nmlgc
8df057fafc
iostream: Properly support the "x" mode for SDL_IOFromFile()
...
The "x" mode for `fopen()` (open file only if it doesn't exist) used to
be a glibc-exclusive extension, but was later standardized in C11, and
is now also implemented as part of every other widely-used libc:
* musl: https://git.musl-libc.org/cgit/musl/tree/src/stdio/__fmodeflags.c?id=0ccaf0572e9cccda2cced0f7ee659af4c1c6679a
* Android Bionic / OpenBSD: 731631f300/libc/upstream-openbsd/lib/libc/stdio/flags.c (86)
* Apple / FreeBSD: 63976b830a/stdio/FreeBSD/flags.c (L91-L92)
As a result, "x" has already been working on all our automatically
tested platforms that implement `SDL_IOFromFile()` via `fopen()`. So
all we'd be missing for proper support is a Windows implementation
using `CREATE_NEW`, and the documentation that this mode exists and is
intended to work.
2025-10-06 13:23:42 -07:00
Sam Lantinga
87e3250518
Add a note that OpenVR overlays assume unpremultiplied alpha by default
2025-10-06 11:58:21 -07:00
Frank Praznik
ce1175724a
win32: Don't overwrite a programmatically set window size with old data
...
While in a modal loop, the size in WM_WINDOWPOSCHANGING/WM_WINDOWPOSCHANGED may only be updated if the window is being resized interactively. Set the SWP_NOSIZE flag if the size hasn't changed from the last move/size event, or a size set programmatically may end up being overwritten by old size data.
2025-10-06 14:44:41 -04:00
Cameron Cawley
d40b887775
Support loading BytePusher files from the command line
2025-10-06 11:19:46 -07:00
Cameron Cawley
2f9f939446
Use texture palettes for the BytePusher example
2025-10-06 09:50:06 -07:00
Sam Lantinga
b92557c0b7
Made error message consistent between SDL_SetSurfacePalette() and SDL_SetTexturePalette()
2025-10-06 09:22:34 -07:00
Cameron Cawley
ab06784318
Check the availability of GL_BGRA before use
2025-10-06 08:58:45 -07:00
Cameron Cawley
12cee1cf46
Use the correct pixel formats for OpenGL on big endian
2025-10-06 08:58:45 -07:00
SDL Wiki Bot
f90c179c5d
Sync SDL3 wiki -> header
...
[ci skip]
2025-10-06 14:32:26 +00:00
Sam Lantinga
941b0a8ea4
Added support for external GPU textures to the GPU renderer
2025-10-06 07:31:00 -07:00
definability
4d9295ef1e
Fixed building with SDL_LEAN_AND_MEAN
...
Fixes https://github.com/libsdl-org/SDL/issues/14151
2025-10-05 17:36:11 -07:00
Adrian
6d47d8dff1
Always convert window to Vulkan window on SDL_Vulkan_CreateSurface ( #14143 )
2025-10-05 09:59:24 -07:00
Ozkan Sezer
3723913969
SDL_zenitymessagebox.c: Add exit code checking.
...
Fixes https://github.com/libsdl-org/SDL/issues/14140
Closes https://github.com/libsdl-org/SDL/pull/14146
Co-authored-by: eafton <blox2000@protonmail.com >
2025-10-05 12:28:39 +03:00
Ozkan Sezer
6c3cc3587d
zenity dialog: make sure that --modal --attach switches are supported.
...
Reference issue: https://github.com/libsdl-org/SDL/issues/14140
2025-10-05 12:21:14 +03:00
eafton
87f9a0e106
X11TK: Add more checks to the Xrandr code path to avoid errors
2025-10-05 03:10:25 +03:00
HTuanPhong
2638537f92
Fix vulkan gpu resize lag on windows
2025-10-04 15:22:28 -07:00
Sam Lantinga
134b47730b
Added support for linear and pixel art scaling for palettized textures
2025-10-04 15:12:08 -07:00
Anonymous Maarten
e1fde46a6a
Include SDL_internal.h before checking HAVE_FRIBIDI_H
...
This happened to work because of precompiled headers
2025-10-04 21:25:45 +02:00
Anonymous Maarten
f69981cbfb
Use space indendation in SDL_fribidi sources
2025-10-04 21:25:45 +02:00
Anonymous Maarten
0f9d032885
ci+docs: add fribidi dependency
2025-10-04 21:25:45 +02:00
Sam Lantinga
d832ac5d6f
SDL_RenderDebugText() is no longer blurry when scaled
2025-10-04 12:04:07 -07:00
Michael Fitzmayer
dc1cc98e2b
N-Gage: Add SDL_TimeToDateTime() implementation ( #14141 )
...
Add simple but working SDL_TimeToDateTime() implementation.
Fixes https://github.com/libsdl-org/SDL/issues/14047
2025-10-04 20:00:27 +03:00
Frank Praznik
bcf3afb6f3
wayland: Suppress initial keymap changed events during initialization
2025-10-04 10:54:32 -04:00
Frank Praznik
8fda4231cf
wayland: Optimize the legacy key level fallback function
...
When iterating over the keymap entries, a valid xkb state object has already been allocated, so use that instead of allocating/destroying a new state object for every lookup, which avoids a calloc/free operation inside libxkbcommon. Any state set by the level lookup function will be overwritten with valid state after keymap iteration has completed.
2025-10-04 10:54:32 -04:00
Frank Praznik
2c02e6f8bb
wayland: Restore valid state information when building keymaps
...
The spec doesn't guarantee that a modifier event won't arrive before a keymap event, or that it will always be sent after a keymap change if the modifiers and layout index haven't changed, so restore any valid state after allocation when building a new keymap.
2025-10-04 10:54:32 -04:00
Simon McVittie
1c1f7082ab
Only emit dlopen note for SDL_FRIBIDI_DYNAMIC if not a hard dependency
...
Fixes: 65b36721 "unix: Mark SDL_FRIBIDI_DYNAMIC as a weak dependency"
Thanks: Anonymous Maarten
2025-10-04 17:21:49 +03:00
Simon McVittie
65b367216e
unix: Mark SDL_FRIBIDI_DYNAMIC as a weak dependency
...
Signed-off-by: Simon McVittie <smcv@collabora.com >
2025-10-04 14:15:19 +03:00
Simon McVittie
f7f33cbd36
x11: Clean up trailing whitespace in SDL_x11toolkit.[ch]
...
Signed-off-by: Simon McVittie <smcv@collabora.com >
2025-10-04 14:10:00 +03:00
Simon McVittie
2a96bddebf
unix: Clean up trailing whitespace in SDL_fribidi.c
...
Signed-off-by: Simon McVittie <smcv@collabora.com >
2025-10-04 14:10:00 +03:00
Sam Lantinga
f3815ede24
Rebuilt GPU renderer shaders
2025-10-03 19:35:45 -07:00
eafton
c2429e85ec
X11TK: Add Arabic/Hebrew/Farsi support by increasing font size slightly and using FriBidi. ( #14134 )
2025-10-03 19:08:24 -07:00
Sam Lantinga
49d51a0d3c
Removed TEXTURETYPE_PALETTE_PIXELART
...
This doesn't make any sense since the pixel art algorithm uses a box filter to get an average pixel value which isn't possible with indexed textures.
2025-10-03 18:54:07 -07:00
Sam Lantinga
ac2c834021
Fixed build
2025-10-03 16:04:45 -07:00
Sam Lantinga
1cda789a37
render: Default to primary display in SDL_CalculateSimulatedVSyncInterval if window is not set
...
- Fixes previous change to SDL_CreateRendererWithProperties which skipped SDL_CalculateSimulatedVSyncInterval if window was not set.
2025-10-03 16:00:44 -07:00
Sam Lantinga
0cab3521f1
render: Fix asserts from null window usage in SDL_CreateRendererWithProperties
2025-10-03 16:00:41 -07:00
Anonymous Maarten
f4039d0132
release: don't cache ndk + verify arm64 alignment
2025-10-03 23:54:53 +02:00
Sam Lantinga
32668c4ddd
Palettized textures will always use SDL_SCALEMODE_NEAREST.
...
Our algorithm for pixel art doesn't work on 8-bit images, needs further investigation.
Fixes https://github.com/libsdl-org/SDL/issues/14129
2025-10-03 14:29:47 -07:00
Sam Lantinga
d333044462
Fixed destination coordinates when using scale with the software renderer
...
Fixes https://github.com/libsdl-org/SDL/issues/14051
2025-10-03 13:58:45 -07:00
Sam Lantinga
b7b2e8bc31
Don't change the display of a window until it is mostly on the new one
...
Fixes https://github.com/libsdl-org/SDL/issues/12665
2025-10-03 12:38:47 -07:00
Sam Lantinga
baae2a628d
Store the current window display ID on the window
2025-10-03 12:38:47 -07:00
Anonymous Maarten
541dc6ba20
android: don't promote custom SDL3::SDL3 targets
2025-10-03 21:08:14 +02:00
Anonymous Maarten
fe17e49116
ci: build testffmpeg on ubuntu and mac
2025-10-03 20:59:05 +02:00
Anonymous Maarten
0bbfbf5b37
cmake: use correct suffix in PkgConfigHelper
2025-10-03 20:58:45 +02:00
Anonymous Maarten
23646aed53
cmake: quietly look for SDL3-static and SDL3_test framework in SDL3Config.cmake
2025-10-03 19:14:40 +02:00
Nintorch
6e6dc500b5
Add blacklist words for gamepad names
2025-10-03 09:44:56 -07:00
nmlgc
8824eace93
testautomation: Test SDL_snprintf() for doubles >LLONG_MAX and <ULLONG_MAX
...
The uclibc version of SDL_snprintf() is currently limited to values
<ULLONG_MAX due to the `unsigned long long` cast in SDL_PrintFloat(),
but it makes sense to at least ensure that it does support the full
unsigned 64-bit range. This also covers the one defined case where a
32-bit MSVC build can't assume that _ftoul2_legacy() == _ftol2().
2025-10-03 07:21:20 -07:00
nmlgc
f39e49a3dd
SDL_mslibc: Implement _ftoul2_legacy()
...
cl.exe versions ≥v19.41 call this builtin for double → uint64_t
conversions on x86. SDL currently needs such conversions in:
* MainCallbackRateHintChanged()
* SDL_PrintFloat()
* WIN_ApplyWindowProgress()
This seems enough to justify implementing this function rather than
trying to work around it, as it was done in sdl12-compat:
https://github.com/libsdl-org/sdl12-compat/issues/352
This implementation was taken from ReactOS:
https://git.reactos.org/?p=reactos.git;a=commitdiff;h=f637e6b809adb5e0ae420ef4f80c73b19172a2e7
Passes the stdlib testautomation, and also matches the behavior of
Microsoft's 64-bit libc for the currently implementation-defined case
of calling SDL_PrintFloat() with values >SDL_MAX_UINT64.
2025-10-03 07:21:20 -07:00
nmlgc
7916af9910
build: Fix typo in SDL_uclibc target name for 32-bit Windows
2025-10-03 07:21:20 -07:00
Ryan C. Gordon
0467c531fa
wasapi: Check for a NULL device during disconnect handling.
...
This is probably something we already cleaned up that has something running
in an unexpected order now that we've moved disconnect work to the main thread.
2025-10-03 09:36:31 -04:00
mccakit
f6e711c377
replace script with flags
2025-10-02 15:46:58 -07:00