ocornut
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00251c8921
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CI: disable PVS-Studio's --disableLicenseExpirationCheck
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2025-10-13 12:01:10 +02:00 |
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ocornut
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5af650fc6d
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Examples: GLFW+WGPU: various tweaks to reduce diff with #8381
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2025-10-09 19:24:17 +02:00 |
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ocornut
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2b770a029b
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InputText: fixed an infinite loop error happening if a custom input text callback modifies/clear BufTextLen before calling InsertChars(). (#8994, #3237)
+ misc comments.
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2025-10-08 19:06:12 +02:00 |
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ocornut
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bee2720faa
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Docs: clarify meaning/purpose of IMGUI_ENABLE_FREETYPE. (#8993)
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2025-10-08 18:44:07 +02:00 |
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ocornut
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fd0873c61f
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Test Engine: fixed mismatched macro signature when disabled.
The macro was actually unused in our code if IMGUI_ENABLE_TEST_ENGINE is not defined, but can affect third-party code.
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2025-10-07 15:59:45 +02:00 |
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ocornut
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ee3d16f150
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Demo: fixed layout issue in "Layout & Scrolling -> Scrolling" section.
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2025-10-06 18:39:10 +02:00 |
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ocornut
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4b858cf5d1
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Made tooltip windows inherit parent. (#8982, #1345)
Intent here was for a manually focused tooltip to not steal title bar highlight.
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2025-10-06 17:06:40 +02:00 |
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ocornut
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09e15e8c9d
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Nav: fixed typo.
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2025-10-06 13:56:34 +02:00 |
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ocornut
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2128e2f44b
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Style: added ImGuiCol_UnsavedMarker. (#8983)
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2025-10-06 12:16:48 +02:00 |
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ocornut
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27a9374ef3
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Drag and Drop: added BeginDragDropTargetViewport(), still in imgui_internal.h for now. (#5204)
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2025-10-03 19:06:23 +02:00 |
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ocornut
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1cdec11e24
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Drag and Drop: rework RenderDragDropTargetRect() into RenderDragDropTargetRectForItem() and add RenderDragDropTargetRectEx(). (#1603, #5204)
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2025-10-03 18:54:15 +02:00 |
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ocornut
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3ac624b795
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Update FAQ.md typos. (#8862)
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2025-10-03 18:26:06 +02:00 |
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omar
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a97b0c32ab
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Update FAQ.md
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2025-10-02 20:31:14 +02:00 |
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ocornut
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bcf722e637
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Docs: updated FAQ "What is the difference between Dear ImGui and traditional UI toolkits?". (#8862)
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2025-10-02 20:14:43 +02:00 |
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ocornut
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8c22b8aef6
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Textures: allowed backend to destroy texture while inside the NewFrame/EndFrame scope. (#8811)
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2025-10-01 18:39:40 +02:00 |
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ocornut
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fc4105c8a8
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Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
Amend 9809b0b . Strictly speaking this is not necessary anymore but it seems generally sane to promote this.
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2025-10-01 17:49:22 +02:00 |
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ocornut
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ea564a6a5e
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Textures: fixed a crash if a texture marked as _WantDestroy by a backend after it had already been destroyed. (#8977, #8811)
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2025-10-01 17:40:20 +02:00 |
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ocornut
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9809b0b061
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Textures: Fixed not updating ImTextureData's RefCount when destroying a context using a shared ImFontAtlas. (#8975)
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2025-10-01 14:59:53 +02:00 |
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ocornut
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b987970870
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Textures: fixed an issue preventing multi-contexts sharing a ImFontAtlas from being possible to destroy in any order.
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2025-10-01 14:59:40 +02:00 |
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omar
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a3d6e82dbd
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Update README.md
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2025-09-30 16:26:27 +02:00 |
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ocornut
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3dafd9e898
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Backends: DirectX12: enable swapchain tearing if available. (#8965)
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2025-09-29 18:36:13 +02:00 |
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ocornut
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5cd83e689e
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Backends: DirectX12: amend changelog to clarify fixes. (#3463, #5018)
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2025-09-29 16:34:27 +02:00 |
|
Rémy Tassoux
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5ce903af6e
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Backends: DX12: Use one fence instead of one by viewport. (master) (#8961)
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2025-09-29 16:15:46 +02:00 |
|
Rémy Tassoux
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bab3ebec14
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Backends: DX12: Rework synchronization logic. (master) (#8961)
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2025-09-29 16:14:53 +02:00 |
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ocornut
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3ff195f702
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Backends: DX12: let bd->FrameIndex start at 0 to match docking. (#8961)
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2025-09-29 16:12:33 +02:00 |
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ocornut
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e459e5bf0a
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Backends: GLFW: fixed build on platform that are neither Windows, macOS or known Unixes. (#8969, #8920, #8921)
Fix 10d0162 .
x
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2025-09-29 16:12:33 +02:00 |
|
Rémy Tassoux
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217bc445ff
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Backends: DirectX12: reuse a command list and allocator for texture uploads. (#8963, #8465)
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2025-09-29 15:45:17 +02:00 |
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ocornut
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1c87024840
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InputText: fixed single-line InputText() not applying fine character clipping properly (regression in 1.92.3). (#8967)
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2025-09-29 13:38:27 +02:00 |
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ocornut
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3470e6112b
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(Breaking) Backends: Vulkan: moved fields in ImGui_ImplVulkan_InitInfo: RenderPass, Subpass, MSAASamples, PipelineRenderingCreateInfo. (#8946, #8110, #8111, #8686)
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2025-09-26 18:23:51 +02:00 |
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ocornut
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e312b99296
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(Breaking) Backends: Vulkan: renamed ImGui_ImplVulkan_MainPipelineCreateInfo to ImGui_ImplVulkan_PipelineInfo. (#8110, #8111)
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2025-09-26 18:18:33 +02:00 |
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ocornut
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cc0a6690bf
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Backends: Vulkan: minor internal renames/tweaks to reduce further patches. (#8946, #8110, #8111, #8686)
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2025-09-26 18:12:47 +02:00 |
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ocornut
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5fe962216a
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(Breaking) Backends: Vulkan: added 'VkImageUsageFlags image_usage' parameter to ImGui_ImplVulkanH_CreateOrResizeWindow(). (#8946, #8110, #8111, #8686)
Default to VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT.
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2025-09-26 18:12:47 +02:00 |
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johan0A
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01686c6294
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Backends: Vulkan: added a way to specify custom vertex/fragment shaders. (#8585, #8271)
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2025-09-26 15:44:02 +02:00 |
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ocornut
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bf2e0b2c6f
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Tables: change ImGuiTableFlags_NoBordersInBody behavior to not draw border in body even when resizing. (#8893)
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2025-09-25 19:07:59 +02:00 |
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ocornut
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cee40f8af9
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Examples: made examples's main.cpp consistent with returning 1 on error.
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2025-09-24 17:48:48 +02:00 |
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ocornut
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940627d008
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Backends: SDL2: Fixed build for Emscripten and SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE=0 platforms.
Amend e06b5df .
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2025-09-24 15:29:00 +02:00 |
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ocornut
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719ea9c228
|
Comments
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2025-09-24 15:00:24 +02:00 |
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ocornut
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f61a7ef222
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Backends: SDL2,SDL3: avoid using the SDL_GetGlobalMouseState() path when one of our window is hovered. Fix mouse coordinate issue in fullscreen apps with macOS notch + better X11 perfs. (#7919, #7786)
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2025-09-24 14:48:33 +02:00 |
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ocornut
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e06b5dfe12
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Backends: SDL2,SDL3: Shallow tweaks.
Toward fallback focused mouse handler to be a closer match docking version.
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2025-09-24 14:41:10 +02:00 |
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ocornut
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e1aea42e45
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Windows: add resize grips for child windows with both ResizeX+ResizeY. Amends. (#8501)
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2025-09-23 16:55:37 +02:00 |
|
Aleksi Juvani
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82e9a5e47d
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Windows: add resize grips for child windows with both ResizeX+ResizeY. (#8501)
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2025-09-23 16:48:45 +02:00 |
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ocornut
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5f6eaa5278
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Backends: Win32: minor optimization not submitting gamepad input if packet number has not changed. (#8556)
To be honest I don't believe this is valuable as an optimization, but it makes debug stepping a little nicer.
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2025-09-23 16:30:07 +02:00 |
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ocornut
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d701ffb478
|
Examples: added SDL3+DirectX11 example. Minor amends + fix both SDL2/SDL3+DirectX11 to allow WARP driver. (#8956, #8957)
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2025-09-22 21:38:33 +02:00 |
|
Tomas Jakobsson
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a00e517a81
|
Examples: added SDL3+DirectX11 example. (#8956, #8957)
|
2025-09-22 21:25:56 +02:00 |
|
Brenton Bostick
|
8868ad67e4
|
Fixed typos. (#8955)
|
2025-09-22 16:09:44 +02:00 |
|
ocornut
|
301e652376
|
Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support. (#8952)
|
2025-09-22 16:04:59 +02:00 |
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ocornut
|
dc0198a7e4
|
CI: update Windows Vulkan scripts. Amends. (#8925)
|
2025-09-22 12:45:18 +02:00 |
|
yaz0r
|
ef6fe2ecee
|
CI: update Windows Vulkan scripts. (#8925)
|
2025-09-22 12:34:23 +02:00 |
|
ocornut
|
46e6382b69
|
Added type formatters for the LLDB debuggers (e.g. Xcode, Android Studio) (#8950)
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2025-09-22 12:26:53 +02:00 |
|
David Mentler
|
087fbf08f6
|
Added type formatters for the LLDB debuggers (e.g. Xcode) (#8950)
|
2025-09-22 12:25:17 +02:00 |
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