ocornut
3c578fa87e
InputText: restore truncating, now between UTF-8 codepoint. ( #9029 )
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Amend e612536 , 2a194e2 .
2025-10-29 18:40:40 +01:00
ocornut
8df962a6ed
Debug Tools: fixed DebugTextEncoding() potentially reading out of bounds if provided a trailing truncated UTF-8 sequence.
2025-10-29 17:58:52 +01:00
ocornut
2a194e21a0
InputText: revert truncation behavior from e612536 as it can truncate mid-UTF8. ( #9029 )
2025-10-29 17:24:23 +01:00
ocornut
9753c741b9
Disabled, ButtonBehavior: fixed a bug when a previously enabled item that got nav focus and then turns disabled could still be activated using keyboard. ( #9036 )
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ButtonBehavior() was relying on lack of nav focus for keyboard handling
2025-10-29 16:43:27 +01:00
ocornut
7c483a0eba
Add indentation to ButtonBehavior() - no logic change.
2025-10-29 16:39:37 +01:00
ocornut
0ba9fedf1a
Win32: Revert 1.92.4 change of comparing dwPacketNumber. ( #8556 )
2025-10-29 16:29:47 +01:00
ocornut
2c54b15a5f
Update ignore list.
2025-10-29 15:03:55 +01:00
ocornut
2a229c8cb8
Examples: SDL3+OpenGL3: fixed Emscripten makefile + ignore list.
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Can't get this to run however.
2025-10-29 14:21:43 +01:00
ocornut
40f9e4e8e2
Windows: store BgClickFlags which allows the equivalent of io.ConfigWindowsMoveFromTitleBarOnly to be overridden on a per window basis. ( #899 , #3071 , #5044 , + #3379 )
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io.ConfigWindowsMoveFromTitleBarOnly now sets initial value for BgClickFlags. Using e.g. ImGui::GetCurrentWindow()->BgClickFlags &= ~ImGuiWindowBgClickFlags_Move; allow per-window override.
This will be extended for supporting scrolling options for #3379 .
As a minor side effect: the effect of enabling io.ConfigWindowsMoveFromTitleBarOnly now happens one frame later ('window_modal_bounds_exceeding_work_area" test accidentally broke in some situations because of that)
2025-10-28 19:13:11 +01:00
ocornut
245e12cca7
Internals: tweak UpdateMouseMovingWindowEndFrame().
2025-10-28 19:06:37 +01:00
ocornut
8019d39545
Shuffle a few internal context fields to reduce padding.
2025-10-28 19:06:36 +01:00
ocornut
a1632c6116
InputText, Demo: amend comments to direct more users to the std::string version.
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https://www.youtube.com/watch?v=pLwvNdpTpjs wasted a solid hour before finding this.
Crazy that people are using AI instead of actually _reading_ comments, demo and headers. (The information appeared multiple times on their screen)
2025-10-24 17:10:57 +02:00
ocornut
c72d0b2cbb
Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. ( #8946 , #8110 , #8111 , #8686 )
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Merge bad3c14 which was accidentally only pushed to docking. No important side effect.
2025-10-23 21:04:48 +02:00
ocornut
e6125361f9
InputText: paste does a truncate when not fitting instead of ignoring it. ( #9029 )
2025-10-23 20:53:29 +02:00
ocornut
b7e45b3a48
InputText: rework STB_TEXTEDIT_INSERTCHARS() signature to allow partial insertion (unused). ( #9029 )
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To be submitted as a PR to nothings/stb.
2025-10-23 20:19:16 +02:00
ocornut
6add99f8d2
Examples: SDL3+Vulkan: Fixed call to ImGui_ImplVulkanH_CreateOrResizeWindow() during resize. ( #9030 )
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Surprisingly it still worked because ImGui_ImplVulkanH_CreateWindowSwapChain() pulls from `cap.currentExtent` when available.
2025-10-23 20:00:57 +02:00
ocornut
750c5d2a61
InputText: do not require anymore that CursorPos be clamped by user code. ( #9029 )
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Add clamping outside of callback code + simplify logic. The previous logic checking for difference was because old code e.g. 21d03edcb0 required a ImTextCountCharsFromUtf8() which is not required since #7925 .
2025-10-23 18:54:32 +02:00
ocornut
e571ccf3f4
InputText: removed unnecessary variables.
2025-10-23 18:43:20 +02:00
ocornut
b8573a7e33
Groups: fixed an issue reporting IsItemEdited() signal after EndGroup() for some widgets e.g. Checkbox(), Selectable(). ( #9028 )
2025-10-23 13:54:14 +02:00
ocornut
bc5da9b367
Examples: DirectX10: Amends. ( #8979 )
2025-10-22 13:58:51 +02:00
ocornut
b3dab0a406
Examples: DirectX10, DirectX11, DirectX12: comments about fullscreen mode and swapchain setup. ( #8979 )
2025-10-22 13:57:27 +02:00
ocornut
2a022d997b
Examples: GLFW+WebGPU: removed unnecessary ImGui_ImplWGPU_InvalidateDeviceObjects() call during surface resize. ( #8381 )
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+ Relayout changelog.
2025-10-22 13:42:23 +02:00
ocornut
5870b979a8
Examples: GLFW+WebGPU: fixed cmakefile for example to use legacy path. ( #8381 )
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Amend 71447b94f
2025-10-22 13:39:00 +02:00
ocornut
bdb8243602
Backends: SDl3: Fixed Platform_OpenInShellFn() return value. ( #9027 )
2025-10-22 13:33:36 +02:00
ocornut
b46f099a3f
Backends: GLFW: fixed building on Linux platforms where Wayland headers are not available. ( #9024 , #8969 , #8921 , #8920 )
2025-10-20 23:57:09 +02:00
ocornut
63bfad401f
MultiSelect: added ImGuiMultiSelectFlags_NoSelectOnRightClick. ( #8200 , #9015 )
2025-10-20 18:58:45 +02:00
Ingmar Rieger
e11b7a0414
Make ClearPlatformHandlers and ClearRendererHandlers API public ( #9016 )
2025-10-18 17:34:40 +02:00
mwlasiuk
065f9e0269
Backends: Vulkan: added IMGUI_IMPL_VULKAN_VOLK_FILENAME. ( #9008 , #7722 , #6582 , #4854 )
2025-10-16 20:36:30 +02:00
ocornut
4b1f5aba80
Examples: GLFW+WebGPU: moving blocks to simplify upcoming diff. ( #8381 )
2025-10-16 19:42:28 +02:00
ocornut
71447b94fb
Examples: GLFW+WebGPU: default build to legacy for now. ( #8381 )
2025-10-16 18:23:02 +02:00
BrutPitt
3dc511c71d
Backends: WebGPU: update to compile with Dawn and Emscripten's 4.0.10+ '--use-port=emdawnwebgpu' ports. ( #8381 , #8898 )
2025-10-16 18:16:28 +02:00
ocornut
36de604a5b
InputText: avoid continuously overwriting ownership of ImGuiKey_Enter / ImGuiKey_KeypadEnter in order to allow e.g. external Shortcut to override behavior. ( #9004 )
2025-10-16 16:12:40 +02:00
ocornut
2a5e9a15e4
InputTextMultiline: fixed a crash when using ImGuiInputTextFlags_WordWrap and resizing the parent window while keeping the multi-line field active. ( #9007 , #3237 )
2025-10-15 19:12:40 +02:00
ocornut
d7fec5e1d3
Tables: fixed a bug where nesting BeginTable()->Begin()->BeginTable(). ( #9005 )
2025-10-15 16:50:11 +02:00
ocornut
7d8d587bc0
Version 1.92.5 WIP
2025-10-15 16:46:18 +02:00
ocornut
9a5d5c45f5
Version 1.92.4
v1.92.4
2025-10-14 19:26:56 +02:00
ocornut
25e5baf5f0
(Breaking) Clipper: commented out legacy IncludeRangeByIndices name obsoleted in 1.89.9. ( #6424 , #3841 )
2025-10-14 19:00:50 +02:00
ocornut
c8db91b7b4
(Breaking) TreeNode, Selectable: commented out legacy ImGuiTreeNodeFlags_AllowItemOverlap, ImGuiSelectableFlags_AllowItemOverlap names obsoleted in 1.89.7.
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Amend 51f564e
2025-10-14 19:00:49 +02:00
ocornut
702cc9993a
Relaxed internal assert in MarkItemEdited() some more. ( #8997 )
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Amend e7a734f78d , 5a2b1e8482
2025-10-14 16:31:38 +02:00
ocornut
bad5ee167b
Shortcuts: added support for combining ImGuiInputFlags_RouteFocused with ImGuiInputFlags_RouteOverActive,. ( #9004 )
2025-10-13 15:06:34 +02:00
ocornut
b6e277980f
Shortcuts: reorganize route scoring so values are easier to read. ( #9004 )
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Score now require 16-bits but ImGuiKeyRoutingData doesn't grow size.
2025-10-13 15:06:32 +02:00
ocornut
878c863af4
Docs: reformat changlog entries.
2025-10-13 13:25:02 +02:00
Rémy Tassoux
9be4f150ef
Backends: DirectX12: Reuse texture upload buffer and grow it only when necessary. ( #9002 )
2025-10-13 13:19:37 +02:00
ocornut
00251c8921
CI: disable PVS-Studio's --disableLicenseExpirationCheck
2025-10-13 12:01:10 +02:00
ocornut
5af650fc6d
Examples: GLFW+WGPU: various tweaks to reduce diff with #8381
2025-10-09 19:24:17 +02:00
ocornut
2b770a029b
InputText: fixed an infinite loop error happening if a custom input text callback modifies/clear BufTextLen before calling InsertChars(). ( #8994 , #3237 )
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+ misc comments.
2025-10-08 19:06:12 +02:00
ocornut
bee2720faa
Docs: clarify meaning/purpose of IMGUI_ENABLE_FREETYPE. ( #8993 )
2025-10-08 18:44:07 +02:00
ocornut
fd0873c61f
Test Engine: fixed mismatched macro signature when disabled.
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The macro was actually unused in our code if IMGUI_ENABLE_TEST_ENGINE is not defined, but can affect third-party code.
2025-10-07 15:59:45 +02:00
ocornut
ee3d16f150
Demo: fixed layout issue in "Layout & Scrolling -> Scrolling" section.
2025-10-06 18:39:10 +02:00
ocornut
4b858cf5d1
Made tooltip windows inherit parent. ( #8982 , #1345 )
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Intent here was for a manually focused tooltip to not steal title bar highlight.
2025-10-06 17:06:40 +02:00