Commit Graph

21688 Commits

Author SHA1 Message Date
Sam Lantinga
8e37db5e79 Updated to version 3.4.10 for release release-3.4.10 2026-05-31 10:38:41 -07:00
Ryan C. Gordon
543072cd50 docs: Update documentation for SDL_stack_free.
Reference Issue #15727.

(cherry picked from commit 098a066f20)
2026-05-30 22:50:12 -04:00
Ryan C. Gordon
f5ed7160bf stdinc: make SDL_stack_free evaluate to ((void)(data)) when alloca is usable.
Fixes #15727.

(cherry picked from commit 67e6f5b7ee)
2026-05-30 22:46:31 -04:00
Cameron Gutman
6dbdb94cae joystick: Fix conflicting rumble and LED on Sony PS4 gamepads
(cherry picked from commit 189877b1d3)
2026-05-30 17:21:03 -07:00
Ryan C. Gordon
b3dca03ebf SDL_migration.cocci: Add joystick/gamepad event state functions.
(cherry picked from commit e1aaebff87)
2026-05-30 14:06:15 -04:00
Ryan C. Gordon
5b54dcc16d SDL_migration.cocci: add SDL_JoystickGetGUIDString -> SDL_GUIDToString.
(cherry picked from commit 0cf06bf131)
2026-05-30 13:50:16 -04:00
Vicki Pfau
30c2648fbe joystick: Fix underflow with 0 delta timestamp
Some sensors will occasionally report two identical timestamps in a row.
This leads to the timestamp wrapping calculation to underflow, subtracting
0x80000000 from the timestamp whenever it happens. By adjusting the wrap
test, we can just directly add zero to the timestamp, fixing the underflow.

(cherry picked from commit 687a59f277)
2026-05-29 21:48:44 -07:00
replicacoil
11cb97888b Added rumble to Gamecube Adapter PC_Mode (#15431)
(cherry picked from commit c43ab978fd)
2026-05-29 17:29:19 -07:00
Sam Lantinga
149fce547f Send SDL_EVENT_WINDOW_EXPOSED when the GPU renderer swap chain is resized
In this case the current frame being rendered doesn't match the swapchain size and the application should re-render the frame.

Fixes https://github.com/libsdl-org/SDL/issues/15550

(cherry picked from commit 2b0df96f25)
2026-05-29 14:37:38 -07:00
Sam Lantinga
1289fdded2 render: an empty clip rect should clip all drawing
Added a test to validate this and fixed the Metal renderer

Fixes https://github.com/libsdl-org/SDL/issues/15434

(cherry picked from commit e04bfb4c6e)
2026-05-29 13:59:23 -07:00
Sam Lantinga
f38994c15c Fixed Steam Controller not detected on macOS under Steam
(cherry picked from commit 8a701808a6)
2026-05-29 12:13:54 -07:00
tmkk
5e55c12d78 Detect steam virtual gamepads more accurately on macOS
(cherry picked from commit bbcc205de9)
2026-05-29 12:13:49 -07:00
tmkk
cefdc61f5e Bring back support for 360Controller driver on macOS
(cherry picked from commit 50d0e2ede2)
2026-05-29 12:13:10 -07:00
Sam Lantinga
bfdd7ee8b4 Fixed detecting the Steam virtual gamepad when HIDAPI is disabled
(cherry picked from commit ec0066aa0b)
2026-05-29 10:56:38 -07:00
Sam Lantinga
45c28b2eb9 Added HIDAPI support for the PDP Afterglow Wave Wireless Controller for Switch
(cherry picked from commit ed6e03436e)
2026-05-29 09:56:21 -07:00
Sam Lantinga
6675ea9147 Added DEBUG_STEAM_PROTOCOL for the new Steam Controller
(cherry picked from commit 634dff3725)
2026-05-28 19:51:56 -07:00
Sam Lantinga
53ae9c9370 metal: fixed reading textures with format SDL_PIXELFORMAT_RGBA128_FLOAT
(cherry picked from commit 113e97e193)
2026-05-28 11:51:30 -07:00
Cameron Cawley
011f1c2340 Support 16-bit packed texture formats with the Metal renderer
(cherry picked from commit 4af4c97e44)
2026-05-28 11:51:01 -07:00
Sam Lantinga
7b0f45186b Fixed Steam Controller rumble on Android (thanks @Packetdancer!)
(cherry picked from commit 7103ed4167)
2026-05-28 11:46:21 -07:00
Sam Lantinga
05d140a128 Add support for new Steam Controller input report on mobile devices
(cherry picked from commit f6ffa69890)
2026-05-28 11:46:05 -07:00
Sam Lantinga
8d5ee8b38c Removed unnecessary log message
(cherry picked from commit f1dd6db701)
2026-05-28 11:45:54 -07:00
Sam Lantinga
d960a2279a Fixed Steam Controller BLE report size
(cherry picked from commit 7b27056ea0)
2026-05-28 11:45:50 -07:00
Sam Lantinga
c6a81a0e4c Make sure we report ID_TRITON_CONTROLLER_STATE_BLE on iOS
(cherry picked from commit 9b7f55be89)
2026-05-28 11:45:44 -07:00
Rachel Blackman
69db06bcd2 Handle the Amazon Fire TV's weird Bluetooth behavior
(cherry picked from commit 418960bb4e)
2026-05-28 11:44:52 -07:00
Sam Lantinga
7bfac42489 Removed spurious whitespace
(cherry picked from commit 815fd4bf45)
2026-05-28 11:44:45 -07:00
Rachel Blackman
8c12ce1760 Add support for new Steam Controller on Android (#15044)
(cherry picked from commit 46e553a44c)
2026-05-28 11:41:57 -07:00
Sam Lantinga
463d8ddf85 Fix mistyped output report message for Steam Controller
This caused hiccups in BlueZ BT driver for Linux

(cherry picked from commit bb3c61390a)
2026-05-27 18:21:13 -07:00
Sam Lantinga
385f7db161 Add support for new Steam Controller input report
(cherry picked from commit f7a8801227)
2026-05-27 18:21:13 -07:00
Rachel Blackman
f6f1376cbd OpenVR: Actually quit correctly if we get a close/quit message.
(cherry picked from commit a7ecd5f777)
2026-05-27 17:40:58 -07:00
Sam Lantinga
9fe4e5cc87 Revert "android: fixed a possible joystick-related deadlock on application termination"
This reverts commit 6b4ae68460.

It turns out this deadlock is possible for any joystick event delivery combined with an event watcher that locks joysticks. I'm reverting this change for now, and will be working on a better global solution for this problem.

(cherry picked from commit 76560f9e47)
2026-05-27 13:08:45 -07:00
Ryan C. Gordon
b8601dc8a7 filesystem: Implement SDL_GetExeName() for all platforms.
(cherry picked from commit d7ba3efe6b)
2026-05-27 15:42:41 -04:00
Ryan C. Gordon
11e13dc4a5 gdk: Just use WIN_GetModulePath().
There's no need to use the "A" version of GetModuleFileName on GDK; it returns
a UTF-8 string directly on this platform, but we can still use the UTF-16 "W"
version and cut down on code duplication.

This code runs once and caches the results, so we can take the one-time string
conversion overhead.

(cherry picked from commit 6b780c5ff9)
2026-05-27 15:42:20 -04:00
Frank Praznik
5dc7a5daed x11: Fix boolean/enum comparison
This could set the pending flag even if there was no state change requested, which would cause errant sync timeouts in certain situations.

(cherry picked from commit 6a3b0413dc)
2026-05-27 12:16:01 -04:00
Ryan C. Gordon
eee7164d9d x11: SetupWindowData shouldn't add to videodata->windowlist until success.
Fixes #15676.

(cherry picked from commit 22fb9edd5c)
2026-05-27 11:45:31 -04:00
zanadoman
a21c31aea1 GPU: Return early in SDL_WaitForGPUFences if num_fences is 0
(cherry picked from commit d7b1255484)
2026-05-27 08:24:53 -07:00
Rachel Blackman
a97d8b3848 Ensure we release exclusive USB access to controllers when backgrounded. #15694
(cherry picked from commit ac177763aa)
2026-05-26 17:58:09 -07:00
Ryan C. Gordon
58c2de8e25 metadata: SDL_GetAppMetadataProperty() now uses SDL_GetExeName().
(for SDL_PROP_APP_METADATA_NAME_STRING if unset. If SDL_GetExeName() returns
NULL, it'll fallback to good ol' "SDL Application", as usual.)

Fixes #15692.

(cherry picked from commit a49ba90257)
2026-05-26 20:34:28 -04:00
Ryan C. Gordon
2621d7aab2 filesystem: Added SDL_GetExeName().
core/unix had a more-limited copy of filesystem/unix's implementation, called
SDL_GetExeName(). Replace that with a real implementation in filesystem, and
allow each platform to implement it as appropriate.

Implemented for Unix and Windows; most implementations are currently FIXME
stubs at the moment.

Reference Issue #15692.

(cherry picked from commit 7d29ce8e31)
2026-05-26 20:33:44 -04:00
NY00123
597694e4a1 Android: Skip duplicated joystick axes during poll
Resolves https://github.com/libsdl-org/SDL/issues/15414

(cherry picked from commit 199d509820)
2026-05-26 15:55:02 -07:00
Frank Praznik
483d86588c video: Only ignore modes with a lower color depth in SDL_GetClosestFullscreenDisplayMode()
If a mode with a closer refresh was found, but it had the same color depth as the current best match, it was being dropped. Only ignore the new mode if the color depth is below the current best match.

(cherry picked from commit cd0b796a6e)
2026-05-26 18:28:41 -04:00
Sam Lantinga
33ea9c3e63 Don't use the HIDAPI driver with Backbone One PlayStation Edition Gen 2
This product doesn't appear to use the DualSense protocol. On Android this shows up as two interfaces that don't send reports that we can parse.

(cherry picked from commit a84dafd5b9)
2026-05-26 14:17:19 -07:00
Ryan C. Gordon
bc8141ba6e docs: Update notes on SDL_AudioStream format management.
Fixes #15688.

(cherry picked from commit d0f6264f95)
2026-05-26 09:57:32 -04:00
Anonymous Maarten
452348acf8 _uitoa does not exist
(cherry picked from commit 08e338f45c)
2026-05-25 18:40:43 +03:00
Ryan C. Gordon
dd21daa681 examples/demo/04-bytepusher: go back to showing help text on load failures.
If the VM was already running, and then a file failed to open at all (a
directory was dropped on the window, etc), this wouldn't go back to showing
the help text.

(cherry picked from commit 6c55fad411)
2026-05-23 23:59:30 -04:00
Ryan C. Gordon
3d92675bdb examples/demo/04-bytepusher: Remove render target.
This doesn't need a render target to function. The comment suggested it was
needed to make debug text look better when scaled, but maybe logical
presentation used to do linear scaling exclusively at the time?

(cherry picked from commit 800f347e5e)
2026-05-23 23:59:28 -04:00
Sam Lantinga
5720f54059 Fixed building with older versions of GameInput
(cherry picked from commit f8d5628163)
2026-05-22 16:07:46 -07:00
Jason Millard
efe6062cf4 iOS: Fix SDL_EVENT_DROP_FILE lost on cold start from URL open
(cherry picked from commit 290f0c831f)
2026-05-22 07:17:06 -07:00
Bitwolf
386be0070b Update Famicom controllers to a more user friendly name.
(cherry picked from commit 2f13731d23)
2026-05-22 07:15:35 -07:00
Vittorio Romeo
e8eba4a406 emscripten: dedupe keyboard event listeners across multiple windows
(cherry picked from commit 7f03da9588)
2026-05-22 07:11:44 -07:00
kholo
05191b0c7d Ignore Huion Tablet Kamvas Pro 22
(cherry picked from commit 2bb6df90ad)
2026-05-22 07:06:35 -07:00