bc pspaudio: Patched to compile. 2023-07-30 11:56:40 -04:00
Ryan C. Gordon
9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2023-07-30 11:56:39 -04:00
Ryan C. Gordon
2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs.
I have no way to compile or test this atm, so this will likely need
further attention. I ended up cleaning this up a ton and adding missing
features, so the code changes are pretty dramatic vs a simple conversion
to SDL3...so tread carefully in here.
2023-07-30 11:56:39 -04:00
Ryan C. Gordon
455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 2023-07-30 11:56:39 -04:00
Ryan C. Gordon
095ea57f94 pspaudio: Patched to compile. 2023-07-30 11:56:39 -04:00
Ryan C. Gordon
d7cf63db67 ps2audio: Patched to compile. 2023-07-30 11:56:38 -04:00
Ryan C. Gordon
027b9e8787 coreaudio: (maybe) patched to compile on iOS. 2023-07-30 11:56:38 -04:00
Ryan C. Gordon
4836c2db07 pspaudio: Patched to compile. 2023-07-30 11:56:38 -04:00
Ryan C. Gordon
86ca412436 n3dsaudio: Patched to compile. 2023-07-30 11:56:38 -04:00
Ryan C. Gordon
66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. 2023-07-30 11:56:38 -04:00
Ryan C. Gordon
dbf993d358 vitaaudio: patched to compile. 2023-07-30 11:56:37 -04:00
Ryan C. Gordon
5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 2023-07-30 11:56:37 -04:00
Ryan C. Gordon
6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 2023-07-30 11:56:37 -04:00
Ryan C. Gordon
0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 2023-07-30 11:56:37 -04:00
Ryan C. Gordon
107fd941cd vitaaudio: Clean up correctly in CloseDevice. 2023-07-30 11:56:37 -04:00
Ryan C. Gordon
9fa4a6ef87 netbsdaudio: Minor fix. 2023-07-30 11:56:36 -04:00
Ryan C. Gordon
b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. 2023-07-30 11:56:36 -04:00
Ryan C. Gordon
ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 2023-07-30 11:56:36 -04:00
Ryan C. Gordon
0b58e96d9e wasapi: Patched WinRT to compile. 2023-07-30 11:56:36 -04:00
Ryan C. Gordon
d6b4f48488 visualc: Turn on multiprocessor compilation. 2023-07-30 11:56:35 -04:00
Ryan C. Gordon
c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes.
The WinRT code has _also_ be updated, but it has not been
tested or compiled, yet.
2023-07-30 11:56:35 -04:00
Ryan C. Gordon
dc04f85646 audio: whoops, that should be an int. 2023-07-30 11:56:35 -04:00
Ryan C. Gordon
be0dc630b7 audio: Fixed incorrect assertion 2023-07-30 11:56:35 -04:00
Ryan C. Gordon
77b3fb06ee directsound: First shot at updating for SDL3 audio API.
This does an enormous amount of work in SDL_immdevice.c to simplify and
clean up that interface, while moving some of its responsibilities to the
higher level SDL_audio.c. I hope I saw the whole picture here, and this
wasn't foolhardy of me.

WASAPI has not been updated for these changes, or for SDL3 at all, yet. As
such, it continues to be broken for now. It will be updated soon.

This code compiles with my cross compiler, but hasn't been built with
Visual Studio, or tested in any form, so there might be obvious fixes
following along shortly.
2023-07-30 11:56:35 -04:00
Ryan C. Gordon
4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2023-07-30 11:56:34 -04:00
Ryan C. Gordon
2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle.
Every single case of this didn't want the device locked, so just looking
it up without having to immediately unlock it afterwards is better here.

Often these devices are passed on to other functions that want to lock them
themselves anyhow (disconnects, default changes, etc).
2023-07-30 11:56:34 -04:00
Ryan C. Gordon
c3f5a5fc72 dummyaudio: SDL3ify style 2023-07-30 11:56:34 -04:00
Ryan C. Gordon
7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 2023-07-30 11:56:34 -04:00
Ryan C. Gordon
4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. 2023-07-30 11:56:33 -04:00
Ryan C. Gordon
fb395d3ad7 sndio: Updated to the SDL3 audio API. 2023-07-30 11:56:32 -04:00
Ryan C. Gordon
1a55282051 dsp: Some minor logic fixes 2023-07-30 11:56:11 -04:00
Ryan C. Gordon
6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 2023-07-30 11:56:10 -04:00
Ryan C. Gordon
0f6e59312b netbsdaudio: Removed email address from source code.
Not to diminish their contribution, but I'm about to tear this code up
and would rather the bug reports go to the SDL project.
2023-07-30 11:56:10 -04:00
Ryan C. Gordon
51ae78c0af haikuaudio: Updated for SDL3 audio API. 2023-07-30 11:56:10 -04:00
Ryan C. Gordon
fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 2023-07-30 11:56:10 -04:00