ocornut
45acd5e0e8
Version 1.92.2b
2025-08-13 17:31:01 +02:00
ocornut
774ddb58bd
Fixed IsItemHovered() failing on disabled items and items that have no identifier. Made holding on disabled items not leak IsItemDisabled() between disabled items when window has _NoMove. ( #8877 , #8883 )
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See amends to "widgets_status_common", "widgets_disabled_2" tests.
2025-08-13 17:08:04 +02:00
omar
43e3ac0dc6
Docs: fixed unneeded usage of Build(). ( #8883 )
2025-08-13 15:17:53 +02:00
ocornut
02f654cbce
Backends: Allegro5: fixed missing support for ImGuiKey_PrintScreen under Windows.
2025-08-12 20:02:08 +02:00
ocornut
e1baadba84
Backends: Allegro5: Fixed texture format setup. ( #8770 , #8465 )
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Amend/fix ee8941e
.
2025-08-12 15:02:58 +02:00
ocornut
e1a93805db
Backends: Allegro5: Added ImGui_ImplAllegro5_SetDisplay().
2025-08-12 11:33:10 +02:00
ocornut
af920e1e6f
Version 1.92.3 WIP
2025-08-12 11:30:41 +02:00
ocornut
2b24f5fa71
Version 1.92.2
2025-08-11 16:47:06 +02:00
ocornut
e10300ed3c
Docs: Special thanks.
2025-08-11 16:26:10 +02:00
ocornut
5a6fa33b88
Fixed an inconsistency between IsItemHovered() and internal hovering check, where IsItemHovered() would return true if mouse was first clicked on the background of a non-moveable window. ( #8877 )
2025-08-11 15:41:38 +02:00
ocornut
47c41483bd
Tables, Nav: fixed navigation within scrolling tables when item boundaries goes beyond columns limits. ( #8816 , #2221 )
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Amend 00d3f9295e
.
2025-08-11 10:49:20 +02:00
Ian
ea075ed973
ImVector: skip memcpy in operator= if Data isn't initialized to play nice with -fsanitize=undefined. ( #8874 )
2025-08-11 09:53:01 +02:00
ocornut
9ee3d731b5
Backends: SDL_GPU3: changed ImTextureID type from SDL_GPUTextureSamplerBinding* to SDL_GPUTexture*. Added ImGui_ImplSDLGPU3_RenderState. ( #8866 , #8163 , #7998 , #7988 )
2025-08-08 15:51:16 +02:00
ocornut
1bf41a0762
Fonts, Tables: fixed PushFont() having no effect when called after submitting a hidden column. ( #8865 )
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Amend 0e769c5
2025-08-07 16:16:12 +02:00
Elliot Prior
ff2dfc8422
Fonts: fixed a crash when modifying different texture format with a legacy backend. ( #8824 )
2025-08-04 18:39:30 +09:00
ocornut
7e701c18c8
Fonts: fixed an issue when a font using MergeMode has a reference size specified but the target font doesn't.
2025-08-04 18:21:38 +09:00
Michael Böhme
90025a62c7
Backends: Vulkan: Avoid calling vkCmdBindDescriptorSets() when texture has not changed. ( #8666 )
2025-08-04 18:10:00 +09:00
o:tone
70cfc02811
Examples: SDL3+SDL_GPU: use SDL_WaitAndAcquireGPUSwapchainTexture() instead of SDL_AcquireGPUSwapchainTexture(). ( #8830 )
2025-08-04 15:28:38 +09:00
ocornut
c14d83d4e0
Tabs: made scrolling buttons never keyboard/gamepad navigation candidates.
2025-08-04 15:12:23 +09:00
ocornut
7d5fef8642
Nav: fixed a bug where GamepadMenu couldn't toggle between main and menu layer while navigating a Modal window. ( #8834 )
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Amend 901d432cb
but for Gamepad.
2025-08-04 15:06:14 +09:00
Christian Fillion
22fe9fce4c
Textures: fixed assertion in DebugNodeTexture() when ImTextureID_Invalid is non-zero. ( #8860 , #8745 )
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ImFontAtlas's constructor resets ImTextureRef::_TexID to 0 instead of ImTextureID_Invalid.
Amend bc051dc
2025-08-04 14:10:20 +09:00
ocornut
320c94bfaa
Tabs: when scrolling is enabled, track selected tabs when resizing down parent container. ( #3421 , #8800 )
2025-07-31 23:42:30 +09:00
ocornut
3ef6c8410a
Tabs: added new fitting policy ImGuiTabBarFlags_FittingPolicyMixed, new default. ( #3421 , #8800 )
2025-07-31 23:42:25 +09:00
ocornut
78d11cd781
Tabs: (Breaking) renamed ImGuiTabBarFlags_FittingPolicyResizeDown to ImGuiTabBarFlags_FittingPolicyShrink. ( #261 , #351 )
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Amend 54a60aaa40
2025-07-31 22:58:01 +09:00
ocornut
7278cda039
Tabs: added TabMinWidthBase, ImGuiStyleVar_TabMinWidthBase.
2025-07-31 22:57:11 +09:00
ocornut
046a8eae0f
Tabs: fixed tab bar underline not drawing below scroll buttons. ( #6820 , #4859 , #5022 , #5239 )
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Fix ef8ff1b5d8
which accidentally meant we are using BarRect after it may have been modified by TabBarScrollingButtons().
2025-07-31 22:04:01 +09:00
ocornut
a0cdac48e0
Tables: fixed TableGetHoveredRow() ( #7350 , #6588 , #6250 ) + TableGetRowIndex() which never correctly worked when using a clipper.
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Amend e09454aec
. Can't understand the comment nor why code was commented. Code looks alright. Compared TableEndRow() between 1.80 and current as well.
2025-07-31 13:21:26 +09:00
ocornut
c6c0c3be08
Docs: amend 1.92.0 logs on the fact that font->CalcTextSizeA() used to be thread-safe.
2025-07-27 20:15:21 +09:00
Miolith
853a46e021
Backends: Vulkan: fixed texture update corruption introduced in 1.92.0. ( #8801 , #8755 , #8840 , #8465 )
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Fix abe294bfd0
2025-07-27 19:33:30 +09:00
ocornut
19d1ad04f4
Fonts: stop using stb_truetype.h implementation functions. Fix using IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION. ( #8794 )
2025-07-23 16:42:00 +09:00
ocornut
b884533957
Document/workaround an issue using IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION since 1.92.0. ( #8794 )
2025-07-23 16:30:30 +09:00
ocornut
174f37bdaf
Fixed building with IMGUI_DISABLE_DEBUG_TOOLS only. ( #8796 )
2025-07-23 16:17:35 +09:00
ocornut
4f00774006
Examples: SDL3+Metal: Amend example. ( #8827 , #8825 )
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Amend 8403c49
2025-07-23 16:11:47 +09:00
scribam
7babc24ad4
CI: Add SDL3 builds to MacOS and Windows. ( #8819 , #8778 )
2025-07-22 16:52:20 +09:00
scribam
c96e9c8273
CI: Update Windows CI to use a more recent SDL2. ( #8819 , #8778 )
2025-07-22 16:51:20 +09:00
Tim-Rex
4a51295c9e
Backends: OpenGL3: add and call embedded loader shutdown in ImGui_ImplOpenGL3_Shutdown(). ( #8792 )
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Include update of imgui_impl_opengl3_loader.h as submitted to gl3w_stripped repository, which adds imgl3wShutdown().
2025-07-22 16:46:35 +09:00
gomkyung2
9c392896b7
Misc: removed more redundant inline static linkage from imgui_internal.h. ( #8813 , #8682 , #8358 )
2025-07-22 16:31:10 +09:00
ocornut
ea613e181c
Windows: fixed an issue where resizable child windows would emit border logic when hidden/non-visible. ( #8815 )
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This makes more sense in docking branch but may be merged in master right away.
2025-07-22 16:22:53 +09:00
Rhys Pounder
3401dbde92
Docs: Fixed typo. ( #8817 )
2025-07-21 15:42:16 +09:00
ocornut
8744d10235
Backends: OpenGL2, OpenGL3: set GL_UNPACK_ALIGNMENT to 1 before updating textures. ( #8802 )
2025-07-15 14:30:50 +02:00
ocornut
336d9212fc
Backends: using range-for to iterate draw_data->CmdLists[].
2025-07-11 17:41:52 +02:00
ocornut
79d88e2d0b
Error Handling, Tables: TableGetSortSpecs() silently return NULL when no table (matching most other table getters). TableSetBgColor() uses IM_ASSERT_USER_ERROR.
2025-07-11 16:57:43 +02:00
ocornut
a0d3e405a3
Textures: ImTextureData::Create() sets status. RegisterUserTexture() increases RefCount. Added comments about ImTextureData::GetTexRef(). ( #8789 )
2025-07-11 16:49:28 +02:00
ocornut
0e6e876f23
Docs: update docs/comments about ImTextureRef, ImTextureID. ( #8783 )
2025-07-10 19:07:28 +02:00
ocornut
4d745bc602
Version 1.92.2 WIP
2025-07-10 18:41:05 +02:00
ocornut
5d4126876b
Version 1.92.1
2025-07-09 18:53:58 +02:00
ocornut
0ba02a4ed6
Debug Tools: added IMGUI_DEBUG_HIGHLIGHT_ALL_ID_CONFLICTS. ( #8651 , #7961 , #7669 )
2025-07-09 18:45:58 +02:00
Pascal Thomet
ed7d965818
Examples: GLFW+OpenGL3, GLFW+WGPU: Emscripten Makefiles uses port contrib.glfw3 ( #8742 )
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This unofficial port offers a better support for HighDPI.
See
- https://emscripten.org/docs/compiling/Contrib-Ports.html
- https://github.com/pongasoft/emscripten-glfw
2025-07-08 15:57:22 +02:00
Pascal Thomet
18dca11dd0
Backends: GLFW, SDL2: ImplXXX_GetContentScaleXXX() helpers return 1.0f on emscripten / apple / android ( #8742 , #8733 )
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We can divide platforms into two cases based on how they report screen geometry:
- Case 1: Platforms which report screen size in "physical pixels": Windows (for "Dpi aware" apps), Linux (with Wayland)
- Case 2: Platforms which report screen size in "density-independent pixels": macOS, iOS, Android, emscripten
As a consequence, there are two important things we need to know:
- FramebufferScale: The scaling factor FrameBufferSize / ScreenSize
- In case 1, the framebuffer size is equal to the screen size and DisplayFramebufferScale=1.
- In case 2, the framebuffer size is equal to the screen size multiplied by a factor, for example DisplayFramebufferScale=2.
- ContentScale The scaling factor for the content that we will display
- In case 1, the content scale will often need to be > 1 (e.g., 2), because we will need to display bigger elements so that they show with a correct physical size on the screen.
- In case 2, the content scale is equal to 1
This commit fixes ContentScale for platforms in case 2.
2025-07-08 15:53:42 +02:00
ocornut
7c51c0e3de
Docs: misc update. ( #8727 , #8764 )
2025-07-08 11:59:32 +02:00