Sam Lantinga
c44fa5bb07
Updated raw input events to match SDL style
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Also added raw keyboard events, and implemented raw input events on iOS, OpenBSD console, Linux console, and X11
2024-12-21 05:18:42 -08:00
SDL Wiki Bot
1025087c2e
Sync SDL3 wiki -> header
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[ci skip]
2024-12-21 13:15:56 +00:00
Sam Lantinga
a47b62d1fe
Removed PS2 compiler definition
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This is already defined as part of the PS2 SDK
2024-12-20 15:51:39 -08:00
Wolfywolfy
f3c194f39a
Remove EXTRA_CFLAGS.
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(cherry picked from commit 9491389baf
)
2024-12-20 15:21:07 -08:00
Ethan Lee
7e8576fd19
gpu: Xbox fixes for swapchain presentation
2024-12-20 14:56:33 -05:00
Ethan Lee
f7580374a1
include: Always declare SDL_GDKSuspendComplete.
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This is always defined in the symbol table and the function safely does nothing
on non-GDK targets, so treat it like any other SDL_system function.
2024-12-20 13:14:55 -05:00
SDL Wiki Bot
232c2970d3
Sync SDL3 wiki -> header
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[ci skip]
2024-12-20 15:57:39 +00:00
Frank Praznik
5ec5f23fff
tests: Print accurate enabled/disabled relative mode status in testrelative
2024-12-20 10:57:12 -05:00
SDL Wiki Bot
b815123cf2
Sync SDL3 wiki -> header
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[ci skip]
2024-12-20 07:48:16 +00:00
Ryan C. Gordon
819e1cc95b
SDL_stdinc.h: A couple wikiheaders fixes.
2024-12-20 02:45:04 -05:00
Ryan C. Gordon
b2eb23a617
SDL_filesystem.h: Fill in missing documentation.
2024-12-20 02:39:28 -05:00
Ryan C. Gordon
0b401137d2
SDL_stdinc.h: Document more stuff.
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There's only a handful of C runtime wrappers left in this header now!
2024-12-20 02:28:34 -05:00
Ryan C. Gordon
b83dd793fd
SDL_stdinc.h: Tons of documentation updates.
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Almost everything in this header is now documented! The remaining gaps are
literal C runtime wrappers like SDL_strdup, and the analyzer macros like
SDL_INOUT_Z_CAP.
2024-12-20 01:09:40 -05:00
Ethan Lee
a0864799f2
GDK: Fix compile_shaders_xbox.bat build events
2024-12-20 00:57:25 -05:00
Ethan Lee
5d9ccb6296
gpu: Add explicit casts to D3D12 staging descriptor changes
2024-12-20 00:56:48 -05:00
Ethan Lee
e992522cb2
Xbox buildfixes for WarpCursor jitter fix, dark mode
2024-12-20 00:55:54 -05:00
SDL Wiki Bot
b2c15a8c2a
Sync SDL3 wiki -> header
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[ci skip]
2024-12-20 00:35:23 +00:00
cosmonaut
0f9e86fe1c
tests: Fix GPU tests crashing when window is minimized
2024-12-19 16:21:50 -08:00
SDL Wiki Bot
c9e22d4672
Sync SDL3 wiki -> header
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[ci skip]
2024-12-20 00:13:34 +00:00
Ryan C. Gordon
ff366fba87
include: Move SDL_HAS_BUILTIN to SDL_begin_code.h, document it.
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This macro fits better here, since most of the other macros in this file are
for testing similar compiler/target features, etc.
2024-12-19 19:12:56 -05:00
cosmonaut
e46d8756e5
tests: Update GPU tests to use new swapchain best practice
2024-12-19 15:55:04 -08:00
Ryan C. Gordon
401c8f8e4e
SDL_timer.h: Fixed doxygen typo.
2024-12-19 16:46:42 -05:00
SDL Wiki Bot
2f9a45af60
Sync SDL3 wiki -> header
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[ci skip]
2024-12-19 21:44:12 +00:00
Ryan C. Gordon
0c42891826
include: Filled in more documentation gaps.
2024-12-19 16:42:14 -05:00
Frank Praznik
3ce68f80bc
wayland: Clean up the relative pointer if the seat capability is removed
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Also use wl_pointer_release, when available, instead of destroy.
2024-12-19 14:33:06 -05:00
Frank Praznik
7c8171da92
wayland: Handle the relative pointer manager appearing after the seat has been initialized
2024-12-19 14:26:51 -05:00
Frank Praznik
4bfc8f84f7
tests: Add a raw event mode to testrelative
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Add a code path to test raw motion events (activated by '--raw').
2024-12-19 14:14:36 -05:00
Frank Praznik
8c849ecc6c
wayland: Add support for the MOUSE_RAW_* events
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Mouse button numbers are passed through directly, and axis values are passed through as the raw, 32-bit, wl_fixed_t 24.8 fixed-point values, which need to be divided by the denominator to convert to int/float.
2024-12-19 14:10:09 -05:00
Frank Praznik
fce922b66c
wayland: Add support for the SDL_MOUSE_RELATIVE_SYSTEM_SCALE hint
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The relative pointer protocol sends both the accelerated and unaccelerated deltas, so select between them based on the hint value.
2024-12-19 14:10:08 -05:00
SDL Wiki Bot
d6a95ae198
Sync SDL3 wiki -> header
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[ci skip]
2024-12-19 18:54:59 +00:00
Sam Lantinga
42de2ac6a9
Fixed typo
2024-12-19 10:51:02 -08:00
Sam Lantinga
e08f34c3be
Removed SDL_HINT_MOUSE_RELATIVE_MODE_WARP
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This complicated mouse handling and is a rarely tested path. Real relative mode is much better performance and higher precision.
2024-12-19 10:33:02 -08:00
Sam Lantinga
6e0df0af24
Reduce the possibility of SDL_LockMutex getting called on a destroyed mutex after SDL_StopEventLoop
2024-12-19 09:32:31 -08:00
SDL Wiki Bot
519923ea80
Sync SDL3 wiki -> header
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[ci skip]
2024-12-19 17:20:47 +00:00
Ryan C. Gordon
624a4d5f26
include: Documented important SDL_begin_code symbols.
2024-12-19 12:19:46 -05:00
expikr
5c0f8dc179
add alternate raw mouse motion events with windows implementation ( #10042 )
2024-12-18 17:29:27 -08:00
expikr
345cab1e36
streamline cursor clipping logic on windows ( #11237 )
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This commit does the following:
- add logic in the `WM_MOUSEMOVE` case of the Window to conditionally call `WIN_UpdateClipCursor` upon receiving cursor motion if SDL is expecting the mouse to be clipped in some way (Fixes #7890 )
- remove Windows-specific periodic refresh of cursor clipping and its `SDL_HINT_MOUSE_RELATIVE_CLIP_INTERVAL` hint (superceded by the above bullet point)
- streamline the processing logic within `WIN_UpdateClipCursor` for better readability of each branch, and avoid calling the Platform API until it is absolutely necessary.
- move `relative_mouse_center` field from Windows-specific per-window `SDL_WindowData` to the global `SDL_Mouse` struct, and the corresponding hint callbacks to `SDL_mouse.c` instead of `SDL_windowswindow.c`
2024-12-18 17:25:06 -08:00
Marcin Serwin
35a9d156a6
render: convert tmotion vectors to render basis
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When using `SDL_ConvertEventToRenderCoordinates` with
`SDL_EVENT_FINGER_MOTION` events it converts `x` and `y` coordinates but
does not convert the the `dx` and the `dy` unlike `xrel` and `yrel` of
mouse motion events. This is means that these are rather useless after
conversion. This change unifies this behavior between touch and mouse
motion events.
2024-12-18 17:17:14 -08:00
pixelsuft
3739749404
Improve Win32 darkmode and fix title bar's context menu ( #11543 )
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Use hidden uxtheme.dll and user32.dll functions for darkmode instead of using DwmSetWindowAttribute.
Fixes context menu on title bar.
2024-12-18 17:11:31 -08:00
SDL Wiki Bot
10f868abf4
Sync SDL3 wiki -> header
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[ci skip]
2024-12-19 01:06:43 +00:00
Sam Lantinga
f81472d767
Document that you should read from processes before waiting for them to exit.
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Fixes https://github.com/libsdl-org/SDL/issues/11645
2024-12-18 16:18:44 -08:00
Frank Praznik
3001c61de0
x11: Use the master pointer device for absolute motion
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Slave pointer devices can seemingly lag behind the master for some reason, so use the master pointer coordinates for absolute motion.
Master events are now only filtered out on the pen path.
2024-12-18 18:21:22 -05:00
Sam Lantinga
835b6e0c1a
Enable high refresh rates on iOS
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Fixes https://github.com/libsdl-org/SDL/issues/7518
2024-12-18 14:36:30 -08:00
Eduard Gushchin
da80b9bce5
Fixed an inaccuracy in the documentation for SDL_ConvertPixelsAndColorspace
2024-12-18 14:20:24 -08:00
Eduard Gushchin
2ce21d1fed
Fixed an inaccuracy in the documentation for SDL_CancelGPUCommandBuffer
2024-12-18 14:18:33 -08:00
Eduard Gushchin
0ca8027205
Fixed an inaccuracy in the documentation for SDL_PenProximityEvent and SDL_PenMotionEvent
2024-12-18 13:02:14 -08:00
SDL Wiki Bot
4d9e7a2a68
Sync SDL3 wiki -> header
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[ci skip]
2024-12-18 19:09:01 +00:00
cosmonaut
b5eea03d1e
GPU: Clarify presentation concerns in SDL_gpu.h
2024-12-18 11:08:14 -08:00
SDL Wiki Bot
7dd523fbb1
Sync SDL3 wiki -> header
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[ci skip]
2024-12-18 18:57:45 +00:00
SDL Wiki Bot
48a0adb2ac
Sync SDL3 wiki -> header
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[ci skip]
2024-12-18 15:41:13 +00:00