Commit Graph

12797 Commits

Author SHA1 Message Date
Anonymous Maarten
9dd3e2305e dlnote: embed trailing semicolon in SDL_ELF_NOTE_DLOPEN macro 2025-12-24 23:45:50 +03:00
Nintorch
5c03796ac7 Fix Emscripten joysticks having the same name 2025-12-24 07:19:10 -08:00
Nintorch
0f1a705fda Fix Emscripten joystick rumble being swapped 2025-12-24 07:18:07 -08:00
Edgar San Martin, Jr.
bd29d60d3c GPU: Add bounds validation for slot bindings and uniform data pushes. (#14692) 2025-12-23 08:36:06 -08:00
Sam Lantinga
0b9946d7bf Fixed crash when using the NVIDIA Shield controller 2025-12-22 11:29:47 -08:00
Frank Praznik
9094395b13 wayland: Use the implicit grab serial when clearing the clipboard
Some compositors won't clear the selection without a valid serial.
2025-12-22 13:29:28 -05:00
999pingGG
5a257202d2 GPU: Better detection of surface destruction 2025-12-21 17:16:34 -08:00
Sam Lantinga
efc33633e3 Allow the offscreen and dummy drivers to be used as fallback 2025-12-21 16:18:07 -08:00
Frank Praznik
37fca1fdcf video: Unload GL/Vulkan when shutting down the video subsystem
If GL/Vulkan was loaded manually via a SDL_X_LoadLibrary() call instead of via window flags or through the GPU or renderer system, and there is no matching SDL_X_UnloadLibrary() call, the library instance won't be automatically unloaded while shutting down the video system, as the refcount won't go to zero, which can cause problems with some backends, and leaves a leaked DLL/SO handle when the global video object is destroyed.

Ensure that the libraries are unloaded after destroying the windows, but before shutting down the video backend, to prevent a leak and possible driver errors when shutting down the video backend.
2025-12-21 12:44:19 -05:00
Kaleb Reid
341f60555f Fix building joystick for OpenBSD 2025-12-21 07:58:41 -08:00
Sam Lantinga
0d705ca275 Use the aggregate upower device for power status when available 2025-12-19 17:42:33 -08:00
999pingGG
190b902fac GPU: Fix Android surface and swapchain recreation on app resume (#14676) 2025-12-19 09:54:08 -08:00
Ryan C. Gordon
2c3657a0ce egl: Patched to compile.
Yeehaw, cowboy committer!  🤦
2025-12-17 17:27:51 -05:00
Ryan C. Gordon
46df9ea92a egl: Call SDL_EGL_SetSwapInterval during context creation, not the GL version.
The `GL` version returns early because the context isn't set yet, whereas the
`EGL` version works out here.

Fixes #14642.
2025-12-17 17:16:39 -05:00
Frank Praznik
235f417616 wayland: Update the HDR data on placeholder displays
Update the HDR data on a placeholder display if it hasn't been finalized and added yet, or the HDR data on the added display will be incorrect.
2025-12-17 15:12:27 -05:00
Sam Lantinga
63636c8403 Fixed warning: implicit conversion loses integer precision 2025-12-16 14:51:19 -08:00
Sam Lantinga
c7508ca2e9 Fixed warning: no previous prototype for function 'ParseDescriptor' 2025-12-16 14:51:19 -08:00
Sam Lantinga
d583fc88be Updated to version 3.3.7 for development 2025-12-16 09:38:05 -08:00
Sam Lantinga
ef0a604d44 Updated to version 3.3.6 for preview release 2025-12-16 08:54:04 -08:00
Sam Lantinga
aeb4b3d2fc Reverted Vita cliprect changes
Temporarily backing out cliprect changes which caused logical presentation regressions.

Fixes https://github.com/libsdl-org/SDL/issues/14645
Reopens https://github.com/libsdl-org/SDL/issues/13034
2025-12-16 08:47:45 -08:00
Frank Praznik
78d008fcd2 x11: Don't poll the map state when the window was unmapped and borders are toggled
An event flush while a window is being hidden may try to toggle the window borders. Don't poll the mapping state when toggling borders if the window is in the process of being hidden, or the window may already be unmapped, and the wait loop will hang forever.
2025-12-16 11:45:36 -05:00
Nuno Silva
d94cd1efad GPU: Ensure Vulkan doesn't pass unsupported feature structures for requested vulkan version (#14662) 2025-12-15 17:57:49 -08:00
Edgar J San Martin
09a2283b53 Fix SDL_EnumerateDirectory(/) failing on POSIX and Windows. 2025-12-15 17:01:02 -08:00
Anonymous Maarten
6665ebaa2e SDL_test: allow disabling colorized output 2025-12-15 23:19:25 +01:00
Susko3
765a2e9118 Fix using wrong variable by mistake 2025-12-15 13:57:40 -08:00
Evan Hemsley
1260c10aab GPU Vulkan: Only modify surface on window claim or release (#14659) 2025-12-15 12:54:16 -08:00
Jakub Wasilewski
73c9f25867 GPU: Metal: Rebind storage buffers when changing the pipeline moves them. 2025-12-15 11:45:29 -08:00
Frank Praznik
9092ddff3c wayland: Update the color management protocol
No functional changes, just minor updates to track the latest upstream version.
2025-12-15 13:54:31 -05:00
Ryan C. Gordon
db84b948f9 egl: Default to a swap interval of 0.
This matches other platforms.

Also make sure Android explicitly sets vsync on restore, regardless of the
specific setting, to make sure it's consistent.

Fixes #14642.
2025-12-15 12:44:57 -05:00
Ryan C. Gordon
deb85d1fa8 emscripten: find the right SDL_Window during fullscreen events.
Fixes #14629.
2025-12-15 12:08:44 -05:00
Sam Lantinga
bcaedd5781 Fixed messageboxes when using window scenes on Apple platforms 2025-12-15 08:56:11 -08:00
Sam Lantinga
518c98ea01 Pass the window along with evdev touch events
Fixes https://github.com/libsdl-org/SDL/issues/14644
2025-12-15 08:29:36 -08:00
Sam Lantinga
517a3d20e8 Support calling SteamAPI_InitEx() before SDL_Init(SDL_INIT_GAMEPAD)
Calling SteamAPI_InitEx() will set environment variables that SDL uses to properly support the Steam virtual gamepad. Make sure that we fall back to the real environment for the variables that Steam sets.
2025-12-13 23:46:27 -08:00
Sam Lantinga
d780fa144a Don't create the SDL environment in SDL_setenv_unsafe()
We might be setting an environment variable along with other application code setting environment variables (like code in SteamAPI_InitEx()) before initializing SDL.
2025-12-13 21:28:05 -08:00
Frank Praznik
5fe69e73ba x11: Use XInput2 to handle pointer input while grabbed and touches are active
Core X11 events are used for absolute motion while the mouse is grabbed, as XInput doesn't receive motion events from the master pointer, and the position from the slave devices lags one report behind. However, pointer events emulated from multitouch events can't be filtered out when using core events, as the XInput flags are not passed through.

Use the absolute position from slave devices in XInput motion events while the mouse is grabbed and touch events are active to allow filtering out pointer events emulated from touch events. Pointer events in this case may be a report behind the master device, but receiving input from both the pointer and touches simultaneously is not likely to be a common occurrence.
2025-12-13 11:15:11 -05:00
Sam Lantinga
ec19f1e12f Use Uint32 instead of unsigned int for descriptor values 2025-12-12 13:02:39 -08:00
Sam Lantinga
71be323973 Updated Xbox HIDAPI descriptor handling for alternate layout
Fixes https://github.com/libsdl-org/SDL/issues/14597
2025-12-12 13:02:39 -08:00
Frank Praznik
d6f6421973 Revert "Don't enable the text-input protocol when using Fcitx"
It turns out that some distros set SDL_IM_MODULE globally, which leads to broken text input with this check, and there really is no reason not to use the text input protocol when available.

Reverts 2b375d9704
2025-12-11 12:56:49 -05:00
Arnoldo Adonaí Barón Robles
e5731f9bac GPU: Fix crash on Android upon returning from the background 2025-12-10 20:58:19 -05:00
Frank Praznik
c2710bd4e8 Don't apply SDL_HINT_MOUSE_DPI_SCALE_CURSORS on Wayland
Wayland cursors are surfaces sized in scaled points, so this hint wouldn't change the size, just prevent larger backbuffers from being used to draw sharper scaled cursors.
2025-12-10 14:50:00 -05:00
Sam Lantinga
450a2cb5e4 Added support for parsing the Xbox report descriptor
This gives us more robust handling of Bluetooth Xbox controllers which may vary the report format between firmware versions.

Firmware versions tested:
Xbox One S: 3.1.1, 4.8.1923, 5.13.3143
Xbox One S/X: 5.11.3118, 5.23.6
Xbox Elite Series 2: 5.22.16, 5.23.6

Fixes https://github.com/libsdl-org/SDL/issues/14597
2025-12-10 10:49:39 -08:00
Sam Lantinga
ef416e84a1 Use SDL_LogDebug() for dumping HID packets 2025-12-10 10:49:39 -08:00
Sam Lantinga
466ca58b04 Added SDL_HINT_MOUSE_DPI_SCALE_CURSORS
We only want to change cursor display scale if the application or the user opts in by setting a hint. Otherwise cursors could change size unexpectedly when upgrading to SDL 3.4.0.
2025-12-09 17:12:08 -08:00
Frank Praznik
5b572638b8 video: Handle window destruction in event handlers
Windows may be destroyed in event handlers, so check the window validity after pushing window events onto the queue to ensure that the window and its properties are still valid.
2025-12-09 14:10:43 -05:00
Qiu Qiang
62639fdf88 Improve camera frame rate matching on macOS
- Prefer formats with narrower frame rate ranges
- Set frame duration on both device and connection
  for better enforcement
2025-12-08 21:03:09 -08:00
Ryan C. Gordon
b3cdeb942a opengl: default to vsync=0 everywhere.
This reverts commit 3ee29f2e7a, among other
changes. This means getting a scary warning on the javascript console in
Emscripten by default, but this is easily fixed by setting a GL swap
interval at startup or creating a 2D renderer with the appropriate property
(or call to SDL_SetRenderVSync()).

Fixes #14625.
2025-12-08 15:12:17 -05:00
Frank Praznik
14aa5cf762 x11: Remove unused function parameter 2025-12-08 13:15:12 -05:00
Frank Praznik
69255b870d x11: Dedup the X11_FindWindow() function
The was duplicated in the XInput2 code, but taking an SDL_VideoData parameter instead of SDL_VideoDevice. Remove the duplicated XInput2 function, and use an SDL_VideoData parameter for X11_FindWindow to avoid an unnecessary dereference.
2025-12-08 13:15:12 -05:00
Cameron Cawley
a4de176e1c Use the correct pixel formats for Vulkan on big endian 2025-12-08 10:07:31 -08:00
Sam Lantinga
9b36a76ee6 Fixed supported pixel formats on big endian systems (thanks @ccawley2011!) 2025-12-08 08:36:32 -08:00