ocornut
3563f1e270
Viewports: store ImGuiViewport* ParentViewport pointer as well. Backends: SDL3, Win32: use this pointer to reduce lookups. ( #8948 )
2025-09-30 18:42:57 +02:00
ocornut
50a8bb2711
Viewports: added ImGuiBackendFlags_HasParentViewportId backend flag. ( #8948 )
2025-09-30 17:38:06 +02:00
ocornut
b4514ce64a
Backends: DirectX12: enable swapchain tearing if available. ( #8965 )
2025-09-29 18:36:35 +02:00
ocornut
1aa91ac426
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_dx12.cpp
2025-09-29 16:16:16 +02:00
Rémy Tassoux
5ce903af6e
Backends: DX12: Use one fence instead of one by viewport. (master) ( #8961 )
2025-09-29 16:15:46 +02:00
Rémy Tassoux
bab3ebec14
Backends: DX12: Rework synchronization logic. (master) ( #8961 )
2025-09-29 16:14:53 +02:00
ocornut
e459e5bf0a
Backends: GLFW: fixed build on platform that are neither Windows, macOS or known Unixes. ( #8969 , #8920 , #8921 )
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Fix 10d0162
.
x
2025-09-29 16:12:33 +02:00
Rémy Tassoux
217bc445ff
Backends: DirectX12: reuse a command list and allocator for texture uploads. ( #8963 , #8465 )
2025-09-29 15:45:17 +02:00
ocornut
bad3c14ff6
Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. ( #8946 , #8110 , #8111 , #8686 )
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Amend e4e3c2c
.
2025-09-29 14:57:03 +02:00
ocornut
1c87024840
InputText: fixed single-line InputText() not applying fine character clipping properly (regression in 1.92.3). ( #8967 )
2025-09-29 13:38:27 +02:00
ocornut
e4e3c2cc23
Backends: Vulkan: amends for docking. Add PipelineInfoForViewports and SwapChainImageUsage. ( #8946 , #8110 , #8111 , #8686 )
2025-09-26 18:46:17 +02:00
ocornut
f3e85310e7
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# docs/CHANGELOG.txt
2025-09-26 18:33:38 +02:00
ocornut
3470e6112b
(Breaking) Backends: Vulkan: moved fields in ImGui_ImplVulkan_InitInfo: RenderPass, Subpass, MSAASamples, PipelineRenderingCreateInfo. ( #8946 , #8110 , #8111 , #8686 )
2025-09-26 18:23:51 +02:00
ocornut
e312b99296
(Breaking) Backends: Vulkan: renamed ImGui_ImplVulkan_MainPipelineCreateInfo to ImGui_ImplVulkan_PipelineInfo. ( #8110 , #8111 )
2025-09-26 18:18:33 +02:00
ocornut
5fe962216a
(Breaking) Backends: Vulkan: added 'VkImageUsageFlags image_usage' parameter to ImGui_ImplVulkanH_CreateOrResizeWindow(). ( #8946 , #8110 , #8111 , #8686 )
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Default to VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT.
2025-09-26 18:12:47 +02:00
johan0A
01686c6294
Backends: Vulkan: added a way to specify custom vertex/fragment shaders. ( #8585 , #8271 )
2025-09-26 15:44:02 +02:00
David Maas
3d937beb62
Examples: DX10, DX11: Disabled DXGI's Alt+Enter default behavior in examples. ( #4350 )
2025-09-25 17:35:45 +02:00
David Maas
15c88c4941
Backends: DX10, DX11, DX12: Disabled DXGI's Alt+Enter default behavior on secondary viewports. ( #4350 )
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Removed use of DXGI_MWA_NO_PRINT_SCREEN from original PR.
2025-09-25 17:30:32 +02:00
ocornut
cee40f8af9
Examples: made examples's main.cpp consistent with returning 1 on error.
2025-09-24 17:48:48 +02:00
ocornut
719ea9c228
Comments
2025-09-24 15:00:24 +02:00
ocornut
e285ecca09
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
2025-09-24 14:54:46 +02:00
ocornut
f61a7ef222
Backends: SDL2,SDL3: avoid using the SDL_GetGlobalMouseState() path when one of our window is hovered. Fix mouse coordinate issue in fullscreen apps with macOS notch + better X11 perfs. ( #7919 , #7786 )
2025-09-24 14:48:33 +02:00
ocornut
e1aea42e45
Windows: add resize grips for child windows with both ResizeX+ResizeY. Amends. ( #8501 )
2025-09-23 16:55:37 +02:00
ocornut
5f6eaa5278
Backends: Win32: minor optimization not submitting gamepad input if packet number has not changed. ( #8556 )
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To be honest I don't believe this is valuable as an optimization, but it makes debug stepping a little nicer.
2025-09-23 16:30:07 +02:00
ocornut
8a0888c763
Viewports: fix ImGuiWindowFlags_NoBringToFrontOnFocus being ignored when windows first appear. ( #7008 )
2025-09-23 16:17:56 +02:00
Olivier Gerard
e639ff392c
Backends: Vulkna: added ImGui_ImplVulkan_GetWindowDataFromViewport() accessor/helper. ( #8946 , #8940 )
2025-09-22 21:46:43 +02:00
ocornut
d701ffb478
Examples: added SDL3+DirectX11 example. Minor amends + fix both SDL2/SDL3+DirectX11 to allow WARP driver. ( #8956 , #8957 )
2025-09-22 21:38:33 +02:00
ocornut
301e652376
Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support. ( #8952 )
2025-09-22 16:04:59 +02:00
ocornut
5a66d8fd57
(Breaking) renamed io.ConfigViewportPlatformFocusSetsImGuiFocus to io.ConfigViewportsPlatformFocusSetsImGuiFocus. ( #6299 , #6462 )
2025-09-22 16:01:18 +02:00
ocornut
a1c0836bec
Viewports: changed default value of io.ConfigViewportsNoDefaultParent to true. ( #8948 , #3152 , #2871 )
2025-09-22 15:56:10 +02:00
ocornut
dfe308bc53
Viewports: fixed an issue inferring Z-order when attempting to merge a viewport back in the the main/hosting viewport. ( #8948 )
2025-09-22 15:32:00 +02:00
ocornut
dc0198a7e4
CI: update Windows Vulkan scripts. Amends. ( #8925 )
2025-09-22 12:45:18 +02:00
ocornut
46e6382b69
Added type formatters for the LLDB debuggers (e.g. Xcode, Android Studio) ( #8950 )
2025-09-22 12:26:53 +02:00
ocornut
aa9476a38a
IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). ( #8945 , #2769 )
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# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.h
2025-09-18 17:02:44 +02:00
ocornut
d4f722d5b2
IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). ( #8945 , #2769 )
2025-09-18 16:58:50 +02:00
ocornut
16b2d20115
Viewports: DestroyContext() does not call DestroyPlatformWindows() anymore. ( #7175 , #8945 )
2025-09-18 16:47:40 +02:00
ocornut
8ccff82153
Merge branch 'master' into docking
2025-09-18 15:39:52 +02:00
ocornut
0e7cd694eb
Version 1.92.4 WIP
2025-09-18 15:38:46 +02:00
ocornut
34bff4672c
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# docs/CHANGELOG.txt
# examples/example_glfw_metal/main.mm
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_win32_opengl3/main.cpp
# examples/example_win32_vulkan/main.cpp
# imgui.h
2025-09-17 18:48:39 +02:00
ocornut
1c544ee941
Version 1.92.3
2025-09-17 18:37:56 +02:00
ocornut
9cf9d2be83
Debug Tools: ID Stack Tool: fixed a crash when using PushOverrideID(0) during a query. ( #8937 , #4631 )
2025-09-17 18:06:45 +02:00
ocornut
f6890ed007
Nav, Inputs: fixed a crash that could occur when opening a popup following the processing of a global shortcut while no windows were focused.
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Regression test: "window_popup_from_shortcut"
2025-09-17 16:41:40 +02:00
ocornut
d92c8c6aff
Backends: SDL2: Content Scales are always reported as 1.0 on Wayland. ( #8921 )
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SDL_GetDisplayDPI() seems generally broken on X11/Wayland, but our logs shows that on Wayland we get both a content scale from SDL_GetDisplayDPI() and a framebuffer scale.
2025-09-15 19:20:56 +02:00
ocornut
2675b7ca26
Backends: GLFW: Content Scales always reported as 1.0 on Wayland, FramebufferScale always reported as 1.0 on X11. ( #8920 , #8921 )
2025-09-15 18:55:09 +02:00
ocornut
3c6c5692b8
Examples: Win32+Vulkan, GLFW+Metal: Fixed not applying content scale. ( #8921 , #8756 )
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Somehow it breaks in Win32+OpenGL3 example: when enabled Win32 applies some extra scale.
2025-09-15 16:50:58 +02:00
ocornut
22a6a83c54
Backends: SDL3: use SDL_GetWindowDisplayScale() on Mac to output DisplayFrameBufferScale. The function is more reliable during resolution changes e.g. going fullscreen. ( #8703 , #4414 )
2025-09-15 15:16:42 +02:00
ocornut
09e7870497
Docking, Style: added style.DockingNodeHasCloseButton option to hide the CloseButton() attached to each docking node. ( #8933 )
2025-09-15 14:06:54 +02:00
ocornut
cd476b27f8
Examples: GLFW+Vulkan: Fixed not applying content scale. ( #8921 , #8756 )
2025-09-12 21:32:46 +02:00
ocornut
9f13684d70
Examples: GLFW+OpenGL2: Fixed not applying content scale. ( #8921 )
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Note that this requires GLFW 3.3.
2025-09-12 20:57:04 +02:00
ocornut
586da87728
InputText: Word-Wrap: hide vertical scrollbar but takes its width into account. ( #3237 , #952 , #1062 , #7363 )
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Also increase IMGUI_VERSION_NUM for good measure, forgot to increase it when moving to public api.
2025-09-12 16:04:41 +02:00