Commit Graph

7064 Commits

Author SHA1 Message Date
Sam Lantinga
083e436a1a SDL API renaming: SDL_pixels.h
Fixes https://github.com/libsdl-org/SDL/issues/6886
2022-12-27 06:08:31 -08:00
Sam Lantinga
fc478c1bc0 SDL API renaming: SDL_joystick.h
Fixes https://github.com/libsdl-org/SDL/issues/6881
2022-12-27 05:50:46 -08:00
Sylvain Becker
aa0053141b Remove SDL_VideoInit / Quit. Prefer SDL_SubSytemInit / Quit (#6913) 2022-12-27 05:42:48 -08:00
Sam Lantinga
713ba2e31a SDL API renaming: SDL_audio.h
Fixes https://github.com/libsdl-org/SDL/issues/6879
2022-12-27 05:32:55 -08:00
Sylvain Becker
47170d288e Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead (#6912)
* Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead

* Update README

Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2022-12-27 05:22:22 -08:00
Sylvain
3fb0c8b54a Remove/Rename SDL_FreeWAV() to SDL_free() 2022-12-27 05:14:52 -08:00
Sam Lantinga
63724c113b Removed the vi format comments from the source
Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim) to automatically set tab spacing for the SDL coding style.

Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
Sam Lantinga
00f05dcf49 render: only enable clipping when the rectangle is valid
Fixes https://github.com/libsdl-org/SDL/issues/6896
2022-12-26 10:24:25 -08:00
Sam Lantinga
cc49f1e279 Fixed crash if mutex functions are used before any mutex has been created 2022-12-26 09:49:36 -08:00
avafinger
12e0e6d130 SDL3 with Hardware Acceleration for ROCKCHIP platform (mali blob) 2022-12-26 08:50:51 -08:00
Frank Praznik
abdfa809db Prepend key modifier enum values with 'SDL_' 2022-12-23 20:35:49 -08:00
Ryan C. Gordon
1cf2b566af cpu: Removed 3DNow! support and SDL_Has3DNow().
Reference Issue #6636.
2022-12-23 09:30:56 -08:00
João Henrique
0187209f46 kmsdrm: Fix wrong check on KMSDRM_CreateWindow.
A previous cleanup commit inverted a statement that checked the return value of
a KMSDRM_CreateSurfaces call during KMSDRM_CreateWindow, which causes the video
backend to always fail despite success.

This commit restores the intended behavior.

Fixes: 3c501b963d ("Clang-Tidy fixes (#6725)").
2022-12-23 09:27:51 -08:00
meyraud705
126c60cb45 Add "SDL_" prefix to RW_SEEK macros 2022-12-23 09:25:37 -08:00
Sam Lantinga
6649309c83 Converted default_cursor.h from ANSI to UTF-8 2022-12-22 17:06:46 -08:00
Rudolf-Walter Kiss-Szakacs
cc7b6f9e49 Add SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS.
(cherry picked from commit 232ed540db)
2022-12-22 10:06:02 -08:00
Shawn Hoffman
927c4d4aa4 fix string literal constness warnings
# Conflicts:
#	src/video/winrt/SDL_winrtvideo.cpp
2022-12-22 10:03:40 -08:00
Sam Lantinga
909b513c33 Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types
Fixes https://github.com/libsdl-org/SDL/issues/6772
2022-12-22 07:38:13 -08:00
Anonymous Maarten
4676d1d31e android: register all methods using JNI_OnLoad 2022-12-21 23:00:58 -08:00
Anonymous Maarten
3b8548cdcf android: fix java fingerprint fo nativeAddJoystick 2022-12-21 09:39:22 -08:00
Anonymous Maarten
9421828e7e gendynapi.py: add android native symbols to SDL_dynapi.sym 2022-12-21 09:39:22 -08:00
Anonymous Maarten
063cb60659 gendynapi.py: use pathlib + uppercase global variables 2022-12-21 09:39:22 -08:00
Caleb Cornett
19039b6ca4 Fix GDK OpenGL build error 2022-12-20 23:18:04 -05:00
Caleb Cornett
3ebfb15469 gdk: Add support for building with OpenGL on Xbox 2022-12-19 17:57:06 -05:00
Sam Lantinga
83b29f9ce1 Don't send Razer devices the Sony third-party query feature report
Some of them lock up or reset, and the vast majority of devices are not actually game controllers.

Fixes https://github.com/libsdl-org/SDL/issues/6733
2022-12-19 09:14:55 -08:00
Maido
94a0e5ea8d Android active driver check (#6850)
Check if a driver is active before attempting to handle the devices.
Otherwise an assertion will fail.
2022-12-19 16:02:10 +01:00
Sylvain Becker
5bf8bc2241 Android JAVA DetectDevices: 'is_capture' is inverted (#6845)
* Android JAVA DetectDevices: 'is_capture' is inversed
* Android Audio: adding audio device. also inverted capture, from jni side
2022-12-18 16:55:59 +01:00
Sylvain Becker
186687bda9 Android: make Detect devices common between aaudio and android driver. (#6828)
remove VLA, dynamic alloc, check max length get using GetIntArrayRegion
2022-12-18 12:07:38 +01:00
Sam Lantinga
d305bc6d55 Fixed order of operations problem when tearing down the window
Make sure the window framebuffer is cleaned up before shutting down OpenGL, as it might be implemented using an OpenGL texture.

Fixes this call stack:
```
(gdb) p _this
$1 = (SDL_VideoDevice *) 0x42e360
(gdb) p _this->egl_data
$2 = (struct SDL_EGL_VideoData *) 0x0
```
2022-12-17 07:09:24 -08:00
Sam Lantinga
b678a98024 Fixed compiler warning
```
 ./src/thread/pthread/SDL_syssem.c:140:12: warning: variable 'retval' is used uninitialized whenever 'while' loop exits because its condition is false [-Wsometimes-uninitialized]
    while (sem_trywait(&sem->sem) != 0) {
           ^~~~~~~~~~~~~~~~~~~~~~~~~~~
./src/thread/pthread/SDL_syssem.c:149:12: note: uninitialized use occurs here
    return retval;
           ^~~~~~
./src/thread/pthread/SDL_syssem.c:140:12: note: remove the condition if it is always true
    while (sem_trywait(&sem->sem) != 0) {
```

This was a legitimate bug, thank you clang!

Fixes https://github.com/libsdl-org/SDL/issues/6830
2022-12-17 06:58:02 -08:00
Sam Lantinga
9c9e6e3aa3 Fixed compiler warning
```
 ./src/joystick/SDL_joystick.c:105:12: warning: no previous extern declaration for non-static variable 'SDL_joystick_lock' [-Wmissing-variable-declarations]
SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
           ^
./src/joystick/SDL_joystick.c:105:1: note: declare 'static' if the variable is not intended to be used outside of this translation unit
SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
^
```
1 warning generated.

(cherry picked from commit 3b0cd44158)
2022-12-17 06:54:33 -08:00
Maido
abf5cc5203 Android audio device selection (#6824)
Make it possible to select a specific audio device for Android
2022-12-16 16:40:02 +01:00
Sam Lantinga
6570febd47 Sorted PS4 controllers, note that the NACON Wireless Controller for PS4 actually reports as an XInput device
(cherry picked from commit a53382e460)
2022-12-15 18:02:24 -08:00
Sam Lantinga
0da118ce45 Note that the NACON Daija Arcade Stick is an arcade stick
(cherry picked from commit e99b9ca9c0)
2022-12-15 18:02:15 -08:00
Daniel Gibson
c3bf253b09 Remove SDL3_main from build systems, remove most of src/main/*
XCode is still missing, and src/main/winrt/SDL3-WinRTResource*
still need to find a new home
2022-12-15 08:01:01 -08:00
Daniel Gibson
63d3fb469d Move src/main/haiku/ to src/core/
turns out that this wasn't even built as a static libSDLmain,
but as part of the (possibly dynamic) libSDL3
2022-12-15 08:01:01 -08:00
Daniel Gibson
989a8ca90e Port PSP SDL_main to header-only + SDL_RunApp() 2022-12-15 08:01:01 -08:00
Daniel Gibson
b1b3bd654d Port PS2 SDL_main to header-only + SDL_RunApp() 2022-12-15 08:01:01 -08:00
Daniel Gibson
544f2c7982 Port ngage to header-only SDL_main + SDL_RunApp()
For some reason, ngage doesn't seem to be handled in any of the
build systems, so I couldn't add SDL_ngage_runapp.cpp to any buildscript
2022-12-15 08:01:01 -08:00
Daniel Gibson
7bfc41db3c Unify all the SDL_*RunApp() functions into just SDL_RunApp()
makes the SDL_main code shorter

Also added a generic SDL_RunApp() implementation for platforms that
don't really need it.

Some platforms (that use SDL_main but haven't been ported yet) are
still missing, but are added in the following commits.
2022-12-15 08:01:01 -08:00
Daniel Gibson
1de559248e PortNintendo 3DS SDL_main to header-only + SDL_N3DSRunApp()
and move the #undef main and #define main SDL_main to the start/end of
SDL_main_impl.h instead of repeating it in every platform implementation

Thanks to SDL_N3DSRunApp we don't need the #include <3ds.h> in
SDL_main_impl.h - that caused conflicts with testthread.c, because both
have (different) ThreadFunc typedefs.
2022-12-15 08:01:01 -08:00
Daniel Gibson
2aee3e654d Remove SDL_main from VS Solutions in VisualC/ and VisualC-GDK/
and update README-visualc.md and README-gdk.md accordingly

Also moved src/main/windows/version.rc to src/core/windows/
and adjusted VS solutions, CMakeLists.txt and versioning scripts
in build-scripts/ accordingly.

This will eventually allow us to remove all of src/main/

# Conflicts:
#	VisualC/tests/testgesture/testgesture.vcxproj
2022-12-15 08:01:01 -08:00
Daniel Gibson
28b93451dc Make WinRT's SDL_main header-only
As the implementation requires C++, the user will have to include
SDL_main.h in a C++ source file (that needs to be compiled with /ZW).
It's ok to keep the standard main() implementation in plain C and use
an otherwise empty C++ source file for the SDL_main implementation part,
if both source files #include <SDL3/SDL_main.h>

Including SDL_main.h in a C source file will print a message at
compilation (when building for WinRT or possibly other not yet implemented
platforms that require C++ for main), to remind the user of also
including it in a .cpp source file. This message/warning can be disabled
with #define SDL_MAIN_NOIMPL before including SDL_main.h in the C file.
When including it in a .cpp file, there will be a compiler error with
helpful message if it's not compiled with /ZW

For this I renamend _SDL_MAIN_NOIMPL to SDL_MAIN_NOIMPL, because now it's
not for internal use only anymore, but also useful for users (that want
their main() function in a different file than the SDL_main implementation)

Add a project for the testdraw2.c test to the WinRT solution to at least
get some minimal testing on WinRT.
I won't add all tests because it's a lot of manual clicking per test,
but this should be better than nothing :)
2022-12-15 08:01:01 -08:00
Daniel Gibson
8e0693c982 Make iOS/tvOS (uikit) SDL_main header-only
Also adjusted iOS demo's includes to <SDL3/..> and explicit SDL_main.h

untested, I don't have Xcode (or a Mac, for that matter)

The xcode projects (for both Xcode-iOS/ and Xcode/) will probably
have to be adjusted for the SDL_main changes to work, but now at least
the iOS demo source should work as is :)
2022-12-15 08:01:01 -08:00
Daniel Gibson
28ecbbf0b5 Make GDK's SDL_main header-only 2022-12-15 08:01:01 -08:00
Daniel Gibson
2d0eaea1cc Add missing SDL_main.h includes to remaining libSDLmain implementations
this should hopefully make the automated builds work again

(this commit can probably be removed once all affected platforms are
converted to header-only SDL_main)
2022-12-15 08:01:01 -08:00
Daniel Gibson
ca2fe7be1a Implement SDL_main as header-only lib for Win32
(remaining platforms will follow)

SDL_main.h is *not* included by SDL.h anymore, users are supposed to
include it directly now, usually only in the file they implement main() in.
If they need the header elsewhere or don't want SDL_main to implement
main() (but only call SDL_SetMainReady() or whatever), they
can #define SDL_MAIN_HANDLED first, same as before.
For SDL-internal usage, I added _SDL_MAIN_NOIMPL, which *also* skips the
implementation and `#define main SDL_main`, but still defines
SDL_MAIN_AVAILABLE and SDL_MAIN_NEEDED in SDL_main.h, as before.

To make the implementaion in the header shorter and avoid including windows.h,
I moved most of the Win32 SDL_main code into SDL3.dll via SDL_Win32RunApp(),
so the header-only part is just the different main functions calling
SDL_Win32RunApp(SDL_main, NULL)

Note that I changed changed the return value and type of OutOfMemory()
to return -1 instead of FALSE, so main() (or WinMain() or whatever)
returns -1 instead of 0 in case of an out-of-memory error

Compared to original Win32 SDL_main, I tweaked the part of the
implementation in SDL_main_impl.h a bit to avoid linker warnings
and conflicts with stuff from windows.h:

- replaced windows.h with own define of WINAPI
  and typedef-ing HINSTANCE and LPSTR.
  This prevents conflicts between all the generically-named #defines and
  types in windows.h and user code (like DrawState in some SDL tests)
- only using one of main() or wmain() gets rid of a MSVC linker error
  ("warning LNK4067: ambiguous entry point")
  If this still causes problems, we might try getting rid of wmain(),
  seemed to me like MSVC can use regular main() in UNICODE mode as well
- simplified the UNICODE logic for that - while this is not exactly
  equivalent to the old, it should make sense and Works For Me
2022-12-15 08:01:01 -08:00
Ryan C. Gordon
c637031294 rwops: Fixed another Windows build failure. 2022-12-15 00:16:02 -05:00
Ryan C. Gordon
4075748e41 rwops: Removed unused variable in Windows-specific code. 2022-12-15 00:09:32 -05:00
Brian Kirkpatrick
e35730ac54 fixed const error when compiling for mutated total_need value in SDL_rwops.c 2022-12-14 20:25:40 -08:00