Commit Graph

  • 802351be25 Fixed build Sam Lantinga 2024-07-08 11:39:08 -07:00
  • 026dfc6305 Fixed build Sam Lantinga 2024-07-08 11:39:08 -07:00
  • d6c8485f28 Make sure we're actually running on Windows before using D3D renderers Sam Lantinga 2024-07-08 11:36:11 -07:00
  • d3765b27c2 Make sure we're actually running on Windows before using D3D renderers Sam Lantinga 2024-07-08 11:28:29 -07:00
  • e22c89536a Make sure we're actually running on Windows before using D3D renderers Sam Lantinga 2024-07-08 11:28:29 -07:00
  • 4d5f139f0f Add the blit automation tests Sam Lantinga 2024-07-08 10:58:48 -07:00
  • c457dbb629 Fix BlitNtoNPixelAlpha for formats with no dst alpha Brick 2024-07-03 16:37:26 +01:00
  • 3c59d3f69c Remove old references to blitter files Brick 2024-07-03 15:46:32 +01:00
  • 95b683ac3e Tidy up/optimize BlitNtoNPixelAlpha_SSE4_1 Brick 2024-07-03 15:43:01 +01:00
  • 070e48f66e Tidy up/optimize BlitNtoNPixelAlpha_AVX2 Brick 2024-07-03 15:36:50 +01:00
  • 5d875aa94e Fix rounding in MULT_DIV_255 Brick 2024-07-03 14:36:50 +01:00
  • b7b513b70b Fix bytes_per_pixel rename Isaac Aronson 2024-06-08 22:32:59 -05:00
  • 44d397282d Re-enable intrinsic blitters Isaac Aronson 2024-06-08 22:24:13 -05:00
  • b34faf732d Implement fast 255 mult-div in SDL_blit_auto Isaac Aronson 2023-12-17 07:55:49 -06:00
  • 23d4e9ec13 Support VisualC-WinRT UWP build Isaac Aronson 2023-10-10 17:58:53 -05:00
  • 8d099d8976 Fix formatting Isaac Aronson 2023-10-10 08:52:17 -05:00
  • 8e3afd56f5 Restore BlitARGB 555 and 565 blending algorithms Isaac Aronson 2023-10-10 08:48:14 -05:00
  • 5cec91e27a Implement accurate, performant 32-bit scalar blitter for ARGB dst case Isaac Aronson 2023-10-10 08:09:10 -05:00
  • e5bbe32641 Implement alpha blend as macro and replace inaccurate blitters Isaac Aronson 2023-09-13 17:35:50 -05:00
  • 0f351cd6af Remove ARM32 assembly/pixman blitters Isaac Aronson 2023-09-13 10:10:14 -05:00
  • 3ecb927587 Remove last non-SDL types from test Isaac Aronson 2023-09-12 23:18:57 -05:00
  • adca9d408e Fixup tests to use correct types Isaac Aronson 2023-09-12 22:58:01 -05:00
  • f5ee88c2cf Implement mathematically correct scalar blitters Isaac Aronson 2023-09-12 22:28:08 -05:00
  • f0238ef615 Fix build issues Isaac Aronson 2023-09-12 19:18:26 -05:00
  • 594ca1a897 Add testautomation suite for alpha blending Isaac Aronson 2023-09-12 18:41:36 -05:00
  • 9590a47629 Implement visually accurate SIMD blitters Isaac Aronson 2023-09-10 17:45:53 -05:00
  • f6f12d0451 Revert "Remove buffer in SSE4.1, use unpacklo and packus intrinsics" Isaac Aronson 2023-09-08 08:34:44 -05:00
  • a027ad9788 Remove buffer in SSE4.1, use unpacklo and packus intrinsics Isaac Aronson 2023-09-08 07:39:24 -05:00
  • 2432b6686e Add back in buffer free removed during testing Isaac Aronson 2023-09-08 07:15:18 -05:00
  • 380bcff018 Allow arbitrary dstfmt in 1 pixel case; naming and const cleanup Isaac Aronson 2023-09-08 00:34:14 -05:00
  • 87958f44d0 Support arbitrary destination formats; remove buffer from AVX2 Isaac Aronson 2023-09-07 21:14:00 -05:00
  • c80c540be3 Support older GCC and clang that lack some intrinsics Isaac Aronson 2023-09-06 17:17:09 -05:00
  • e8cba442c5 Clean up API surface to use attribute macros and rename convertPixels Isaac Aronson 2023-09-06 17:13:41 -05:00
  • bac318fc27 Check for SSE4.1 first as more common Isaac Aronson 2023-09-06 17:06:16 -05:00
  • 12d18c7497 Add back glob for src/video/*.c to CMakeLists.txt Isaac Aronson 2023-09-06 17:08:19 -05:00
  • 735cf5a6f9 Relocate intrinsic modules to src/video/ Isaac Aronson 2023-09-05 23:48:52 -05:00
  • f68a7edcf8 Properly shortcut only when AVX2 or SSE4.1 available Isaac Aronson 2023-09-05 23:03:00 -05:00
  • 3e0581c625 Merge upstream and sdl3-blitters Isaac Aronson 2024-06-08 22:26:23 -05:00
  • 849c905d8c wayland: Always create a viewport for the window if available Frank Praznik 2024-06-20 16:52:41 -04:00
  • 159d7087c6 wayland: Only set the window geometry when viewports are unsupported Frank Praznik 2024-06-26 16:15:04 -04:00
  • 4fa5196820 Revert "Switch pixel format loss fields to number of bits" Sam Lantinga 2024-07-07 19:41:05 -07:00
  • 18c9bd21b5 sdlprocdump: become C90 compatible Anonymous Maarten 2024-07-07 21:18:16 +02:00
  • 4d6b23b68f mingw: use DESTDIR to change the install location of the mingw package Anonymous Maarten 2024-07-06 17:10:02 +02:00
  • bfa4e71284 Sync SDL3 wiki -> header SDL Wiki Bot 2024-07-07 18:05:35 +00:00
  • e37d6f71b3 Sync SDL3 wiki -> header SDL Wiki Bot 2024-07-07 18:02:15 +00:00
  • a057240984 Fix vision os fake screen size Giovanni Petrantoni 2024-07-07 11:22:06 +08:00
  • 7b11fff2ee wgl/glx: Fix attribute list for SDL_GL_FLOATBUFFERS mariob92 2024-07-06 20:23:03 +02:00
  • 58e179c8b5 wgl/glx: Fix attribute list for SDL_GL_FLOATBUFFERS mariob92 2024-07-06 20:23:03 +02:00
  • 3c90b1c1f6 Switch pixel format loss fields to number of bits Sam Lantinga 2024-07-06 07:34:49 -07:00
  • 9389712917 wgl/glx: Fix attribute list for SDL_GL_FLOATBUFFERS mariob92 2024-07-06 20:23:03 +02:00
  • f3ac2d9d4f Sync SDL3 wiki -> header SDL Wiki Bot 2024-07-06 15:46:41 +00:00
  • fbb5652d3e video: Document that SDL_RaiseWindow is a request and subject to window manager policy Frank Praznik 2024-07-06 11:45:04 -04:00
  • be43dec798 sdlprocdump: store context and exception record in minidump Anonymous Maarten 2024-07-05 21:06:05 +02:00
  • 0fa74d8aa8 Wiki-compatible documentation for SDL_ALPHA_OPAQUE and SDL_ALPHA_TRANSPARENT Sam Lantinga 2024-07-06 05:53:40 -07:00
  • e52603ac8f Support format conversion and YUV surfaces in SDL_SoftStretch() Sam Lantinga 2024-07-06 05:32:31 -07:00
  • de4573275a Improved detection of Nintendo Switch Pro controller report mode Sam Lantinga 2024-07-06 05:29:12 -07:00
  • 4c44450258 Improved detection of Nintendo Switch Pro controller report mode Sam Lantinga 2024-07-06 05:29:12 -07:00
  • 4ba2e9f4f4 Improved detection of Nintendo Switch Pro controller report mode Sam Lantinga 2024-07-06 05:29:12 -07:00
  • 6d64d821fb Fixed display hotplug events Sam Lantinga 2024-07-05 15:55:56 -07:00
  • 753f3f8609 Fixed crash when disconnecting external display on iOS Sam Lantinga 2024-07-05 15:51:20 -07:00
  • e559b271b5 Clear the wave format so the channel map is cleared before returning from SDL_LoadWAV_IO() Sam Lantinga 2024-07-05 12:44:25 -07:00
  • c347bee7b8 Fixed IME cursor location (thanks @zturtleman!) Sam Lantinga 2024-07-05 12:32:50 -07:00
  • 50ae47af5e android: create android project in create-android-project.py python script Anonymous Maarten 2024-07-05 00:09:40 +02:00
  • 2d05dcc1f7 The same VID/PID is used for the FlyDigi Apex 4 Sam Lantinga 2024-07-05 10:04:59 -07:00
  • 4f71218e17 Allow for floating point error in matching framerates Sam Lantinga 2024-07-05 09:23:06 -07:00
  • d5a0f60963 Sync SDL3 wiki -> header SDL Wiki Bot 2024-07-05 15:59:26 +00:00
  • 8412f52853 Clarified that the renderer should be destroyed before the window Sam Lantinga 2024-07-05 08:57:30 -07:00
  • 275c94c900 SDL_hidapi.c: work-around watcom build error when libusb is enabled Ozkan Sezer 2024-07-05 18:56:20 +03:00
  • 6a10309568 SDL_hidapi.c: work-around watcom build error when libusb is enabled Ozkan Sezer 2024-07-05 18:56:10 +03:00
  • 4b5309cd98 main: Move SDL_RunApp bits from src/core to src/main. Ryan C. Gordon 2024-07-04 20:32:19 -04:00
  • c084e647ed Drain HIDAPI buffer in SDL_hidapi_steamdeck.c. Max Maisel 2024-07-05 16:35:02 +02:00
  • 22770e6496 Drain HIDAPI buffer in SDL_hidapi_steamdeck.c. Max Maisel 2024-07-05 16:35:02 +02:00
  • 607b1f225c Drain HIDAPI buffer in SDL_hidapi_steamdeck.c. Max Maisel 2024-07-05 16:34:50 +02:00
  • 2cdb419a21 Try to create an accelerated renderer for the window surface even if SDL_HINT_RENDER_DRIVER is "software" Sam Lantinga 2024-07-05 08:18:45 -07:00
  • a4cbba1276 Try to create an accelerated renderer for the window surface even if SDL_HINT_RENDER_DRIVER is "software" Sam Lantinga 2024-07-05 08:18:45 -07:00
  • c7ed78a9ef Try to create an accelerated renderer for the window surface even if SDL_HINT_RENDER_DRIVER is "software" Sam Lantinga 2024-07-05 08:18:45 -07:00
  • 065ec2d518 Actually return an error when the surface is invalid Sam Lantinga 2024-07-05 08:12:05 -07:00
  • c057849035 Return the correct error from SDL_CreateSoftwareRenderer() when the surface is NULL Sam Lantinga 2024-07-05 08:05:20 -07:00
  • b47deb58a2 vitagxm: Patched to compile. Ryan C. Gordon 2024-07-04 20:37:46 -04:00
  • 2c32fd254c Revert "render: Set renderer->window to NULL in SDL_DestroyRendererWithoutFreeing." Ryan C. Gordon 2024-07-04 19:45:37 -04:00
  • f9a06c20ed Revert "render: Set renderer->window to NULL in SDL_DestroyRendererWithoutFreeing." Ryan C. Gordon 2024-07-04 19:45:37 -04:00
  • 5f0f337d33 vitagxm: Patched to compile. Ryan C. Gordon 2024-07-04 18:48:21 -04:00
  • 1413d67748 render: SDL_DestroyWindow hollows out its renderer but doesn't free it. Ryan C. Gordon 2024-04-18 10:20:31 -04:00
  • 944dc4701c render: Manage memory for SDL_Renderer* at higher level. Ryan C. Gordon 2024-07-04 18:17:20 -04:00
  • 9f8dffbd2d render: Set renderer->window to NULL in SDL_DestroyRendererWithoutFreeing. Ryan C. Gordon 2024-07-04 14:47:46 -04:00
  • d13fc3c3a7 Fixed building without X11 support Sam Lantinga 2024-07-04 11:32:50 -07:00
  • b43f1688d9 Sync SDL3 wiki -> header SDL Wiki Bot 2024-07-04 15:12:07 +00:00
  • c3bf874abf stdlib: Clean up and export SDL_UCS4ToUTF8(). Ryan C. Gordon 2024-07-04 01:09:46 -04:00
  • f338fa20dd emscripten: Let SDL hints be set by URL parameters. Ryan C. Gordon 2024-07-03 20:05:43 -04:00
  • 9d47daef0a Do a final pass freeing temporary memory when we quit. Sam Lantinga 2024-07-03 18:46:51 -07:00
  • 2eef7ca475 Updated to version 2.30.5 for release release-2.30.5 Sam Lantinga 2024-07-03 14:21:42 -07:00
  • d126e7bbba Added support for the ROG RAIKIRI Sam Lantinga 2024-07-03 13:54:00 -07:00
  • 845ebbbe96 Added support for the ROG RAIKIRI Sam Lantinga 2024-07-03 13:54:00 -07:00
  • a04596c9a7 Added support for the ROG RAIKIRI Sam Lantinga 2024-07-03 13:54:00 -07:00
  • e5024fae3d If a mapping specifies a crc, don't match for controllers that don't have that CRC Sam Lantinga 2024-03-14 13:26:56 -07:00
  • eb053c7f3f SDL_JoystickEventState: Make documentation and implementation match. Ryan C. Gordon 2024-05-08 16:35:10 -04:00
  • ed441c8289 Turn HIDAPI joystick support off by default on mobile platforms Sam Lantinga 2024-03-10 15:00:49 -07:00
  • 59b0a1dc65 PSP: send initial SDL_JOYDEVICEADDED event Wouter Wijsman 2024-03-24 22:58:28 +01:00
  • d7a875432b Sync SDL3 wiki -> header SDL Wiki Bot 2024-07-03 20:07:11 +00:00
  • 2a8f1e11ca audio: Add gain support to audio streams and logical audio devices. Ryan C. Gordon 2024-07-01 15:08:20 -04:00