ocornut
20066a8964
Examples: DirectX12+Win32: also test for IsIconic() for sleeping since we don't seem to get a DXGI_STATUS_OCCLUDED signal when minimized. ( #8603 )
...
Amend ec1d2be96f
. (#2496 , #3907 , #6308 , #7615 )
This technically prevents multi-viewports from working with io.ConfigViewportsNoDefaultParent=true but this is a more fringe case to handle for our example app, better tradeoff imho to use IsIconic().
2025-04-30 11:30:06 +02:00
ocornut
75ddd9a6cd
Backends: SDLGPU3: added support for ImDrawCallback_ResetRenderState. ( #8599 )
2025-04-28 23:10:43 +02:00
ocornut
cbb8edb0b7
Tables: fixed an assert when combining Tables, Frozen Rows, Clipper and BeginMultiSelect() in a certain order. ( #8595 , #8250 )
...
The table->CurrentColumn != -1 test in BeginMultiSelect() was affected. It would have been possible to amend the test with table->IsInsideRow but this seems generally saner.
Docs: fixed typo. (#8592 )
2025-04-26 15:44:51 +02:00
ocornut
dcf0d8cab6
Tables: fixed TableHeader() eager vertical clipping of text. ( #6236 )
2025-04-22 18:34:56 +02:00
ocornut
bf0f586b69
Platform IME: added ImGuiPlatformImeData::WantTextInput, ViewportId. Backends: SDL3: honor WantTextInput. ( #8584 , #7492 , #6341 )
2025-04-22 11:21:02 +02:00
ocornut
69d572bb10
Fonts: reworked text ellipsis logic to ensure a "..." is always displayed instead of a single character. ( #7024 )
...
Requires 97d85338e8
and e4a865177e
2025-04-16 20:30:29 +02:00
ocornut
97d85338e8
Tabs: adjust handling of ellipsis now that Close Button visibility changed. ( #8387 ) Internals: remove extra parameter to RenderTextEllipsis().
...
This requires RenderTextEllipsis() to use fine CPU-side clippoing.
Users of RenderTextEllipsis(): #7024 , #6236 , #5267 , #5745 , #4269 , #2775
2025-04-16 20:29:43 +02:00
ocornut
7ab4728a36
Error Handling: added better error report and recovery when calling EndFrame() or Render() without NewFrame().
2025-04-16 18:12:53 +02:00
ocornut
3ab50c334a
TreeNode, Style: added style.TreeLinesRounding support. ( #2920 )
2025-04-10 19:26:29 +02:00
ocornut
8c977bf7b3
TreeNode, Tables: fixed ImGuiTreeNodeFlags_DrawLinesXXX feature when TreePop() is called in table: in no column or at top of row. ( #2920 )
2025-04-10 16:53:14 +02:00
ocornut
bbb0f0ade4
TreeNode: fixed incorrect clipping of arrow/bullet when using ImGuiTreeNodeFlags_SpanAllColumns.
2025-04-10 14:08:17 +02:00
Zane van Iperen
74e453cf15
Backends: SDL2, SDL3: don't attempt to call SDL_CaptureMouse() on drivers where we don't call SDL_GetGlobalMouseState(). ( #8561 )
2025-04-09 14:58:32 +02:00
ocornut
789de09dda
TreeNode: extracted TreeNodeDrawLineToChildNode() for usage by custom widgets ( #2920 )
2025-04-09 12:04:09 +02:00
ocornut
39f34e1e58
TreeNode: Don't latch GetColorU32(ImGuiCol_TreeLines). ( #2920 )
...
Trade off doesn't seem worth it for large trees. User who really needs to alter colors can do it by adjusting Push/Pop locations.
2025-04-08 19:58:59 +02:00
ocornut
e5b218e6d1
TreeNode: added ImGuiTreeNodeFlags_DrawTreeXXX flags. ( #2920 )
...
# Conflicts:
# docs/CHANGELOG.txt
2025-04-08 19:58:59 +02:00
ocornut
faa03031b4
Windows: loosened code to handle ImGuiButtonFlags_FlattenChildren so that master matches docking. ( #8554 )
...
This essentially merges 059560d2
back into master.
2025-04-07 18:21:34 +02:00
ocornut
91652c317e
Backends: Vulkan: Deep-copy ImGui_ImplVulkan_InitInfo::PipelineRenderingCreateInfo's pColorAttachmentFormats buffer when set, in order to reduce common user-error of specifying a pointer to data that gets out of scope. ( #8282 )
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# docs/CHANGELOG.txt
2025-04-07 16:40:14 +02:00
ocornut
b4bd596a39
Fonts: word-wrapping code handle ideographic comma & full stop (U+3001, U+3002). ( #8540 )
2025-04-01 22:57:07 +02:00
ocornut
fcab22f80f
Fonts: fixed CalcWordWrapPositionA() fallback when width is too small to wrap with multibyte codepoints.. ( #8540 )
2025-04-01 22:57:07 +02:00
Shixian Sheng
8098d79ca2
Docs: fixed link typo ( #8538 )
2025-04-01 09:10:30 +02:00
ocornut
4bdb0ac685
Comments
2025-03-31 15:12:28 +02:00
ocornut
b6786595a4
Backends: SDLGPU3: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers which were unusually slow to recreate every frame. ( #8534 )
2025-03-31 14:45:29 +02:00
ocornut
a26fcf58cc
Nav: fixed assertion when holding gamepad FaceLeft/West button + pressing a keyboard key. ( #8525 )
2025-03-30 16:40:39 +02:00
Green Sky
5c9fb8f064
Backends: SDL3: Update for API changes: Revert SDL_GetClipboardText() memory ownership change. ( #8530 , #7801 )
...
see https://github.com/libsdl-org/SDL/pull/10390
2025-03-30 13:52:39 +02:00
gan74
7674cbc9b2
Added extra operators to ImVec4. ( #8510 )
2025-03-23 13:09:14 +01:00
ocornut
dbd9ae287a
Windows: fixed SetNextWindowCollapsed()/SetWindowCollapsed() breaking codepath that preserve last contents size when collapsed. ( #7691 )
2025-03-23 12:57:14 +01:00
ocornut
702a67807b
Move Changelog entry. ( #8509 )
2025-03-21 20:17:49 +01:00
puugz
a806d2f9b8
Backends: SDLGPU: Fixed typo in function name Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData(). ( #8509 , 8163, #7998 , #7988 )
2025-03-21 20:16:56 +01:00
tanksdude
f5003aff69
Docs: Fix some typos ( #8505 )
2025-03-21 16:23:09 +01:00
ocornut
102f3f3a0d
IO: variations in analog-only components of gamepad events do not interfere with trickling of mouse position events ( #4921 , #8508 )
2025-03-21 16:18:36 +01:00
ocornut
979c7d76ab
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. ( #8508 )
2025-03-21 15:42:47 +01:00
ocornut
d467950a5e
Style, InputText: added ImGuiCol_InputTextCursor to configure color of the InputText cursor/caret. ( #7031 )
2025-03-19 17:50:40 +01:00
ocornut
0ecb2bbe74
Version 1.92.0 WIP
2025-03-19 17:45:20 +01:00
ocornut
5679de60c5
Error Handling: added better report and recovery for extraneous EndPopup() call. ( #1651 , #8499 )
2025-03-18 17:35:43 +01:00
ocornut
f5befd2d29
Version 1.91.9b
2025-03-17 20:17:26 +01:00
ocornut
cfed7a3a54
Tables: fixed assert/issues loading settings. ( #8496 , #7934 )
...
Not sure what I did with 05742f9b6f
but I missed on the primary filter.
2025-03-17 20:04:50 +01:00
ocornut
93b446a962
Backtrack of version tagging 1.92.0 > 1.91.9b for publishing a hotfix ( #8496 )
2025-03-17 19:39:52 +01:00
ocornut
bfaef8ca17
Version 1.92.0 WIP
2025-03-17 19:09:07 +01:00
ocornut
2737dbb1e1
Docs: Fixed typo. Very oops. ( #8495 )
2025-03-17 11:51:57 +01:00
ocornut
4d4f1fd364
Docs: retroactively document ConfigData->Sources renaming. ( #8495 )
...
Amend 4c0604e
2025-03-17 11:50:32 +01:00
ocornut
97428e8ac9
Version 1.91.9
2025-03-14 17:13:11 +01:00
ocornut
ea2a12112d
Misc: Various zealous warning fixes for newer version of Clang.
2025-03-14 17:13:11 +01:00
ocornut
b758b8223f
InputText: Pasting a multi-line buffer into a single-line edit replaces carriage return by spaces. ( #8459 )
2025-03-13 19:30:59 +01:00
ocornut
79bba34c5f
Revert "Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. ( #8468 )"
...
This reverts commit 557c77e455
.
2025-03-13 16:32:50 +01:00
ocornut
d9dad2f4a1
Scrollbar: stabilize visibility of ScrollbarX when detecting a feedback loop. ( #8488 , #3285 , #4539 )
2025-03-13 12:27:47 +01:00
ocornut
09654f4e8c
Revert "Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10."
...
This reverts commit 6da230636b
.
2025-03-11 18:42:12 +01:00
ocornut
557c77e455
Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. ( #8468 )
2025-03-11 18:38:45 +01:00
ocornut
6da230636b
Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10.
2025-03-11 12:25:19 +01:00
ocornut
39585aa90d
Amend Changelog to talk about OEM keys. ( #7136 , #7201 , #7206 , #7306 , #7670 , #7672 , #8468 )
...
+ more consistently use Ctrl+XXX instead of Ctrl-XXX.
2025-03-10 18:16:08 +01:00
ocornut
a9e53829d2
Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. ( #7136 , #7201 , #7206 , #7306 , #7670 , #7672 , #8468 )
2025-03-10 18:01:29 +01:00