Ryan C. Gordon
6a72d32d41
emscripten: Let SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT accept "".
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This is used to say "don't even try to listen for keypresses," for apps that
are managing this outside of SDL.
Fixes #10292 .
2025-01-18 08:43:55 -05:00
Ryan C. Gordon
010f27dc70
storage: enumerate and glob on storage can accept a NULL path.
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This will be treated as the root of the storage tree.
2025-01-17 20:11:50 -05:00
Ryan C. Gordon
feeea6a776
Sync SDL3 wiki -> headers.
2025-01-17 18:42:04 -05:00
SDL Wiki Bot
d2fc394a2a
Sync SDL3 wiki -> header
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2025-01-17 23:11:30 +00:00
SDL Wiki Bot
ee469c6aff
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2025-01-17 22:26:32 +00:00
cosmonaut
d4d22dd8de
GPU: Add remarks about point topology
2025-01-17 14:25:14 -08:00
SDL Wiki Bot
9ed96f392d
Sync SDL3 wiki -> header
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2025-01-17 19:46:20 +00:00
Sam Lantinga
ae8df1dcbd
Note that the primary monitor isn't always at 0,0
2025-01-17 11:52:33 -08:00
SDL Wiki Bot
07a5c144c6
Sync SDL3 wiki -> header
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2025-01-16 19:43:08 +00:00
Sam Lantinga
eb168e410c
Updated to version 3.1.11 for development
2025-01-16 11:41:28 -08:00
SDL Wiki Bot
274bc95dfd
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2025-01-16 18:29:57 +00:00
SDL Wiki Bot
07f7c40464
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2025-01-16 18:18:47 +00:00
Ryan C. Gordon
22d8e73530
include: filled in category documentation for SDL_messagebox.h.
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Reference Issue #11847 .
2025-01-16 13:16:18 -05:00
Sam Lantinga
1dd8fadca2
Updated to version 3.1.10 for the release candidate
2025-01-16 08:33:18 -08:00
SDL Wiki Bot
9225a421b7
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2025-01-16 13:20:18 +00:00
Ryan C. Gordon
874c07f8de
storage: Don't allow "." and ".." paths, enforce '/' dir separators.
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Also clarify what characters are valid for Storage paths in the category docs.
Fixes #11079 .
Fixes #11370 .
Fixes #11369 .
2025-01-16 08:19:28 -05:00
Ryan C. Gordon
eb793dede7
filesystem: SDL_GetCurrentDirectory() should add a path separator at the end.
2025-01-16 08:19:28 -05:00
Ryan C. Gordon
87e1b0eb89
filesystem: SDL_EnumerateDirectory() gives dirs with path seperators appended.
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Fixes #11065 .
Fixes #11427 .
2025-01-16 08:19:28 -05:00
Ramez Ragaa
e98ee9bb04
Adjust testgl.c to test gl_release_behavior
2025-01-16 08:19:05 -05:00
Ryan C. Gordon
dabc93a631
pen: Send virtual mouse and touch events for pen input.
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Fixes #11948 .
2025-01-15 02:19:59 -05:00
SDL Wiki Bot
3bea84531d
Sync SDL3 wiki -> header
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2025-01-15 03:27:28 +00:00
Sam Lantinga
9ed23a4b79
Updated SDL_SetEventFilter() documentation
2025-01-14 19:25:31 -08:00
SDL Wiki Bot
bf793bf439
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2025-01-14 21:44:52 +00:00
Ryan C. Gordon
9e60a8994f
audio: Allow streams to change the device-side channels maps.
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Fixes #11881 .
2025-01-14 16:42:53 -05:00
SDL Wiki Bot
31dd4fe81f
Sync SDL3 wiki -> header
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2025-01-14 17:58:27 +00:00
Maia
417ed7f35f
Fix references in docs
2025-01-14 09:56:39 -08:00
cosmonaut
5d079c9a26
GPU: Remove bogus property from header docs
2025-01-13 17:46:31 -08:00
cosmonaut
d590e1f122
GPU: Align D3D12 clear properties to naming convention
2025-01-13 17:38:21 -08:00
SDL Wiki Bot
7098e525d0
Sync SDL3 wiki -> header
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2025-01-14 01:30:53 +00:00
Evan Hemsley
fb6df93384
GPU: Add name properties to resources ( #11946 )
2025-01-13 17:29:08 -08:00
SDL Wiki Bot
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Sync SDL3 wiki -> header
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2025-01-14 01:19:09 +00:00
Sam Lantinga
d28e953222
Added thread safety documentation for SDL_iostream.h
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Fixes https://github.com/libsdl-org/SDL/issues/11942
2025-01-13 17:17:17 -08:00
SDL Wiki Bot
e10e42c814
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2025-01-13 20:58:20 +00:00
SDL Wiki Bot
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2025-01-13 19:42:26 +00:00
SDL Wiki Bot
7d7a76c077
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2025-01-13 17:53:40 +00:00
Sam Lantinga
66408308b8
Added documentation for mouse handling in relative mode
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Fixes https://github.com/libsdl-org/SDL/issues/11805
2025-01-13 09:52:21 -08:00
SDL Wiki Bot
438075a83a
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2025-01-13 17:38:58 +00:00
Frank Praznik
b4562c0243
cocoa: Add a hint to control menu visibility in fullscreen spaces windows
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Adds SDL_HINT_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY to control whether or not the menu can be accessed when the cursor is moved to the top of the screen when a window is in fullscreen spaces mode.
The three values are true, false, and 'auto' (default), with auto resulting in a hidden menu if fullscreen was toggled programmatically, and the menu being accessible if fullscreen was toggled via the button on the window title bar, so the user has an easy way back out of fullscreen if the client app/game doesn't have a readily available option to toggle it.
2025-01-13 12:37:16 -05:00
SDL Wiki Bot
949ec0c501
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2025-01-12 23:52:58 +00:00
SDL Wiki Bot
839227b4b0
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2025-01-12 22:24:11 +00:00
cosmonaut
c04b739df6
GPU: Note that resource naming functions are not thread safe.
2025-01-12 14:22:26 -08:00
expikr
9a83fa026d
apply multiplier scale after system scale
2025-01-12 08:24:41 -08:00
SDL Wiki Bot
ea859fba3a
Sync SDL3 wiki -> header
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[ci skip]
2025-01-12 16:07:12 +00:00
Sam Lantinga
551510c0eb
SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE can be combined with SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE
2025-01-12 08:05:51 -08:00
Anonymous Maarten
d42b4ed961
Leave SDL_TriggerBreakpoint undefined on unknown platforms
2025-01-11 17:29:27 +01:00
Ozkan Sezer
61f13b94d1
add a fallback SDL_TriggerBreakpoint() for MSVC after commit ebaa30d3
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2025-01-11 02:11:50 +03:00
SDL Wiki Bot
c64197be1a
Sync SDL3 wiki -> header
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2025-01-10 20:56:33 +00:00
Sam Lantinga
042898995c
Added SDL_ClickTrayEntry()
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Also removed the app delegate from the tray code on Cocoa and folded that into SDL3AppDelegate.
Fixes https://github.com/libsdl-org/SDL/issues/11906
2025-01-10 12:55:50 -08:00
SDL Wiki Bot
1f3b40797d
Sync SDL3 wiki -> header
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2025-01-10 06:39:06 +00:00
Ryan C. Gordon
fb94a79f89
stdinc: define SDL_NOLONGLONG for old Visual Studios, document the symbol.
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Reference PR #11900 .
2025-01-10 01:37:25 -05:00