By default, popups are automatically constrained to be completely within display bounds, so as not to cut off information and result in an unusable menu, or unreadable tooltip. In some cases, however, this is not wanted, so a property to toggle this behavior is added.
There are also cases where the client may not want a popup menu to implicitly grab the keyboard focus, as is the default behavior, so popup menus now respect the focusable flag/property, as well as being able to toggle focus grabbing via SDL_SetWindowFocusable().
The GameCube controller has a different face button layout than the Xbox or Nintendo Switch style controllers. It has the B button on the left and the X button on the right, so we should map those to SDL_GAMEPAD_BUTTON_WEST with SDL_GAMEPAD_BUTTON_LABEL_B and SDL_GAMEPAD_BUTTON_EAST with SDL_GAMEPAD_BUTTON_LABEL_X respectively.
Fixes https://github.com/libsdl-org/SDL/issues/12847
When showing or hiding a popup menu, manually check and set the focus if the new topmost window under the cursor is an SDL window. Otherwise, the focus won't be updated until the cursor is actually moved.
There is a quirk with XInput2 mouse capture that causes a leave event to be sent if the pointer moves out->in->out, which breaks mouse tracking outside the window. If the mouse leaves the window with buttons pressed, continue tracking it until the buttons are released.
- IsIconic/IsZoomed must be checked after sending SDL_EVENT_WINDOW_SHOWN as that may trigger window operations if any are pending from when
the window was hidden. e.g. the window may be shown, which triggers SDL_MaximizeWindow and a new WM_WINDOWPOSCHANGED where
SDL_EVENT_WINDOW_MAXIMIZED is sent, then control returns to the original WM_WINDOWPOSCHANGED which would not think the window is zoomed
and send SDL_EVENT_WINDOW_RESTORED.
This info shows up in `pw-top` ...Gnome's sound preferences (etc) would
already show something more app-specific, but this command line tool shows
specific stream names.
Previously, we would WaitDevice first, but that would feed a silent buffer
to AAudio upfront, introducing latency. When this change was made, the
semaphore count should have been adjusted, since we're waiting on one less
buffer.
Fixes#12882.
This variable is always defined when targeting Android:
- when using the toolchain file shipped along the ndk
(using -DCMAKE_TOOLCHAIN_FILE=$ENV{ANDROID_NDK_HOME}/build/cmake/android.toolchain.cmake)
- when using the toolchain file provided by CMake
(using -DCMAKE_SYSTEM_NAME=Android)
- Add checks that ObtainPhysicalAudioDevice() was previously doing
(is subsystem initialized, is device valid).
- Remove optimizations that copy string to stack to release device_hash_lock
before SDL_GetPersistentString is called. Probably not necessary, and made
the code more complex.
Previously, touchpad events were not reported to the application.
This patch exposes two touchpads and forwards x/y/pressure information
from the HIDAPI packet.
This fixes issue #12855
According to the documentation and testing the `emscripten_webgl_create_context` function returns `0` on error as oppposed to a negative number. This was causing the error message to be empty when the later `emscripten_webgl_make_context_current` call fails given the invalid context.
See https://emscripten.org/docs/api_reference/html5.h.html#c.emscripten_webgl_create_context
Xfce, unlike every other window manager in existence, sends ConfigureNotify events before PropertyNotify events when toggling the fullscreen and maximized window state. Check the window state when handling ConfigureNotify events, and defer emitting SDL size/position events until the corresponding PropertyNotify event arrives, since SDL and clients expect to get the window state before the new size and position.