If a bound keymap is being destroyed, unbind it to ensure that the keyboard state won't be left pointing to an invalid keymap. Backends now no longer need to manually do this when destroying keymaps during keyboard removal and shutdown.
The dongle appears to stop sending input reports with some combination of rumble patterns, easily reproduced with Forza Horizon 5. We'll disable rumble temporarily until @8BitDo can investigate.
This correctly sets the xdg portal fields for targeting a specific
new filename or existing file.
"current_name" sets the dialogs placeholder name.
"current_file" targets an existing file.
"current_folder" for when the target is a folder.
We previously thought this wasn't possible because constant buffer offsets and
partial updates were unavailable, but we were reading the wrong table - this is
only the case for D3D11...
https://learn.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-devices-downlevel-intro
... while 12 doesn't list this feature at all:
https://learn.microsoft.com/en-us/windows/win32/direct3d12/hardware-feature-levels
We double checked and Jesse Natalie confirmed that this feature is required for
D3D12 even for 11_0 drivers. (Thanks Jesse!)
Additionally, D3D12 requires that UAVs are accessible from all shader stages,
meaning Tier 2 is enough to support the number of UAVs we need. Tier 1 could be
a property to lower the requirements, but that can be done later.
The X server maintains the desktop, but XRandR sends disconnect notifications for all displays. In this case fall back to the generic X11 desktop as a display.
- In previous firmwares for my gamepads, the buttons were sent in a static order for ABXY.
- To better be 'transparent' to the driver and save myself from future fragmentation, I am updating the mappings to be consistent, where the HID report should always expect to receive the button inputs based on cardinal button directions rather than button labels.
- This better aligns with the existing 'fallback' behavior of a generic device.
- Coincides with firmware library update: https://github.com/HandHeldLegend/HOJA-LIB-RP2040/pull/30
SDL has been building on GNU/Hurd for a long time, using either drivers
based on external libraries (e.g. X11, pulseaudio, sndio, etc) or dummy
drivers. This commit introduces it explicitly as platform, so it can be
recognized, and tweaked as needed. In particular:
- introduce the SDL_PLATFORM_HURD define
- tighten/improve the platform detection in cmake, and use "Hurd" as
identifier
- return the platform name in SDL_GetPlatform()
- tweak the CFLAGS/LDFLAGS so pthreads can be used properly
- implement SDL_GetExeName(), using /proc/self/exe as provided by the
basic Linux-like procfs
- enable GLES 2 in tests (mostly for consistency with Linux)