Commit Graph

8825 Commits

Author SHA1 Message Date
ocornut
20066a8964 Examples: DirectX12+Win32: also test for IsIconic() for sleeping since we don't seem to get a DXGI_STATUS_OCCLUDED signal when minimized. (#8603)
Amend ec1d2be96f. (#2496, #3907, #6308, #7615)
This technically prevents multi-viewports from working with io.ConfigViewportsNoDefaultParent=true but this is a more fringe case to handle for our example app, better tradeoff imho to use IsIconic().
2025-04-30 11:30:06 +02:00
ocornut
3f8033324f Demo: Dual List Box: fix sorting function, in theory should return 0 when equal. (#8601) 2025-04-30 11:10:58 +02:00
ocornut
75ddd9a6cd Backends: SDLGPU3: added support for ImDrawCallback_ResetRenderState. (#8599) 2025-04-28 23:10:43 +02:00
Ryan Jensen
b3c96bde8c Demo: use IM_ARRAYSIZE more consistently InputText calls in demo window (#8596) 2025-04-26 16:10:00 +02:00
ocornut
cbb8edb0b7 Tables: fixed an assert when combining Tables, Frozen Rows, Clipper and BeginMultiSelect() in a certain order. (#8595, #8250)
The table->CurrentColumn != -1 test in BeginMultiSelect() was affected. It would have been possible to amend the test with table->IsInsideRow but this seems generally saner.

Docs: fixed typo. (#8592)
2025-04-26 15:44:51 +02:00
ocornut
75964a9860 CI: run on ubuntu-latest. 2025-04-24 14:39:25 +02:00
ocornut
0fc4967ebc Rework TextAligned() api to fix issues with baseline alignment + use standard CalcItemSize(). (#7024) 2025-04-23 15:08:57 +02:00
ocornut
aed1bcc12c Rework TextAligned() api to take size input. (#7024) 2025-04-23 14:52:29 +02:00
ocornut
6a42d6b339 Added wp TextAligned() TextAlignedV(), TextAlignedExV() to internal API. (#7024) 2025-04-23 14:39:59 +02:00
ocornut
dcf0d8cab6 Tables: fixed TableHeader() eager vertical clipping of text. (#6236) 2025-04-22 18:34:56 +02:00
ocornut
7c6ce12fa4 Platform IME: minor amend to bf0f586 (#8584) 2025-04-22 11:24:02 +02:00
ocornut
bf0f586b69 Platform IME: added ImGuiPlatformImeData::WantTextInput, ViewportId. Backends: SDL3: honor WantTextInput. (#8584, #7492, #6341) 2025-04-22 11:21:02 +02:00
ocornut
af987eb117 Backends: DX12: build fix for Clang. (#8582) 2025-04-20 11:24:30 +02:00
ocornut
69d572bb10 Fonts: reworked text ellipsis logic to ensure a "..." is always displayed instead of a single character. (#7024)
Requires 97d85338e8 and e4a865177e
2025-04-16 20:30:29 +02:00
ocornut
97d85338e8 Tabs: adjust handling of ellipsis now that Close Button visibility changed. (#8387) Internals: remove extra parameter to RenderTextEllipsis().
This requires RenderTextEllipsis() to use fine CPU-side clippoing.
Users of RenderTextEllipsis(): #7024, #6236, #5267, #5745, #4269, #2775
2025-04-16 20:29:43 +02:00
ocornut
e4a865177e ImFont: added cpu clip fine option for ImFont::RenderChar() (which is technically internal).
(toward #7024)
2025-04-16 20:21:23 +02:00
ocornut
faea193800 Internals: minor refactor of TabItemLabelAndCloseButton(), should be no-op.
(minor thing toward #7024)
2025-04-16 20:07:39 +02:00
ocornut
7ab4728a36 Error Handling: added better error report and recovery when calling EndFrame() or Render() without NewFrame(). 2025-04-16 18:12:53 +02:00
ocornut
b23a216ecd Examples: added SDL2+Vulkan, SDL3+Vulkan, GLFW+Vulkan makefiles. Amend ignore list. (#2480) 2025-04-16 15:04:14 +02:00
519q
d3bb3336f5 Backends: OSX: remove duplicate variable. (#8565) 2025-04-14 14:12:48 +02:00
ocornut
3ab50c334a TreeNode, Style: added style.TreeLinesRounding support. (#2920) 2025-04-10 19:26:29 +02:00
ocornut
9943137d1e TreeNode: fixed non-opened clipped child node not moving Y2 marker. (#2920) 2025-04-10 17:25:06 +02:00
ocornut
ee0d96ac0d TreeNode: extract code out of TreePop() into TreeNodeDrawLineToTreePop(). (#2920) 2025-04-10 17:00:29 +02:00
ocornut
8c977bf7b3 TreeNode, Tables: fixed ImGuiTreeNodeFlags_DrawLinesXXX feature when TreePop() is called in table: in no column or at top of row. (#2920) 2025-04-10 16:53:14 +02:00
ocornut
5311253468 TreeNode: ImGuiTreeNodeFlags_DrawLinesFull uses ToNodes Y2 when they are close (using a threshold). (#2920) 2025-04-10 16:03:39 +02:00
ocornut
ed50bb1676 TreeNode, Tables: fixed ImGuiTreeNodeFlags_DrawLinesXXX feature when TreePop() is called from a different column. (#2920) 2025-04-10 14:47:08 +02:00
ocornut
bbb0f0ade4 TreeNode: fixed incorrect clipping of arrow/bullet when using ImGuiTreeNodeFlags_SpanAllColumns. 2025-04-10 14:08:17 +02:00
ocornut
43caca05c2 TreeNode: DrawLines: tweak X2 offset to avoid losing line when ItemSpacing is large. (#2920) 2025-04-09 18:57:20 +02:00
ocornut
bcbbfdaad4 TreeNode: DrawLines: latch X1 offset during TreePush(). (#2920) 2025-04-09 18:56:56 +02:00
ocornut
5e7174dec6 TreeNode: removed TreeLinesSize > 0.0f optimization check. (#2920)
This is desirable but we'd need to avoid exposing 0.0f in style editor + assert on it.
2025-04-09 17:40:15 +02:00
Zane van Iperen
74e453cf15 Backends: SDL2, SDL3: don't attempt to call SDL_CaptureMouse() on drivers where we don't call SDL_GetGlobalMouseState(). (#8561) 2025-04-09 14:58:32 +02:00
ocornut
789de09dda TreeNode: extracted TreeNodeDrawLineToChildNode() for usage by custom widgets (#2920) 2025-04-09 12:04:09 +02:00
ocornut
39f34e1e58 TreeNode: Don't latch GetColorU32(ImGuiCol_TreeLines). (#2920)
Trade off doesn't seem worth it for large trees. User who really needs to alter colors can do it by adjusting Push/Pop locations.
2025-04-08 19:58:59 +02:00
ocornut
e5b218e6d1 TreeNode: added ImGuiTreeNodeFlags_DrawTreeXXX flags. (#2920)
# Conflicts:
#	docs/CHANGELOG.txt
2025-04-08 19:58:59 +02:00
ocornut
faa03031b4 Windows: loosened code to handle ImGuiButtonFlags_FlattenChildren so that master matches docking. (#8554)
This essentially merges 059560d2 back into master.
2025-04-07 18:21:34 +02:00
ocornut
974bf58a21 Backends: Vulkan: Build and warning fixes. (#8282) 2025-04-07 17:39:00 +02:00
ocornut
91652c317e Backends: Vulkan: Deep-copy ImGui_ImplVulkan_InitInfo::PipelineRenderingCreateInfo's pColorAttachmentFormats buffer when set, in order to reduce common user-error of specifying a pointer to data that gets out of scope. (#8282)
# Conflicts:
#	backends/imgui_impl_vulkan.cpp
#	docs/CHANGELOG.txt
2025-04-07 16:40:14 +02:00
ocornut
9701810bc3 TreeNode: adding ImGuiTreeNodeFlags_NoNavFocus in imgui_internal.h (#8551) 2025-04-07 11:41:21 +02:00
ocornut
b4bd596a39 Fonts: word-wrapping code handle ideographic comma & full stop (U+3001, U+3002). (#8540) 2025-04-01 22:57:07 +02:00
ocornut
fcab22f80f Fonts: fixed CalcWordWrapPositionA() fallback when width is too small to wrap with multibyte codepoints.. (#8540) 2025-04-01 22:57:07 +02:00
Shixian Sheng
8098d79ca2 Docs: fixed link typo (#8538) 2025-04-01 09:10:30 +02:00
ocornut
4bdb0ac685 Comments 2025-03-31 15:12:28 +02:00
ocornut
b6786595a4 Backends: SDLGPU3: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers which were unusually slow to recreate every frame. (#8534) 2025-03-31 14:45:29 +02:00
ocornut
a26fcf58cc Nav: fixed assertion when holding gamepad FaceLeft/West button + pressing a keyboard key. (#8525) 2025-03-30 16:40:39 +02:00
ocornut
8bbdfefe05 Nav: added bool ConfigNavWindowingWithGamepad to disable windowing with gamepad. (#8525, #4828, #3255, #5641) 2025-03-30 15:05:27 +02:00
ocornut
187acb8609 Nav: polling gamepad for ImGuiKey_NavGamepadMenu use routing-friendly Shortcut() so Ctrl+Tab equivalent may be hijacked. (#8525, #4828, #3255, #5641) 2025-03-30 14:46:58 +02:00
Green Sky
5c9fb8f064 Backends: SDL3: Update for API changes: Revert SDL_GetClipboardText() memory ownership change. (#8530, #7801)
see https://github.com/libsdl-org/SDL/pull/10390
2025-03-30 13:52:39 +02:00
gan74
7674cbc9b2 Added extra operators to ImVec4. (#8510) 2025-03-23 13:09:14 +01:00
ocornut
dbd9ae287a Windows: fixed SetNextWindowCollapsed()/SetWindowCollapsed() breaking codepath that preserve last contents size when collapsed. (#7691) 2025-03-23 12:57:14 +01:00
ocornut
702a67807b Move Changelog entry. (#8509) 2025-03-21 20:17:49 +01:00