Ozkan Sezer
e25a7e88ce
revert commit 65d911a as it broke linux..
2024-06-14 14:56:24 +03:00
Ozkan Sezer
65d911aff0
SDL_events.c: override of SDL_PRIs64 for mingw is no longer needed
2024-06-14 14:50:50 +03:00
Ryan C. Gordon
5bc654aad3
camera: SDL_GetCameraDeviceName() now follows the SDL_GetStringRule.
2024-06-13 18:13:51 -04:00
Sam Lantinga
0635112119
Added SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE (thanks @lostgoat!)
2024-06-13 14:54:36 -07:00
Sam Lantinga
6821fb2fe4
Fixed the right trigger on the Nintendo SNES Controller in simple report mode
2024-06-13 11:35:29 -07:00
Sam Lantinga
a3cc900157
Fixed Nintendo Switch triggers when in simple report mode
2024-06-13 11:25:27 -07:00
Frank Praznik
4eb08a6154
x11: Ungrab before attempting a confinement grab with XInput2 enabled
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If XInput2 is enabled, it will grab the pointer on button presses, which results in XGrabPointer returning AlreadyGrabbed. Clear any existing grabs before attempting the confinement grab to avoid a timeout scenario.
2024-06-13 13:04:44 -04:00
Mykola Rubets
4919359a6f
Fix compilation with enabled render commands logging
2024-06-13 09:51:00 -07:00
Sam Lantinga
bf27269952
Re-enable full controller reports for Joy-Con controllers
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When they are in simple report mode, the thumbstick gets turned into a digital hat, so let's use them in full report mode.
2024-06-12 23:36:16 -07:00
Sam Lantinga
6619de8f24
Try to guess the type of a Nintendo Switch controller if we can't read the device info
2024-06-12 23:22:44 -07:00
Sam Lantinga
5ee9a840b1
Ignore spurious reply packets when reading Nintendo Switch controller reports
2024-06-12 23:03:50 -07:00
Sam Lantinga
fcd2a3a6ad
Fixed mapping for Joy-Con controllers in simple report mode
2024-06-12 22:28:47 -07:00
Sam Lantinga
80a907e0e6
Backed out the viewport and cliprect changes in 9fb5a9ccac
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This ended up being lots of application code churn without any real benefit in practice.
2024-06-12 19:25:15 -07:00
Sam Lantinga
b2ccfc0b6f
Log whether a controller is Bluetooth or not
2024-06-12 17:22:52 -07:00
Sam Lantinga
3e70376bce
Enabled HIDAPI debug logging for diagnostic purposes
2024-06-12 15:03:41 -07:00
Ryan C. Gordon
5416bd5fdc
ios: Move animation callback to its own typedef.
2024-06-12 15:10:16 -04:00
Sam Lantinga
9fb5a9ccac
Use floating point values for viewport, clip rectangle, and texture sizes
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These are integer values internally, but the API has been changed to make it easier to mix other render code with querying those values.
Fixes https://github.com/libsdl-org/SDL/issues/7519
2024-06-12 10:18:39 -07:00
Sam Lantinga
463984ec20
Make sure the output settings match the camera device format
2024-06-11 20:43:28 -07:00
Sam Lantinga
876f10795f
Don't set a YCbCr colorspace for an RGB texture
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Fixes https://github.com/libsdl-org/SDL/issues/10006
2024-06-11 20:43:28 -07:00
Anonymous Maarten
32907a9606
Rename SDL_Swap(16|32|64)(LE|BE) to SDL_Swap(LE|BE)(16|32|64)
2024-06-12 02:29:39 +02:00
Anonymous Maarten
ef6123886e
Add SDL_ReadS8 and SDL_WriteS8
2024-06-12 01:39:08 +02:00
Ryan C. Gordon
96f2ef77ab
include: Make function pointer params into typedefs.
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This is easier to read and document in general, but will also make some
new parsing work in wikiheaders much easier.
2024-06-11 12:22:46 -04:00
Sam Lantinga
44f66b5c8b
Show the cursor when relative mode is enabled and the app doesn't have focus
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Testing:
* Run test/testwm
* Hit Ctrl-R to toggle relative mode
* Alt-tab away
* Move the mouse over testwm
* Note that the cursor is visible until testwm gains focus
2024-06-10 14:57:32 -07:00
Sam Lantinga
4ce4fc575a
Fixed mapping between Apple YUV formats and SDL formats
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Fixes https://github.com/libsdl-org/SDL/issues/10001
2024-06-10 08:59:21 -07:00
Sam Lantinga
4fc68a48f2
Keep track of whether a controller was a gamepad
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Fixes https://github.com/libsdl-org/SDL/issues/9996
2024-06-09 17:45:20 -07:00
Sam Lantinga
20fccdabf4
Fixed crashes when passed a NULL hashtable
2024-06-09 17:45:20 -07:00
Sam Lantinga
3e018517c3
Fixed build errors after SDL_IOWhence change
2024-06-09 11:52:04 -04:00
Ryan C. Gordon
7d54a37d74
iostream: Make seeking's whence value a real enum.
2024-06-09 01:50:48 -04:00
Frank Praznik
7a7d780289
wayland: Fix broken dead key behavior
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This fixes numerous problems regarding dead keys on Wayland. Most notably, Wayland was enforcing dead keys on SDL_KEYDOWN and SDL_KEYUP events, which caused unresponsiveness on keys that were mapped to dead keys (tilde on US-Intl is most notable for this, commonly used as a console key).
When starting text input, not all state was reset properly. The text input protocol requires to be re-enabled every time text input changes, which SDL did not do. Also, XKB compose state was not reset at all, causing composite and dead keys to carry over from when text input was disabled.
Manual cherry-pick of 1c3090a1ac by Hanicef
2024-06-08 12:00:30 -04:00
Anthony
e9982bf1b5
Filter Android drivers according to SDL_***_DISABLED macros to help reduce APK size ( #9986 )
2024-06-08 08:55:15 -07:00
Fabrice Desclaux
f62a1bed16
Fix spurious LCtrl on RAlt key pressed
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(cherry picked from commit 22c14442e2 )
2024-06-07 09:21:40 -07:00
Sam Lantinga
5701c4f4bc
Added migration documentation for iOS window properties
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Fixes https://github.com/libsdl-org/SDL/issues/9430
2024-06-06 10:59:15 -07:00
Sam Lantinga
2a8f87d34b
Fixed build warnings
2024-06-06 10:59:15 -07:00
Sam Lantinga
23db1062fc
Document that you can pass NULL to SDL_PeepEvents()
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Fixes https://github.com/libsdl-org/sdlwiki/issues/547
2024-06-06 10:08:20 -07:00
kanjitalk755
7547d80c05
Add SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 to SDL_render_metal.m
2024-06-06 09:57:35 -07:00
Oleg
7529b4bed5
Added VRS DirectForce Pro wheelbase VID/PID to wheel devices list
2024-06-06 09:53:39 -07:00
Sam Lantinga
b6d7adfec1
Fixed PlayStation detection interrupting input for the Logitech K400 keyboard
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Also added the Logitech Chillstream to the list of PS3 controllers and fixed the right shoulder axis.
2024-06-05 19:11:10 -07:00
Sam Lantinga
26fc7a8060
Fixed signatures for internal haptics functions
2024-06-05 10:09:02 -07:00
Sam Lantinga
f879411627
Added support for gamepad rumble on Android
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Tested with the DualSense controller over Bluetooth on Android 12
Fixes https://github.com/libsdl-org/SDL/issues/7847
2024-06-05 09:53:56 -07:00
erysdren
0c3dcdf4a3
Add a basic ShowMessageBox implementation for PSP ( #9932 )
2024-06-05 07:42:22 -07:00
Frank Praznik
a422dfe572
video: Don't attempt to apply window flags to popup windows when the window is shown
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None of the operations are valid on popup windows and will just set an error.
2024-06-05 09:39:31 -04:00
Sam Lantinga
7b14fcb4d9
Stack allocation never happened, so explicitly allocate the path
2024-06-05 05:48:39 -07:00
Sam Lantinga
4836fd1e70
Fixed crash if a file can't be opened on Android
2024-06-05 05:48:21 -07:00
Sam Lantinga
ce65f84fd8
Fixed Android warnings
2024-06-04 16:38:32 -07:00
Hunter Kvalevog
5387022855
camera: Initialize AVCaptureVideoDataOutput.videoSettings to zero
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AVCaptureVideoDataOutput.videoSettings should be initialized to zero to
receive frames matching the device format.
See: https://developer.apple.com/documentation/avfoundation/avcapturevideodataoutput/1389945-videosettings?language=objc
2024-06-04 16:24:27 -07:00
Wouter Wijsman
a3adc41f79
PSP: Add on-screen keyboard support
2024-06-04 14:31:05 -07:00
Wouter Wijsman
25e41df4db
Merge pull request #9961 from erysdren/psp-renderer-crash
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SDL_render_psp.c: Fix crash in PSP_DestroyRenderer()
2024-06-04 23:27:57 +02:00
Sam Lantinga
4d392bfc67
Fixed camera capture on iOS
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My phone captured 1920x1080 images even though the highest reported format was higher resolution, so I adjusted testcamera to be able to handle different sized images than expected.
Fixes https://github.com/libsdl-org/SDL/issues/9930
2024-06-04 11:34:39 -07:00
David Gow
5eeeaf4780
render: Mark an already-destroyed renderer as freed
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It's possible to destroy an SDL_Renderer without freeing it using
SDL_DestroyRendererWithoutFreeing(), which is used to make it possible
to destroy windows and their renderers in either order. However, if a
renderer has already been destroyed before it is freed (e.g., the window
was destroyed before the renderer), the object is never marked invalid.
This means the SDL_Renderer is reported as leaked, even if
SDL_DestroyRenderer() is called.
SDL_GetWindowSurface() will trigger this, as the window texture is
cleaned up _after_ the window destroys its associated renderer. This
makes it impossible to use SDL_FRAMEBUFFER_ACCELERATION without
triggering a leak warning.
Fix this by unconditionally marking the SDL_Renderer object as invalid
in SDL_DestroyRenderer().
2024-06-04 07:50:46 -07:00
Mathieu Eyraud
43c2b42517
Fix stack address escape in SDL_CameraDevicePermissionOutcome()
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If allocation of 'p' fails, 'pending_tail' points to 'pending'.
2024-06-04 07:49:07 -07:00