Commit Graph

12902 Commits

Author SHA1 Message Date
Cameron Cawley
26d20d5e22 Fix touch screen display IDs on the 3DS
(cherry picked from commit 02c9f2045b)
2026-01-14 15:07:10 -08:00
Sam Lantinga
45ab4a16a2 You can't change the size of a window while in macOS fullscreen space
(cherry picked from commit 77290f9788)
2026-01-14 15:06:45 -08:00
Frank Praznik
b7a241973a wayland: Increase the read timeout when reading from SDL_GetClipboardData()
The default timeout value of 14ms is ideal when querying clipboard data while polling events, to prevent excessive lag if the source takes a long time to respond, however, when reading from SDL_GetClipboardData(), the timeout can be too short if a large amount of data must be processed or transferred. SDL_GetClipboardData() is not called while polling events, so using a longer read timeout to greatly increase the chance of success is acceptable.

Use a 5 second timeout when reading from SDL_GetClipboardData() and GetPrimarySelectionText() to greatly increase the chances of a successful read, even if the requested format requires heavy processing.

(cherry picked from commit 2a0d04613c)
2026-01-14 11:01:30 -05:00
Sam Lantinga
b8aff4a3ed Revert "Fix duplicate event dispatch in Cocoa event pump"
This reverts commit dd52dd8995.

After that commit mouse input is not received and the window cannot be closed or resized.

Fixes https://github.com/libsdl-org/SDL/issues/14818

(cherry picked from commit 206989a22d)
2026-01-13 16:24:59 -08:00
Sam Lantinga
d264c27468 Added support for the Razer Raiju V5 Pro in wireless mode
(cherry picked from commit 54fdeb9e79)
2026-01-13 16:24:56 -08:00
Sam Lantinga
92d6308aac Added support for the Razer Raiju V5 Pro
(cherry picked from commit 015d0fc2e4)
2026-01-13 15:48:35 -08:00
Frank Praznik
c88049d27f wayland: Send exposure events when deferring resize events
Clients that defer repainting may hang in SDL_WaitEvent() while interactively resizing if they only redraw when an appropriate event is received, as resizing defers the new state until a frame callback is received, and if too much time elapsed since the last redraw, the last frame callback may have already occurred. Send an exposure event when deferring resizes so the client will make forward progress and trigger a frame callback to ack the pending configure state.

(cherry picked from commit 2212c4f085)
2026-01-12 20:05:24 -05:00
Qiu Qiang
3cd5a407b8 Fix duplicate event dispatch in Cocoa event pump
Prevent mouse and keyboard events from being processed twice by
skipping [super sendEvent:] for events SDL has already handled via
Cocoa_DispatchEvent. Other event types still go through AppKit's
normal handling.

(cherry picked from commit dd52dd8995)
2026-01-12 11:30:02 -08:00
Frank Praznik
75ff70b489 joystick/win32: Fix function return type mismatch
Fixes #14804

(cherry picked from commit 55acc0b829)
2026-01-11 10:57:24 -05:00
Ethan Lee
f6a979d7e8 events: Buildfix for targets with C++ build units 2026-01-09 14:51:23 -05:00
Katharine Chui
f4b937adf8 haptic hidapi: maintain effects array for external checking
(cherry picked from commit 2bb463921f)
2026-01-08 14:05:26 -08:00
Ozkan Sezer
6aa227a428 stb_image.h (stbi__start_mem): initialize io.skip and io.eof to NULL
Patch authored by @NBickford-NV: https://github.com/miniupnp/stb/pull/1
c.f.: https://github.com/nothings/stb/pull/1751

(cherry picked from commit ab900a389f)
2026-01-08 23:23:02 +03:00
Sam Lantinga
cc0755881c Fixed crash when the broken EZFRD64.DLL is present
Fixes https://github.com/ppy/osu/issues/13634

(cherry picked from commit f369e804e2)
2026-01-07 20:32:07 -08:00
limb-soup
f1b2fa5b9b pthread: add call to pthread_mutexattr_destroy (#14786)
(cherry picked from commit f805bb53cf)
2026-01-07 10:56:25 -08:00
DarkContact
a4b7a77d70 Add support for GPU ARGB1555 (B5G5R5A1_UNORM) textures with DX11
(cherry picked from commit 044aed1f27)
2026-01-07 10:12:46 -08:00
Sam Lantinga
08b2176a80 Fixed conflict when linking both SDL and hidapi statically
Closes https://github.com/libsdl-org/SDL/pull/14772

(cherry picked from commit bc68c1c920)
2026-01-06 06:10:51 -08:00
Mathieu Eyraud
0394e2e583 Fix Mouse button index
(cherry picked from commit c9baf208bd)
2026-01-05 16:08:38 -05:00
Frank Praznik
8a418521e1 wayland: Check focus when dispatching relative motion
In rare cases, a leave event can be grouped with relative motion in a frame. Ensure a valid focus window when dispatching relative motion.

(cherry picked from commit fab42a1432)
2026-01-05 13:44:09 -05:00
Katharine Chui
fa894b07be hidapi: Disable hidapi LG4FF on windows (#14762)
hid.dll simply cannot send 7 bytes reports unlike other platforms

It enforces full length repots of 17 from the device's descriptor,
which does not work on the device.

This breaks ffb and led control, so we disable this by default on
windows.

(cherry picked from commit 6c2f9bc41e)
2026-01-05 08:14:45 -08:00
Sam Lantinga
832b2aaf39 Don't call SDL_Gtk_Quit() on private platforms
(cherry picked from commit c742038aa9)
2026-01-05 08:08:51 -08:00
Sam Lantinga
3f58b99b53 Fixed handling status changes in the FlyDigi controller driver
(cherry picked from commit ce6a6d1b39)
2026-01-05 08:00:13 -08:00
Ethan Lee
406cd277d2 render: Add support for private-platform shaders in GPU backend 2026-01-05 09:49:15 -05:00
Lucas Murray
9a5700e9a3 GPU: Add error message to Vulkan buffer creation error path
(cherry picked from commit cced3ce8b9)
2026-01-04 15:18:11 -08:00
Sam Lantinga
2237a8eba2 Fixed building with Xcode 15.4
Fixes https://github.com/libsdl-org/SDL/issues/14740

(cherry picked from commit 504041a1ba)
2026-01-03 08:04:59 -08:00
Qiu Qiang
0bc2296756 Cache CGDisplayPixelsHigh result on macOS to reduce IPC overhead
CGDisplayPixelsHigh(kCGDirectMainDisplay) involves an IPC call to the
Window Server on each invocation. Cache the main display height in
SDL_CocoaVideoData and update it only when display configuration changes,
reducing overhead during high-frequency mouse event processing.

(cherry picked from commit 3ee8d1406c)
2026-01-02 12:29:36 -08:00
Sam Lantinga
3d651ee403 iOS: if the file doesn't exist in the pref path, use the current directory
Fixes https://github.com/libsdl-org/SDL/issues/14743

(cherry picked from commit a0307589bd)
2026-01-02 08:19:45 -08:00
Ethan Lee
cbed9bd54d gpu: D3D12 uploads should also factor in block size for height, not just width.
It turns out the reason this function was having so many overread issues was because our row copies were wrong - for compressed images we also need to reduce the row count based on the block size, similar to what we already do for pitch calculation - these copies are byte copies, not pixel copies!

(cherry picked from commit f472f93db8)
2026-01-02 07:37:56 -08:00
Sam Lantinga
80c6a5f8d9 Updated copyright for 2026 2026-01-01 09:48:19 -08:00
Sam Lantinga
d15ecb21be Updated to version 3.4.1 for development 2025-12-31 18:18:45 -08:00
Sam Lantinga
a962f40bbb Updated to version 3.4.0 for release 2025-12-31 16:43:54 -08:00
Frank Praznik
cac2460623 x11: Don't dedup move/size events
The event core will do so automatically, and this may end up dropping events in rare cases when exiting fullscreen if an event with the final bordered window size is sent before the event notifying that the borders have come back on.
2025-12-31 17:55:32 -05:00
Ryan C. Gordon
25e33948af emscripten: Handle mouse button events more correctly.
Don't decide if the button is pressed by the `buttons` bitmask, but rather by
event type. On macOS, the trackpad might produce a mousedown event with taps
instead of full clicks--if tapping is enabled in System Preferences--and in
this case might not set the flag in the bitmask.

Fixes #14640.
2025-12-31 17:23:42 -05:00
Sam Lantinga
9698e20399 gpu renderer: fixed memory leak when resizing the backbuffer
Fixes https://github.com/libsdl-org/SDL/issues/14734
2025-12-31 08:00:26 -08:00
Sam Lantinga
0ac6f972f9 Added enhanced support for the Flydigi Vader 5 Pro controller 2025-12-31 07:46:56 -08:00
Frank Praznik
cb4f33b644 gpu: Use the window event watcher list for Vulkan and D3D12
Events won't be delivered to the regular event watcher list callbacks if a client event filter discards events. Use the special window event watcher list to watch for resizes in the GPU renderers, as events are delivered to this list before a client can potentially discard them.
2025-12-30 22:18:19 -05:00
Ryan C. Gordon
4d8f84f161 timer: Use the emscripten-specific code on Emscripten, even with threading.
Fixes #14640.
2025-12-30 18:57:55 -05:00
dwillbarron
618eb57519 DirectInput FFB: Calculate appropriate update flags (#14570)
Anecdotally, some force-feedback wheels have been reported to experience a
reduced "definition", "texture", "precision", or "je ne sais quoi", which
appears to be caused by sending more update flags than necessary to
DirectInput.

This may be related to the fact that there are two USB PID packets that are
sent when updating a device: One contains the "general" force data, and the
other contains the "type-specific" data. My speculation is that many wheels
expect to only receive the latter, and misbehave when receiving both.

This has been tested and validated anecdotally by others who have received
a hacked-together version of PCSX2 that corrects the flags sent to DirectInput,
who noted a significant improvement in the "feeling" of the FFB effects.

The only way to validate this at a technical level is to grab a wheel that uses
the "generic" DirectInput FFB drivers (which map nearly 1:1 with the USB PID
specification), and inspect the USB packets (e.g. with USBPcap) to check whether
redundant data is being sent.
2025-12-30 14:43:49 -08:00
Sam Lantinga
128b9260ec Added SDL_HINT_HIDAPI_LIBUSB_GAMECUBE
Fixes https://github.com/libsdl-org/SDL/issues/14682
2025-12-30 14:14:51 -08:00
Ryan C. Gordon
1a27b5b838 emscripten: set window->w and ->h when creating with external css sizing.
Fixes #14711.
2025-12-30 16:56:45 -05:00
Ryan C. Gordon
7d66d3271b emscriptenaudio: Don't force reset SDL3.audio_recording/audio_playback.
Otherwise, opening devices for recording and playback at the same time will
cause problems.
2025-12-30 15:40:25 -05:00
Ryan C. Gordon
b681862f14 emscripten: Don't pass an argument to MAIN_THREAD_EM_ASM_INT we don't use.
This upsets things, because you end up calling a javascript function with
more arguments than it expects, and if asserts are enabled, Emscripten notices
this and aborts the program when you hit this code.

Reference Issue #14670.
2025-12-30 15:40:25 -05:00
Eddy Jansson
3d354eeaad Prefer SDL_arraysize()
Replace uses of (sizeof(arr)/sizeof(arr[0]), and similar,
with the SDL_arraysize() macro.
2025-12-30 12:22:03 -08:00
Sam Lantinga
d33642b710 Filter libusb devices early in enumeration
Some device drivers crash if you query things like manufacturer and product name, so make sure we only touch devices that we're really interested in.
2025-12-30 10:52:56 -08:00
Frank Praznik
95ac0ff4d6 wayland: Center non-square icon images
Center icon images instead of scaling to preserve the aspect ratio.
2025-12-29 13:35:18 -05:00
MAJigsaw77
cb04dcd6f8 android: Add RGB LED support for joysticks. 2025-12-29 10:32:02 -08:00
Frank Praznik
4fcb92e0df wayland: Scale non-square icon images
Wayland icons must be square, so scale non-square images to fit a square region instead of failing. This matches X11 behavior.

A warning that the image will be scaled will be logged.
2025-12-29 12:56:42 -05:00
Sam Lantinga
d10fe8bf2f Added a Linux mapping for the Nacon GC100 controller (thanks @elkabyliano!) 2025-12-29 09:43:47 -08:00
Sam Lantinga
38345adff0 Don't set the active texture when creating a palette
Fixes https://github.com/libsdl-org/SDL/issues/14705
2025-12-29 09:36:13 -08:00
Simon McVittie
370e9407b5 wayland: If GTK is disabled, try to avoid libdecor's GTK plugin
As in the previous commit, loading GTK while setuid or setgid would
result in the process exiting. This is equally true if it's loaded
indirectly, for a libdecor plugin.

libdecor doesn't currently have any API by which it can be asked to
avoid specific plugins, but its GTK plugin declines to initialize if it
detects a non-main thread (because GTK documents that it must only be
used from the main thread), resulting in libdecor falling back to the
lower-priority Cairo plugin. We can make use of this by intentionally
initializing libdecor on another thread if we have been asked to avoid
GTK. This is a bit of a hack, but at worst it should be harmless.

Resolves: https://github.com/libsdl-org/sdl2-compat/issues/564
Signed-off-by: Simon McVittie <smcv@debian.org>
2025-12-28 10:19:33 -08:00
Simon McVittie
b6f4e10bf9 unix: If setuid or setgid, don't use GTK
GTK explicitly doesn't support being used setuid or setgid, and if SDL
loads and initializes GTK, GTK will exit the process if it
detects a setgid executable. This is incompatible with the historical
practice of making game executables setgid in order to write out a
shared high-score table on multi-user systems (which is security theatre
at best, because typical game runtime libraries are not hardened against
an untrusted caller, but making it regress would be a user-observable
regression in sdl2-compat).

Helps: https://github.com/libsdl-org/sdl2-compat/issues/564
Signed-off-by: Simon McVittie <smcv@debian.org>
2025-12-28 10:19:33 -08:00