Commit Graph

  • 11c932bf1d Fixed build Sam Lantinga 2024-01-27 20:18:39 -08:00
  • a6d5c1fe05 Added the environment variable SDL_LOGGING to control default log output Sam Lantinga 2024-01-27 19:11:04 -08:00
  • fc5bd11dac Simplified the default log category logic Sam Lantinga 2024-01-27 15:38:26 -08:00
  • e767840874 Document that the default log priority is error, not critical Sam Lantinga 2024-01-27 15:37:49 -08:00
  • f0b8fee88f Added the environment variable SDL_LOGGING to control default log output Sam Lantinga 2024-01-27 19:11:04 -08:00
  • 6ec3f5a28e Simplified the default log category logic Sam Lantinga 2024-01-27 15:38:26 -08:00
  • 2c11068569 Document that the default log priority is error, not critical Sam Lantinga 2024-01-27 15:37:49 -08:00
  • 12bdb2b4d0 Added the environment variable SDL_LOGGING to control default log output Sam Lantinga 2024-01-27 19:11:04 -08:00
  • dcd26a80e5 windows: Minor tweaks that makes Windows XP vidmodes work again. Ryan C. Gordon 2024-01-25 19:41:31 -05:00
  • 6ca596cfc1 windows: Manage MapVirtualKey vs Windows XP. Ryan C. Gordon 2024-01-25 19:03:17 -05:00
  • 1c5bc53738 windows: Manage WideCharToMultiByte vs Windows XP. Ryan C. Gordon 2024-01-25 18:53:56 -05:00
  • 2144c2ac71 windows: Added WIN_IsWindowsXP, for extreme runtime compatibility checks. Ryan C. Gordon 2024-01-25 18:18:15 -05:00
  • 56fa22c63b windows: OS version checks now cache results. Ryan C. Gordon 2024-01-25 18:17:17 -05:00
  • 4fba663368 Simplified the default log category logic Sam Lantinga 2024-01-27 15:38:26 -08:00
  • a7a98d8bbb Document that the default log priority is error, not critical Sam Lantinga 2024-01-27 15:37:49 -08:00
  • fd14a20a4b Sync SDL3 wiki -> header SDL Wiki Bot 2024-01-27 23:26:26 +00:00
  • 17768c51fc Revert "Sync SDL3 wiki -> header" Sam Lantinga 2024-01-27 15:24:41 -08:00
  • 2a4db8c415 SDL_rwops.c (SDL_IsRegularFile): fix WinRT build failure due to S_ISREG Ozkan Sezer 2024-01-28 02:20:00 +03:00
  • fd08ca3823 SDL_rwops.c (SDL_IsRegularFile): fix WinRT build failure due to S_ISREG Ozkan Sezer 2024-01-28 02:20:00 +03:00
  • fcd1c155cc SDL_rwops.c (SDL_IsRegularFile): fix WinRT build failure due to S_ISREG Ozkan Sezer 2024-01-28 02:20:00 +03:00
  • 5ae2ffc127 document that text input is on by default Charlie Volow 2024-01-24 23:14:30 -05:00
  • 5e96e410d6 Sync SDL3 wiki -> header SDL Wiki Bot 2024-01-27 23:12:19 +00:00
  • f66fe7e221 Replaced SDL_GetJoystickCaps() with joystick properties Sam Lantinga 2024-01-27 14:37:30 -08:00
  • 3bf60755cb SDL_RWFromFile, stdio: reject if the file is not a regular file. Ozkan Sezer 2024-01-28 01:44:50 +03:00
  • 230ae797a7 SDL_RWFromFile, stdio: reject if the file is not a regular file. Ozkan Sezer 2024-01-28 01:44:50 +03:00
  • 019dc53764 SDL_RWFromFile, stdio: reject if the file is not a regular file. Ozkan Sezer 2024-01-28 01:44:50 +03:00
  • aba3038353 Sync SDL3 wiki -> header SDL Wiki Bot 2024-01-27 21:01:19 +00:00
  • 3b55c7d1f4 Shortened SDL property names Sam Lantinga 2024-01-27 13:00:37 -08:00
  • 1885e6b2e0 Sync SDL3 wiki -> header SDL Wiki Bot 2024-01-27 20:47:21 +00:00
  • 8a4284b7df Clarified the use of SDL_RENDERER_SOFTWARE when creating a renderer Sam Lantinga 2024-01-27 12:45:25 -08:00
  • 2d94b4f490 Make sure we set datasize on error in SDL_LoadFile_RW() Sam Lantinga 2024-01-27 12:19:27 -08:00
  • aac7d1c2ae Report out of memory instead of crashing in SDL_LoadFile_RW() Sam Lantinga 2024-01-27 12:15:43 -08:00
  • 5297596132 Report out of memory instead of crashing in SDL_LoadFile_RW() Sam Lantinga 2024-01-27 12:15:43 -08:00
  • dff76bf295 Enable text input on video initialization without popping up an on-screen keyboard Sam Lantinga 2024-01-27 11:52:58 -08:00
  • 55caed2011 Fixed N3DS build Sam Lantinga 2024-01-27 11:56:33 -08:00
  • 332213163c Fixed N3DS build Sam Lantinga 2024-01-27 11:56:33 -08:00
  • 53058af284 Enable text input on video initialization without popping up an on-screen keyboard Sam Lantinga 2024-01-27 11:52:58 -08:00
  • 4ff3b28273 Enable text input on video initialization without popping up an on-screen keyboard Sam Lantinga 2024-01-27 11:52:58 -08:00
  • b9ea2dde44 Added VisionOS as a supported target to the Xcode project Sam Lantinga 2024-01-27 11:04:06 -08:00
  • 7a7875c904 wasapi: A few tweaks to buffer management. Ryan C. Gordon 2024-01-27 14:03:49 -05:00
  • e71e16950a wayland: Use the preferred order of displays exposed by KDE Frank Praznik 2024-01-26 18:15:27 -05:00
  • e0c2cca629 Fixed fullscreen windows having rounded corners and 1px transparent borders on Windows 11. Sam Lantinga 2024-01-26 23:05:31 -08:00
  • a1a4948fda Fixed the size and position of minimized windows on Windows Sam Lantinga 2024-01-26 22:36:32 -08:00
  • 5ba839e83b fix XRandR refresh rate calculation Caiyi Hsu 2024-01-27 11:25:43 +08:00
  • f931b25f4c wasapi: If GetDeviceBuf can't get a full buffer, go back to waiting. Ryan C. Gordon 2024-01-26 23:24:43 -05:00
  • 1e06a3614f wasapi: Clamp device->spec.samples to the hardware buffer size. Ryan C. Gordon 2024-01-26 13:58:38 -05:00
  • ad1a11164c wasapi: Clamp device->spec.samples to the hardware buffer size. Ryan C. Gordon 2024-01-26 13:58:38 -05:00
  • 44a2c4d512 Only retain SDL_* + platform macro's in rename_macros.py Anonymous Maarten 2024-01-26 18:05:49 +01:00
  • c5794cd911 ci: bump actions version tag Anonymous Maarten 2024-01-26 02:33:20 +01:00
  • 33f86d81fc Add all macros from SDL2's SDL_config.h to rename_macros.py Anonymous Maarten 2024-01-26 02:32:00 +01:00
  • aeac8774f7 Missed one Sam Lantinga 2024-01-25 16:53:19 -08:00
  • d0dd60c8ba Updated new pixel format names to be more consistent with the others Sam Lantinga 2024-01-25 16:51:22 -08:00
  • 0f78aa7c30 Add some high bit-depth pixel formats Sam Lantinga 2024-01-25 16:39:53 -08:00
  • 5ab879f89a SDL_kmsdrmvideo.c: move SDL_kmsdrmvulkan.h include to before all others Ozkan Sezer 2024-01-26 03:20:14 +03:00
  • 5f6a4fe643 blendmode: Corrected docs for SDL_BLENDOPERATION_[REV_]SUBTRACT. Ryan C. Gordon 2024-01-25 17:48:12 -05:00
  • 7aab3f0db6 blendmode: Corrected docs for SDL_BLENDOPERATION_[REV_]SUBTRACT. Ryan C. Gordon 2024-01-25 17:48:12 -05:00
  • ecbbef8b8d blendmode: Corrected docs for SDL_BLENDOPERATION_[REV_]SUBTRACT. Ryan C. Gordon 2024-01-25 17:48:12 -05:00
  • 8814095aa8 main: Indented SDL_main headers for readability, removed SDL2 compat macros. Ryan C. Gordon 2024-01-25 17:39:38 -05:00
  • 22ea59425d wayland: Fix whitespace Frank Praznik 2024-01-25 16:13:54 -05:00
  • c202893fbb wayland: Make sure the primary display is always first under GNOME Frank Praznik 2024-01-25 15:25:03 -05:00
  • b8081e8e35 video: lowercase some video backend names. Ryan C. Gordon 2024-01-25 15:22:57 -05:00
  • 02f59f3ae6 Note that SDL_GetHaptics() is useful in combination with SDL_OpenHaptic() Sam Lantinga 2024-01-25 08:21:01 -08:00
  • 594eef99ec Added a migration note about SDL_TouchID and SDL_FingerID Sam Lantinga 2024-01-25 07:30:08 -08:00
  • c85ea238ca Improved timing accuracy of SDL_WaitEventTimeout() on Windows Sam Lantinga 2024-01-25 06:30:07 -08:00
  • 08caafe2f1 Improved timing accuracy of SDL_WaitEventTimeout() on Windows Sam Lantinga 2024-01-25 06:30:07 -08:00
  • 2670eb44af Improved timing accuracy of SDL_WaitEventTimeout() on Windows Sam Lantinga 2024-01-25 06:30:07 -08:00
  • 5ddd97062e Added test code to validate SDL_WaitEventTimeout() Sam Lantinga 2024-01-25 06:29:15 -08:00
  • 5c0b2d04f4 mayflash adapter PS4 support Ningyuan Li 2024-01-20 00:39:47 +09:00
  • 138fe3d43d mayflash adapter PS4 support Ningyuan Li 2024-01-20 00:39:47 +09:00
  • d6ebbc2fa4 mayflash adapter PS4 support Ningyuan Li 2024-01-20 00:39:47 +09:00
  • b8c4ea3cd1 Don't add the FIXME for converted macros Sam Lantinga 2024-01-24 12:38:44 -08:00
  • 006edcab60 Switch to using SDL_powf() instead of pow() Sam Lantinga 2024-01-24 12:38:07 -08:00
  • 95a67278d1 Updated documentation after 2654c52d0e Sam Lantinga 2024-01-24 11:00:13 -08:00
  • 205c417f74 testgles2.c, testgles2_sdf.c: adjust for new SDL_PLATFORM_WINDOWS meaning. Ozkan Sezer 2024-01-24 20:37:00 +03:00
  • 6b3b7c7d4b SDL_hidapi_ps3.c: adjust for new SDL_PLATFORM_WINDOWS meaning. Ozkan Sezer 2024-01-24 20:37:00 +03:00
  • 81314c4998 SDL_render_gl.c: adjust for new SDL_PLATFORM_WINDOWS meaning. Ozkan Sezer 2024-01-24 20:37:00 +03:00
  • 1c79edbe02 SDL_test_memory.c: adjust for new SDL_PLATFORM_WINDOWS meaning. Ozkan Sezer 2024-01-24 20:37:00 +03:00
  • 07a0c0e402 SDL_hidapi.c: adjust for new SDL_PLATFORM_WINDOWS meaning. Ozkan Sezer 2024-01-24 20:37:00 +03:00
  • 34f03207c4 SDL_cpuinfo.c: adjust for new SDL_PLATFORM_WINDOWS meaning. Ozkan Sezer 2024-01-24 20:37:00 +03:00
  • fd6ec3b9aa SDL_intrin.h: adjust for new SDL_PLATFORM_WINDOWS meaning. Ozkan Sezer 2024-01-24 20:37:00 +03:00
  • 2654c52d0e macro SDL_PLATFORM_WINDOWS now means Win32 api and Windows-based OS's. Ozkan Sezer 2024-01-24 20:37:00 +03:00
  • 76e64053c3 Make sure we include the matching copy of vk_video headers Sam Lantinga 2024-01-24 09:23:24 -08:00
  • ddfa59a52b Update to the latest version of the Khronos headers Sam Lantinga 2024-01-24 09:22:13 -08:00
  • b16ef14c7c Make sure we include the matching copy of vk_video headers Sam Lantinga 2024-01-24 09:23:24 -08:00
  • 0f5a815657 Update to the latest version of the Khronos headers Sam Lantinga 2024-01-24 09:22:13 -08:00
  • 1ac9602909 Make sure we include the matching copy of vk_video headers Sam Lantinga 2024-01-24 09:23:24 -08:00
  • fc74bf8455 Update to the latest version of the Khronos headers Sam Lantinga 2024-01-24 09:22:13 -08:00
  • 12b01ef674 rename_macros.py: fix typo for __WIN32__ Ozkan Sezer 2024-01-24 20:10:00 +03:00
  • a06ee5b98d Don't try to use SDL platform macros in configure-time checks Simon McVittie 2024-01-24 10:40:04 +00:00
  • f61870cfb4 Go back to using compiler built-in macros in ARM assembly code Simon McVittie 2024-01-24 10:38:48 +00:00
  • ed421f4fd8 Revert Khronos headers to upstream version Simon McVittie 2024-01-24 10:35:35 +00:00
  • 8fe257b541 Added support for other HDR color primaries Sam Lantinga 2024-01-23 20:15:10 -08:00
  • c5792cc0de SDL_thread.h: replace uses of __GDK__ and __WINRT__ (missed in #8875.) Ozkan Sezer 2024-01-24 06:28:10 +03:00
  • 31d133db40 Define SDL_PLATFORM_* macros instead of underscored ones (#8875) Anonymous Maarten 2024-01-24 02:40:51 +01:00
  • ceccf24519 Sync SDL3 wiki -> header SDL Wiki Bot 2024-01-24 01:20:29 +00:00
  • 7cd914593f Added HDR surface properties and tone mapping from HDR to SDR Sam Lantinga 2024-01-23 16:59:19 -08:00
  • e3fb974fc7 Fixed ambiguity between std::byte and byte in rpcndr.h Sam Lantinga 2024-01-23 09:00:02 -08:00
  • 9196584773 Fixed ambiguity between std::byte and byte in rpcndr.h Sam Lantinga 2024-01-23 09:00:02 -08:00
  • a71f99c71f Fixed ambiguity between std::byte and byte in rpcndr.h Sam Lantinga 2024-01-23 09:00:02 -08:00
  • 9120fbd501 make video/pandora to actually compile somehow. Ozkan Sezer 2024-01-23 17:50:10 +03:00