Commit Graph

  • 0f6a682ea6 Wayland: Avoid SEGV if a modifier notification comes before the keymap Chris Collins 2024-02-08 16:06:12 +11:00
  • de0cb94e72 Wayland: Avoid SEGV if a modifier notification comes before the keymap Chris Collins 2024-02-08 16:06:12 +11:00
  • c4fc20a033 Fix broken use of MsgWaitForMultipleObjects. Hans-Kristian Arntzen 2024-02-10 14:01:34 +01:00
  • 4ae87e215e Fix broken use of MsgWaitForMultipleObjects. Hans-Kristian Arntzen 2024-02-10 14:01:34 +01:00
  • 69f2bd151e Fix broken use of MsgWaitForMultipleObjects. Hans-Kristian Arntzen 2024-02-10 14:01:34 +01:00
  • 0f81598e9f Wayland: Avoid SEGV if a modifier notification comes before the keymap Chris Collins 2024-02-08 16:06:12 +11:00
  • f95b7ee4da Renamed SDL_HasWindowSurface to SDL_WindowHasSurface Sam Lantinga 2024-02-09 16:46:58 -08:00
  • 1ec0e22bcd Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-10 00:38:20 +00:00
  • 1162097135 Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle. Sam Lantinga 2024-02-09 16:37:04 -08:00
  • a24e2bfc76 Guarded ElementAlreadyHandled with #ifdef ENABLE_PHYSICAL_INPUT_PROFILE (thanks @Donione!) Sam Lantinga 2024-02-09 16:11:38 -08:00
  • 646cccede7 Guarded ElementAlreadyHandled with #ifdef ENABLE_PHYSICAL_INPUT_PROFILE (thanks @Donione!) Sam Lantinga 2024-02-09 16:11:38 -08:00
  • 3ebbf0f409 Guarded ElementAlreadyHandled with #ifdef ENABLE_PHYSICAL_INPUT_PROFILE (thanks @Donione!) Sam Lantinga 2024-02-09 16:11:38 -08:00
  • 9ff8df932a Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-10 00:05:26 +00:00
  • f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape() Sam Lantinga 2024-02-09 07:09:59 -08:00
  • 1143bdc351 Greatly simplified the shape example Sam Lantinga 2024-02-09 01:46:09 -08:00
  • 6a83588fdd Redefine XINPUT_CAPABILITIES_EX as an SDL typedef Sam Lantinga 2024-02-09 01:26:45 -08:00
  • 93d7b6e50c Redefine XINPUT_CAPABILITIES_EX as an SDL typedef Sam Lantinga 2024-02-09 01:26:45 -08:00
  • b7c61569f8 Redefine XINPUT_CAPABILITIES_EX as an SDL typedef Sam Lantinga 2024-02-09 01:26:45 -08:00
  • bfcca2a36e Use saturate() instead of clamp() for slightly faster shader operation Sam Lantinga 2024-02-08 16:04:54 -08:00
  • 1684032c17 Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-08 18:39:20 +00:00
  • 4ce7ae31d4 Document that SDL_UpdateJoysticks() needs to be called to handle rumble processing Sam Lantinga 2024-02-08 10:43:00 -08:00
  • d777becd9d Fixed spacing Sam Lantinga 2024-02-08 10:26:42 -08:00
  • 91639d855f Don't use the direct3d12 renderer with transparent windows Sam Lantinga 2024-02-08 09:24:11 -08:00
  • 0092b3629e Added VIDPID for OpenFFBoard wheel (thanks @groybe!) Sam Lantinga 2024-02-07 16:34:50 -08:00
  • 40b61b81f1 Added VIDPID for OpenFFBoard wheel (thanks @groybe!) Sam Lantinga 2024-02-07 16:34:50 -08:00
  • 26e947f8ea Added VIDPID for OpenFFBoard wheel (thanks @groybe!) Sam Lantinga 2024-02-07 16:34:50 -08:00
  • c951bbe3de Look at all available usages when determining whether to ignore a device Sam Lantinga 2024-02-07 16:02:12 -08:00
  • dd726cb097 Moved rgb24_yuv420_std() to the correct header Sam Lantinga 2024-02-07 14:42:12 -08:00
  • 1673d52351 Fixed building with an older macOS SDK Sam Lantinga 2024-02-07 13:49:42 -08:00
  • 4ec5aef028 Disable warning C4214: nonstandard extension used: bit field types other than int Sam Lantinga 2024-02-07 13:23:29 -08:00
  • faeb2b1f22 Fixed warning C4204: nonstandard extension used: non-constant aggregate initializer when built with Visual Studio 2019 Sam Lantinga 2024-02-07 13:16:35 -08:00
  • 1269590dfc Clarified that SDL scancodes are unaffected by keyboard layout Sam Lantinga 2024-02-07 09:33:27 -08:00
  • 1c4c29b7ad Fixed a swap chain leak and a double-free in testffmpeg.c Sam Lantinga 2024-02-06 21:17:39 -08:00
  • 3158342441 Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat() Sam Lantinga 2024-02-06 17:23:07 -08:00
  • 9e194c1a1d Added BT.601/SMPTE240 to the color primaries conversion matrices Sam Lantinga 2024-02-06 17:00:26 -08:00
  • fb823fbe95 Make sure we're actually using the HDR10 colorspace before using that shader Sam Lantinga 2024-02-06 16:32:07 -08:00
  • c0eedcd4ce Emscripten_SetWindowFullscreen: Fix crash due to uninitialized EmscriptenFullscreenStrategy members pastdue 2024-02-06 17:59:51 -05:00
  • d2a3347c19 Emscripten_SetWindowFullscreen: Fix crash due to uninitialized EmscriptenFullscreenStrategy members pastdue 2024-02-06 17:59:51 -05:00
  • 7b74e2eeb8 Emscripten_SetWindowFullscreen: Fix crash due to uninitialized EmscriptenFullscreenStrategy members pastdue 2024-02-06 17:59:51 -05:00
  • ed86cec07f Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-06 23:41:23 +00:00
  • 985da79d73 Use a more concise representation of YUV -> RGB conversion Sam Lantinga 2024-02-06 15:40:02 -08:00
  • 8afba41aef Added support for HDR10 video on Apple platforms Sam Lantinga 2024-02-06 15:25:05 -08:00
  • 2039c46d2c Added support for creating an SDL texture from a CVPixelBufferRef Sam Lantinga 2024-02-06 13:54:05 -08:00
  • c79462dc50 Fixed Xcode build warnings Sam Lantinga 2024-02-06 08:52:37 -08:00
  • ba074acad4 Implemented scRGB colorspace and HDR support on macOS Sam Lantinga 2024-02-06 05:31:43 -08:00
  • 451dc41427 Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-06 10:49:24 +00:00
  • 30e176d6ba Added HDR display properties and related event Sam Lantinga 2024-02-06 01:53:03 -08:00
  • d4caef5b89 Generalize SDR white level handling into a color scale Sam Lantinga 2024-02-05 23:20:43 -08:00
  • d1b6d5f33d Fix memory leak in SDL_UpdateSteamVirtualGamepadInfo() meyraud705 2024-02-05 12:54:23 +01:00
  • a09b0b05eb Fix memory leak in SDL_UpdateSteamVirtualGamepadInfo() meyraud705 2024-02-05 12:54:23 +01:00
  • 82d89ff4fb Fix memory leak in SDL_UpdateSteamVirtualGamepadInfo() meyraud705 2024-02-05 12:54:23 +01:00
  • b05ea8e04e Updated direct3d12 renderer with HDR10 and SDR whitelevel support Sam Lantinga 2024-02-05 12:27:42 -08:00
  • c3e4481d56 Use a reasonable default for unspecified YUV colorspace Sam Lantinga 2024-02-05 11:20:14 -08:00
  • 240158f3e8 Scale SDR content to SDR whitelevel when HDR is enabled Sam Lantinga 2024-02-05 10:23:25 -08:00
  • e97b2061b4 Converted shader headers to UNIX line endings Sam Lantinga 2024-02-05 10:22:20 -08:00
  • e98e5abd2a Added batch file to create D3D12 shaders Sam Lantinga 2024-02-05 10:24:44 -08:00
  • 809f02e89e SDL_ReadSurfacePixel() now supports large pixel formats Sam Lantinga 2024-02-05 09:43:36 -08:00
  • 9755e490c0 Workaround for crash at shutdown in testffmpeg Sam Lantinga 2024-02-04 22:53:25 -08:00
  • e74171b1ae Added support for HDR10 video playback on direct3d11 Sam Lantinga 2024-02-04 22:19:28 -08:00
  • f85535b4b6 Use functions from SDL instead of libc meyraud705 2024-02-05 13:54:05 +01:00
  • a6374123c7 Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-04 21:10:23 +00:00
  • 548b382fd9 Fixed slow startup time when using the direct3d12 renderer Sam Lantinga 2024-02-04 12:08:55 -08:00
  • dab77fe29b Added support for SDL_COLORSPACE_BT709_FULL to the hardware renderers Sam Lantinga 2024-02-04 00:13:11 -08:00
  • ec322bee1c Fixed testyuv help message Sam Lantinga 2024-02-04 01:03:31 -08:00
  • 327b976bc4 SDL_COLORSPACE_JPEG is the default YUV colorspace Sam Lantinga 2024-02-04 00:11:46 -08:00
  • 5b8e5f8b9f Fixed accidental changing of All to Allu in previous commit (thanks @zturtleman!) Sam Lantinga 2024-02-03 23:46:22 -08:00
  • 67bbf20add Null check SDL_DBusContext pointer Omar Rashwan 2024-02-03 16:32:05 -05:00
  • 2ad4646a24 Don't release currentOffscreenRenderTargetView, we don't have a reference to it Sam Lantinga 2024-02-03 12:48:14 -08:00
  • 9005512c18 Fixed build Sam Lantinga 2024-02-03 12:39:52 -08:00
  • 7271a2040b Don't force on the D3D11 debug flag Sam Lantinga 2024-02-03 12:35:01 -08:00
  • b4d0af9cf3 Removed unused variables Sam Lantinga 2024-02-03 12:33:55 -08:00
  • 200f87ea0b Only set the colorspace if it's not the default Sam Lantinga 2024-02-03 11:36:44 -08:00
  • c0b27ccef9 Fixed warning C4701: potentially uninitialized local variable 'drawnTextRect' used Sam Lantinga 2024-02-03 11:31:47 -08:00
  • 8eba5b75ca Fixed warning C4701: potentially uninitialized local variable 'rndctx' used Sam Lantinga 2024-02-03 11:31:01 -08:00
  • 445cb42acd Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data Sam Lantinga 2024-02-03 11:29:10 -08:00
  • 45f936c788 Fixed warning C4245: 'initializing': conversion from '__int64' to 'unsigned __int64', signed/unsigned mismatch Sam Lantinga 2024-02-03 11:27:35 -08:00
  • 74e85e3a51 Fixed warning C4706: assignment within conditional expression Sam Lantinga 2024-02-03 11:25:29 -08:00
  • c3e3ad6140 Fixed build warnings Sam Lantinga 2024-02-03 11:23:16 -08:00
  • c02aaebccc Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch Sam Lantinga 2024-02-03 11:16:53 -08:00
  • ff5fdf9f53 Fixed warning C4244: 'initializing': conversion from 'int' to 'const Uint8', possible loss of data Sam Lantinga 2024-02-03 11:15:15 -08:00
  • 9989f92eee Fixed warning C4245: 'initializing': conversion from 'int' to 'SDL_AudioDeviceID', signed/unsigned mismatch Sam Lantinga 2024-02-03 11:14:29 -08:00
  • cb811ba463 Fixed warning C4366: The result of the unary '&' operator may be unaligned Sam Lantinga 2024-02-03 11:12:57 -08:00
  • 62221b3003 Fixed warning C4245: 'return': conversion from 'int' to 'SDL_TimerID', signed/unsigned mismatch Sam Lantinga 2024-02-03 11:08:52 -08:00
  • 4514aabb41 Fixed warning C4245: 'return': conversion from 'int' to 'Uint64', signed/unsigned mismatch Sam Lantinga 2024-02-03 11:08:12 -08:00
  • f107393ed5 Fixed warning C4245: 'return': conversion from 'int' to 'unsigned int', signed/unsigned mismatch Sam Lantinga 2024-02-03 11:06:25 -08:00
  • c3e821fa80 Optimized SDL_DuplicatePixels() Sam Lantinga 2024-02-03 10:32:55 -08:00
  • 89b9d6cbdc SDL_RenderReadPixels() now returns a surface Sam Lantinga 2024-02-03 10:18:12 -08:00
  • ab571633d1 Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-03 15:37:23 +00:00
  • 50a805cdd1 Use YUV colorspaces instead of a global YUV conversion mode Sam Lantinga 2024-02-03 07:05:32 -08:00
  • 9e76f23561 SDL_windowsopengl.c: WGL: Fixed null-pointer dereference crash Wohlstand 2024-02-03 10:33:06 +03:00
  • fe297fc6d8 SDL_windowsopengl.c: WGL: Fixed null-pointer dereference crash Wohlstand 2024-02-03 10:33:06 +03:00
  • a29f37c14a SDL_windowsopengl.c: WGL: Fixed null-pointer dereference crash Wohlstand 2024-02-03 10:33:06 +03:00
  • 384fcea585 SDL_audiotypecvt.c: Fixed memory corruption when resampling S16 t F32 Wohlstand 2024-02-03 10:27:35 +03:00
  • ca01016577 SDL_audiotypecvt.c: Fixed memory corruption when resampling S16 t F32 Wohlstand 2024-02-03 10:27:35 +03:00
  • 2f2b44a1bd Fix SDL_mfijoystick build issues Joshua Root 2024-02-03 15:33:53 +11:00
  • c53c351921 Fix SDL_mfijoystick build issues Joshua Root 2024-02-03 15:33:53 +11:00
  • e0158f68e4 Fix SDL_mfijoystick build issues Joshua Root 2024-02-03 15:33:53 +11:00
  • 2819988f8b Sync SDL3 wiki -> header SDL Wiki Bot 2024-02-03 04:40:24 +00:00
  • a2c45f61bb Updated scRGB render colorspace documentation Sam Lantinga 2024-02-02 20:38:48 -08:00
  • 8386daddcb vulkan_metal.h: Make compatible with ObjC ARC (thanks @jmroot!) Sam Lantinga 2024-02-02 18:29:59 -08:00