SDL Wiki Bot
7098e525d0
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2025-01-14 01:30:53 +00:00
Evan Hemsley
fb6df93384
GPU: Add name properties to resources ( #11946 )
2025-01-13 17:29:08 -08:00
SDL Wiki Bot
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2025-01-14 01:19:09 +00:00
Sam Lantinga
d28e953222
Added thread safety documentation for SDL_iostream.h
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Fixes https://github.com/libsdl-org/SDL/issues/11942
2025-01-13 17:17:17 -08:00
SDL Wiki Bot
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2025-01-13 20:58:20 +00:00
SDL Wiki Bot
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2025-01-13 19:42:26 +00:00
SDL Wiki Bot
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2025-01-13 17:53:40 +00:00
Sam Lantinga
66408308b8
Added documentation for mouse handling in relative mode
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Fixes https://github.com/libsdl-org/SDL/issues/11805
2025-01-13 09:52:21 -08:00
SDL Wiki Bot
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2025-01-13 17:38:58 +00:00
Frank Praznik
b4562c0243
cocoa: Add a hint to control menu visibility in fullscreen spaces windows
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Adds SDL_HINT_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY to control whether or not the menu can be accessed when the cursor is moved to the top of the screen when a window is in fullscreen spaces mode.
The three values are true, false, and 'auto' (default), with auto resulting in a hidden menu if fullscreen was toggled programmatically, and the menu being accessible if fullscreen was toggled via the button on the window title bar, so the user has an easy way back out of fullscreen if the client app/game doesn't have a readily available option to toggle it.
2025-01-13 12:37:16 -05:00
SDL Wiki Bot
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2025-01-12 23:52:58 +00:00
SDL Wiki Bot
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2025-01-12 22:24:11 +00:00
cosmonaut
c04b739df6
GPU: Note that resource naming functions are not thread safe.
2025-01-12 14:22:26 -08:00
expikr
9a83fa026d
apply multiplier scale after system scale
2025-01-12 08:24:41 -08:00
SDL Wiki Bot
ea859fba3a
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2025-01-12 16:07:12 +00:00
Sam Lantinga
551510c0eb
SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE can be combined with SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE
2025-01-12 08:05:51 -08:00
Anonymous Maarten
d42b4ed961
Leave SDL_TriggerBreakpoint undefined on unknown platforms
2025-01-11 17:29:27 +01:00
Ozkan Sezer
61f13b94d1
add a fallback SDL_TriggerBreakpoint() for MSVC after commit ebaa30d3
.
2025-01-11 02:11:50 +03:00
SDL Wiki Bot
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2025-01-10 20:56:33 +00:00
Sam Lantinga
042898995c
Added SDL_ClickTrayEntry()
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Also removed the app delegate from the tray code on Cocoa and folded that into SDL3AppDelegate.
Fixes https://github.com/libsdl-org/SDL/issues/11906
2025-01-10 12:55:50 -08:00
SDL Wiki Bot
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2025-01-10 06:39:06 +00:00
Ryan C. Gordon
fb94a79f89
stdinc: define SDL_NOLONGLONG for old Visual Studios, document the symbol.
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Reference PR #11900 .
2025-01-10 01:37:25 -05:00
SDL Wiki Bot
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2025-01-09 22:27:31 +00:00
Frank Praznik
6b776a9989
keyboard: Add some SDL keycodes for common Xkb keys
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Add SDL keycodes for keys found commonly found in the default Xkb layout, such as left tab and compose, and keys frequently used for custom modifiers such as Meta, Hyper, and Level5 Shift.
As these keys aren't Unicode code points and don't have associated scancodes (at least on modern keyboards), they are placed in the new extended key code space, with bit 30 set as a flag.
2025-01-09 17:26:41 -05:00
Frank Praznik
73ee99978d
wayland: Add support for Mod3 and more esoteric Xkb configurations
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Adds support for Mod3, which is usually Level 5 shift, but can vary, as well as not altering the functionality of the more esoteric modifier keys, such as meta and hyper.
2025-01-09 17:26:41 -05:00
Anonymous Maarten
ebaa30d339
__debugbreak was introduced in Microsoft Visual Studio 2003
2025-01-09 16:04:14 -05:00
Anonymous Maarten
c8f3f1b461
_BitScanReverse was introduced in Microsoft Visual Studio 2005
2025-01-09 16:04:14 -05:00
Anonymous Maarten
a78104a47f
Disable long long support in the headers with SDL_NOLONGLONG
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Some older toolchains don't support 'long long'.
2025-01-09 16:04:14 -05:00
SDL Wiki Bot
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2025-01-09 19:47:47 +00:00
SDL Wiki Bot
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2025-01-09 06:38:16 +00:00
Ryan C. Gordon
3f7f632e14
audio: Added SDL_AudioDeviceStreamPaused.
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We had the other two wrapper functions to pause and resume, and forgot query.
2025-01-09 01:36:57 -05:00
SDL Wiki Bot
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2025-01-08 19:57:05 +00:00
SDL Wiki Bot
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2025-01-08 15:33:53 +00:00
Sam Lantinga
e6bb50a710
Updated to version 3.1.9 for development
2025-01-07 17:51:00 -08:00
SDL Wiki Bot
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2025-01-08 01:50:36 +00:00
Sam Lantinga
d7b10d05b1
Updated to version 3.1.8 for the preview release
2025-01-07 17:04:05 -08:00
Sam Lantinga
0176a19aee
Fixed platform define condition for Windows phone
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Fixes https://github.com/libsdl-org/SDL/issues/11876
2025-01-07 08:47:54 -08:00
Ryan C. Gordon
6473de59b7
SDL_keyboard.h: Note that SDL_GetKeyName() returns uppercase letters.
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Reference Issue #11434 .
2025-01-06 12:47:44 -05:00
SDL Wiki Bot
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2025-01-06 16:17:26 +00:00
Ryan C. Gordon
1f54b228ff
video: Convert some EGL environment variables to SDL hints.
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Fixes #10479 .
2025-01-06 11:15:26 -05:00
SDL Wiki Bot
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2025-01-06 02:54:14 +00:00
Ryan C. Gordon
742f2a2fad
SDL_render.h: Improve SDL_ConvertEventToRenderCoordinates documentation.
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Fixes #9424 .
2025-01-05 20:55:42 -05:00
SDL Wiki Bot
ece6a6ed8f
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2025-01-05 19:12:20 +00:00
Ryan C. Gordon
7f9ee31024
include: Fill in more category documentation.
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Reference Issue #11874 .
2025-01-05 14:11:11 -05:00
SDL Wiki Bot
d8c679416b
Sync SDL3 wiki -> header
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2025-01-04 19:04:41 +00:00
Semphris
7673b84f52
Make SDL_GetTrayEntires() NULL-terminated
2025-01-04 10:56:19 -08:00
Ryan C. Gordon
3519ef3b3b
SDL_asyncio.h: Fixed various datatype's \since
documentation.
2025-01-04 04:10:15 -05:00
Ryan C. Gordon
56d7cc7a02
SDL_video.h: Added a note about platform quirks to SDL_DestroyWindow docs.
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Fixes #10081 .
2025-01-04 03:48:10 -05:00
SDL Wiki Bot
04f3bdb118
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2025-01-04 08:24:05 +00:00
Ryan C. Gordon
18c6958cae
SDL_vulkan.h: Improve SDL_Vulkan_LoadLibrary/SDL_Vulkan_UnloadLibrary docs.
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Fixes #9541 .
2025-01-04 03:22:34 -05:00