Sam Lantinga
b9743eabdd
Removed spurious "extern"
2026-02-05 14:07:01 -08:00
Ryan C. Gordon
632c83b722
opengl: added SDL_HINT_OPENGL_FORCE_SRGB_CAPABLE.
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Reference Issue #14898 .
2026-02-05 15:14:18 -05:00
Sam Lantinga
0cadc15ef6
Don't treat "hid-over-i2c 0107 System Control" as a joystick
2026-02-05 11:27:05 -08:00
Jesse Chounard
cb0c7b01e4
tray: removed double click handling
2026-02-05 11:08:05 -08:00
Sam Lantinga
bddf6d3e2a
Guarantee that pens are in proximity before motion and button events
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This also delays pen proximity out events to make sure that the pen is really gone before delivering them. On Android, you get a HOVER_EXIT event when the pen contacts the surface, which we don't want to treat as the pen leaving proximity.
2026-02-05 10:24:04 -08:00
Sam Lantinga
cd7fc90c87
Added support for the third stylus button on Android
2026-02-05 10:24:04 -08:00
Sam Lantinga
273a093032
Temporarily disable GameSir driver
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There are some issues that need response from GameSir before this can be enabled by default.
2026-02-04 15:53:01 -08:00
Sam Lantinga
ca7788cd9f
Fixed spacing
2026-02-04 15:53:01 -08:00
Sam Lantinga
d43d29269d
Added support for GameSir simple report mode
2026-02-04 15:53:01 -08:00
Sam Lantinga
8a9722e9f4
Removed GameSir trigger rumble
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This doesn't appear to actually be supported by the hardware, and used the same report as normal rumble.
2026-02-04 15:53:01 -08:00
Sam Lantinga
883066228b
Minor code cleanup
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- the connection type is already set correctly based on bluetooth connection state
- removed some verbose controller type logging
- device and ctx are guaranteed not to be NULL at the driver level
2026-02-04 15:53:01 -08:00
Sam Lantinga
1a99861510
Fixed warnings building on Android
2026-02-04 14:55:29 -08:00
Sam Lantinga
cd14bf3d00
Fixed warning: no previous prototype for function 'SDL_PrivateIsGamepadPlatformMatch'
2026-02-04 14:40:42 -08:00
Jesse Chounard
70e16a8d13
tray: Add icon click callbacks for Windows and macOS ( #14964 )
2026-02-04 12:50:00 -08:00
Frank Praznik
bd472b43f5
wayland: Only use owned surface data when processing touches
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Otherwise, user data set externally may be treated as SDL window data.
2026-02-04 14:28:30 -05:00
Ryan C. Gordon
f60e79feaf
test_common: Changed a bunch of strcmp ifs to else ifs.
2026-02-04 14:27:41 -05:00
Ryan C. Gordon
10cc3dbe53
test_common: add a --fill-document command line option.
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Probably rarely used, but one _can_ specify command line options to an
Emscripten program in its index.html wrapper, I think.
2026-02-04 14:14:15 -05:00
Ozkan Sezer
59e3ad0079
SDL_gpu_d3d12.c: Silence -Wuninitialized warning from old gcc versions:
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SDL_gpu_d3d12.c: In function 'D3D12_GetXRSwapchainFormats':
SDL_gpu_d3d12.c:9107:26: warning: 'sdlFormat' may be used uninitialized in this function
2026-02-04 07:47:02 +03:00
Ozkan Sezer
427941012e
SDL_gpu_vulkan.c: Silence -Wuninitialized warning from old gcc versions:
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SDL_gpu_vulkan.c: In function 'VULKAN_GetXRSwapchainFormats':
SDL_gpu_vulkan.c:12927: warning: 'sdlFormat' may be used uninitialized in this function
2026-02-04 07:39:20 +03:00
chenzw
1fd7cd693a
pass payload to state handler
2026-02-03 20:09:04 -08:00
chenzw
8272699901
refactor(joystick): unify GameSir packet parsing with packet/payload offsets, fix field byte indexing and standardize length checks
2026-02-03 20:09:04 -08:00
chenzw
e087de5741
refactor for style (no functional changes)
2026-02-03 20:09:04 -08:00
walle
f5efba34da
Fix multi-platform compilation issues
2026-02-03 20:09:04 -08:00
chenzw
bb8eee8fac
Added support for the GameSir-G7 Pro 8K controller
2026-02-03 20:09:04 -08:00
Ryan C. Gordon
dd18d7ff52
pen: Fixed incorrect comment.
2026-02-03 19:44:29 -05:00
Nintorch
997a168e00
Add share button mapping to Xbox Series X controller on Android
2026-02-03 11:18:18 -08:00
Sam Lantinga
230286447e
Fixed Raspberry Pi build
2026-02-03 11:13:33 -08:00
Sam Lantinga
f60231759d
Fixed detecting Nintendo Switch Pro 2 controller on Steam Link hardware
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In this case, it's available via both libusb and hidraw, but the hidraw device isn't usable. If a device needs to be opened via libusb, don't expose it via hidraw enumeration.
2026-02-03 10:44:16 -08:00
Ryan C. Gordon
a6c0052f39
srgb: Readd WGL/GLX extension checks when asking for sRGB-capable framebuffers.
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Reference Issue #14898 .
2026-02-03 13:27:57 -05:00
Ryan C. Gordon
2b5ebb1170
Revert "opengl: Fixes for sRGB framebuffer support."
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This reverts commit d62f141b29 .
Reference Issue #14898 .
2026-02-03 13:27:56 -05:00
Ryan C. Gordon
7bc93da555
Revert "wgl: Added debug code for sRGB issues."
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This reverts commit 8c0ac97b0d .
Reference Issue #14898 .
2026-02-03 13:27:56 -05:00
Cameron Cawley
f8331d50ff
Simplify SDL_GL_EGL_PLATFORM handling
2026-02-03 09:45:19 -08:00
Cameron Cawley
eceb35c96c
Add VIDEO_DEVICE_CAPS_SLOW_FRAMEBUFFER and move detection to video drivers ( #14817 )
2026-02-03 09:38:02 -08:00
Anonymous Maarten
28ea4a8e31
surface: verify surface palette in SDL_Save(BMP|PNG) before hitting the FS
2026-02-03 09:31:57 -08:00
Ryan C. Gordon
bb6ced6fc0
emscripten: Cleanup some wasm32/wasm64 ifdefs.
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Fixes #14066 .
2026-02-02 19:21:42 -05:00
Ryan C. Gordon
7d093940a7
emscripten: Unify creation of Module['SDL3'] in at SDL_Init time.
2026-02-02 19:21:42 -05:00
Sam Lantinga
b5206909a7
Fixed the GameCube Controller Adapter showing up twice on macOS
2026-02-02 15:53:23 -08:00
Sam Lantinga
cdffbdfeaf
Fixed handling GameCube adapters in PC mode on Linux and macOS
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On Windows there is a separate HIDAPI device for each slot. On Linux and macOS, there is a single HIDAPI device and the slot is included in the report.
2026-02-02 15:44:44 -08:00
Cameron Cawley
12f97dbc97
egl: Make GLESv1 and v2 shared objects optional
2026-02-02 14:09:17 -08:00
Ryan C. Gordon
8c0ac97b0d
wgl: Added debug code for sRGB issues.
2026-02-02 17:03:22 -05:00
Evan Hemsley
e25e0f3c5b
GPU: Allow D3D12 backend to load vendored D3D12Core.dll ( #14946 )
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---------
Co-authored-by: Ethan Lee <flibitijibibo@gmail.com >
2026-02-02 11:10:03 -08:00
Sam Lantinga
4970067c9a
Use SDL_PixelFormat appropriately
2026-02-02 09:46:13 -08:00
eleir9268
a029709f68
QNX: support Wayland backend. ( #14950 )
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Co-authored-by: Aaron Bassett <abassett@qnx.com >
Co-authored-by: Felix Xing <fxing@qnx.com >
2026-02-02 09:02:31 -08:00
Aaron Benjamin
1f7db1ebcf
Improve OpenXR loader error messages
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When the OpenXR loader library fails to load, provide a detailed error
message explaining:
- On Windows: need openxr_loader.dll in app directory or PATH
- On Linux: install libopenxr-loader package or set LD_LIBRARY_PATH
- Can use SDL_HINT_OPENXR_LIBRARY hint to specify path
Also update D3D12 backend to include the error in its warning log,
and remove redundant SDL_SetError in Vulkan backend that was
overwriting the detailed message.
2026-02-02 10:31:59 -05:00
Ethan Lee
5640647e14
render: D3D12 Xbox buildfixes
2026-02-02 10:10:08 -05:00
Anonymous Maarten
d26fef415e
SDL_test: add --no-time option to not log times
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Combining this new option with a known seed hash allows easy diff-ing between runs
2026-02-01 23:30:51 +01:00
Ethan Lee
e8065ad9a0
gpu: Update the CHECK_DEVICE_MAGIC comments one more time.
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Me fail English? That's unpossible!
2026-02-01 14:02:58 -05:00
Ethan Lee
415cc64d2f
gpu: Update comments above CHECK_DEVICE_MAGIC macro
2026-02-01 13:54:27 -05:00
Cameron Gutman
4743f97c39
Fix invalidation of bound textures/shaders across a renderer flush on D3D9
2026-01-31 17:17:07 -08:00
Lucas Murray
a0dc3a6727
GPU: Fix memory leak when creating D3D12 compute pipelines
2026-01-31 16:23:04 -05:00