Sam Lantinga
be991239d9
Updated to version 3.2.3 for development
2025-02-01 17:43:38 -08:00
Sam Lantinga
2fa1e7258a
Updated to version 3.2.2 for release
2025-02-01 17:01:45 -08:00
SDL Wiki Bot
fe6bd8e9bf
Sync SDL3 wiki -> header
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[ci skip]
2025-02-01 10:40:21 +00:00
SDL Wiki Bot
43924ec873
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2025-01-31 01:04:48 +00:00
SDL Wiki Bot
8c2682a219
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2025-01-31 00:56:29 +00:00
SDL Wiki Bot
50b8c6cdfb
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2025-01-30 19:31:13 +00:00
Petar Popovic
31364477f2
Rename parameter of type SDL_CameraID from devid to instance_id
2025-01-29 17:49:53 -08:00
Petar Popovic
36758d70c9
Rename parameters of type SDL_AudioDeviceID from dev to devid
2025-01-29 14:44:08 -08:00
SDL Wiki Bot
11dbff246f
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2025-01-28 19:01:16 +00:00
mausimus
725ee7665c
Documentation: fixed typos around floats precision
2025-01-27 14:12:24 -05:00
SDL Wiki Bot
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2025-01-26 03:57:15 +00:00
SDL Wiki Bot
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2025-01-24 21:19:18 +00:00
SDL Wiki Bot
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2025-01-24 20:06:31 +00:00
cosmonaut
8df17c97d1
GPU: Add notes about shader resource requirements to documentation
2025-01-24 12:04:00 -08:00
SDL Wiki Bot
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2025-01-24 04:47:03 +00:00
SDL Wiki Bot
129ebc77b9
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2025-01-23 23:20:22 +00:00
nightmareci
a437dbc7e3
Improve log documentation
2025-01-22 10:37:54 -08:00
SDL Wiki Bot
1c21a72bda
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2025-01-22 17:20:25 +00:00
SDL Wiki Bot
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2025-01-21 23:08:39 +00:00
cosmonaut
799093799a
GPU: Note buffer alignment requirements
2025-01-21 15:07:34 -08:00
SDL Wiki Bot
5bf077f1f1
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2025-01-21 23:04:33 +00:00
SDL Wiki Bot
5d6a780453
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2025-01-21 23:00:08 +00:00
Sam Lantinga
77b520e93e
Updated to version 3.2.1 for development
2025-01-21 14:02:06 -08:00
Sam Lantinga
ed2920afef
All SDL 3.0 release symbols are at version 3.2.0
2025-01-21 10:19:21 -08:00
Ryan C. Gordon
7a5604cf0c
Sync SDL3 wiki -> headers.
2025-01-21 13:12:25 -05:00
Sam Lantinga
a52fc209bb
Updated to version 3.2.0 for release
2025-01-21 08:52:28 -08:00
SDL Wiki Bot
f16c67115d
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2025-01-21 16:29:55 +00:00
Ryan C. Gordon
c45c4a5e51
render: SDL_HINT_RENDER_DRIVER now accepts a comma-separated list.
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Fixes #11077 .
2025-01-21 11:29:00 -05:00
SDL Wiki Bot
670a7d8126
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2025-01-21 16:11:20 +00:00
Frank Praznik
8a67896d9a
docs: Note the preferred function for getting the content scale of a window
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SDL_GetWindowDisplayScale() should be preferred over SDL_GetDisplayForWindow() + SDL_GetDisplayContentScale() for querying the per-window content scale, as the former provides a more accurate and current value for individual windows, as the per-window value can differ from the base display scale value, particularly on high-DPI and multi-monitor desktops.
2025-01-21 11:07:11 -05:00
SDL Wiki Bot
ea9880b760
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2025-01-21 04:01:28 +00:00
Quinn X. J.
bcf7ead6e4
documentation typo: SFLOAT -> FLOAT
2025-01-20 20:00:40 -08:00
Caleb Cornett
abe6d9db97
Automatically detect SDL_main_private.h
2025-01-20 20:48:17 -05:00
Tomasz Pakuła
c6c7469708
Translate conditional effect direction instead of hardcoding it to 0
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Provious code wrongly assumed that direction is not an important part
of conditional effect. Moreover, if there's need to hardcode polar
direction, the default should be 0x4000 (north).
For one axis affects, a direction of 0 means complete lack of force, if
a FFB-enabled device takes direction into force calculation. A sine function
graph can be used to represent the resulting forces where X is the input
direction and Y is the force multiplier (360 degrees equals to 1).
This fixes conditional effect playback on Moza Racing devices, which do
not ignore direction field.
2025-01-20 16:52:40 -08:00
Ryan C. Gordon
90b2e2527e
include: Added a tiny bit to SDL_sensor.h's category documentation.
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Reference Issue #11847 .
2025-01-20 01:39:37 -05:00
Ryan C. Gordon
2be749b23b
include: More category documentation.
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Reference Issue #11847 .
2025-01-20 01:37:25 -05:00
Ryan C. Gordon
d5766bc4b8
include: More category documentation.
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Reference Issue #11847 .
2025-01-20 01:02:30 -05:00
Ryan C. Gordon
b809da52fd
assert: Try using __builtin_trap() for SDL_TriggerBreakpoint().
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This was necessary on an arm64 install of Raspberry Pi OS.
2025-01-20 01:02:30 -05:00
SDL Wiki Bot
c4c0bfdfb1
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2025-01-20 04:34:56 +00:00
William Hou
7133969e3a
Feature add hint to remap option as alt key ( #12021 )
2025-01-19 20:34:04 -08:00
SDL Wiki Bot
53a5350292
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2025-01-20 02:54:44 +00:00
Sam Lantinga
5f2dd5f04e
tray: fixed multi-threading issues with GTk implementation
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GTK+ documentation states that all GDK and GTK+ calls should be made from the main thread.
Fixes https://github.com/libsdl-org/SDL/issues/11984
2025-01-19 18:53:55 -08:00
Sam Lantinga
dfdc120268
tray: document thread-safety
2025-01-19 18:53:55 -08:00
SDL Wiki Bot
78023500fa
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2025-01-19 23:59:37 +00:00
Ryan C. Gordon
34c12d0db8
include: Add category documentation to SDL_timer.h.
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Reference Issue #11847 .
2025-01-19 12:19:30 -05:00
SDL Wiki Bot
b088e89191
Sync SDL3 wiki -> header
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2025-01-19 17:12:43 +00:00
Ryan C. Gordon
0851322fb1
include: Add category documentation to SDL_power.h.
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Reference Issue #11847 .
2025-01-19 12:11:49 -05:00
SDL Wiki Bot
e054f3c085
Sync SDL3 wiki -> header
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2025-01-18 15:12:47 +00:00
Ryan C. Gordon
75317dae59
include: Added category docs for SDL_mouse.h
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Reference Issue #11847 .
2025-01-18 10:11:53 -05:00
Sam Lantinga
923123a527
emscripten: Let SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT accept "#none"
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This is used to say "don't even try to listen for keypresses," for apps that
are managing this outside of SDL.
Fixes #10292 .
2025-01-18 06:19:27 -08:00