ocornut
20066a8964
Examples: DirectX12+Win32: also test for IsIconic() for sleeping since we don't seem to get a DXGI_STATUS_OCCLUDED signal when minimized. ( #8603 )
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Amend ec1d2be96f . (#2496 , #3907 , #6308 , #7615 )
This technically prevents multi-viewports from working with io.ConfigViewportsNoDefaultParent=true but this is a more fringe case to handle for our example app, better tradeoff imho to use IsIconic().
2025-04-30 11:30:06 +02:00
ocornut
3f8033324f
Demo: Dual List Box: fix sorting function, in theory should return 0 when equal. ( #8601 )
2025-04-30 11:10:58 +02:00
ocornut
75ddd9a6cd
Backends: SDLGPU3: added support for ImDrawCallback_ResetRenderState. ( #8599 )
2025-04-28 23:10:43 +02:00
Ryan Jensen
b3c96bde8c
Demo: use IM_ARRAYSIZE more consistently InputText calls in demo window ( #8596 )
2025-04-26 16:10:00 +02:00
ocornut
cbb8edb0b7
Tables: fixed an assert when combining Tables, Frozen Rows, Clipper and BeginMultiSelect() in a certain order. ( #8595 , #8250 )
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The table->CurrentColumn != -1 test in BeginMultiSelect() was affected. It would have been possible to amend the test with table->IsInsideRow but this seems generally saner.
Docs: fixed typo. (#8592 )
2025-04-26 15:44:51 +02:00
ocornut
75964a9860
CI: run on ubuntu-latest.
2025-04-24 14:39:25 +02:00
ocornut
0fc4967ebc
Rework TextAligned() api to fix issues with baseline alignment + use standard CalcItemSize(). ( #7024 )
2025-04-23 15:08:57 +02:00
ocornut
aed1bcc12c
Rework TextAligned() api to take size input. ( #7024 )
2025-04-23 14:52:29 +02:00
ocornut
6a42d6b339
Added wp TextAligned() TextAlignedV(), TextAlignedExV() to internal API. ( #7024 )
2025-04-23 14:39:59 +02:00
ocornut
dcf0d8cab6
Tables: fixed TableHeader() eager vertical clipping of text. ( #6236 )
2025-04-22 18:34:56 +02:00
ocornut
7c6ce12fa4
Platform IME: minor amend to bf0f586 ( #8584 )
2025-04-22 11:24:02 +02:00
ocornut
bf0f586b69
Platform IME: added ImGuiPlatformImeData::WantTextInput, ViewportId. Backends: SDL3: honor WantTextInput. ( #8584 , #7492 , #6341 )
2025-04-22 11:21:02 +02:00
ocornut
af987eb117
Backends: DX12: build fix for Clang. ( #8582 )
2025-04-20 11:24:30 +02:00
ocornut
69d572bb10
Fonts: reworked text ellipsis logic to ensure a "..." is always displayed instead of a single character. ( #7024 )
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Requires 97d85338e8 and e4a865177e
2025-04-16 20:30:29 +02:00
ocornut
97d85338e8
Tabs: adjust handling of ellipsis now that Close Button visibility changed. ( #8387 ) Internals: remove extra parameter to RenderTextEllipsis().
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This requires RenderTextEllipsis() to use fine CPU-side clippoing.
Users of RenderTextEllipsis(): #7024 , #6236 , #5267 , #5745 , #4269 , #2775
2025-04-16 20:29:43 +02:00
ocornut
e4a865177e
ImFont: added cpu clip fine option for ImFont::RenderChar() (which is technically internal).
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(toward #7024 )
2025-04-16 20:21:23 +02:00
ocornut
faea193800
Internals: minor refactor of TabItemLabelAndCloseButton(), should be no-op.
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(minor thing toward #7024 )
2025-04-16 20:07:39 +02:00
ocornut
7ab4728a36
Error Handling: added better error report and recovery when calling EndFrame() or Render() without NewFrame().
2025-04-16 18:12:53 +02:00
ocornut
b23a216ecd
Examples: added SDL2+Vulkan, SDL3+Vulkan, GLFW+Vulkan makefiles. Amend ignore list. ( #2480 )
2025-04-16 15:04:14 +02:00
519q
d3bb3336f5
Backends: OSX: remove duplicate variable. ( #8565 )
2025-04-14 14:12:48 +02:00
ocornut
3ab50c334a
TreeNode, Style: added style.TreeLinesRounding support. ( #2920 )
2025-04-10 19:26:29 +02:00
ocornut
9943137d1e
TreeNode: fixed non-opened clipped child node not moving Y2 marker. ( #2920 )
2025-04-10 17:25:06 +02:00
ocornut
ee0d96ac0d
TreeNode: extract code out of TreePop() into TreeNodeDrawLineToTreePop(). ( #2920 )
2025-04-10 17:00:29 +02:00
ocornut
8c977bf7b3
TreeNode, Tables: fixed ImGuiTreeNodeFlags_DrawLinesXXX feature when TreePop() is called in table: in no column or at top of row. ( #2920 )
2025-04-10 16:53:14 +02:00
ocornut
5311253468
TreeNode: ImGuiTreeNodeFlags_DrawLinesFull uses ToNodes Y2 when they are close (using a threshold). ( #2920 )
2025-04-10 16:03:39 +02:00
ocornut
ed50bb1676
TreeNode, Tables: fixed ImGuiTreeNodeFlags_DrawLinesXXX feature when TreePop() is called from a different column. ( #2920 )
2025-04-10 14:47:08 +02:00
ocornut
bbb0f0ade4
TreeNode: fixed incorrect clipping of arrow/bullet when using ImGuiTreeNodeFlags_SpanAllColumns.
2025-04-10 14:08:17 +02:00
ocornut
43caca05c2
TreeNode: DrawLines: tweak X2 offset to avoid losing line when ItemSpacing is large. ( #2920 )
2025-04-09 18:57:20 +02:00
ocornut
bcbbfdaad4
TreeNode: DrawLines: latch X1 offset during TreePush(). ( #2920 )
2025-04-09 18:56:56 +02:00
ocornut
5e7174dec6
TreeNode: removed TreeLinesSize > 0.0f optimization check. ( #2920 )
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This is desirable but we'd need to avoid exposing 0.0f in style editor + assert on it.
2025-04-09 17:40:15 +02:00
Zane van Iperen
74e453cf15
Backends: SDL2, SDL3: don't attempt to call SDL_CaptureMouse() on drivers where we don't call SDL_GetGlobalMouseState(). ( #8561 )
2025-04-09 14:58:32 +02:00
ocornut
789de09dda
TreeNode: extracted TreeNodeDrawLineToChildNode() for usage by custom widgets ( #2920 )
2025-04-09 12:04:09 +02:00
ocornut
39f34e1e58
TreeNode: Don't latch GetColorU32(ImGuiCol_TreeLines). ( #2920 )
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Trade off doesn't seem worth it for large trees. User who really needs to alter colors can do it by adjusting Push/Pop locations.
2025-04-08 19:58:59 +02:00
ocornut
e5b218e6d1
TreeNode: added ImGuiTreeNodeFlags_DrawTreeXXX flags. ( #2920 )
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# Conflicts:
# docs/CHANGELOG.txt
2025-04-08 19:58:59 +02:00
ocornut
faa03031b4
Windows: loosened code to handle ImGuiButtonFlags_FlattenChildren so that master matches docking. ( #8554 )
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This essentially merges 059560d2 back into master.
2025-04-07 18:21:34 +02:00
ocornut
974bf58a21
Backends: Vulkan: Build and warning fixes. ( #8282 )
2025-04-07 17:39:00 +02:00
ocornut
91652c317e
Backends: Vulkan: Deep-copy ImGui_ImplVulkan_InitInfo::PipelineRenderingCreateInfo's pColorAttachmentFormats buffer when set, in order to reduce common user-error of specifying a pointer to data that gets out of scope. ( #8282 )
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# Conflicts:
# backends/imgui_impl_vulkan.cpp
# docs/CHANGELOG.txt
2025-04-07 16:40:14 +02:00
ocornut
9701810bc3
TreeNode: adding ImGuiTreeNodeFlags_NoNavFocus in imgui_internal.h ( #8551 )
2025-04-07 11:41:21 +02:00
ocornut
b4bd596a39
Fonts: word-wrapping code handle ideographic comma & full stop (U+3001, U+3002). ( #8540 )
2025-04-01 22:57:07 +02:00
ocornut
fcab22f80f
Fonts: fixed CalcWordWrapPositionA() fallback when width is too small to wrap with multibyte codepoints.. ( #8540 )
2025-04-01 22:57:07 +02:00
Shixian Sheng
8098d79ca2
Docs: fixed link typo ( #8538 )
2025-04-01 09:10:30 +02:00
ocornut
4bdb0ac685
Comments
2025-03-31 15:12:28 +02:00
ocornut
b6786595a4
Backends: SDLGPU3: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers which were unusually slow to recreate every frame. ( #8534 )
2025-03-31 14:45:29 +02:00
ocornut
a26fcf58cc
Nav: fixed assertion when holding gamepad FaceLeft/West button + pressing a keyboard key. ( #8525 )
2025-03-30 16:40:39 +02:00
ocornut
8bbdfefe05
Nav: added bool ConfigNavWindowingWithGamepad to disable windowing with gamepad. ( #8525 , #4828 , #3255 , #5641 )
2025-03-30 15:05:27 +02:00
ocornut
187acb8609
Nav: polling gamepad for ImGuiKey_NavGamepadMenu use routing-friendly Shortcut() so Ctrl+Tab equivalent may be hijacked. ( #8525 , #4828 , #3255 , #5641 )
2025-03-30 14:46:58 +02:00
Green Sky
5c9fb8f064
Backends: SDL3: Update for API changes: Revert SDL_GetClipboardText() memory ownership change. ( #8530 , #7801 )
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see https://github.com/libsdl-org/SDL/pull/10390
2025-03-30 13:52:39 +02:00
gan74
7674cbc9b2
Added extra operators to ImVec4. ( #8510 )
2025-03-23 13:09:14 +01:00
ocornut
dbd9ae287a
Windows: fixed SetNextWindowCollapsed()/SetWindowCollapsed() breaking codepath that preserve last contents size when collapsed. ( #7691 )
2025-03-23 12:57:14 +01:00
ocornut
702a67807b
Move Changelog entry. ( #8509 )
2025-03-21 20:17:49 +01:00