ocornut
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f6754fd812
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Merge branch 'master' into docking
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2025-10-03 19:07:29 +02:00 |
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ocornut
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3ac624b795
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Update FAQ.md typos. (#8862)
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2025-10-03 18:26:06 +02:00 |
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omar
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a97b0c32ab
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Update FAQ.md
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2025-10-02 20:31:14 +02:00 |
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ocornut
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bcf722e637
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Docs: updated FAQ "What is the difference between Dear ImGui and traditional UI toolkits?". (#8862)
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2025-10-02 20:14:43 +02:00 |
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ocornut
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a0a6639fb5
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Viewports: rename ImGuiBackendFlags_HasParentViewportId->ImGuiBackendFlags_HasParentViewport. (#8948)
Introduced yesterday by 50a8bb2 .
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2025-10-02 16:20:24 +02:00 |
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ocornut
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0f7f6284d7
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Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
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2025-10-01 18:41:16 +02:00 |
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ocornut
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8c22b8aef6
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Textures: allowed backend to destroy texture while inside the NewFrame/EndFrame scope. (#8811)
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2025-10-01 18:39:40 +02:00 |
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ocornut
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fc4105c8a8
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Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
Amend 9809b0b . Strictly speaking this is not necessary anymore but it seems generally sane to promote this.
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2025-10-01 17:49:22 +02:00 |
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ocornut
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ea564a6a5e
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Textures: fixed a crash if a texture marked as _WantDestroy by a backend after it had already been destroyed. (#8977, #8811)
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2025-10-01 17:40:20 +02:00 |
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ocornut
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9809b0b061
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Textures: Fixed not updating ImTextureData's RefCount when destroying a context using a shared ImFontAtlas. (#8975)
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2025-10-01 14:59:53 +02:00 |
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ocornut
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b987970870
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Textures: fixed an issue preventing multi-contexts sharing a ImFontAtlas from being possible to destroy in any order.
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2025-10-01 14:59:40 +02:00 |
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ocornut
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3563f1e270
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Viewports: store ImGuiViewport* ParentViewport pointer as well. Backends: SDL3, Win32: use this pointer to reduce lookups. (#8948)
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2025-09-30 18:42:57 +02:00 |
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ocornut
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50a8bb2711
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Viewports: added ImGuiBackendFlags_HasParentViewportId backend flag. (#8948)
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2025-09-30 17:38:06 +02:00 |
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omar
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a3d6e82dbd
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Update README.md
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2025-09-30 16:26:27 +02:00 |
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ocornut
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b4514ce64a
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Backends: DirectX12: enable swapchain tearing if available. (#8965)
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2025-09-29 18:36:35 +02:00 |
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ocornut
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3dafd9e898
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Backends: DirectX12: enable swapchain tearing if available. (#8965)
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2025-09-29 18:36:13 +02:00 |
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ocornut
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5cd83e689e
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Backends: DirectX12: amend changelog to clarify fixes. (#3463, #5018)
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2025-09-29 16:34:27 +02:00 |
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ocornut
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1aa91ac426
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
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2025-09-29 16:16:16 +02:00 |
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Rémy Tassoux
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5ce903af6e
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Backends: DX12: Use one fence instead of one by viewport. (master) (#8961)
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2025-09-29 16:15:46 +02:00 |
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Rémy Tassoux
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bab3ebec14
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Backends: DX12: Rework synchronization logic. (master) (#8961)
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2025-09-29 16:14:53 +02:00 |
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ocornut
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e459e5bf0a
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Backends: GLFW: fixed build on platform that are neither Windows, macOS or known Unixes. (#8969, #8920, #8921)
Fix 10d0162 .
x
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2025-09-29 16:12:33 +02:00 |
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Rémy Tassoux
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217bc445ff
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Backends: DirectX12: reuse a command list and allocator for texture uploads. (#8963, #8465)
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2025-09-29 15:45:17 +02:00 |
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ocornut
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bad3c14ff6
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Backends: Vulkan: SwapChainImageUsage assume VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT which is added automatically. (#8946, #8110, #8111, #8686)
Amend e4e3c2c .
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2025-09-29 14:57:03 +02:00 |
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ocornut
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1c87024840
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InputText: fixed single-line InputText() not applying fine character clipping properly (regression in 1.92.3). (#8967)
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2025-09-29 13:38:27 +02:00 |
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ocornut
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e4e3c2cc23
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Backends: Vulkan: amends for docking. Add PipelineInfoForViewports and SwapChainImageUsage. (#8946, #8110, #8111, #8686)
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2025-09-26 18:46:17 +02:00 |
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ocornut
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f3e85310e7
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# docs/CHANGELOG.txt
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2025-09-26 18:33:38 +02:00 |
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ocornut
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3470e6112b
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(Breaking) Backends: Vulkan: moved fields in ImGui_ImplVulkan_InitInfo: RenderPass, Subpass, MSAASamples, PipelineRenderingCreateInfo. (#8946, #8110, #8111, #8686)
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2025-09-26 18:23:51 +02:00 |
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ocornut
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e312b99296
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(Breaking) Backends: Vulkan: renamed ImGui_ImplVulkan_MainPipelineCreateInfo to ImGui_ImplVulkan_PipelineInfo. (#8110, #8111)
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2025-09-26 18:18:33 +02:00 |
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ocornut
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5fe962216a
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(Breaking) Backends: Vulkan: added 'VkImageUsageFlags image_usage' parameter to ImGui_ImplVulkanH_CreateOrResizeWindow(). (#8946, #8110, #8111, #8686)
Default to VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT.
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2025-09-26 18:12:47 +02:00 |
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johan0A
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01686c6294
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Backends: Vulkan: added a way to specify custom vertex/fragment shaders. (#8585, #8271)
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2025-09-26 15:44:02 +02:00 |
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David Maas
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3d937beb62
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Examples: DX10, DX11: Disabled DXGI's Alt+Enter default behavior in examples. (#4350)
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2025-09-25 17:35:45 +02:00 |
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David Maas
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15c88c4941
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Backends: DX10, DX11, DX12: Disabled DXGI's Alt+Enter default behavior on secondary viewports. (#4350)
Removed use of DXGI_MWA_NO_PRINT_SCREEN from original PR.
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2025-09-25 17:30:32 +02:00 |
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ocornut
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cee40f8af9
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Examples: made examples's main.cpp consistent with returning 1 on error.
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2025-09-24 17:48:48 +02:00 |
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ocornut
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719ea9c228
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Comments
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2025-09-24 15:00:24 +02:00 |
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ocornut
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e285ecca09
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
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2025-09-24 14:54:46 +02:00 |
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ocornut
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f61a7ef222
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Backends: SDL2,SDL3: avoid using the SDL_GetGlobalMouseState() path when one of our window is hovered. Fix mouse coordinate issue in fullscreen apps with macOS notch + better X11 perfs. (#7919, #7786)
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2025-09-24 14:48:33 +02:00 |
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ocornut
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e1aea42e45
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Windows: add resize grips for child windows with both ResizeX+ResizeY. Amends. (#8501)
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2025-09-23 16:55:37 +02:00 |
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ocornut
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5f6eaa5278
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Backends: Win32: minor optimization not submitting gamepad input if packet number has not changed. (#8556)
To be honest I don't believe this is valuable as an optimization, but it makes debug stepping a little nicer.
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2025-09-23 16:30:07 +02:00 |
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ocornut
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8a0888c763
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Viewports: fix ImGuiWindowFlags_NoBringToFrontOnFocus being ignored when windows first appear. (#7008)
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2025-09-23 16:17:56 +02:00 |
|
Olivier Gerard
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e639ff392c
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Backends: Vulkna: added ImGui_ImplVulkan_GetWindowDataFromViewport() accessor/helper. (#8946, #8940)
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2025-09-22 21:46:43 +02:00 |
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ocornut
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d701ffb478
|
Examples: added SDL3+DirectX11 example. Minor amends + fix both SDL2/SDL3+DirectX11 to allow WARP driver. (#8956, #8957)
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2025-09-22 21:38:33 +02:00 |
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ocornut
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301e652376
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Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support. (#8952)
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2025-09-22 16:04:59 +02:00 |
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ocornut
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5a66d8fd57
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(Breaking) renamed io.ConfigViewportPlatformFocusSetsImGuiFocus to io.ConfigViewportsPlatformFocusSetsImGuiFocus. (#6299, #6462)
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2025-09-22 16:01:18 +02:00 |
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ocornut
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a1c0836bec
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Viewports: changed default value of io.ConfigViewportsNoDefaultParent to true. (#8948, #3152, #2871)
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2025-09-22 15:56:10 +02:00 |
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ocornut
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dfe308bc53
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Viewports: fixed an issue inferring Z-order when attempting to merge a viewport back in the the main/hosting viewport. (#8948)
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2025-09-22 15:32:00 +02:00 |
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ocornut
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dc0198a7e4
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CI: update Windows Vulkan scripts. Amends. (#8925)
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2025-09-22 12:45:18 +02:00 |
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ocornut
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46e6382b69
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Added type formatters for the LLDB debuggers (e.g. Xcode, Android Studio) (#8950)
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2025-09-22 12:26:53 +02:00 |
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ocornut
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aa9476a38a
|
IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769)
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.h
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2025-09-18 17:02:44 +02:00 |
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ocornut
|
d4f722d5b2
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IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769)
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2025-09-18 16:58:50 +02:00 |
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ocornut
|
16b2d20115
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Viewports: DestroyContext() does not call DestroyPlatformWindows() anymore. (#7175, #8945)
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2025-09-18 16:47:40 +02:00 |
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