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remove unneeded checks
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@@ -1,7 +1,6 @@
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#version 100
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#ifdef GL_ES
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precision mediump float;
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#endif
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// Input from vertex shader
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varying vec3 fragPosition;
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@@ -1,7 +1,6 @@
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#version 100
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#ifdef GL_ES
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precision mediump float;
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#endif
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// Input vertex attributes
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attribute vec3 vertexPosition;
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