Commit Graph

  • cd1bb6247b video/windows/SDL_surface_utils.c: replace ZeroMemory() with SDL_zero() Ozkan Sezer 2024-12-27 06:03:37 +03:00
  • a773558517 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-27 02:32:08 +00:00
  • 50fbae9302 tray, windows: define NOTIFYICON_VERSION_4 and NIF_SHOWTIP, if missing. Ozkan Sezer 2024-12-27 05:30:50 +03:00
  • c744c8fc0b Document how to check for gamepad capabilities Sam Lantinga 2024-12-26 17:49:56 -08:00
  • a8d585aac3 Don't try to enumerate possible texture failure reasons. Sam Lantinga 2024-12-26 17:17:08 -08:00
  • ca17d19f90 Updated iOS file path documentation Sam Lantinga 2024-12-26 16:57:28 -08:00
  • 7bbe6025be misc: Make SDL_OpenURL work with VisionOS, tvOS, etc. Ryan C. Gordon 2024-12-26 14:03:27 -05:00
  • ffed1c50c0 misc: Fix SDL_OpenURL on newer iOS releases. Ryan C. Gordon 2024-12-26 11:40:30 -05:00
  • 1a6e139dde win32: Only recalculate the position on show for popup windows Frank Praznik 2024-12-26 18:17:14 -05:00
  • cf220ea4f1 win32: Fix popup positioning Frank Praznik 2024-12-26 16:39:38 -05:00
  • 17ef0c1237 SDL_video.c: replace strlcpy with memcpy in SDL_ShowMessageBox() Ozkan Sezer 2024-12-27 00:01:56 +03:00
  • 8fde28813e SDL_tray.h: Filled in doxygen for a few minor missing things. Ryan C. Gordon 2024-12-26 14:09:26 -05:00
  • 17df3fe836 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-26 18:26:48 +00:00
  • eb1be89e70 Cleaned up thread state handling and added thread object validation Sam Lantinga 2024-12-26 09:28:01 -08:00
  • 7647f16ae1 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-26 18:03:51 +00:00
  • eadc64973a Reset text field content on text input stop Salman Alshamrani 2024-12-24 05:10:01 -05:00
  • b2c2a483e8 GPU: Rename HDR10_ST2048 to HDR10_ST2084 Lucas Murray 2024-12-26 13:00:19 +11:00
  • fe39509b85 GPU: Doc touch ups Lucas Murray 2024-12-26 12:46:42 +11:00
  • b8036bdd41 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-25 21:15:58 +00:00
  • ca4f5dd40d Added SDL_GetThreadState Moritz 2024-12-25 18:46:59 +01:00
  • b7dac5072b correct termination of windows openfiledialog filters lunasorcery 2024-12-25 16:31:30 +00:00
  • 0becdad392 Add missing includes to SDL_tray.h Maia 2024-12-25 13:03:37 +01:00
  • 5bf742daa6 Fix documentation for SDL_sinf Brody Eller 2024-12-24 22:17:05 -05:00
  • bed16f77d1 cmake: define HAVE_MALLOC_H when malloc.h is found Anonymous Maarten 2024-12-25 02:10:53 +01:00
  • 1c3ad751de Corrected CoreAudio surround sound channel layouts Sam Lantinga 2024-12-24 15:03:25 -08:00
  • 348bb53cc1 Corrected CoreAudio surround sound channel layouts Sam Lantinga 2024-12-24 15:03:25 -08:00
  • b2178857dc Corrected CoreAudio surround sound channel layouts Sam Lantinga 2024-12-24 15:03:25 -08:00
  • f40a530fd9 subclass the builtin system message class instead expikr 2024-12-25 03:01:04 +08:00
  • cf946e32ba Fix memory management for Windows dialog title Semphris 2024-12-18 20:53:27 -05:00
  • 4c70aa33ae Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-24 18:50:21 +00:00
  • 76920a230f Fixed Xcode build Sam Lantinga 2024-12-24 10:49:58 -08:00
  • 01b9b0edb7 Add system tray support (#10873) Semphriss 2024-12-24 13:36:39 -05:00
  • 17a029502a Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-24 17:37:33 +00:00
  • a27c139b12 GPU: Explicitly check Metal hardware support on device creation Caleb Cornett 2024-12-23 22:29:28 -05:00
  • aa817a67d1 GPU: Document system requirements for each driver Caleb Cornett 2024-12-23 22:31:06 -05:00
  • 8653a5821b Fixed mingw64 Windows build Sam Lantinga 2024-12-24 08:58:08 -08:00
  • 60dce94583 Fixed building with older Windows SDKs Sam Lantinga 2024-12-24 08:26:05 -08:00
  • e79b0ce2e4 Use pthread_setname_np also on Android Blaž Tomažič 2024-12-24 08:17:18 +01:00
  • 440d5754f8 build_configs: remove unused symbols_to_check, added Windows ones L zard 2024-12-24 13:22:36 +01:00
  • 052cb5773e build_configs: remove HAVE_LIBUNWIND_H L zard 2024-12-24 13:16:48 +01:00
  • 42c67756cc build_configs: fix spacing L zard 2024-11-02 13:25:10 +01:00
  • 286cc2ebd0 build_config: change unnecessary replacement variables to 1 L zard 2024-11-02 17:22:48 +01:00
  • c2508d5d99 Fix various #if defineds L zard 2024-11-02 16:47:44 +01:00
  • f2b7495adc SDL_camera_pipewire: use SDL_CAMERA_DRIVER_PIPEWIRE_DYNAMIC L zard 2024-11-02 16:45:13 +01:00
  • ade829d7ca build_config: fix SDL_DEFAULT_ASSERT_LEVEL L zard 2024-11-02 13:18:43 +01:00
  • e73d98ad72 build_config: add missing macros L zard 2024-11-02 13:08:07 +01:00
  • 7f1c9c9053 build_config: move unconditionally defined macros L zard 2024-11-02 12:44:42 +01:00
  • 6f462e244f build_config: remove unused SIZEOF_VOIDP L zard 2024-11-02 12:41:28 +01:00
  • ddd7d0f927 build_configs: remove unused macros L zard 2024-11-02 13:12:53 +01:00
  • 483e79bf82 Fixed mouse click count for relative mode and multiple mice Sam Lantinga 2024-12-23 18:12:50 -08:00
  • ed75d9d22a Document that the mouse ID is only valid in mouse relative mode Sam Lantinga 2024-12-23 17:09:22 -08:00
  • 024e5da6fb Mouse events only get a mouse ID in relative mode Sam Lantinga 2024-12-23 17:07:00 -08:00
  • 8a0f649363 windows: fix BITMAPINFOHEADER values when getting bitmap from Clipboard evertonse 2024-11-04 15:31:45 -03:00
  • af2dbbcb53 Merge SDL_wasapi_win32 into SDL_wasapi L zard 2024-11-08 15:23:52 +01:00
  • 4d301b88d6 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-24 00:54:10 +00:00
  • 5a2eb60389 Only save the pending flags we will restore when hiding a window Sam Lantinga 2024-12-23 16:53:23 -08:00
  • 969f03d9f0 Added SDL_PROP_RENDERER_GPU_DEVICE_POINTER Sam Lantinga 2024-12-23 16:30:18 -08:00
  • 7a22076a7c Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-23 23:58:24 +00:00
  • 3a1810f9a9 Fixed the Linux mapping for the NVIDIA Controller v1.03 Sam Lantinga 2024-12-23 15:41:50 -08:00
  • 49610fd1e8 Leave mouse relative mode when losing focus Sam Lantinga 2024-12-23 15:22:50 -08:00
  • 62124e2c28 GPU: Enable Metal validation in debug mode (#11691) Caleb Cornett 2024-12-23 18:08:14 -05:00
  • 18115ef6bd Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-23 23:01:15 +00:00
  • 8691408baf Clarify that you shouldn't make any assumptions about the an SDL_FingerID value. Sam Lantinga 2024-12-23 14:28:11 -08:00
  • 37b87f79fb Fixed Bluetooth Steam Controller detection on iOS and Android Sam Lantinga 2024-12-23 12:55:25 -08:00
  • eccd76a6ac Allow rendering during the modal resize loop on macOS Sam Lantinga 2024-12-23 11:09:46 -08:00
  • 884c8b684a Allow rendering during the modal resize loop on macOS Sam Lantinga 2024-12-23 11:09:46 -08:00
  • 9a43c08146 Allow rendering during the modal resize loop on macOS Sam Lantinga 2024-12-23 11:09:46 -08:00
  • 225c0e2ad9 Removed unused function declaration Sam Lantinga 2024-12-23 11:21:00 -08:00
  • 4add7e2005 Round the window size values when using fixed aspect ratio Sam Lantinga 2024-12-23 09:03:38 -08:00
  • 3ac28bae6a Removed references to non-existent method SDL_GetAsyncIOTaskResult Eduard Gushchin 2024-12-23 16:03:00 +03:00
  • da37e1541b Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-23 05:32:13 +00:00
  • ecea3471f6 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-22 20:20:41 +00:00
  • f8d8bf8066 SDL_GetNumAllocations returns -1 when allocation counting is disabled Anonymous Maarten 2024-12-21 20:25:06 +01:00
  • a33144fbc9 SDL_test: disable memory tracking if SDL does not count allocations Anonymous Maarten 2024-12-21 19:30:02 +01:00
  • 2e4dc9c109 Disable tracking memory allocation counts by default Sam Lantinga 2024-12-21 05:34:12 -08:00
  • 80c1b1e1a0 Fix testautomation pixels_saveLoadBMP big endian issue capehill 2024-12-22 15:10:57 +02:00
  • 478ac0b9bf Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-22 19:01:42 +00:00
  • 03d6e4b69e Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-22 18:53:26 +00:00
  • ca4ffc8a00 Fix missing parens in preprocessor defined op Maia 2024-12-22 15:41:59 +01:00
  • 8475c496b4 Fix typo Maia 2024-12-22 16:19:28 +01:00
  • 56cf8d8dc9 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-22 07:09:56 +00:00
  • f0fad41f2c include: Filled in all remaining missing documentation! Ryan C. Gordon 2024-12-22 01:57:07 -05:00
  • 4d8f5758cf Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-22 06:18:11 +00:00
  • c080bb8417 GPU: Fix non-triangle D3D12 primitive topology types Caleb Cornett 2024-12-21 20:01:34 -05:00
  • 33442701ca Use the monitor as the client rect for maximized borderless windows Sam Lantinga 2024-12-21 08:19:51 -08:00
  • 7e298f50fe Make windows resizable if we're about to maximize them programmatically Sam Lantinga 2024-12-21 08:19:31 -08:00
  • 34974d4d2b Don't remove the resizable style for borderless windows Sam Lantinga 2024-12-21 08:18:55 -08:00
  • cadeec9cc9 SDL_SoftStretch() doesn't handle large pixel formats Sam Lantinga 2024-12-21 06:16:10 -08:00
  • f37eef948c Removed raw mouse events Sam Lantinga 2024-12-21 04:58:54 -08:00
  • d07bb0e679 Removed raw key events Sam Lantinga 2024-12-21 04:46:37 -08:00
  • c44fa5bb07 Updated raw input events to match SDL style Sam Lantinga 2024-12-19 16:18:05 -08:00
  • 1025087c2e Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-21 13:15:56 +00:00
  • a47b62d1fe Removed PS2 compiler definition Sam Lantinga 2024-12-20 15:51:39 -08:00
  • f3c194f39a Remove EXTRA_CFLAGS. Wolfywolfy 2024-12-20 17:42:40 -03:00
  • 2e99b6e9ce Remove EXTRA_CFLAGS. Wolfywolfy 2024-12-20 17:42:40 -03:00
  • 9491389baf Remove EXTRA_CFLAGS. Wolfywolfy 2024-12-20 17:42:40 -03:00
  • 7e8576fd19 gpu: Xbox fixes for swapchain presentation Ethan Lee 2024-12-20 14:56:21 -05:00
  • f7580374a1 include: Always declare SDL_GDKSuspendComplete. Ethan Lee 2024-12-20 13:14:55 -05:00
  • 232c2970d3 Sync SDL3 wiki -> header SDL Wiki Bot 2024-12-20 15:57:39 +00:00
  • 5ec5f23fff tests: Print accurate enabled/disabled relative mode status in testrelative Frank Praznik 2024-12-20 10:57:12 -05:00