ocornut
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0ddc36f543
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RenderTextEllipsis()): pixel align every dot for consistent display.
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2025-04-16 22:17:19 +02:00 |
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ocornut
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88d2df24be
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Merge branch 'master' into docking
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2025-04-16 20:31:18 +02:00 |
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ocornut
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69d572bb10
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Fonts: reworked text ellipsis logic to ensure a "..." is always displayed instead of a single character. (#7024)
Requires 97d85338e8 and e4a865177e
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2025-04-16 20:30:29 +02:00 |
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ocornut
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97d85338e8
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Tabs: adjust handling of ellipsis now that Close Button visibility changed. (#8387) Internals: remove extra parameter to RenderTextEllipsis().
This requires RenderTextEllipsis() to use fine CPU-side clippoing.
Users of RenderTextEllipsis(): #7024, #6236, #5267, #5745, #4269, #2775
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2025-04-16 20:29:43 +02:00 |
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ocornut
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e4a865177e
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ImFont: added cpu clip fine option for ImFont::RenderChar() (which is technically internal).
(toward #7024)
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2025-04-16 20:21:23 +02:00 |
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ocornut
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faea193800
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Internals: minor refactor of TabItemLabelAndCloseButton(), should be no-op.
(minor thing toward #7024)
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2025-04-16 20:07:39 +02:00 |
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ocornut
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7ab4728a36
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Error Handling: added better error report and recovery when calling EndFrame() or Render() without NewFrame().
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2025-04-16 18:12:53 +02:00 |
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ocornut
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b23a216ecd
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Examples: added SDL2+Vulkan, SDL3+Vulkan, GLFW+Vulkan makefiles. Amend ignore list. (#2480)
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2025-04-16 15:04:14 +02:00 |
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519q
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d3bb3336f5
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Backends: OSX: remove duplicate variable. (#8565)
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2025-04-14 14:12:48 +02:00 |
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ocornut
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3ab50c334a
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TreeNode, Style: added style.TreeLinesRounding support. (#2920)
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2025-04-10 19:26:29 +02:00 |
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ocornut
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f4d9359095
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Merge branch 'master' into docking
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2025-04-10 17:26:11 +02:00 |
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ocornut
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9943137d1e
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TreeNode: fixed non-opened clipped child node not moving Y2 marker. (#2920)
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2025-04-10 17:25:06 +02:00 |
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ocornut
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ee0d96ac0d
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TreeNode: extract code out of TreePop() into TreeNodeDrawLineToTreePop(). (#2920)
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2025-04-10 17:00:29 +02:00 |
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ocornut
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8c977bf7b3
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TreeNode, Tables: fixed ImGuiTreeNodeFlags_DrawLinesXXX feature when TreePop() is called in table: in no column or at top of row. (#2920)
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2025-04-10 16:53:14 +02:00 |
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ocornut
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5311253468
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TreeNode: ImGuiTreeNodeFlags_DrawLinesFull uses ToNodes Y2 when they are close (using a threshold). (#2920)
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2025-04-10 16:03:39 +02:00 |
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ocornut
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ed50bb1676
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TreeNode, Tables: fixed ImGuiTreeNodeFlags_DrawLinesXXX feature when TreePop() is called from a different column. (#2920)
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2025-04-10 14:47:08 +02:00 |
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ocornut
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bbb0f0ade4
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TreeNode: fixed incorrect clipping of arrow/bullet when using ImGuiTreeNodeFlags_SpanAllColumns.
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2025-04-10 14:08:17 +02:00 |
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ocornut
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06c2c9f456
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
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2025-04-09 19:08:45 +02:00 |
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ocornut
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43caca05c2
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TreeNode: DrawLines: tweak X2 offset to avoid losing line when ItemSpacing is large. (#2920)
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2025-04-09 18:57:20 +02:00 |
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ocornut
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bcbbfdaad4
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TreeNode: DrawLines: latch X1 offset during TreePush(). (#2920)
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2025-04-09 18:56:56 +02:00 |
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ocornut
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5e7174dec6
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TreeNode: removed TreeLinesSize > 0.0f optimization check. (#2920)
This is desirable but we'd need to avoid exposing 0.0f in style editor + assert on it.
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2025-04-09 17:40:15 +02:00 |
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Zane van Iperen
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74e453cf15
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Backends: SDL2, SDL3: don't attempt to call SDL_CaptureMouse() on drivers where we don't call SDL_GetGlobalMouseState(). (#8561)
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2025-04-09 14:58:32 +02:00 |
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ocornut
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b811c42034
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Backends: SDL2/SDL3: revert updating monitors and work area info every frame. Workaround for Windows. (#8415, #8558)
Partly revert logic from 1a7b5945c7.
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2025-04-09 14:28:43 +02:00 |
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ocornut
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789de09dda
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TreeNode: extracted TreeNodeDrawLineToChildNode() for usage by custom widgets (#2920)
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2025-04-09 12:04:09 +02:00 |
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ocornut
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47d1ab192a
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# imgui_widgets.cpp
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2025-04-08 19:59:38 +02:00 |
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ocornut
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39f34e1e58
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TreeNode: Don't latch GetColorU32(ImGuiCol_TreeLines). (#2920)
Trade off doesn't seem worth it for large trees. User who really needs to alter colors can do it by adjusting Push/Pop locations.
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2025-04-08 19:58:59 +02:00 |
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ocornut
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e5b218e6d1
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TreeNode: added ImGuiTreeNodeFlags_DrawTreeXXX flags. (#2920)
# Conflicts:
# docs/CHANGELOG.txt
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2025-04-08 19:58:59 +02:00 |
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ocornut
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faa03031b4
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Windows: loosened code to handle ImGuiButtonFlags_FlattenChildren so that master matches docking. (#8554)
This essentially merges 059560d2 back into master.
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2025-04-07 18:21:34 +02:00 |
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ocornut
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974bf58a21
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Backends: Vulkan: Build and warning fixes. (#8282)
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2025-04-07 17:39:00 +02:00 |
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ocornut
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91652c317e
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Backends: Vulkan: Deep-copy ImGui_ImplVulkan_InitInfo::PipelineRenderingCreateInfo's pColorAttachmentFormats buffer when set, in order to reduce common user-error of specifying a pointer to data that gets out of scope. (#8282)
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# docs/CHANGELOG.txt
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2025-04-07 16:40:14 +02:00 |
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ocornut
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9701810bc3
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TreeNode: adding ImGuiTreeNodeFlags_NoNavFocus in imgui_internal.h (#8551)
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2025-04-07 11:41:21 +02:00 |
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ocornut
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b4bd596a39
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Fonts: word-wrapping code handle ideographic comma & full stop (U+3001, U+3002). (#8540)
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2025-04-01 22:57:07 +02:00 |
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ocornut
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fcab22f80f
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Fonts: fixed CalcWordWrapPositionA() fallback when width is too small to wrap with multibyte codepoints.. (#8540)
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2025-04-01 22:57:07 +02:00 |
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Shixian Sheng
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8098d79ca2
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Docs: fixed link typo (#8538)
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2025-04-01 09:10:30 +02:00 |
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Andrew Zonenberg
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9fdeb41e52
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Backends: Vulkan: Suppress trivially-copyable warning (#8537)
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2025-03-31 20:42:18 +02:00 |
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ocornut
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4bdb0ac685
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Comments
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2025-03-31 15:12:28 +02:00 |
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ocornut
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b6786595a4
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Backends: SDLGPU3: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers which were unusually slow to recreate every frame. (#8534)
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2025-03-31 14:45:29 +02:00 |
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ocornut
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df5690d91a
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
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2025-03-30 16:42:28 +02:00 |
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ocornut
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a26fcf58cc
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Nav: fixed assertion when holding gamepad FaceLeft/West button + pressing a keyboard key. (#8525)
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2025-03-30 16:40:39 +02:00 |
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ocornut
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8bbdfefe05
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Nav: added bool ConfigNavWindowingWithGamepad to disable windowing with gamepad. (#8525, #4828, #3255, #5641)
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2025-03-30 15:05:27 +02:00 |
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ocornut
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187acb8609
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Nav: polling gamepad for ImGuiKey_NavGamepadMenu use routing-friendly Shortcut() so Ctrl+Tab equivalent may be hijacked. (#8525, #4828, #3255, #5641)
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2025-03-30 14:46:58 +02:00 |
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Green Sky
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5c9fb8f064
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Backends: SDL3: Update for API changes: Revert SDL_GetClipboardText() memory ownership change. (#8530, #7801)
see https://github.com/libsdl-org/SDL/pull/10390
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2025-03-30 13:52:39 +02:00 |
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ocornut
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0c079e453b
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Backends: Win32: Viewports: fixed an issue when closing a window from the OS close button (with io.ConfigViewportsNoDecoration=false) while user code is discarding the 'bool *p_open=false output' from Begin()
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2025-03-26 22:59:14 +01:00 |
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gan74
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7674cbc9b2
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Added extra operators to ImVec4. (#8510)
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2025-03-23 13:09:14 +01:00 |
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ocornut
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dbd9ae287a
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Windows: fixed SetNextWindowCollapsed()/SetWindowCollapsed() breaking codepath that preserve last contents size when collapsed. (#7691)
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2025-03-23 12:57:14 +01:00 |
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ocornut
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702a67807b
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Move Changelog entry. (#8509)
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2025-03-21 20:17:49 +01:00 |
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puugz
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a806d2f9b8
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Backends: SDLGPU: Fixed typo in function name Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData(). (#8509, 8163, #7998, #7988)
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2025-03-21 20:16:56 +01:00 |
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ocornut
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ca3ba28768
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Internals: made MousePos an argument of UpdateHoveredWindowAndCaptureFlags(). (#8431, #1152)
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2025-03-21 17:21:45 +01:00 |
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tanksdude
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f5003aff69
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Docs: Fix some typos (#8505)
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2025-03-21 16:23:09 +01:00 |
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ocornut
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102f3f3a0d
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IO: variations in analog-only components of gamepad events do not interfere with trickling of mouse position events (#4921, #8508)
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2025-03-21 16:18:36 +01:00 |
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