Commit Graph

4190 Commits

Author SHA1 Message Date
Sam Lantinga
9a6455a526 Disable GameInput for mouse and keyboard by default
We're going to wait for this to get more testing before enabling it by default.

Fixes https://github.com/libsdl-org/SDL/issues/13846
2025-10-08 21:22:22 -07:00
Ryan C. Gordon
9a7cd95ac3 properties: Added SDL_PROP_NAME_STRING.
Fixes #14155.
2025-10-08 21:50:18 -04:00
Ozkan Sezer
aab9423796 fix wiki breakage for commit e4f24ff7ae (PR/#14053) 2025-10-08 22:10:50 +03:00
SDL Wiki Bot
1e832c3900 Sync SDL3 wiki -> header
[ci skip]
2025-10-08 17:53:53 +00:00
Dima Volynets
e4f24ff7ae MacOS: Added hint to control update of the metal layer's drawable size (#14053) 2025-10-08 10:52:01 -07:00
SDL Wiki Bot
26a7346ead Sync SDL3 wiki -> header
[ci skip]
2025-10-06 23:47:11 +00:00
Sam Lantinga
73334b6bb4 Added support for loading and saving PNG images using stb_image 2025-10-06 16:45:53 -07:00
SDL Wiki Bot
8d81ee3f5d Sync SDL3 wiki -> header
[ci skip]
2025-10-06 20:25:05 +00:00
nmlgc
8df057fafc iostream: Properly support the "x" mode for SDL_IOFromFile()
The "x" mode for `fopen()` (open file only if it doesn't exist) used to
be a glibc-exclusive extension, but was later standardized in C11, and
is now also implemented as part of every other widely-used libc:

	* musl: https://git.musl-libc.org/cgit/musl/tree/src/stdio/__fmodeflags.c?id=0ccaf0572e9cccda2cced0f7ee659af4c1c6679a
	* Android Bionic / OpenBSD: 731631f300/libc/upstream-openbsd/lib/libc/stdio/flags.c (86)
	* Apple / FreeBSD: 63976b830a/stdio/FreeBSD/flags.c (L91-L92)

As a result, "x" has already been working on all our automatically
tested platforms that implement `SDL_IOFromFile()` via `fopen()`. So
all we'd be missing for proper support is a Windows implementation
using `CREATE_NEW`, and the documentation that this mode exists and is
intended to work.
2025-10-06 13:23:42 -07:00
SDL Wiki Bot
f90c179c5d Sync SDL3 wiki -> header
[ci skip]
2025-10-06 14:32:26 +00:00
Sam Lantinga
941b0a8ea4 Added support for external GPU textures to the GPU renderer 2025-10-06 07:31:00 -07:00
Sam Lantinga
134b47730b Added support for linear and pixel art scaling for palettized textures 2025-10-04 15:12:08 -07:00
Sam Lantinga
d832ac5d6f SDL_RenderDebugText() is no longer blurry when scaled 2025-10-04 12:04:07 -07:00
eafton
c2429e85ec X11TK: Add Arabic/Hebrew/Farsi support by increasing font size slightly and using FriBidi. (#14134) 2025-10-03 19:08:24 -07:00
Sam Lantinga
32668c4ddd Palettized textures will always use SDL_SCALEMODE_NEAREST.
Our algorithm for pixel art doesn't work on 8-bit images, needs further investigation.

Fixes https://github.com/libsdl-org/SDL/issues/14129
2025-10-03 14:29:47 -07:00
SDL Wiki Bot
ed6b6bb7fc Sync SDL3 wiki -> header
[ci skip]
2025-10-02 17:02:50 +00:00
Ryan C. Gordon
24b47814f8 emscripten: Another attempt at optionally having the canvas use whole window.
Fixes #11949.
2025-10-02 13:01:35 -04:00
SDL Wiki Bot
352246cbb0 Sync SDL3 wiki -> header
[ci skip]
2025-10-02 16:25:57 +00:00
Anonymous Maarten
e66f7efa2f SDL_WINDOWPOS_* macros are to be used with SDL_[GS]etWindowPosition 2025-10-02 18:24:31 +02:00
Sam Lantinga
a864dcac25 Added support for using the GPU renderer as an offscreen renderer
SDL_CreateGPURenderer() now allows passing in an existing GPU device and passing in a NULL window to create an offscreen renderer.

Also renamed SDL_SetRenderGPUState() to SDL_SetGPURenderState().
2025-10-01 23:32:18 -07:00
Sam Lantinga
f66e4d0a43 Enable full object validation by default
Full object validation was always done before this hint and there are a number of shipping products that relied on this, so don't change it by default.
2025-10-01 12:46:33 -07:00
Sam Lantinga
9735c45db6 Added an advanced shader for the GPU renderer
This allows us to support YUV colorspaces and HDR in the GPU renderer.

Fixes https://github.com/libsdl-org/SDL/issues/11281
Fixes https://github.com/libsdl-org/SDL/issues/11282
2025-10-01 07:17:55 -07:00
Anonymous Maarten
30c2cda25e Don't use assert(0) for SDL_TriggerBreak
The assert macro is disabled when building with -DNDEBUG.
On Android, the debugger stopped in the wrong frame.
2025-09-30 15:45:26 +02:00
SDL Wiki Bot
da6fa5e65f Sync SDL3 wiki -> header
[ci skip]
2025-09-29 19:44:11 +00:00
Sam Lantinga
f61e271e11 Generalize and validate optional GPU feature properties
Fixes https://github.com/libsdl-org/SDL/issues/13139
Fixes https://github.com/libsdl-org/SDL/issues/13138
2025-09-29 12:42:47 -07:00
Sam Lantinga
37410908c7 Fixed building on visionOS 2025-09-29 12:17:48 -07:00
SDL Wiki Bot
1d7e70833b Sync SDL3 wiki -> header
[ci skip]
2025-09-29 05:11:33 +00:00
Sam Lantinga
0b4b254a53 Added support for textures with palettes
Closes https://github.com/libsdl-org/SDL/pull/6192
2025-09-28 22:10:06 -07:00
Ryan C. Gordon
a1672f2d2f docs: Fix param call on SDL_SetEventFilter.
https://wiki.libsdl.org/SDL3/README-documentation-rules#dont-repeat-type-names-in-param-and-returns-sections
2025-09-27 13:55:31 -04:00
SDL Wiki Bot
d8124a0cea Sync SDL3 wiki -> header
[ci skip]
2025-09-22 15:34:13 +00:00
Sam Lantinga
86203d8312 Document that the joystick and gamepad functions are thread-safe 2025-09-22 08:32:39 -07:00
Brenton Bostick
7622c4c427 fix typos 2025-09-22 07:23:49 -07:00
zuiki_inn
fc648e5546 Support ZUIKI MasconPro (#13770)
* Add ZUIKI controller

Support version:
MasconPro

Enable rumble
Disable sensors
2025-09-21 23:38:28 -07:00
Fierelier
3fd0b46215 [SDL3] [PS2] Framebuffer resolution + 240p/480p + PAL support (#13993)
* Do not override NTSC/PAL

* Fix PS2 build instructions

* Add PS2 GS hints
Allows for switching between NTSC/PAL, progressive/interlaced, etc
2025-09-21 07:50:14 -07:00
SDL Wiki Bot
628d157676 Sync SDL3 wiki -> header
[ci skip]
2025-09-20 22:39:37 +00:00
SDL Wiki Bot
4376e10ed4 Sync SDL3 wiki -> header
[ci skip]
2025-09-19 03:59:55 +00:00
Sam Lantinga
ee1c90a358 Improved handling of function parameter validation
SDL supports the following use cases:
 * Normal operation with fast parameter checks (default):
    SDL_SetHint(SDL_HINT_INVALID_PARAM_CHECKS, "1");
 * Object parameters are checked for use-after-free issues:
    SDL_SetHint(SDL_HINT_INVALID_PARAM_CHECKS, "2");
 * Enable full validation, plus assert on invalid parameters:
    #define SDL_ASSERT_INVALID_PARAMS
 * Disable all parameter validation:
    #define SDL_DISABLE_INVALID_PARAMS
2025-09-18 20:58:32 -07:00
Sam Lantinga
49e15904ae Document that SDL_SCALEMODE_PIXELART is available in 3.4.0
Fixes https://github.com/libsdl-org/sdlwiki/issues/856
2025-09-18 20:22:15 -07:00
SDL Wiki Bot
08d84ea516 Sync SDL3 wiki -> header
[ci skip]
2025-09-15 20:55:52 +00:00
Merlyn Morgan-Graham
9905309c56 Update docs to describe enum result for SDL_GetCameraPermissionState 2025-09-15 16:54:33 -04:00
Ozkan Sezer
81f2f44843 SDL_endian.h: don't add _m_prefetch hack for clang-cl if available as a builtin
Fixes: https://github.com/libsdl-org/SDL/issues/13952 .
2025-09-15 20:04:29 +03:00
Sam Lantinga
402fa9434d Updated documentation to reflect that SDL_GetHint() is thread-safe
This was fixed at some point, so this updates the documentation to match.

Fixes https://github.com/libsdl-org/SDL/issues/13932
2025-09-14 11:28:45 -07:00
SDL Wiki Bot
5a2faaee29 Sync SDL3 wiki -> header
[ci skip]
2025-09-14 17:21:15 +00:00
SDL Wiki Bot
204246c2b7 Sync SDL3 wiki -> header
[ci skip]
2025-09-14 17:19:42 +00:00
Sam Lantinga
29e6e07396 Note it is safe to do drawing in response to SDL_EVENT_WINDOW_EXPOSED 2025-09-14 10:19:14 -07:00
Sam Lantinga
78a29d1670 Disable Windows.Gaming.Input by default
The functionality is already covered by XInput and DirectInput, and Microsoft is recommending GameInput going forward.

Fixes https://github.com/libsdl-org/SDL/issues/13000
2025-09-14 08:47:52 -07:00
cosmonaut
9603360b7e GPU: Allow rendering into depth texture layers and levels 2025-09-13 07:11:43 -07:00
Ryan C. Gordon
411e47ba00 docs: Remove a redundant comment.
(The wiki will link to this symbol, we don't have to explicitly mention it.)
2025-09-12 20:11:44 -04:00
Sam Lantinga
e7784b7bf7 Set GPU properties for maximum hardware compatibility
Resolves https://github.com/libsdl-org/SDL/issues/13928
2025-09-11 21:30:58 -07:00
SDL Wiki Bot
e035f3a480 Sync SDL3 wiki -> header
[ci skip]
2025-09-10 19:09:24 +00:00