Ray
9861baf4b7
Update textures_framebuffer_rendering.c
2026-02-09 22:26:07 +01:00
Maicon Santana
f43e049444
Refactor removing extra space and add break line for { ( #5533 )
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Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com >
2026-02-05 15:10:55 +01:00
Maicon Santana
d4f636151b
refactor to follow the CONVENTIONS.md ( #5530 )
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Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com >
2026-02-04 19:43:55 +01:00
Maicon Santana
08e79a16b0
Refactoring {0} to { 0 } to follow conventions ( #5519 )
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Co-authored-by: maiconpintoabreu <maicon@thinkpad02.exads.com >
2026-01-29 17:30:03 +01:00
Maicon Santana
afe74c1c70
Refactor int to float missing parse ( #5503 )
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* refactor int to float parse
* Reverting as requested
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Co-authored-by: Maicon <maicon@thinkpad02.exads.com >
2026-01-24 21:53:22 +01:00
Ray
c610d228a2
Update text_inline_styling.c
2026-01-20 21:01:41 +01:00
Ray
a8c75f2bc5
Update models_first_person_maze.c
2026-01-17 20:15:48 +01:00
Ray
fbed591a6f
Reviewed example
2026-01-17 20:15:45 +01:00
jscaff
10b94b02ad
Fix opengl interop single header library not having it's implementation loaded ( #5498 )
2026-01-15 23:30:13 +01:00
Ray
644ff28f87
Update shaders_deferred_rendering.c
2026-01-12 13:36:40 +01:00
Ray
1284d68721
Update core_highdpi_testbed.png
2026-01-09 20:18:45 +01:00
Ray
11f7db2dd8
REXM: ADDED: core_keyboard_testbed
2026-01-09 20:06:53 +01:00
Ray
7218b674e5
REXM: Updated: textures_framebuffer_rendering
2026-01-09 20:05:46 +01:00
Ray
cfd5c3f2ab
Update examples_list.txt
2026-01-09 20:02:29 +01:00
Ray
b365d23f49
Update examples_list.txt
2026-01-09 19:59:38 +01:00
Ray
5cc42c1b80
Updated file name
2026-01-09 19:55:26 +01:00
Ray
c814625c00
Update models_first_person_maze.c
2026-01-07 22:40:28 +01:00
Paul de Mascarel
5e1f5d5b74
examples/models: optimize collision check in first_person_maze ( #5478 )
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Limit collision detection to the player surrounding cells instead of
iterating the full cubicmap each frame.
2026-01-07 22:38:04 +01:00
Ray
35fc8ece44
Update models_decals.c
2026-01-03 23:01:37 +01:00
Jack Boakes
a44157c2a8
[example] Added textures_frame_buffer_rendering ( #5468 )
2026-01-03 22:41:52 +01:00
Jeffery Myers
b00cbdaf49
Cleanup warnings in examples ( #5467 )
2026-01-03 22:38:51 +01:00
sleeptightAnsiC
942f93db55
fix(build): do not use != assignment in Makefiles ( #5464 )
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GNU Make 3.81 that ships with MacOSX does not understand '!= ...' assignment
so we use ':= $(shell ...)' instead which have the same behavior here.
Additionally, I have changed the use of 'type' to 'command -v'
because assigning the result of 'type' to variable named 'EMMAKE'
does not make much sense. I also reused this variable.
For more detailed information read the linked issue.
Fixes: https://github.com/raysan5/raylib/issues/5460
2026-01-02 18:36:22 +01:00
Ray
416af51a93
Update year to 2026
2026-01-02 13:40:15 +01:00
Jeffery Myers
980e4d0ad3
Use the size of the texture as the V scale so repeatable textures work well ( #5463 )
2026-01-02 13:15:25 +01:00
Ray
83377a3488
Update examples_list.txt
2025-12-31 22:29:12 +01:00
Ray
9b183e0c5e
REXM: Update examples and reports
2025-12-30 23:21:10 +01:00
RANDRIA Luca
4054fc42f3
Remove stdio.h unused header ( #5456 )
2025-12-30 22:09:20 +01:00
Ray
695f353533
Update Makefile.Web
2025-12-30 22:07:23 +01:00
Ray
f260f5fdd0
Update Makefile
2025-12-30 22:06:18 +01:00
Ray
fa1d4eb7fa
Update shapes_hilbert_curve.c
2025-12-30 22:06:05 +01:00
Ray
ebf2f61425
Delete core_input_keyboard_gamepad_test.c
2025-12-30 22:03:36 +01:00
Ray
6dfaf9fe7e
REVIEWED: example shapes_hilbert_curve #5454
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Make it more didactic and dynamic, avoid global variables
2025-12-30 21:19:54 +01:00
Hamza RAHAL
7523738677
Add hilbert curve example ( #5454 )
2025-12-30 20:11:37 +01:00
Ray
6450a48c75
Update core_highdpi_testbed.c
2025-12-28 20:03:51 +01:00
Ray
8871d7648d
Update core_highdpi_testbed.c
2025-12-28 19:49:38 +01:00
Ray
297dcc07b8
Update core_highdpi_testbed.c
2025-12-28 16:08:34 +01:00
Alvin De Cruz
5e14ac5a2e
#5387 - Fix keyboard input detected as gamepad on some Android devices ( #5439 )
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* [rcore][android] Fix keyboard input detected as gamepad on some devices (#5387 )
* [core] Add keyboard vs gamepad input test example (#5387 )
2025-12-26 20:42:32 +01:00
Ray
05f42aa119
Update core_highdpi_testbed.c
2025-12-24 18:02:04 +01:00
Ray
b9446863d7
REXM: RENAMED: core_high_dpi --> core_highdpi_demo
2025-12-20 22:36:44 +01:00
Ray
4b760091da
REVIEWED: Window scaling with HighDPI on macOS #5059
2025-12-17 21:23:25 +01:00
Ray
6d562e5e87
REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356
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Note that high-dpi awareness must be enabled by users and `CORE.Window.render` reports the scaled framebuffer size, while `CORE.Window.screen` reports the logical size.
`ToggleBorderlessWindow()` has also been reviewed to be consistent with scaling, if monitor physical display size is reported as 1920x1080 but there is a content scale of 1.5, then the borderless fullscreen window will be 1280x720, with the 1920x1080 framebuffer
2025-12-17 19:20:18 +01:00
Ray
80ad96acc2
Fix #5413
2025-12-16 18:33:07 +01:00
RANDRIA Luca
d74556d35c
Modify text_words_alignment.c ( #5411 )
2025-12-15 18:49:40 +01:00
Kaluub
6f5cabf60c
Fix misleading example text. ( #5409 )
2025-12-14 17:43:54 +01:00
Jordi Santonja
8fa5f1fe2c
[examples] Fixed shaders_game_of_life for web ( #5399 )
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* [examples] Fixed `shaders_game_of_life` for web
* Fixed image loadig for rexm
2025-12-11 13:38:08 +01:00
Ray
f3f02b3e17
REXM: examples validation and update
2025-12-10 19:06:41 +01:00
Ray
5e8118daf2
Update shaders_game_of_life.c
2025-12-10 09:46:06 +01:00
Ray
19a1683641
REXM: Updated examples
2025-12-09 19:25:08 +01:00
JordSant
efeccfef61
[examples] Add textures_cellular_automata ( #5395 )
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* [examples] Add `textures_cellular_automata`
* Comparison always true. Fixed
* Tabs to spaces
2025-12-09 19:14:16 +01:00
JordSant
366300aafe
[examples] Add shaders_game_of_life ( #5394 )
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* [examples] Add `shaders_game_of_life`
* Declaration hides another variable same name
2025-12-09 19:13:05 +01:00