Commit Graph

12726 Commits

Author SHA1 Message Date
Jakub Wasilewski
f5ea8805e1 Change how WinPixEventRuntime.dll is used under D3D12/Windows. (#14600)
* GPU: D3D12: Missing WinPixEventRuntime.dll now logs warning at device creation time.
* GPU: D3D12: Debug label functions are now a no-op when WinPixEventRuntime.dll is missing.
* Docs: GPU: Debug function documentation now notes WinPixEventRuntime.dll is required under D3D12.
2025-12-05 09:40:57 -08:00
Sam Lantinga
09304831f6 Fixed issues with YUV texture updates in the 2D renderer 2025-12-05 08:30:52 -08:00
Vicki Pfau
8e644111c2 gamepad_db: Remove obsolete entry
This autodetects properly with modern SDL as-is
2025-12-04 21:35:59 -08:00
Ozkan Sezer
c7133a6720 stb_image.h: update mainstream issue/1838 patch from mainstream PR/1839
patch authored by @NBickford-NV.
2025-12-05 03:30:10 +03:00
Sam Lantinga
12e3162c5f Use the Vision Pro headset native refresh rate
The headset actually has dynamically adjusting refresh rate, but 90Hz is closer to it's normal operating mode.
2025-12-04 14:08:49 -08:00
Eddy Jansson
2cb9a4fcc1 log: Fix unlikely out-of-bounds issue.
In the unlikely case that the overflow check should fail,
the else clause would switch to the truncated stack message
without updating the len variable. This would contain the
return value from vsnprintf(), meaning it could point beyond
the buffer.

The subsequent code which trims NL and CR from the buffer,
would then read -- and possibly write -- out-of-bounds.

To fix this, we split the two joint conditions into separate
if-clauses, and adjust the len variable in the case where we
know the message buffer was truncated.
2025-12-04 13:19:53 -08:00
Ryan C. Gordon
bc17a8922b emscripten: Allow SDL_HINT_EMSCRIPTEN_FILL_DOCUMENT to be toggled on a window.
Fixes #14567.
2025-12-04 15:39:47 -05:00
hwsmm
3b12019892 Fix an inverted condition in Wayland pen tip handling 2025-12-04 07:21:28 -08:00
Sam Lantinga
c61497b744 Account for indexed formats when matching texture formats
Fixes https://github.com/libsdl-org/SDL/issues/14569
2025-12-03 21:21:52 -08:00
cosmonaut
aae2f74ae6 GPU: Remove erroneous buffer usage flag from defrag process 2025-12-03 15:03:25 -08:00
milkmull
70c2f576c8 fixed issue where video events could be posted while system was quitting (#14572) 2025-12-03 14:17:11 -08:00
Jakub Wasilewski
0c5ad99ec1 GPU: D3D12: Use WinPixEventRuntime.dll for debug events when available.
This prevents validation errors on D3D12 caused by the previous solution
that utilized internal D3D12 functions. This is still the fallback
solution if WinPixEventRuntime.dll is not present in PATH, but a warning
is printed to let you know how to fix these errors.
2025-12-03 12:00:17 -08:00
Toast
1dea7c801b Added Keychron V5 System Control to the controller blacklist 2025-12-03 07:08:42 -08:00
Toast
adb0013470 Added the Keychron Link reciever to the controller blacklist 2025-12-03 07:08:42 -08:00
Sam Lantinga
866ec367ad Fixed error messages for Steam storage 2025-12-02 09:43:58 -08:00
Sam Lantinga
f92435cdb9 Vulkan windows get the Vulkan GPU backend in the gpu renderer by default 2025-12-02 07:29:33 -08:00
Ethan Lee
dedab7b72c cocoa: Add SDL_HINT_MAC_PRESS_AND_HOLD hint 2025-12-02 10:24:39 -05:00
Sam Lantinga
e1edeab0c9 Added touch subsystem locking
Fixes https://github.com/libsdl-org/SDL/issues/14563
2025-12-02 01:11:38 -08:00
Sam Lantinga
22decf4783 Fixed some clang thread-safety warnings 2025-12-02 01:11:38 -08:00
Ryan C. Gordon
737be31c63 emscripten: Prevent fullscreen transitions while one is already in progress.
Fixes #14533.
2025-12-01 23:33:30 -05:00
Cameron Gutman
6d99204a82 quit: don't call signal() if we're using sigaction()
At best, this is a no-op.

At worst, it might:
 - Clobber a signal handler someone registered after us
 - Overwrite the signal mask or flags
 - Cause unregistration to fail (sigaction() isn't guaranteed to return the exact pointer passed to signal())
2025-12-01 17:31:55 -06:00
Evan Hemsley
2b1904a849 GPU: Prefer D3D12 over Vulkan when available 2025-12-01 17:50:23 -05:00
Ryan C. Gordon
c1db2b4bb0 Revert "hints: Added SDL_HINT_AUDIO_ENFORCE_MINIMUM_SPEC."
Revert "Sync SDL3 wiki -> header"

This reverts commits b7c8b2f29a and
29213efa65.
2025-12-01 14:39:48 -05:00
unknown
b7c8b2f29a hints: Added SDL_HINT_AUDIO_ENFORCE_MINIMUM_SPEC.
Fixes #14426.
2025-11-30 23:26:02 -05:00
Sam Lantinga
1c46c8a3dc Set SDL_MAIN_AVAILABLE for all platforms 2025-11-30 12:15:48 -08:00
Sam Lantinga
778f70c906 Clarify which thread is the main thread
If video is initialized, the main thread is the one that initialized video, otherwise if events are initialized, the main thread is the thread that initialized events, otherwise the main thread is the one that called the main function.

Fixes https://github.com/libsdl-org/SDL/issues/14511
2025-11-30 12:15:48 -08:00
Ozkan Sezer
9c6c2387b9 stb_image.h: apply patches from mainstream PRs 1839, 1862 and 1863.
Patches authored by @NBickford-NV to fix mainstream issues 1838, 1860,
1861.
2025-11-30 23:11:20 +03:00
Sam Lantinga
5e9163592f Correct the sensor axis ordering with the Linux Nintendo driver
Fixes https://github.com/libsdl-org/SDL/issues/14552
2025-11-30 11:35:36 -08:00
Sam Lantinga
b9d794bb37 Fixed pen mouse motion when SDL_HINT_PEN_MOUSE_EVENTS is off (thanks @frenzibyte!)
Fixes https://github.com/libsdl-org/SDL/issues/14554
2025-11-30 10:55:47 -08:00
Salman Alshamrani
7af479bc53 Fix iOS text input not working with password integration 2 2025-11-30 10:30:06 -08:00
Amelia Clarke
defd7895da events: fix SDL_PeepEvents() returning 0 on error
Signed-off-by: Amelia Clarke <selene@perilune.dev>
2025-11-28 07:41:30 -08:00
Sam Lantinga
fdcd548612 Added SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER
This lets applications choose which scene their windows are being created in. For example one window might be video output in a scene with a session role of UIWindowSceneSessionRoleExternalDisplayNonInteractive, and video controls in a scene with a session role of UIWindowSceneSessionRoleApplication.
2025-11-26 12:37:58 -08:00
Sam Lantinga
54b15532d3 Set window controller interaction on all windows
We should update all windows, not just the ones in the active scene
2025-11-26 11:50:54 -08:00
Anonymous Maarten
eda8d1d842 JNI_Unload must return the JNI version needed by the native library 2025-11-26 14:04:02 +01:00
Sam Lantinga
52a4366e54 x11: don't grab the pointer while buttons are pressed
Grabbing the mouse interrupts touch events in progress, so if someone
enables relative mode while a button is pressed, wait for the button to
be released before grabbing the mouse.
2025-11-25 14:34:58 -08:00
Ryan C. Gordon
9b348ef6e8 android: Better parsing of command line arguments.
Reference Issue #14510.
2025-11-25 15:29:48 -05:00
Ryan C. Gordon
da863ff5f9 uikit: Don't copy argv; the original lives the whole time we need it.
Reference Issue #14510.
2025-11-25 15:29:31 -05:00
Antti Ala-Fossi
29f3844b01 Fix assert in SDL_BeginGPURenderPass 2025-11-25 10:46:53 -08:00
Sam Lantinga
74653b3cd5 Send the normal sensor data for the right Joy-Con controller in combined mode 2025-11-25 10:38:42 -08:00
Sam Lantinga
24fe3c48a0 Fixed events for windows that have had their window proc hooked at creation time 2025-11-24 19:29:13 -08:00
Sam Lantinga
55a566a6b4 Steam expects the gyro data to come before the accelerometer data 2025-11-24 18:04:46 -08:00
Anonymous Maarten
e221905195 Fix check_stdlib_usage.py libc call matching
It now matches libc usage inside statements,
and skips libc-like usage in strings or as struct members.
2025-11-25 01:07:10 +01:00
Sam Lantinga
9896dc18e7 Fixed setting SDL_PROP_DISPLAY_WINDOWS_HMONITOR_POINTER for the initial display 2025-11-24 13:38:21 -08:00
Sam Lantinga
8fa93d64ab Reset the window icon when returning from fullscreen mode
Fixes https://github.com/libsdl-org/SDL/issues/14522
2025-11-24 13:28:36 -08:00
Sam Lantinga
56269cd010 Support PNG icons in the SDL test code 2025-11-24 13:16:16 -08:00
Ryan C. Gordon
4e79d2ad64 blit: Check MSVC's _M_ARM64 define in addition to __aarch64__.
Reference Issue #14519.
2025-11-24 23:56:04 +03:00
Sam Lantinga
6534345d9a Only process events for the window being created at creation time
Fixes https://github.com/libsdl-org/SDL/issues/14524
2025-11-24 12:47:31 -08:00
Ryan C. Gordon
7f0d0d0046 blit: Check MSVC's _M_ARM64 define in addition to __aarch64__.
Reference Issue #14519.
2025-11-24 13:37:10 -05:00
Ryan C. Gordon
15f98b2a61 blit: Change ifdefs on NEON functions that use an aarch64-specific opcode.
Fixes #14519.
2025-11-24 10:32:30 -05:00
Ryan C. Gordon
17ab859907 main: Unify command line handling between standard Windows and GDK targets.
Reference Issue #14510.
2025-11-24 10:04:09 -05:00