Sam Lantinga
6677fad1c8
Added SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED
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Fixes https://github.com/libsdl-org/SDL/issues/12785
2025-10-09 19:15:45 -07:00
SDL Wiki Bot
bfc96c92fd
Sync SDL3 wiki -> header
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[ci skip]
2025-10-10 00:36:10 +00:00
eafton
ab76f040c4
Set content and UI scales to 1 if the retrieved value is smaller than 1 ( #14193 )
2025-10-09 15:02:49 -07:00
Sam Lantinga
d92079f2b7
testsprite: only use transparent alpha on transparent windows
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Fixes https://github.com/libsdl-org/SDL/issues/14105
2025-10-09 14:32:08 -07:00
Sam Lantinga
b5c9a83f65
Display error messages when evdev devices can't be opened
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Fixes https://github.com/libsdl-org/SDL/issues/13141
2025-10-09 13:18:56 -07:00
SDL Wiki Bot
add18e52c8
Sync SDL3 wiki -> header
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[ci skip]
2025-10-09 19:21:44 +00:00
Sam Lantinga
23e3cbec20
Only call clipboard callbacks with mime types they expect
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Also clarified that returning NULL from a callback sends zero length data to the receiver, which should be able to handle that.
Fixes https://github.com/libsdl-org/SDL/issues/9586
2025-10-09 12:20:19 -07:00
Sam Lantinga
9cf7cdf23a
Only return current clipboard data under X11
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Fixes https://github.com/libsdl-org/SDL/issues/10192
2025-10-09 12:20:19 -07:00
Sam Lantinga
3c0a6c32d4
Fixed crash getting clipboard data processing clipboard events on X11
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SDL_PumpEvents() was freeing the temporary memory in the clipboard event, so if the application was iterating over the mime types in the event and retrieving the clipboard data, it would crash after the first entry.
2025-10-09 12:20:19 -07:00
Sam Lantinga
0e7d5620c2
testclipboard: added support for UCS-2 and UCS-4 text
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Chrome uses UCS-2 text for text/x-moz-url content
2025-10-09 12:20:19 -07:00
Sam Lantinga
ec0e84fc0a
testclipboard: support both BMP and PNG clipboard images
2025-10-09 12:20:19 -07:00
Sam Lantinga
cf97ca1511
Fixed style
2025-10-09 12:20:19 -07:00
unknown
5fb2bda549
windows: Use WGL instead of EGL if extension available, even with GLES1.
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Also broke this unwieldy line of code up into several.
Fixes #13056 .
2025-10-09 14:05:06 -04:00
unknown
84981ead73
docs: Note that Windows might block SDL_PollEvent() on window drag.
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Reference Issue #13435 .
2025-10-09 13:41:49 -04:00
Ryan C. Gordon
ef1d4ed1bf
windows: Allow OpenGL ES creation without EGL, if the WGL supports it.
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Note that this should work with GLES1, don't let the "es2" in
WGL_EXT_create_context_es2_profile fool you.
Fixes #13056 .
2025-10-09 13:07:57 -04:00
SDL Wiki Bot
5832fd6fc5
Sync SDL3 wiki -> header
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[ci skip]
2025-10-09 15:55:02 +00:00
Edu Garcia
c74b406a4c
Fix SDL GPU D3D12 Descriptor Heap leak
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When descriptor leaks overflow, the D3D12 SDL GPU renderer fetches more from the pool, but never returns them, which eventually causes an "out of memory" crash.
2025-10-09 08:45:18 -07:00
Sylvain
2a96997e90
Fixed bug #14173 - Android / SDL_Renderer Vulkan : going background / foreground produces a black screen.
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need to recreate the swap chain + send SDL_EVENT_RENDER_DEVICE_RESET event
2025-10-09 08:40:42 -07:00
eafton
2c0094ead6
X11TK: Flip the positioning of the UI if the locale is RTL ( #14183 )
2025-10-09 07:48:10 -07:00
Ryan C. Gordon
09bd8e8a5a
camera: Fix Emscripten builds when using -sASYNCIFY.
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Thanks to user pancakeswya on GitHub for the patch!
Fixes #13934 .
2025-10-09 09:54:48 -04:00
Sam Lantinga
a6fc2c4b60
Use ndk r28 by default for 16KB page alignment
2025-10-08 21:34:19 -07:00
Sam Lantinga
5dc65f829f
check_android_jni.py: make sure we're using python3
2025-10-08 21:32:30 -07:00
Sam Lantinga
9a6455a526
Disable GameInput for mouse and keyboard by default
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We're going to wait for this to get more testing before enabling it by default.
Fixes https://github.com/libsdl-org/SDL/issues/13846
2025-10-08 21:22:22 -07:00
Roman Fomin
c86cfb0156
Disable D3D feature levels below 11.0 for the D3D11 renderer
2025-10-08 21:10:08 -07:00
Sam Lantinga
2a92a3c9c5
Recreate the Vulkan GPU swap chain when resuming on Android
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Fixes https://github.com/libsdl-org/SDL/issues/12957
2025-10-08 21:06:17 -07:00
Sam Lantinga
6f4993ddee
Ignore invalid width/height in setOrientationBis()
2025-10-08 20:14:51 -07:00
Sam Lantinga
00ffddece8
Ignore VK_SUBOPTIMAL_KHR on the Android platform
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This is returned whenever the device has been rotated, and can be safely ignored.
Fixes https://github.com/libsdl-org/SDL/issues/12950
2025-10-08 20:02:31 -07:00
Sam Lantinga
a2a60f75c7
Temporarily disabled texture binding validation
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There are some advanced use cases that trip over this, so temporarily disabling the validation pending further review.
Reference: https://github.com/libsdl-org/SDL/issues/13871
2025-10-08 19:50:48 -07:00
Sam Lantinga
84b0565096
Fixed potential memory leak
2025-10-08 19:44:03 -07:00
Sam Lantinga
3316dde0c2
Improved error information when renderer creation fails
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On Android, if you create a window with SDL_WINDOW_OPENGL, you can't create a Vulkan surface. The error message has been improved to reflect this, and the error is propagated back up to the application.
Also added warn level logging if the renderer couldn't be created.
2025-10-08 19:36:19 -07:00
Sam Lantinga
edf5f9ec5c
Properly upgrade a window to Vulkan when creating a Vulkan renderer
2025-10-08 19:17:11 -07:00
Ryan C. Gordon
9a7cd95ac3
properties: Added SDL_PROP_NAME_STRING.
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Fixes #14155 .
2025-10-08 21:50:18 -04:00
Ryan C. Gordon
808a3f573f
egl: Better attempt at retrying surface creation w/o EGL_EXT_present_opaque.
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Fixes #13094 .
2025-10-08 21:42:56 -04:00
Sam Lantinga
d4b684311e
Added the Wooting 60HE keyboard to the controller blacklist
2025-10-08 16:06:17 -07:00
Sam Lantinga
caa33cb018
Removed InvalidateRect() when moving and resizing
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This was added in 2016, presumably to help address the move/resize issues on Windows, which have been since been addressed by the live-resize functionality.
Fixes https://github.com/libsdl-org/SDL/issues/14079
2025-10-08 13:32:19 -07:00
Sam Lantinga
7914bdb7ea
Only call WIN_RoUninitialize() if WIN_RoInitialize() succeeded
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Fixes https://github.com/libsdl-org/SDL/issues/14178
2025-10-08 13:15:48 -07:00
Sam Lantinga
8830b466d0
Improve handling of surfaces with NULL pixels
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Fixes https://github.com/libsdl-org/SDL/issues/14059
2025-10-08 12:40:29 -07:00
Ozkan Sezer
aab9423796
fix wiki breakage for commit e4f24ff7ae (PR/#14053)
2025-10-08 22:10:50 +03:00
SDL Wiki Bot
1e832c3900
Sync SDL3 wiki -> header
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[ci skip]
2025-10-08 17:53:53 +00:00
Dima Volynets
e4f24ff7ae
MacOS: Added hint to control update of the metal layer's drawable size ( #14053 )
2025-10-08 10:52:01 -07:00
eafton
98eaa05a9f
Fix for #13094
2025-10-08 10:45:04 -07:00
krizej
8bba24757d
x11: request available clipboard mime-types on video init
2025-10-08 10:30:04 -07:00
Sylvain
10885f4b7e
Fixed bug #13306 - workaround for android issue "java.lang.NullPointerException android.view.View.onResolvePointerIcon"
2025-10-08 08:04:11 -07:00
Sam Lantinga
244ae39b30
Optimized the 16-bit -> 32-bit SSE pixel conversion
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Test code:
---
int main( int argc, char *argv[] )
{
SDL_Surface *orig = SDL_LoadPNG("testyuv.png");
SDL_Surface *surf16 = SDL_ConvertSurface(orig, SDL_PIXELFORMAT_RGB565);
SDL_Surface *surf32 = SDL_ConvertSurface(surf16, SDL_PIXELFORMAT_ARGB8888);
Uint64 then = SDL_GetTicks();
for (int i = 0; i < 100000; ++i) {
SDL_BlitSurface(surf16, NULL, surf32, NULL);
}
Uint64 now = SDL_GetTicks();
SDL_Log("Blit took %d ms\n", (int)(now - then));
return 0;
}
---
Results on my system:
BlitNtoN: Blit took 34522 ms
Blit_RGB565_32 (3 LUT): Blit took 9316 ms
Blit_RGB565_32 (1 LUT): Blit took 5268 ms
Blit_RGB565_32_SSE41: Blit took 1619 ms
2025-10-07 16:31:14 -07:00
Sam Lantinga
168de63a7a
Switched back to a single LUT for 16-bit -> 32-bit pixel conversion
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This beats the previous 3-LUT version and even beats SSE on my system.
Test code:
---
int main( int argc, char *argv[] )
{
SDL_Surface *orig = SDL_LoadPNG("testyuv.png");
SDL_Surface *surf16 = SDL_ConvertSurface(orig, SDL_PIXELFORMAT_RGB565);
SDL_Surface *surf32 = SDL_ConvertSurface(surf16, SDL_PIXELFORMAT_ARGB8888);
Uint64 then = SDL_GetTicks();
for (int i = 0; i < 100000; ++i) {
SDL_BlitSurface(surf16, NULL, surf32, NULL);
}
Uint64 now = SDL_GetTicks();
SDL_Log("Blit took %d ms\n", (int)(now - then));
return 0;
}
---
Results on my system:
BlitNtoN: Blit took 34522 ms
Blit_RGB565_32 (3 LUT): Blit took 9316 ms
Blit_RGB565_32 (1 LUT): Blit took 5268 ms
Blit_RGB565_32_SSE41: Blit took 6399 ms
2025-10-07 16:31:14 -07:00
Sam Lantinga
dbd5dd8c75
Ensure 16-bit -> 32-bit conversion is consistent between blitters
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The SSE, LUT, and other blitters should have the same results for 16-bit -> 32-bit conversion
2025-10-07 16:31:14 -07:00
ROllerozxa
f43577bbb5
Fix compiling Metal renderer with SDL_LEAN_AND_MEAN
2025-10-07 16:20:59 -07:00
Cameron Cawley
0bbbf3d43b
Support resizable windows with most examples
2025-10-07 15:33:10 -04:00
Cameron Cawley
2c79ecfb8a
Use texture palettes with testoverlay
2025-10-07 11:12:31 -07:00
Cameron Cawley
0f62b7c3b4
Remove teststreaming
2025-10-07 11:12:31 -07:00