Sam Lantinga
547b2a2e37
SDL_SetSurfaceRLE() has a boolean parameter
2025-11-07 11:01:23 -08:00
Frank Praznik
950a9a72ab
wayland: Use a pool to allocate icon image buffers
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Allocate the buffers from a pool to avoid a separate mmap for each image.
2025-11-07 13:53:00 -05:00
Frank Praznik
b3060956c3
wayland: Release the SHM pool after initial cursor buffer creation
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The backing memory will be automatically unmapped when the buffer objects are destroyed, so no need to keep the pool around.
2025-11-07 13:53:00 -05:00
Sam Lantinga
9a19cc8323
Fixed unaligned load in Xbox HIDAPI driver
2025-11-07 10:37:58 -08:00
Sam Lantinga
118dcf27ce
Added D mode mappings for the 8BitDo 64 Bluetooth Controller
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The HID descriptor maps the C buttons as a right thumbstick, but this mapping matches the HIDAPI Nintendo 64 mapping.
The start button resets the controller in both USB and Bluetooth mode on macOS, but I've kept the mapping assuming this is a macOS bug that will be fixed.
2025-11-07 10:18:49 -08:00
Sam Lantinga
9ff737efbd
Updated the Nintendo Switch N64 controller mapping
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This mapping matches the Linux kernel default mapping.
2025-11-07 10:18:49 -08:00
Sam Lantinga
f211a3bb69
Fixed initial rumble on the 8BitDo 64 Bluetooth Controller
2025-11-07 10:18:49 -08:00
Daniel Ludwig
ef5b1c8f5f
Fix DefWindowProc called for events handled in WIN_WindowProc
2025-11-07 07:57:40 -08:00
Sam Lantinga
a2ed1a4197
Fixed blitting bitmaps with a non-zero x offset
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Also added basic testautomation coverage of bitmap blits
Fixes https://github.com/libsdl-org/sdl2-compat/issues/546
2025-11-06 22:47:50 -08:00
Frank Praznik
a71b2f0a93
x11: Only correct placement for border offset on the initial window mapping
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Correcting it when it is subsequently hidden and re-mapped will cause the position to be double offset by the size of the borders.
2025-11-06 19:35:15 -05:00
Sam Lantinga
2a873be9cd
Return false from SDL_SetWindowMouseRect() if it's not supported
2025-11-06 11:59:47 -08:00
Sam Lantinga
599bd1a6aa
Fixed building if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_SCROLLINFO isn't defined
2025-11-06 11:30:59 -08:00
Sam Lantinga
e24eeefbd1
The default render texture format is SDL_PIXELFORMAT_ARGB8888
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We do this for consistency across backends
2025-11-06 09:46:43 -08:00
Sam Lantinga
ca072c9fc6
Don't do anything if the window mouse rect hasn't changed
2025-11-06 09:18:58 -08:00
Mathieu Eyraud
de5b8a1c45
Remove useless call to SetTextureAddressMode()
2025-11-06 08:25:00 -08:00
Mathieu Eyraud
7ad4911584
Remove incorrect and useless call to SetTextureScaleMode()
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SetTextureScaleMode() is called a few lines below with correct arguments.
2025-11-06 08:25:00 -08:00
Ozkan Sezer
616c21d730
SDL_camera_v4l2.c: fix build against old kernel headers.
2025-11-06 18:28:50 +03:00
Mathieu Eyraud
80af7d3ccd
Fix error handling of X11Toolkit_InitWindowPixmap
2025-11-06 07:25:29 -08:00
Mathieu Eyraud
d17b8412f1
Fix potential NULL pointer dereference
2025-11-06 07:24:47 -08:00
Yevgen Abramov
04af745fec
Add support for V4L2 XB24 (32-bit RGBX) camera format
2025-11-06 07:13:04 -08:00
Sam Lantinga
c94da8977d
Validate SPI read command in the Nintendo Switch HIDAPI driver
2025-11-05 17:34:22 -08:00
Sam Lantinga
9a1745f2c8
Fixed unaligned access in the Nintendo Switch HIDAPI driver
2025-11-05 17:08:22 -08:00
Ryan C. Gordon
7324823b3e
emscripten: Send resize events when screen orientation changes.
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The canvas _might_ be changing sizes, if you've set up your own CSS for it, or
are using SDL_HINT_EMSCRIPTEN_FILL_DOCUMENT.
Reference Issue #7359 .
2025-11-05 15:52:38 -05:00
Yevgen Abramov
b09b557fc6
Fix V4L2 frame rate numerator comparison in SDL3 camera
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Signed-off-by: Yevgen Abramov <eabramov84@gmail.com >
2025-11-05 10:56:03 -08:00
Sam Lantinga
49134ecf25
Pass the error through from the SetRelativeMouseMode() implementation
2025-11-03 13:07:17 -08:00
Sam Lantinga
05887f2087
Return false from SDL_SetWindowRelativeMouseMode() if relative mode isn't available
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Fixes https://github.com/libsdl-org/SDL/issues/14388
2025-11-03 13:01:41 -08:00
Sam Lantinga
eedc0b19fd
Fixed build warning when X11 XInput isn't available
2025-11-03 13:01:41 -08:00
yuanhecai
dc5b136930
loongarch: add SDL_FillSurfaceRect4LSX opt
2025-11-03 08:45:51 -08:00
yuanhecai
0b1eb4c841
loongarch: add Blit8888to8888PixelAlphaSwizzleLSX opt
2025-11-03 08:45:51 -08:00
aikawayataro
5ad9b6b317
Add bounds checks in SDL_qsort ( #10066 )
2025-11-03 08:40:30 -08:00
Sam Lantinga
ea8e66ccd1
Don't use getpagesize() on Windows
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Fixes https://github.com/libsdl-org/SDL/issues/14328
2025-11-03 08:36:29 -08:00
Sam Lantinga
6493be9eea
Removed SDL_AUTO_ENABLE_ENHANCED_FLYDIGI
2025-11-03 08:20:41 -08:00
Joshua T. Fisher
641deb9c0e
Initial port to SDL3 audio subsystem
2025-11-03 10:08:50 -05:00
Frank Praznik
05ce978e18
cocoa: Use cached viewport dimensions when querying the window pixel size
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Recalculate the backing viewport dimensions in the resize handler, otherwise, this data can be out-of-sync with the logical window size if queried during transition animations.
2025-11-03 09:43:08 -05:00
Sam Lantinga
97e2951875
Removed redundant wait at shutdown in the ALSA audio driver
2025-11-02 18:30:12 -08:00
Sam Lantinga
4db63e323e
Save a copy of the D3D12 semantic string
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Fixes https://github.com/libsdl-org/SDL/issues/14383
2025-11-02 16:16:20 -08:00
Sam Lantinga
0882623092
Clamp the audio drain delay to 100 ms
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Fixes https://github.com/libsdl-org/SDL/issues/9829
2025-11-02 11:15:25 -08:00
Sam Lantinga
889e4787d6
Clarify when we want to auto-enable Apex 5 enhanced functionality
2025-11-02 11:14:41 -08:00
Sam Lantinga
3336aa95f1
Fixed the paddle mapping for Steam Controllers
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Fixes https://github.com/libsdl-org/SDL/issues/14380
2025-11-02 10:06:49 -08:00
Sam Lantinga
b695e5c24b
Fixed whitespace
2025-11-02 09:31:55 -08:00
bleeqer
fc6f97f162
Fix NULL pointer dereference in SDL_GlobStorageDirectory
2025-11-02 08:55:52 -08:00
Sam Lantinga
eb87a36940
Fixed the right touchpad calculation for the BLE Steam Controller
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Fixes https://github.com/libsdl-org/SDL/issues/14368
2025-11-02 08:31:37 -08:00
Sam Lantinga
6c4f2bd83d
Use DefWindowProc for the initial SDL window proc
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This makes sure that anything that hooks window creation to set up window proc hooks will call DefWindowProc instead of infinitely recursing when we set up our window proc afterwards.
Fixes https://github.com/libsdl-org/SDL/issues/10529
2025-11-02 07:23:29 -08:00
Sam Lantinga
a82e8a701d
Allow dynamically switching mode of the Apex 5 controller
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The controller can be in XInput mode or enhanced mode, so it will always show up as an XInput controller, and the enhanced mode controller will come and go as enhanced mode is enabled or disabled in the FlyDigi Space Station app.
2025-11-01 14:49:31 -07:00
Sam Lantinga
28849fd789
Manually enable acquiring the Apex 5 controller if necessary
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The FlyDigi Space Station app isn't available on non-Windows platforms, so we need to manually enable acquiring the controller on those platforms.
2025-11-01 14:49:31 -07:00
Sam Lantinga
524739900a
Fixed potential double-free when creating a renderer (thanks @Sackzement!)
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Closes https://github.com/libsdl-org/SDL/pull/14371
2025-11-01 11:24:14 -07:00
Sam Lantinga
aafbf7183f
Copy shader params instead of caching a pointer to them
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It's possible for a new texture to be allocated with the same address as a previous one, so we can't just cache the pointer value.
Fixes https://github.com/libsdl-org/SDL/issues/14369
2025-11-01 11:24:14 -07:00
Frank Praznik
3a59163614
wayland: Optimize custom cursor image lookup
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Store the images in order from smallest to largest to simplify lookup and be able to early-out of the search loop even if there is no exact match for the scale.
2025-10-31 16:15:12 -04:00
Frank Praznik
6a510d6174
wayland: Set tablet cursors separately from pointer cursors
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Some compositors don't implicitly use the pointer cursor when the tablet cursor is not set, and the presence of a tablet doesn't necessarily guarantee pointer capability. Set the cursor for tablet tools independently of pointer cursors.
This required refactoring of cursor state handling, as well as some tablet related structures.
2025-10-31 16:15:12 -04:00
Frank Praznik
ca569bb837
wayland: Use viewports to scale custom cursors
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Cache the cursor image data at creation time, and use a viewport to render scaled custom cursors, instead of generating new cursor images for every scale.
2025-10-31 16:15:12 -04:00