Commit Graph

9267 Commits

Author SHA1 Message Date
Ray
64bd27bd08 Update rcore_desktop_glfw.c 2025-12-26 20:49:03 +01:00
Dino
aee6734cff fix: set correct default axes for gamepads that are not connected (inside rcore_desktop_glfw.c) (#5444)
* fix: set correct default axes for gamepads that are not connected

`glfwGetGamepadState` will set all gamepad state variables to 0.0 if required gamepad is not connected, but `RecordAutomationEvent()` inside rcore.c expects trigger axes to be -1.0f when gamepad is not connected. Since SDL and RGFW return -1.0f in such case, this change is aligning it with them

* updated comment in rcore_desktop_glfw.c
2025-12-26 20:46:09 +01:00
Alvin De Cruz
5e14ac5a2e #5387 - Fix keyboard input detected as gamepad on some Android devices (#5439)
* [rcore][android] Fix keyboard input detected as gamepad on some devices (#5387)

* [core] Add keyboard vs gamepad input test example (#5387)
2025-12-26 20:42:32 +01:00
Dan Vu
101502103a Fixed FLAG_IS_SET to check if all bits in the flag are set in the value (#5441) 2025-12-24 20:58:40 +01:00
Ray
20dd4641c8 REVIEWED: Potential security concerns while copying unbounded text data between strings
Note that issue has been reported by CodeQL static analysis system
2025-12-24 19:35:06 +01:00
Ray
fc843dc557 Create SECURITY.md 2025-12-24 19:21:43 +01:00
Ray
9103f6e055 ADDED: New platform backend for Web: Emscripten, not dependant on GLFW.js -WIP- 2025-12-24 18:58:20 +01:00
Ray
ced84333a9 Update rl_gputex.h 2025-12-24 18:02:24 +01:00
Ray
05f42aa119 Update core_highdpi_testbed.c 2025-12-24 18:02:04 +01:00
Krzysztof Szenk
a1e84caa8c RGFW also requires RGBA8 images as window icons, as raylib already reports in raylib.h (#5431) 2025-12-24 09:04:41 +01:00
Kivi
ddb827fb6f Fixed LoadCodepoints declaring a new local variable shadowing codpoints (#5430) 2025-12-24 08:59:51 +01:00
Michael Smith
0a4583ca54 [rl_gputex.h] Possibly fixed the swizzling in rl_load_dds_from_memory() function (#5422)
* Possibly fixed the swizzling bug

* Removed examples, and generation.
2025-12-23 17:10:55 +01:00
caszu
6a701b2679 fix android SetWindowState (#5424) 2025-12-23 15:37:08 +01:00
Ray
aa2884bd78 Update rcore_desktop_glfw.c 2025-12-22 22:50:38 +01:00
Ray
f27f2d097f REVIEWED: HighDPI support on macOS (when requested by app)
Tested on two monitors with different DPI configuration, for HigDPI enabled and not, including window resizing (with framebuffer resizing if required). Verified mouse coordinates follow the requested screen size.
2025-12-22 22:48:08 +01:00
Ray
e4baf682ab Update rtext.c 2025-12-22 20:30:11 +01:00
Ray
8516750975 Remove internal function 2025-12-22 20:29:57 +01:00
SabeDoesThings
3212becc91 Update BINDINGS.md (#5421) 2025-12-21 20:15:38 +01:00
Ray
b9446863d7 REXM: RENAMED: core_high_dpi --> core_highdpi_demo 2025-12-20 22:36:44 +01:00
Ray
13f9112d8c Update rcore_desktop_sdl.c 2025-12-19 01:16:34 +01:00
Ray
f16fb065ea Update rcore_template.c 2025-12-19 01:15:34 +01:00
Ray
66392fe0ae REVIEWED: rlGetPixelDataSize(), correct compressed data size calculation per blocks #5416 2025-12-19 00:06:44 +01:00
Ray
720dd22491 REVIEWED: rlLoadTexture(), un complete texture do to issue on mipmap loading #5416 2025-12-18 17:04:58 +01:00
Ray
ca578b8b08 Update raylib.sln 2025-12-18 17:03:53 +01:00
Ray
4b760091da REVIEWED: Window scaling with HighDPI on macOS #5059 2025-12-17 21:23:25 +01:00
Ray
6d562e5e87 REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356
Note that high-dpi awareness must be enabled by users and `CORE.Window.render` reports the scaled framebuffer size, while `CORE.Window.screen` reports the logical size.

`ToggleBorderlessWindow()` has also been reviewed to be consistent with scaling, if monitor physical display size is reported as 1920x1080 but there is a content scale of 1.5, then the borderless fullscreen window will be 1280x720, with the 1920x1080 framebuffer
2025-12-17 19:20:18 +01:00
Ray
7553e9d586 REVIEWED: Gamepads on latest SDL2 2.32.8 and SDL3 3.3.6 #5403 2025-12-16 19:36:01 +01:00
Ray
80ad96acc2 Fix #5413 2025-12-16 18:33:07 +01:00
Ray
7a5e8aa3a5 Update rcore_android.c 2025-12-16 18:30:33 +01:00
caszu
1c94e94873 [rcore] Implement FLAG_WINDOW_ALWAYS_RUN on Android (#5414) 2025-12-16 18:26:20 +01:00
dtasada
33adda1983 fixed build errors with zig. now compatible with zig master 0.16.0-dev.1593+c13857e50. still backwards compatible with 0.15.1 (#5415) 2025-12-16 18:24:53 +01:00
Ray
f031b2f4f4 Alignment with other platform backends, avoid unneeded includes 2025-12-16 18:20:02 +01:00
Ray
1c7240a01d Revert "REVIEWED: Alignment with other platforms"
This reverts commit cf0d6fc664.
2025-12-16 18:18:42 +01:00
Ray
cf0d6fc664 REVIEWED: Alignment with other platforms 2025-12-15 20:44:28 +01:00
Ray
615fc36eeb Fix #5406 2025-12-15 18:56:14 +01:00
Ray
cbe31759ab Fix #5405 2025-12-15 18:52:27 +01:00
RANDRIA Luca
d74556d35c Modify text_words_alignment.c (#5411) 2025-12-15 18:49:40 +01:00
ALONZO Robin
8d246fdaff Fix EXTERNAL_CONFIG_FLAGS being defined even when no custom config is used when building with zig (#5410) 2025-12-15 00:03:31 +01:00
Ray
a0fd5ab1d9 Update rmodels.c 2025-12-14 19:59:12 +01:00
Ray
9a337f3b3b ADDED: Support software renderer on Web, blitting framebuffer data directly to a 2d canvas
This improvement is just a prove of concept, at this moment `PLATFORM_WEB` is limited in terms of software rendering by `GLFW` that only allows creating a WebGL canvas context with `glfwCreateWindow()`.

We can skip that call but then some GLFW functionality is not available (windowing, inputs). The best solution is replacing GLFW completely by a pure Emscripten implementation for `PLATFORM_WEB`.
2025-12-14 19:52:18 +01:00
Ray
5025009860 REVIEWED: Make sure all variables are initialized on definition, prioritize one line per variable definitions 2025-12-14 19:45:28 +01:00
Kaluub
6f5cabf60c Fix misleading example text. (#5409) 2025-12-14 17:43:54 +01:00
Ray
c96669e123 REVIEWED: Webpage reference comments starting with REF:, more consistent with TODO: and NOTE: comments 2025-12-13 13:03:41 +01:00
Ray
9c04b1de82 REVIEWED: Store canvas name id at platform initialization
Useful to support multiple canvases running different wasm instances in same webpage
2025-12-13 11:58:04 +01:00
Ray
b465b4e2ea RENAMED: Variable names for consistency, textLength (length in bytes) vs textSize (measure in pixels) 2025-12-11 21:41:25 +01:00
Ray
2853b28d6d REVIEWED: Avoid program crash if GPU data is tried to be loaded before InitWindow() #4751
Following raylib design, a warning log message is shown and program can continue execution.
Some early return checks have been added on most  critical functions.
[rtext] Previous implementation checking `isGpuReady` cross-module variable is not needed any more, resulting in a more decoupled code, load failure is managed at rlgl level
2025-12-11 18:21:57 +01:00
Jordi Santonja
8fa5f1fe2c [examples] Fixed shaders_game_of_life for web (#5399)
* [examples] Fixed `shaders_game_of_life` for web

* Fixed image loadig for rexm
2025-12-11 13:38:08 +01:00
Jeffery Myers
6f7cd3a9ab [core] Camera2d comment updates (#5401)
* Make the comments on the camera 2d fields more clear about what space each one is in.

* rlparser: update raylib_api.* by CI

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-12-11 13:37:17 +01:00
github-actions[bot]
ae438e804e rlparser: update raylib_api.* by CI 2025-12-11 12:00:15 +00:00
Ray
2a566544d4 ADDED: Multiply security checks to avoid crashes on wrongly provided string data #4751
- REVIEWED: Checking `NULL` input on functions getting `const char *text`, to avoid crashes
- REVIEWED: `strcpy()` usage, prioritize `strncpy()` with limited copy to buffer size
- REPLACED: `strlen()` by `TextLength()` on [rtext] module
- REVIEWED: Replaced some early returns (but keeping others, for easier code following)
2025-12-11 12:59:55 +01:00