Simon McVittie
65b367216e
unix: Mark SDL_FRIBIDI_DYNAMIC as a weak dependency
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Signed-off-by: Simon McVittie <smcv@collabora.com >
2025-10-04 14:15:19 +03:00
Simon McVittie
f7f33cbd36
x11: Clean up trailing whitespace in SDL_x11toolkit.[ch]
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Signed-off-by: Simon McVittie <smcv@collabora.com >
2025-10-04 14:10:00 +03:00
Simon McVittie
2a96bddebf
unix: Clean up trailing whitespace in SDL_fribidi.c
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Signed-off-by: Simon McVittie <smcv@collabora.com >
2025-10-04 14:10:00 +03:00
Sam Lantinga
f3815ede24
Rebuilt GPU renderer shaders
2025-10-03 19:35:45 -07:00
eafton
c2429e85ec
X11TK: Add Arabic/Hebrew/Farsi support by increasing font size slightly and using FriBidi. ( #14134 )
2025-10-03 19:08:24 -07:00
Sam Lantinga
49d51a0d3c
Removed TEXTURETYPE_PALETTE_PIXELART
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This doesn't make any sense since the pixel art algorithm uses a box filter to get an average pixel value which isn't possible with indexed textures.
2025-10-03 18:54:07 -07:00
Sam Lantinga
ac2c834021
Fixed build
2025-10-03 16:04:45 -07:00
Sam Lantinga
1cda789a37
render: Default to primary display in SDL_CalculateSimulatedVSyncInterval if window is not set
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- Fixes previous change to SDL_CreateRendererWithProperties which skipped SDL_CalculateSimulatedVSyncInterval if window was not set.
2025-10-03 16:00:44 -07:00
Sam Lantinga
0cab3521f1
render: Fix asserts from null window usage in SDL_CreateRendererWithProperties
2025-10-03 16:00:41 -07:00
Anonymous Maarten
f4039d0132
release: don't cache ndk + verify arm64 alignment
2025-10-03 23:54:53 +02:00
Sam Lantinga
32668c4ddd
Palettized textures will always use SDL_SCALEMODE_NEAREST.
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Our algorithm for pixel art doesn't work on 8-bit images, needs further investigation.
Fixes https://github.com/libsdl-org/SDL/issues/14129
2025-10-03 14:29:47 -07:00
Sam Lantinga
d333044462
Fixed destination coordinates when using scale with the software renderer
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Fixes https://github.com/libsdl-org/SDL/issues/14051
2025-10-03 13:58:45 -07:00
Sam Lantinga
b7b2e8bc31
Don't change the display of a window until it is mostly on the new one
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Fixes https://github.com/libsdl-org/SDL/issues/12665
2025-10-03 12:38:47 -07:00
Sam Lantinga
baae2a628d
Store the current window display ID on the window
2025-10-03 12:38:47 -07:00
Anonymous Maarten
541dc6ba20
android: don't promote custom SDL3::SDL3 targets
2025-10-03 21:08:14 +02:00
Anonymous Maarten
fe17e49116
ci: build testffmpeg on ubuntu and mac
2025-10-03 20:59:05 +02:00
Anonymous Maarten
0bbfbf5b37
cmake: use correct suffix in PkgConfigHelper
2025-10-03 20:58:45 +02:00
Anonymous Maarten
23646aed53
cmake: quietly look for SDL3-static and SDL3_test framework in SDL3Config.cmake
2025-10-03 19:14:40 +02:00
Nintorch
6e6dc500b5
Add blacklist words for gamepad names
2025-10-03 09:44:56 -07:00
nmlgc
8824eace93
testautomation: Test SDL_snprintf() for doubles >LLONG_MAX and <ULLONG_MAX
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The uclibc version of SDL_snprintf() is currently limited to values
<ULLONG_MAX due to the `unsigned long long` cast in SDL_PrintFloat(),
but it makes sense to at least ensure that it does support the full
unsigned 64-bit range. This also covers the one defined case where a
32-bit MSVC build can't assume that _ftoul2_legacy() == _ftol2().
2025-10-03 07:21:20 -07:00
nmlgc
f39e49a3dd
SDL_mslibc: Implement _ftoul2_legacy()
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cl.exe versions ≥v19.41 call this builtin for double → uint64_t
conversions on x86. SDL currently needs such conversions in:
* MainCallbackRateHintChanged()
* SDL_PrintFloat()
* WIN_ApplyWindowProgress()
This seems enough to justify implementing this function rather than
trying to work around it, as it was done in sdl12-compat:
https://github.com/libsdl-org/sdl12-compat/issues/352
This implementation was taken from ReactOS:
https://git.reactos.org/?p=reactos.git;a=commitdiff;h=f637e6b809adb5e0ae420ef4f80c73b19172a2e7
Passes the stdlib testautomation, and also matches the behavior of
Microsoft's 64-bit libc for the currently implementation-defined case
of calling SDL_PrintFloat() with values >SDL_MAX_UINT64.
2025-10-03 07:21:20 -07:00
nmlgc
7916af9910
build: Fix typo in SDL_uclibc target name for 32-bit Windows
2025-10-03 07:21:20 -07:00
Ryan C. Gordon
0467c531fa
wasapi: Check for a NULL device during disconnect handling.
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This is probably something we already cleaned up that has something running
in an unexpected order now that we've moved disconnect work to the main thread.
2025-10-03 09:36:31 -04:00
mccakit
f6e711c377
replace script with flags
2025-10-02 15:46:58 -07:00
mccakit
2e4bc73916
static release build fix
2025-10-02 15:46:58 -07:00
mccakit
fe92d0a7bd
android symbol export for release builds
2025-10-02 15:46:58 -07:00
Sam Lantinga
b1c2dd8433
Make sure the current resolution is in the fullscreen mode list
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Custom resolutions don't enumerate normally, but make sure the current resolution is in the mode list.
Fixes https://github.com/libsdl-org/SDL/issues/11551
2025-10-02 15:19:41 -07:00
Sam Lantinga
11a66bd18c
Minor cleanup in calls to getContext()
2025-10-02 10:50:10 -07:00
SDL Wiki Bot
ed6b6bb7fc
Sync SDL3 wiki -> header
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[ci skip]
2025-10-02 17:02:50 +00:00
Ryan C. Gordon
24b47814f8
emscripten: Another attempt at optionally having the canvas use whole window.
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Fixes #11949 .
2025-10-02 13:01:35 -04:00
SDL Wiki Bot
352246cbb0
Sync SDL3 wiki -> header
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[ci skip]
2025-10-02 16:25:57 +00:00
Anonymous Maarten
e66f7efa2f
SDL_WINDOWPOS_* macros are to be used with SDL_[GS]etWindowPosition
2025-10-02 18:24:31 +02:00
Simon McVittie
618b7b6c73
build: Prefix SDL- to revision from REVISION.txt
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This makes it possible to get the version number of an unknown SDL binary
from `strings libSDL3.so.0 | grep SDL-`, like we could for SDL 2.
Resolves: https://github.com/libsdl-org/SDL/issues/14114
Signed-off-by: Simon McVittie <smcv@collabora.com >
2025-10-02 09:08:29 -07:00
Simon McVittie
d5b79418f4
build: Prefix version from git with SDL- rather than SDL3-
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We can tell it's SDL 3 from the version number and git revision,
so there's no need to duplicate that in the prefix.
Signed-off-by: Simon McVittie <smcv@collabora.com >
2025-10-02 09:08:29 -07:00
Frank Praznik
e5c28c5326
wayland: Fix variable scope
2025-10-02 12:02:57 -04:00
Sam Lantinga
a864dcac25
Added support for using the GPU renderer as an offscreen renderer
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SDL_CreateGPURenderer() now allows passing in an existing GPU device and passing in a NULL window to create an offscreen renderer.
Also renamed SDL_SetRenderGPUState() to SDL_SetGPURenderState().
2025-10-01 23:32:18 -07:00
Frank Praznik
9461db1ec8
Fix typo
2025-10-01 19:21:10 -04:00
Frank Praznik
9182b8ab61
wayland: Add a fallback for xkb_keymap_key_get_syms_by_level() for old xkbcommon versions
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This function is only available since version 1.0.0, but the SDL minimum is 0.5.0, and Steam Runtime 2 'soldier' uses 0.8.2, so add a fallback function with similar functionality for older versions.
xkb_keymap_key_get_mods_for_level() is more efficient, so it is still favored when available.
2025-10-01 17:59:07 -04:00
Sam Lantinga
8d7cd3c6c2
Fixed line endings
2025-10-01 14:01:59 -07:00
Sam Lantinga
33c849d030
Always enable object validation when checking is explicitly enabled
2025-10-01 13:53:19 -07:00
Sam Lantinga
f66e4d0a43
Enable full object validation by default
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Full object validation was always done before this hint and there are a number of shipping products that relied on this, so don't change it by default.
2025-10-01 12:46:33 -07:00
Mathieu Eyraud
86da08b0be
Zero-initialize SDL_GPUDevice
2025-10-01 07:22:17 -07:00
Mathieu Eyraud
409bb7722c
Fix uninitialized variables
2025-10-01 07:21:44 -07:00
Sam Lantinga
9735c45db6
Added an advanced shader for the GPU renderer
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This allows us to support YUV colorspaces and HDR in the GPU renderer.
Fixes https://github.com/libsdl-org/SDL/issues/11281
Fixes https://github.com/libsdl-org/SDL/issues/11282
2025-10-01 07:17:55 -07:00
Sam Lantinga
fe3b399b7e
Added support for P010 pixel format in SDL_UpdateNVTexture()
2025-10-01 07:17:55 -07:00
Sam Lantinga
548063e578
Fixed pixel shader for palettized textures using pixelart scaling
2025-10-01 07:17:55 -07:00
Sam Lantinga
224b4917a3
testpalette: added a --renderer command line option
2025-10-01 07:17:55 -07:00
Frank Praznik
b54c5fd79c
x11: Check for a valid input context before destroying it
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XDestroyIC crashes if passed a null parameter.
2025-09-30 14:48:39 -04:00
Sam Lantinga
8a5f9a3837
Removed validate_feature_indirect_draw_first_instance_disabled (thanks @rabbit-ecl!)
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It was incorrectly checking the direct draw functions instead of checking indirect draw buffers.
2025-09-30 11:36:29 -07:00
Anonymous Maarten
fd4c2f8cfd
ci: build testffmpeg on MinGW (msys2) build bots
2025-09-30 17:42:11 +02:00