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1
.github/ISSUE_TEMPLATE/new-issue-template.md
vendored
@@ -21,6 +21,7 @@ Please, before submitting a new issue verify and check:
|
|||||||
|
|
||||||
- [ ] I tested it on latest raylib version from master branch
|
- [ ] I tested it on latest raylib version from master branch
|
||||||
- [ ] I checked there is no similar issue already reported
|
- [ ] I checked there is no similar issue already reported
|
||||||
|
- [ ] I checked the documentation on the [wiki](https://github.com/raysan5/raylib/wiki)
|
||||||
- [ ] My code has no errors or misuse of raylib
|
- [ ] My code has no errors or misuse of raylib
|
||||||
|
|
||||||
### Issue description
|
### Issue description
|
||||||
|
2
.github/workflows/android.yml
vendored
@@ -82,7 +82,7 @@ jobs:
|
|||||||
tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }}
|
tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }}
|
||||||
|
|
||||||
- name: Upload Artifacts
|
- name: Upload Artifacts
|
||||||
uses: actions/upload-artifact@v2
|
uses: actions/upload-artifact@v3
|
||||||
with:
|
with:
|
||||||
name: ${{ env.RELEASE_NAME }}.tar.gz
|
name: ${{ env.RELEASE_NAME }}.tar.gz
|
||||||
path: ./build/${{ env.RELEASE_NAME }}.tar.gz
|
path: ./build/${{ env.RELEASE_NAME }}.tar.gz
|
||||||
|
4
.github/workflows/cmake.yml
vendored
@@ -36,7 +36,7 @@ jobs:
|
|||||||
runs-on: windows-latest
|
runs-on: windows-latest
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v2
|
- uses: actions/checkout@v3
|
||||||
|
|
||||||
- name: Create Build Environment
|
- name: Create Build Environment
|
||||||
# Some projects don't allow in-source building, so create a separate build directory
|
# Some projects don't allow in-source building, so create a separate build directory
|
||||||
@@ -75,7 +75,7 @@ jobs:
|
|||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v2
|
- uses: actions/checkout@v3
|
||||||
|
|
||||||
- name: Create Build Environment
|
- name: Create Build Environment
|
||||||
# Some projects don't allow in-source building, so create a separate build directory
|
# Some projects don't allow in-source building, so create a separate build directory
|
||||||
|
4
.github/workflows/linux.yml
vendored
@@ -22,7 +22,7 @@ jobs:
|
|||||||
build:
|
build:
|
||||||
permissions:
|
permissions:
|
||||||
contents: write # for actions/upload-release-asset to upload release asset
|
contents: write # for actions/upload-release-asset to upload release asset
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-20.04
|
||||||
strategy:
|
strategy:
|
||||||
fail-fast: false
|
fail-fast: false
|
||||||
max-parallel: 1
|
max-parallel: 1
|
||||||
@@ -94,7 +94,7 @@ jobs:
|
|||||||
tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }}
|
tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }}
|
||||||
|
|
||||||
- name: Upload Artifacts
|
- name: Upload Artifacts
|
||||||
uses: actions/upload-artifact@v2
|
uses: actions/upload-artifact@v3
|
||||||
with:
|
with:
|
||||||
name: ${{ env.RELEASE_NAME }}.tar.gz
|
name: ${{ env.RELEASE_NAME }}.tar.gz
|
||||||
path: ./build/${{ env.RELEASE_NAME }}.tar.gz
|
path: ./build/${{ env.RELEASE_NAME }}.tar.gz
|
||||||
|
2
.github/workflows/linux_examples.yml
vendored
@@ -22,7 +22,7 @@ jobs:
|
|||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
steps:
|
steps:
|
||||||
- name: Checkout code
|
- name: Checkout code
|
||||||
uses: actions/checkout@v2
|
uses: actions/checkout@v3
|
||||||
|
|
||||||
- name: Setup Environment
|
- name: Setup Environment
|
||||||
run: |
|
run: |
|
||||||
|
2
.github/workflows/macos.yml
vendored
@@ -99,7 +99,7 @@ jobs:
|
|||||||
tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }}
|
tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }}
|
||||||
|
|
||||||
- name: Upload Artifacts
|
- name: Upload Artifacts
|
||||||
uses: actions/upload-artifact@v2
|
uses: actions/upload-artifact@v3
|
||||||
with:
|
with:
|
||||||
name: ${{ env.RELEASE_NAME }}.tar.gz
|
name: ${{ env.RELEASE_NAME }}.tar.gz
|
||||||
path: ./build/${{ env.RELEASE_NAME }}.tar.gz
|
path: ./build/${{ env.RELEASE_NAME }}.tar.gz
|
||||||
|
6
.github/workflows/webassembly.yml
vendored
@@ -27,9 +27,9 @@ jobs:
|
|||||||
uses: actions/checkout@master
|
uses: actions/checkout@master
|
||||||
|
|
||||||
- name: Setup emsdk
|
- name: Setup emsdk
|
||||||
uses: mymindstorm/setup-emsdk@v11
|
uses: mymindstorm/setup-emsdk@v12
|
||||||
with:
|
with:
|
||||||
version: 3.0.0
|
version: 3.1.30
|
||||||
actions-cache-folder: 'emsdk-cache'
|
actions-cache-folder: 'emsdk-cache'
|
||||||
|
|
||||||
- name: Setup Release Version
|
- name: Setup Release Version
|
||||||
@@ -69,7 +69,7 @@ jobs:
|
|||||||
shell: cmd
|
shell: cmd
|
||||||
|
|
||||||
- name: Upload Artifacts
|
- name: Upload Artifacts
|
||||||
uses: actions/upload-artifact@v2
|
uses: actions/upload-artifact@v3
|
||||||
with:
|
with:
|
||||||
name: ${{ env.RELEASE_NAME }}.zip
|
name: ${{ env.RELEASE_NAME }}.zip
|
||||||
path: ./build/${{ env.RELEASE_NAME }}.zip
|
path: ./build/${{ env.RELEASE_NAME }}.zip
|
||||||
|
33
.github/workflows/windows.yml
vendored
@@ -33,12 +33,10 @@ jobs:
|
|||||||
- compiler: mingw-w64
|
- compiler: mingw-w64
|
||||||
bits: 32
|
bits: 32
|
||||||
ARCH: "i686"
|
ARCH: "i686"
|
||||||
COMPILER_PATH: "C:\\msys64\\mingw32\\bin"
|
|
||||||
WINDRES_ARCH: pe-i386
|
WINDRES_ARCH: pe-i386
|
||||||
- compiler: mingw-w64
|
- compiler: mingw-w64
|
||||||
bits: 64
|
bits: 64
|
||||||
ARCH: "x86_64"
|
ARCH: "x86_64"
|
||||||
COMPILER_PATH: "C:\\msys64\\mingw64\\bin"
|
|
||||||
WINDRES_ARCH: pe-x86-64
|
WINDRES_ARCH: pe-x86-64
|
||||||
- compiler: msvc16
|
- compiler: msvc16
|
||||||
bits: 32
|
bits: 32
|
||||||
@@ -76,21 +74,38 @@ jobs:
|
|||||||
|
|
||||||
# Setup MSBuild.exe path if required
|
# Setup MSBuild.exe path if required
|
||||||
- name: Setup MSBuild
|
- name: Setup MSBuild
|
||||||
uses: microsoft/setup-msbuild@v1.0.2
|
uses: microsoft/setup-msbuild@v1.1
|
||||||
if: matrix.compiler == 'msvc16'
|
if: matrix.compiler == 'msvc16'
|
||||||
|
|
||||||
- name: Build Library (MinGW-w64)
|
- name: Build Library (MinGW-w64 32bit)
|
||||||
|
run: |
|
||||||
|
cd src
|
||||||
|
x86_64-w64-mingw32-gcc.exe --version
|
||||||
|
windres.exe --version
|
||||||
|
dir C:\msys64\mingw64\bin
|
||||||
|
make PLATFORM=PLATFORM_DESKTOP CC=x86_64-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" CUSTOM_CFLAGS=-m32
|
||||||
|
//windres.exe -i raylib.dll.rc -o raylib.dll.rc.data -O coff --target=${{ matrix.WINDRES_ARCH }}
|
||||||
|
//make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B
|
||||||
|
cd ..
|
||||||
|
shell: cmd
|
||||||
|
if: |
|
||||||
|
matrix.compiler == 'mingw-w64' &&
|
||||||
|
matrix.bits == 32
|
||||||
|
|
||||||
|
- name: Build Library (MinGW-w64 64bit)
|
||||||
run: |
|
run: |
|
||||||
cd src
|
cd src
|
||||||
set PATH=%PATH%;${{ matrix.COMPILER_PATH }}
|
|
||||||
${{ matrix.ARCH }}-w64-mingw32-gcc.exe --version
|
${{ matrix.ARCH }}-w64-mingw32-gcc.exe --version
|
||||||
${{ matrix.COMPILER_PATH }}/windres.exe --version
|
windres.exe --version
|
||||||
|
dir C:\msys64\mingw64\bin
|
||||||
make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib"
|
make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib"
|
||||||
${{ matrix.COMPILER_PATH }}/windres.exe -i raylib.dll.rc -o raylib.dll.rc.data -O coff --target=${{ matrix.WINDRES_ARCH }}
|
windres.exe -i raylib.dll.rc -o raylib.dll.rc.data -O coff --target=${{ matrix.WINDRES_ARCH }}
|
||||||
make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B
|
make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B
|
||||||
cd ..
|
cd ..
|
||||||
shell: cmd
|
shell: cmd
|
||||||
if: matrix.compiler == 'mingw-w64'
|
if: |
|
||||||
|
matrix.compiler == 'mingw-w64' &&
|
||||||
|
matrix.bits == 64
|
||||||
|
|
||||||
- name: Build Library (MSVC16)
|
- name: Build Library (MSVC16)
|
||||||
run: |
|
run: |
|
||||||
@@ -118,7 +133,7 @@ jobs:
|
|||||||
shell: cmd
|
shell: cmd
|
||||||
|
|
||||||
- name: Upload Artifacts
|
- name: Upload Artifacts
|
||||||
uses: actions/upload-artifact@v2
|
uses: actions/upload-artifact@v3
|
||||||
with:
|
with:
|
||||||
name: ${{ env.RELEASE_NAME }}.zip
|
name: ${{ env.RELEASE_NAME }}.zip
|
||||||
path: ./build/${{ env.RELEASE_NAME }}.zip
|
path: ./build/${{ env.RELEASE_NAME }}.zip
|
||||||
|
2
.github/workflows/windows_examples.yml
vendored
@@ -22,7 +22,7 @@ jobs:
|
|||||||
runs-on: windows-latest
|
runs-on: windows-latest
|
||||||
|
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v2
|
- uses: actions/checkout@v3
|
||||||
|
|
||||||
- name: Add MSBuild to PATH
|
- name: Add MSBuild to PATH
|
||||||
uses: microsoft/setup-msbuild@v1
|
uses: microsoft/setup-msbuild@v1
|
||||||
|
104
BINDINGS.md
@@ -6,65 +6,88 @@ Some people ported raylib to other languages in form of bindings or wrappers to
|
|||||||
|
|
||||||
| name | raylib version | language | license | repo |
|
| name | raylib version | language | license | repo |
|
||||||
|:------------------:|:---------------:|:---------:|:----------:|-----------------------------------------------------------|
|
|:------------------:|:---------------:|:---------:|:----------:|-----------------------------------------------------------|
|
||||||
| raylib | **4.0** | [C/C++](https://en.wikipedia.org/wiki/C_(programming_language)) | Zlib | https://github.com/raysan5/raylib |
|
| raylib | **4.5** | [C/C++](https://en.wikipedia.org/wiki/C_(programming_language)) | Zlib | https://github.com/raysan5/raylib |
|
||||||
| raylib-boo | 3.7 | [Boo](http://boo-language.github.io/)| MIT | https://github.com/Rabios/raylib-boo |
|
| raylib-boo | 3.7 | [Boo](http://boo-language.github.io/)| MIT | https://github.com/Rabios/raylib-boo |
|
||||||
| Raylib-cs | **4.0** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | Zlib | https://github.com/ChrisDill/Raylib-cs |
|
| Raylib-cs | **4.5** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | Zlib | https://github.com/ChrisDill/Raylib-cs |
|
||||||
| Raylib-CsLo | **4.0** | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MPL-2.0 | https://github.com/NotNotTech/Raylib-CsLo |
|
| Raylib-CsLo | 4.2 | [C#](https://en.wikipedia.org/wiki/C_Sharp_(programming_language)) | MPL-2.0 | https://github.com/NotNotTech/Raylib-CsLo |
|
||||||
| cl-raylib | **4.0** | [Common Lisp](https://common-lisp.net/) | MIT | https://github.com/longlene/cl-raylib |
|
| cl-raylib | 4.0 | [Common Lisp](https://common-lisp.net/) | MIT | https://github.com/longlene/cl-raylib |
|
||||||
| raylib-cr | **4.0** | [Crystal](https://crystal-lang.org/) | Apache-2.0 | https://github.com/sol-vin/raylib-cr |
|
| claylib/wrap | **4.5** | [Common Lisp](https://common-lisp.net/) | Zlib | https://github.com/defun-games/claylib |
|
||||||
| dart-raylib | **4.0** | [Dart](https://dart.dev/) | MIT | https://gitlab.com/wolfenrain/dart-raylib |
|
| claw-raylib | **auto** | [Common Lisp](https://common-lisp.net/) | Apache-2.0 | https://github.com/bohonghuang/claw-raylib |
|
||||||
| bindbc-raylib3 | **4.0** | [D](https://dlang.org/) | BSL-1.0 | https://github.com/o3o/bindbc-raylib3 |
|
| chez-raylib | **auto** | [Chez Scheme](https://cisco.github.io/ChezScheme/) | GPLv3 | https://github.com/Yunoinsky/chez-raylib |
|
||||||
| dray | **4.0** | [D](https://dlang.org/) | Apache-2.0 | https://github.com/xdrie/dray |
|
| raylib-cr | **4.6-dev (5e1a81)** | [Crystal](https://crystal-lang.org/) | Apache-2.0 | https://github.com/sol-vin/raylib-cr |
|
||||||
| raylib-d | **4.0** | [D](https://dlang.org/) | Zlib | https://github.com/schveiguy/raylib-d |
|
| ray-cyber | 4.5 | [Cyber](https://cyberscript.dev) | MIT | https://github.com/fubark/ray-cyber |
|
||||||
| dlang_raylib | **4.0** | [D](https://dlang.org) | MPL-2.0 |https://github.com/rc-05/dlang_raylib |
|
| raylib-c3 | **4.5** | [C3](https://c3-lang.org/) | Zlib | https://github.com/Its-Kenta/Raylib-C3 |
|
||||||
|
| dart-raylib | 4.0 | [Dart](https://dart.dev/) | MIT | https://gitlab.com/wolfenrain/dart-raylib |
|
||||||
|
| bindbc-raylib3 | **4.5** | [D](https://dlang.org/) | BSL-1.0 | https://github.com/o3o/bindbc-raylib3 |
|
||||||
|
| dray | 4.2 | [D](https://dlang.org/) | Apache-2.0 | https://github.com/redthing1/dray |
|
||||||
|
| raylib-d | **4.5** | [D](https://dlang.org/) | Zlib | https://github.com/schveiguy/raylib-d |
|
||||||
|
| dlang_raylib | 4.0 | [D](https://dlang.org) | MPL-2.0 |https://github.com/rc-05/dlang_raylib |
|
||||||
| rayex | 3.7 | [elixir](https://elixir-lang.org/) | Apache-2.0 | https://github.com/shiryel/rayex |
|
| rayex | 3.7 | [elixir](https://elixir-lang.org/) | Apache-2.0 | https://github.com/shiryel/rayex |
|
||||||
| raylib-factor | **4.0** | [Factor](https://factorcode.org/) | BSD | https://github.com/factor/factor/blob/master/extra/raylib/raylib.factor |
|
| raylib-factor | **4.5** | [Factor](https://factorcode.org/) | BSD | https://github.com/factor/factor/blob/master/extra/raylib/raylib.factor |
|
||||||
| raylib-freebasic | **4.0** | [FreeBASIC](https://www.freebasic.net/) | MIT | https://github.com/WIITD/raylib-freebasic |
|
| raylib-freebasic | **4.5** | [FreeBASIC](https://www.freebasic.net/) | MIT | https://github.com/WIITD/raylib-freebasic |
|
||||||
| raylib-go | **4.0** | [Go](https://golang.org/) | Zlib | https://github.com/gen2brain/raylib-go |
|
| fortran-raylib | **4.5** | [Fortran](https://fortran-lang.org/) | ISC | https://github.com/interkosmos/fortran-raylib |
|
||||||
| raylib-guile | auto | [Guile](https://www.gnu.org/software/guile/) | Zlib | https://github.com/petelliott/raylib-guile |
|
| raylib for Pascal | **4.5** | [Object Pascal](https://en.wikipedia.org/wiki/Object_Pascal) | Modified Zlib | https://github.com/tinyBigGAMES/raylib |
|
||||||
|
| raylib-go | 4.5 | [Go](https://golang.org/) | Zlib | https://github.com/gen2brain/raylib-go |
|
||||||
|
| raylib-guile | **auto** | [Guile](https://www.gnu.org/software/guile/) | Zlib | https://github.com/petelliott/raylib-guile |
|
||||||
| gforth-raylib | 3.5 | [Gforth](https://gforth.org/) | MIT | https://github.com/ArnautDaniel/gforth-raylib |
|
| gforth-raylib | 3.5 | [Gforth](https://gforth.org/) | MIT | https://github.com/ArnautDaniel/gforth-raylib |
|
||||||
| raylib-hx | 4.0 | [Haxe](https://haxe.org/) | Zlib | https://github.com/foreignsasquatch/raylib-hx |
|
| h-raylib | **4.6-dev** | [Haskell](https://haskell.org/) | Apache-2.0 | https://github.com/Anut-py/h-raylib |
|
||||||
|
| raylib-hx | 4.2 | [Haxe](https://haxe.org/) | Zlib | https://github.com/foreignsasquatch/raylib-hx |
|
||||||
| hb-raylib | 3.5 | [Harbour](https://harbour.github.io) | MIT | https://github.com/MarcosLeonardoMendezGerencir/hb-raylib |
|
| hb-raylib | 3.5 | [Harbour](https://harbour.github.io) | MIT | https://github.com/MarcosLeonardoMendezGerencir/hb-raylib |
|
||||||
| jaylib | **4.2** | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | GPLv3+CE | https://github.com/electronstudio/jaylib/ |
|
| jaylib | 4.5 | [Janet](https://janet-lang.org/) | MIT | https://github.com/janet-lang/jaylib |
|
||||||
| raylib-j | **4.0** | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | Zlib | https://github.com/CreedVI/Raylib-J |
|
| jaylib | 4.2 | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | GPLv3+CE | https://github.com/electronstudio/jaylib/ |
|
||||||
| raylib.jl | **4.0** | [Julia](https://julialang.org/) | Zlib | https://github.com/irishgreencitrus/raylib.jl |
|
| raylib-j | 4.0 | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | Zlib | https://github.com/CreedVI/Raylib-J |
|
||||||
|
| raylib.jl | 4.2 | [Julia](https://julialang.org/) | Zlib | https://github.com/irishgreencitrus/raylib.jl |
|
||||||
| kaylib | 3.7 | [Kotlin/native](https://kotlinlang.org) | ? | https://github.com/electronstudio/kaylib |
|
| kaylib | 3.7 | [Kotlin/native](https://kotlinlang.org) | ? | https://github.com/electronstudio/kaylib |
|
||||||
| raylib-lua | **4.0** | [Lua](http://www.lua.org/) | ISC | https://github.com/TSnake41/raylib-lua |
|
| KaylibKit | **4.5**| [Kotlin/native](https://kotlinlang.org) | Zlib | https://codeberg.org/Kenta/KaylibKit |
|
||||||
| raylua | **4.0** | [Lua](http://www.lua.org/) | MIT | https://github.com/Rabios/raylua |
|
| raylib-lua | **4.5** | [Lua](http://www.lua.org/) | ISC | https://github.com/TSnake41/raylib-lua |
|
||||||
|
| raylua | 4.0 | [Lua](http://www.lua.org/) | MIT | https://github.com/Rabios/raylua |
|
||||||
| nelua-raylib | 4.0 | [nelua](https://nelua.io/) | MIT | https://github.com/AKDev21/nelua-raylib |
|
| nelua-raylib | 4.0 | [nelua](https://nelua.io/) | MIT | https://github.com/AKDev21/nelua-raylib |
|
||||||
| NimraylibNow! | 4.0 | [Nim](https://nim-lang.org/) | MIT | https://github.com/greenfork/nimraylib_now |
|
| Raylib.nelua | **4.5** | [nelua](https://nelua.io/) | Zlib | https://github.com/Its-Kenta/Raylib-Nelua |
|
||||||
|
| NimraylibNow! | 4.2 | [Nim](https://nim-lang.org/) | MIT | https://github.com/greenfork/nimraylib_now |
|
||||||
|
| raylib-bindings | **4.5** | [Ruby](https://www.ruby-lang.org/en/) | Zlib | https://github.com/vaiorabbit/raylib-bindings |
|
||||||
| raylib-Forever | auto | [Nim](https://nim-lang.org/) | ? | https://github.com/Guevara-chan/Raylib-Forever |
|
| raylib-Forever | auto | [Nim](https://nim-lang.org/) | ? | https://github.com/Guevara-chan/Raylib-Forever |
|
||||||
| naylib | auto | [Nim](https://nim-lang.org/) | MIT | https://github.com/planetis-m/naylib |
|
| naylib | auto | [Nim](https://nim-lang.org/) | MIT | https://github.com/planetis-m/naylib |
|
||||||
| node-raylib | **4.0** | [Node.js](https://nodejs.org/en/) | Zlib | https://github.com/RobLoach/node-raylib |
|
| node-raylib | **4.5** | [Node.js](https://nodejs.org/en/) | Zlib | https://github.com/RobLoach/node-raylib |
|
||||||
|
| raylib-odin | **4.5** | [Odin](https://odin-lang.org/) | BSD-3Clause | https://github.com/odin-lang/Odin/tree/master/vendor/raylib |
|
||||||
| raylib_odin_bindings | 4.0-dev | [Odin](https://odin-lang.org/) | MIT | https://github.com/Deathbat2190/raylib_odin_bindings |
|
| raylib_odin_bindings | 4.0-dev | [Odin](https://odin-lang.org/) | MIT | https://github.com/Deathbat2190/raylib_odin_bindings |
|
||||||
| raylib-odin | **4.0** | [Odin](https://odin-lang.org/) | BSD-3Clause | https://github.com/odin-lang/Odin/tree/master/vendor/raylib |
|
| raylib-ocaml | **4.5** | [OCaml](https://ocaml.org/) | MIT | https://github.com/tjammer/raylib-ocaml |
|
||||||
| raylib-ocaml | **4.0** | [OCaml](https://ocaml.org/) | MIT | https://github.com/tjammer/raylib-ocaml |
|
| TurboRaylib | **4.5** | [Object Pascal](https://en.wikipedia.org/wiki/Object_Pascal) | MIT | https://github.com/turborium/TurboRaylib |
|
||||||
| Ray4Laz | **4.2** | [Pascal](https://en.wikipedia.org/wiki/Pascal_(programming_language))| Zlib | https://github.com/GuvaCode/Ray4Laz |
|
| Ray4Laz | **4.5** | [Free Pascal](https://en.wikipedia.org/wiki/Free_Pascal)| Zlib | https://github.com/GuvaCode/Ray4Laz |
|
||||||
| Raylib.4.0.Pascal | **4.0** | [Free Pascal](https://en.wikipedia.org/wiki/Free_Pascal)| Zlib | https://github.com/sysrpl/Raylib.4.0.Pascal |
|
| Raylib.4.0.Pascal | 4.0 | [Free Pascal](https://en.wikipedia.org/wiki/Free_Pascal)| Zlib | https://github.com/sysrpl/Raylib.4.0.Pascal |
|
||||||
| pyraylib | 3.7 | [Python](https://www.python.org/) | Zlib | https://github.com/Ho011/pyraylib |
|
| pyraylib | 3.7 | [Python](https://www.python.org/) | Zlib | https://github.com/Ho011/pyraylib |
|
||||||
| raylib-python-cffi | **4.2** | [Python](https://www.python.org/) | EPL-2.0 | https://github.com/electronstudio/raylib-python-cffi |
|
| raylib-python-cffi | 4.2 | [Python](https://www.python.org/) | EPL-2.0 | https://github.com/electronstudio/raylib-python-cffi |
|
||||||
| raylib-php | 3.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib | https://github.com/joseph-montanez/raylib-php |
|
| raylibpyctbg | **4.5** | [Python](https://www.python.org/) | MIT | https://github.com/overdev/raylibpyctbg |
|
||||||
|
| raylib-py | **4.5** | [Python](https://www.python.org/) | MIT | https://github.com/overdev/raylib-py |
|
||||||
|
| raylib-python-ctypes | 4.6-dev | [Python](https://www.python.org/) | MIT | https://github.com/sDos280/raylib-python-ctypes |
|
||||||
|
| raylib-pkpy-bindings | 4.6-dev | [pocketpy](https://pocketpy.dev/) | MIT | https://github.com/blueloveTH/pkpy-bindings |
|
||||||
|
| raylib-php | **4.5** | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib | https://github.com/joseph-montanez/raylib-php |
|
||||||
| raylib-phpcpp | 3.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib | https://github.com/oraoto/raylib-phpcpp |
|
| raylib-phpcpp | 3.5 | [PHP](https://en.wikipedia.org/wiki/PHP) | Zlib | https://github.com/oraoto/raylib-phpcpp |
|
||||||
| raylibr | **4.0** | [R](https://www.r-project.org) | MIT | https://github.com/jeroenjanssens/raylibr |
|
| raylibr | 4.0 | [R](https://www.r-project.org) | MIT | https://github.com/jeroenjanssens/raylibr |
|
||||||
|
| raylib-ffi | 4.5 | [Rust](https://www.rust-lang.org/) | GPLv3 | https://github.com/ewpratten/raylib-ffi |
|
||||||
| raylib-rs | 3.5 | [Rust](https://www.rust-lang.org/) | Zlib | https://github.com/deltaphc/raylib-rs |
|
| raylib-rs | 3.5 | [Rust](https://www.rust-lang.org/) | Zlib | https://github.com/deltaphc/raylib-rs |
|
||||||
| Relib | 3.5 | [ReCT](https://github.com/RedCubeDev-ByteSpace/ReCT) | ? | https://github.com/RedCubeDev-ByteSpace/Relib |
|
| Relib | 3.5 | [ReCT](https://github.com/RedCubeDev-ByteSpace/ReCT) | ? | https://github.com/RedCubeDev-ByteSpace/Relib |
|
||||||
| racket-raylib | **4.0** | [Racket](https://racket-lang.org/) | MIT/Apache-2.0 | https://github.com/eutro/racket-raylib |
|
| racket-raylib | 4.0 | [Racket](https://racket-lang.org/) | MIT/Apache-2.0 | https://github.com/eutro/racket-raylib |
|
||||||
| raylib-swift | **4.0** | [Swift](https://swift.org/) | MIT | https://github.com/STREGAsGate/Raylib |
|
| raylib-swift | 4.0 | [Swift](https://swift.org/) | MIT | https://github.com/STREGAsGate/Raylib |
|
||||||
| raylib-scopes | auto | [Scopes](http://scopes.rocks) | MIT | https://github.com/salotz/raylib-scopes |
|
| raylib-scopes | auto | [Scopes](http://scopes.rocks) | MIT | https://github.com/salotz/raylib-scopes |
|
||||||
| raylib-smallBasic | 4.1-dev | [SmallBASIC](https://github.com/smallbasic/SmallBASIC) | GPLv3 | https://github.com/smallbasic/smallbasic.plugins/tree/master/raylib |
|
| raylib-smallBasic | 4.1-dev | [SmallBASIC](https://github.com/smallbasic/SmallBASIC) | GPLv3 | https://github.com/smallbasic/smallbasic.plugins/tree/master/raylib |
|
||||||
| raylib.v | **4.0** | [V](https://vlang.io/) | Zlib | https://github.com/irishgreencitrus/raylib.v |
|
| raylib-umka | **4.5** | [Umka](https://github.com/vtereshkov/umka-lang) | Zlib | https://github.com/robloach/raylib-umka |
|
||||||
| raylib-wren | **4.0** | [Wren](http://wren.io/) | ISC | https://github.com/TSnake41/raylib-wren |
|
| raylib.v | 4.2 | [V](https://vlang.io/) | Zlib | https://github.com/irishgreencitrus/raylib.v |
|
||||||
| raylib-zig | **4.0** | [Zig](https://ziglang.org/) | MIT | https://github.com/Not-Nik/raylib-zig |
|
| raylib-vapi | 4.2 | [Vala](https://vala.dev/) | Zlib | https://github.com/lxmcf/raylib-vapi |
|
||||||
| raylib.zig | **4.1-dev** | [Zig](https://ziglang.org/) | MIT | https://github.com/ryupold/raylib.zig |
|
| raylib-wren | 4.0 | [Wren](http://wren.io/) | ISC | https://github.com/TSnake41/raylib-wren |
|
||||||
| hare-raylib | auto | [Hare](https://harelang.org/) | Zlib | https://git.sr.ht/~evantj/hare-raylib |
|
| raylib-zig | 4.2 | [Zig](https://ziglang.org/) | MIT | https://github.com/Not-Nik/raylib-zig |
|
||||||
|
| raylib.zig | **4.5** | [Zig](https://ziglang.org/) | MIT | https://github.com/ryupold/raylib.zig |
|
||||||
|
| hare-raylib | **auto** | [Hare](https://harelang.org/) | Zlib | https://git.sr.ht/~evantj/hare-raylib |
|
||||||
|
| raylib-sunder | **auto** | [Sunder](https://github.com/ashn-dot-dev/sunder) | 0BSD | https://github.com/ashn-dot-dev/raylib-sunder |
|
||||||
|
| rayed-bqn | **auto** | [BQN](https://mlochbaum.github.io/BQN/) | MIT | https://github.com/Brian-ED/rayed-bqn |
|
||||||
|
| rayjs | 4.6-dev | [QuickJS](https://bellard.org/quickjs/) | MIT | https://github.com/mode777/rayjs |
|
||||||
|
| raylib-raku | **auto** | [Raku](https://www.raku.org/) | Artistic License 2.0 | https://github.com/vushu/raylib-raku |
|
||||||
|
|
||||||
### Utility Wrapers
|
### Utility Wrapers
|
||||||
These are utility wrappers for specific languages, they are not required to use raylib in the language but may adapt the raylib API to be more inline with the language's pardigm.
|
These are utility wrappers for specific languages, they are not required to use raylib in the language but may adapt the raylib API to be more inline with the language's pardigm.
|
||||||
| name | raylib version | language | license | repo |
|
| name | raylib version | language | license | repo |
|
||||||
|:------------------:|:-------------: | :--------:|:-------:|:-------------------------------------------------------------|
|
|:------------------:|:-------------: | :--------:|:-------:|:-------------------------------------------------------------|
|
||||||
| raylib-cpp | **4.0** | [C++](https://en.wikipedia.org/wiki/C%2B%2B) | Zlib | https://github.com/robloach/raylib-cpp |
|
| raylib-cpp | **4.5** | [C++](https://en.wikipedia.org/wiki/C%2B%2B) | Zlib | https://github.com/robloach/raylib-cpp |
|
||||||
|
| claylib | **4.5** | [Common Lisp](https://common-lisp.net/) | Zlib | https://github.com/defun-games/claylib |
|
||||||
|
|
||||||
### Older or Unmaintained Language Bindings
|
### Older or Unmaintained Language Bindings
|
||||||
These are older raylib bindings that are more than 2 versions old or have not been maintained.
|
These are older raylib bindings that are more than 2 versions old or have not been maintained.
|
||||||
@@ -96,8 +119,6 @@ These are older raylib bindings that are more than 2 versions old or have not be
|
|||||||
| raylib-ruby | 2.6 | [Ruby](https://www.ruby-lang.org/en/) | https://github.com/a0/raylib-ruby |
|
| raylib-ruby | 2.6 | [Ruby](https://www.ruby-lang.org/en/) | https://github.com/a0/raylib-ruby |
|
||||||
| raylib-ruby-ffi | 2.0 | [Ruby](https://www.ruby-lang.org/en/) | https://github.com/D3nX/raylib-ruby-ffi |
|
| raylib-ruby-ffi | 2.0 | [Ruby](https://www.ruby-lang.org/en/) | https://github.com/D3nX/raylib-ruby-ffi |
|
||||||
| raylib-mruby | 2.5-dev | [mruby](https://github.com/mruby/mruby) | https://github.com/lihaochen910/raylib-mruby |
|
| raylib-mruby | 2.5-dev | [mruby](https://github.com/mruby/mruby) | https://github.com/lihaochen910/raylib-mruby |
|
||||||
| raylib-py-ctbg | 2.6 | [Python](https://www.python.org/) | https://github.com/overdev/raylib-py-ctbg |
|
|
||||||
| raylib-py | 2.0 | [Python](https://www.python.org/) | https://github.com/overdev/raylib-py |
|
|
||||||
| raylib-java | 2.0 | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | https://github.com/XoanaIO/raylib-java |
|
| raylib-java | 2.0 | [Java](https://en.wikipedia.org/wiki/Java_(programming_language)) | https://github.com/XoanaIO/raylib-java |
|
||||||
| clj-raylib | 3.0 | [Clojure](https://clojure.org/) | https://github.com/lsevero/clj-raylib |
|
| clj-raylib | 3.0 | [Clojure](https://clojure.org/) | https://github.com/lsevero/clj-raylib |
|
||||||
| QuickJS-raylib | 3.0 | [QuickJS](https://bellard.org/quickjs/) | https://github.com/sntg-p/QuickJS-raylib |
|
| QuickJS-raylib | 3.0 | [QuickJS](https://bellard.org/quickjs/) | https://github.com/sntg-p/QuickJS-raylib |
|
||||||
@@ -119,7 +140,6 @@ These are older raylib bindings that are more than 2 versions old or have not be
|
|||||||
| raylib-jai | 3.1-dev | [Jai](https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md) | https://github.com/kujukuju/raylib-jai |
|
| raylib-jai | 3.1-dev | [Jai](https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md) | https://github.com/kujukuju/raylib-jai |
|
||||||
| ray.zig | 2.5 | [Zig](https://ziglang.org/) | https://github.com/BitPuffin/zig-raylib-experiments |
|
| ray.zig | 2.5 | [Zig](https://ziglang.org/) | https://github.com/BitPuffin/zig-raylib-experiments |
|
||||||
| raylib-Ada | 3.0 | [Ada](https://www.adacore.com/about-ada) | https://github.com/mimo/raylib-Ada |
|
| raylib-Ada | 3.0 | [Ada](https://www.adacore.com/about-ada) | https://github.com/mimo/raylib-Ada |
|
||||||
| jaylib | 3.0 | [Janet](https://janet-lang.org/) | https://github.com/janet-lang/jaylib |
|
|
||||||
| raykit | ? | [Kit](https://www.kitlang.org/) | https://github.com/Gamerfiend/raykit |
|
| raykit | ? | [Kit](https://www.kitlang.org/) | https://github.com/Gamerfiend/raykit |
|
||||||
| ray.mod | 3.0 | [BlitzMax](https://blitzmax.org/) | https://github.com/bmx-ng/ray.mod |
|
| ray.mod | 3.0 | [BlitzMax](https://blitzmax.org/) | https://github.com/bmx-ng/ray.mod |
|
||||||
| raylib-mosaic | 3.0 | [Mosaic](https://github.com/sal55/langs/tree/master/Mosaic) | https://github.com/pluckyporcupine/raylib-mosaic |
|
| raylib-mosaic | 3.0 | [Mosaic](https://github.com/sal55/langs/tree/master/Mosaic) | https://github.com/pluckyporcupine/raylib-mosaic |
|
||||||
|
182
CHANGELOG
@@ -1,7 +1,187 @@
|
|||||||
changelog
|
changelog
|
||||||
---------
|
---------
|
||||||
|
|
||||||
Current Release: raylib 4.2.0 (11 August 2022)
|
Current Release: raylib 4.5.0 (18 March 2023)
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------
|
||||||
|
Release: raylib 4.5 (18 March 2023)
|
||||||
|
-------------------------------------------------------------------------
|
||||||
|
KEY CHANGES:
|
||||||
|
- ADDED: Improved ANGLE support on Desktop platforms
|
||||||
|
- ADDED: rcamera module, simpler and more extendable
|
||||||
|
- ADDED: Support for M3D models and M3D/GLTF animations
|
||||||
|
- ADDED: Support QOA audio format (import/export)
|
||||||
|
- ADDED: rl_gputex module for compressed textures loading
|
||||||
|
- REDESIGNED: rlgl module for automatic render-batch limits checking
|
||||||
|
- REDESIGNED: rshapes module to minimize the rlgl dependency
|
||||||
|
|
||||||
|
Detailed changes:
|
||||||
|
[core] ADDED: RAYLIB_VERSION_* values to raylib.h (#2856) by @RobLoach
|
||||||
|
[core] ADDED: Basic gamepad support for Android (#2709) by @deniska
|
||||||
|
[core] ADDED: Support CAPS/NUM lock keys registering if locked
|
||||||
|
[core] ADDED: _GNU_SOURCE define on Linux (#2729)
|
||||||
|
[core] ADDED: SetWindowIcons() to set multiple icon image sizes
|
||||||
|
[core] `WARNING`: RENAMED: Exported raylib version symbol to raylib_version #2671
|
||||||
|
[core] REMOVED: Touch points on touch up events on Android (#2711) by @deniska
|
||||||
|
[core] REVIEWED: Window position setup on InitWindow() (#2732) by @RandomErrorMessage
|
||||||
|
[core] REVIEWED: Touchscreen input related functions on Android (#2702) by @deniska
|
||||||
|
[core] REVIEWED: Viewport scaling on Android after context rebind (#2703) by @deniska
|
||||||
|
[core] REVIEWED: ScanDirectoryFilesRecursively() (#2704)
|
||||||
|
[core] REVIEWED: Gamepad mappings with latest gamecontrollerdb (#2725)
|
||||||
|
[core] REVIEWED: Monitor order check on app initialization
|
||||||
|
[core] REVIEWED: Application monitor when opening (#2728, #2731) by @RandomErrorMessage
|
||||||
|
[core] REVIEWED: Gestures module to use GetTime() if available (#2733) by @RobLoach
|
||||||
|
[core] REVIEWED: Resolve GLFW3 some symbols re-definition of windows.h in glfw3native (#2643) by @daipom
|
||||||
|
[core] REVIEWED: OpenURL(), string buffer too short sometimes
|
||||||
|
[core] REVIEWED: GetRandomValue() range limit warning (#2800) by @Pere001
|
||||||
|
[core] REVIEWED: UnloadDirectoryFiles()
|
||||||
|
[core] REVIEWED: GetKeyPressed(), out of range issue (#2814) by @daipom
|
||||||
|
[core] REVIEWED: GetTime(), renamed variable 'time' to 'nanoSeconds' (#2816) by @jtainer
|
||||||
|
[core] REVIEWED: LoadShaderFromMemory(), issue with shader linkage
|
||||||
|
[core] REVIEWED: Avoid possible gamepad index as -1 (#2839)
|
||||||
|
[core] REVIEWED: SetShaderValue*(), avoid setup uniforms for invalid locations
|
||||||
|
[core] REVIEWED: GetClipboardText() on PLATFORM_WEB, permissions issues
|
||||||
|
[core] REVIEWED: Initial window position for display-sized fullscreen (#2742) by @daipom
|
||||||
|
[core] REVIEWED: Sticky touches input (#2857) by @ImazighenGhost
|
||||||
|
[core] REVIEWED: Enable GetWindowHandle() on macOS (#2915) by @Not-Nik
|
||||||
|
[core] REVIEWED: Window position always inits centered in current monitor
|
||||||
|
[core] REVIEWED: IsWindowFocused() to consider Android App state (#2935)
|
||||||
|
[core] REVIEWED: GetMonitorWidth() and GetMonitorHeight() (#2934)
|
||||||
|
[core] REVIEWED: GetWindowHandle() to return Linux window (#2938)
|
||||||
|
[core] REVIEWED: WindowDropCallback(), additional security check (#2943)
|
||||||
|
[core] REVIEWED: Security checks for emscripten_run_script() (#2954)
|
||||||
|
[utils] REVIEWED: TraceLog() message size limit overflow
|
||||||
|
[rcamera] REDESIGNED: New implementation from scratch (#2563) by @Crydsch
|
||||||
|
[rcamera] REVIEWED: Make orbital camera work as expected (#2926) by @JeffM2501
|
||||||
|
[rcamera] REVIEWED: Multiple reviews on the new implementation
|
||||||
|
[rcamera] ADDED: UpdateCameraPro(), supporting custom user inputs
|
||||||
|
[rlgl] ADDED: OpenGL ES 2.0 support on PLATFORM_DESKTOP (#2840) by @wtnbgo
|
||||||
|
[rlgl] ADDED: Separate blending modes for color and alpha, BLEND_CUSTOM_SEPARATE (#2741)
|
||||||
|
[rlgl] ADDED: rlSetBlendFactorsSeparate and custom blend mode modification checks (#2741) by @pure01fx
|
||||||
|
[rlgl] ADDED: RL_TEXTURE_MIPMAP_BIAS_RATIO support to `rlTextureParameters()` for OpenGL 3.3 #2674
|
||||||
|
[rlgl] ADDED: rlCubemapParameters() (#2862) by @GithubPrankster
|
||||||
|
[rlgl] ADDED: rlSetCullFace() (#2797) by @jtainer
|
||||||
|
[rlgl] REMOVED: Mipmaps software generation for OpenGL 1.1
|
||||||
|
[rlgl] REVIEWED: Check for extensions before enabling them (#2706) by @Not-Nik
|
||||||
|
[rlgl] REVIEWED: SSBO usage to avoid long long data types
|
||||||
|
[rlgl] REVIEWED: Enable DXT compression on __APPLE__ targets (#2694) by @Not-Nik
|
||||||
|
[rlgl] REVIEWED: enums exposed and description comments
|
||||||
|
[rlgl] REVIEWED: rlBindImageTexture(), correct data types (#2808) by @planetis-m
|
||||||
|
[rlgl] REVIEWED: rlMultMatrixf(), use const pointer (#2807) by @planetis-m
|
||||||
|
[rlgl] REVIEWED: Expose OpenGL blending mode factors and functions/equations
|
||||||
|
[rlgl] REVIEWED: rLoadTextureDepth(), issue with depth textures on WebGL (#2824)
|
||||||
|
[rlgl] REVIEWED: rlUnloadFramebuffer() (#2937)
|
||||||
|
[raymath] ADDED: Vector2LineAngle() (#2887)
|
||||||
|
[raymath] REVIEWED: Vector2Angle() (#2829, #2832) by @AlxHnr, @planetis-m
|
||||||
|
[shapes] ADDED: CheckCollisionPointPoly() (#2685) by @acejacek
|
||||||
|
[shapes] REVIEWED: DrawPixel*(), use RL_QUADS/RL_TRIANGLES (#2750) by @hatkidchan
|
||||||
|
[shapes] REVIEWED: DrawLineBezier*(), fix bezier line breaking (#2735, #2767) by @nobytesgiven
|
||||||
|
[textures] ADDED: ColorBrightness()
|
||||||
|
[textures] ADDED: ColorTint()
|
||||||
|
[textures] ADDED: ColorContrast()
|
||||||
|
[textures] ADDED: Support for PNM images (.ppm, .pgm)
|
||||||
|
[textures] ADDED: GenImagePerlinNoise()
|
||||||
|
[textures] ADDED: GenImageText(), generate grayscale image from text byte data
|
||||||
|
[textures] ADDED: ImageDrawCircleLines(), ImageDrawCircleLinesV() (#2713) by @RobLoach
|
||||||
|
[textures] ADDED: ImageBlurGaussian() (#2770) by @nobytesgiven
|
||||||
|
[textures] REVIEWED: Image fileformat support: PIC, PNM
|
||||||
|
[textures] REVIEWED: ImageTextEx() and ImageDrawTextEx() scaling (#2756) by @hatkidchan
|
||||||
|
[textures] `WARNING`: REMOVED: DrawTextureQuad()
|
||||||
|
[textures] `WARNING`: REMOVED: DrawTexturePoly(), function moved to example: `textures_polygon`
|
||||||
|
[textures] `WARNING`: REMOVED: DrawTextureTiled(),function implementation moved to the textures_tiled.c
|
||||||
|
[text] ADDED: GetCodepointPrevious()
|
||||||
|
[text] ADDED: UnloadUTF8(), aligned with LoadUTF8()
|
||||||
|
[text] `WARNING`: RENAMED: TextCodepointsToUTF8() to LoadUTF8()
|
||||||
|
[text] `WARNING`: RENAMED: GetCodepoint() -> GetCodepointNext()
|
||||||
|
[text] REDESIGNED: GetCodepointNext()
|
||||||
|
[text] REVIEWED: MeasureTextEx(), avoid crash on bad data
|
||||||
|
[text] REVIEWED: UnloadFontData(), avoid crash on invalid font data
|
||||||
|
[models] ADDED: Support M3D model file format (meshes and materials) (#2648) by @bztsrc
|
||||||
|
[models] ADDED: Support for M3D animations (#2648) by @bztsrc
|
||||||
|
[models] ADDED: GLTF animation support (#2844) by @charles-l
|
||||||
|
[models] ADDED: DrawCapsule() and DrawCapsuleWires() (#2761) by @IanBand
|
||||||
|
[models] ADDED: LoadMaterials(), MTL files loading, same code as OBJ loader (#2872) by @JeffM2501
|
||||||
|
[models] `WARNING`: REMOVED: UnloadModelKeepMeshes()
|
||||||
|
[models] `WARNING`: REMOVED: DrawCubeTexture(), DrawCubeTextureRec(), functions moved to new example: `models_draw_cube_texture`
|
||||||
|
[models] REVIEWED: DrawMesh(), using SHADER_LOC_COLOR_SPECULAR as a material map (#2908) by @haved
|
||||||
|
[models] REVIEWED: LoadM3D() vertex color support (#2878) by @GithubPrankster, @bztsrc
|
||||||
|
[models] REVIEWED: GenMeshHeightmap() (#2716)
|
||||||
|
[models] REVIEWED: LoadIQM() (#2676)
|
||||||
|
[models] REVIEWED: Simplify .vox signature check (#2752) by @CrezyDud
|
||||||
|
[models] REVIEWED: LoadIQM(), support bone names loading if available (#2882) by @PencilAmazing
|
||||||
|
[models] REVIEWED: GenMeshTangents(), avoid crash on missing texcoords data (#2927)
|
||||||
|
[audio] ADDED: Full support for QOA audio file format
|
||||||
|
[audio] ADDED: Mixed audio processor (#2929) by @hatkidchan
|
||||||
|
[audio] ADDED: IsWaveReady()`, IsSoundReady(), IsMusicReady() (#2892) by @RobLoach
|
||||||
|
[audio] `WARNING`: REMOVED: Multichannel audio API: PlaySoundMulti(), StopSoundMulti()
|
||||||
|
[audio] REVIEWED: Clear PCM buffer state when closing audio device (#2736) by @veins1
|
||||||
|
[audio] REVIEWED: Android backend selected (#2118, #2875) by @planetis-m
|
||||||
|
[audio] REVIEWED: Change default threading model for COM objects in miniaudio
|
||||||
|
[multi] ADDED: IsShaderReady(), IsImageReady(), IsFontReady() (#2892) by @RobLoach
|
||||||
|
[multi] ADDED: IsModelReady(), IsMaterialReady(), IsTextureReady(), IsRenderTextureReady() (#2895) by @RobLoach
|
||||||
|
[multi] REVIEWED: Multiple code/comment typos by @sDos280
|
||||||
|
[multi] REVIEWED: Grammar mistakes and typos (#2914) by @stickM4N
|
||||||
|
[multi] REVIEWED: Use TRACELOG() macro instead of TraceLog() in internal modules (#2881) by @RobLoach
|
||||||
|
[examples] ADDED: textures_textured_curve (#2821) by @JeffM2501
|
||||||
|
[examples] ADDED: models_draw_cube_texture
|
||||||
|
[examples] ADDED: models_loading_m3d (#2648) by @bztsrc
|
||||||
|
[examples] ADDED: shaders_write_depth (#2836) by @BugraAlptekinSari
|
||||||
|
[examples] ADDED: shaders_hybrid_render (#2919) by @BugraAlptekinSari
|
||||||
|
[examples] REMOVED: audio_multichannel_sound
|
||||||
|
[examples] RENAMED: Several shaders for naming consistency (#2707)
|
||||||
|
[examples] RENAMED: lighting_instanced.fs to lighting_instancing.fs (glsl100) (#2805) by @gtrxAC
|
||||||
|
[examples] REVIEWED: core_custom_logging.c (#2692) by @hartmannathan
|
||||||
|
[examples] REVIEWED: core_camera_2d_platformer (#2687) by @skylar779
|
||||||
|
[examples] REVIEWED: core_input_gamepad.c (#2903) by @planetis-m
|
||||||
|
[examples] REVIEWED: core_custom_frame_control
|
||||||
|
[examples] REVIEWED: core_drop_files (#2943)
|
||||||
|
[examples] REVIEWED: text_rectangle_bounds (#2746) by @SzieberthAdam
|
||||||
|
[examples] REVIEWED: textures_image_processing, added gaussian blurring (#2775) by @nobytesgiven
|
||||||
|
[examples] REVIEWED: models_billboard, highlighting rotation and draw order (#2779) by @nobytesgiven
|
||||||
|
[examples] REVIEWED: core_loading_thread, join thread on completion (#2845) by @planetis-m
|
||||||
|
[examples] REVIEWED: models_loading_gltf
|
||||||
|
[examples] REVIEWED: Shader lighting.fs for GLSL120 (#2651)
|
||||||
|
[examples] REVIEWED: text_codepoints_loading.c
|
||||||
|
[parser] REVIEWED: raylib-parser Makefile (#2765) by @Peter0x44
|
||||||
|
[build] ADDED: Packaging for distros with deb-based and rpm-based packages (#2877) by @KOLANICH
|
||||||
|
[build] ADDED: Linkage library -latomic on Linux (only required for ARM32)
|
||||||
|
[build] ADDED: Required frameworks on macOS (#2793) by @SpexGuy
|
||||||
|
[build] ADDED: WASM support for Zig build (#2901) by @Not-Nik
|
||||||
|
[build] ADDED: New raylib examples as VS2022 project (to raylib solution)
|
||||||
|
[build] REVIEWED: config.h format and inconsistencies
|
||||||
|
[build] REVIEWED: Zig build to latest master, avoid deprecated functions (#2910) by @star-tek-mb
|
||||||
|
[build] REVIEWED: CMake project template to easily target raylib version (#2700) by @RobLoach
|
||||||
|
[build] REVIEWED: PATH for PLATFORM_WEB target (#2647) by @futureapricot
|
||||||
|
[build] REVIEWED: build.zig to let user decide how to set build mode and linker fixes by @InKryption
|
||||||
|
[build] REVIEWED: Deprecation error on Android API higher than 23 (#2778) by @anggape
|
||||||
|
[build] REVIEWED: Android x86 Architecture name (#2783) by @IsaacTCB
|
||||||
|
[build] REVIEWED: examples/build.zig for the latest Zig version (#2786) by @RomanAkberov
|
||||||
|
[utils] REVIEWED: ExportDataAsCode() data types (#2787) by @RGDTAB
|
||||||
|
[build] REVIEWED: Makefile emscripten path (#2785) by @Julianiolo
|
||||||
|
[build] REVIEWED: Several compilation warnings (for strict rules)
|
||||||
|
[build] REVIEWED: All github workflows using deprecated actions
|
||||||
|
[build] REVIEWED: CMake when compiling for web (#2820) by @object71
|
||||||
|
[build] REVIEWED: DLL build on Windows (#2951) by @Skaytacium
|
||||||
|
[build] REVIEWED: Avoid MSVC warnings in raylib project (#2871) by @JeffM2501
|
||||||
|
[build] REVIEWED: Paths in .bat files to build examples (#2870) by @masoudd
|
||||||
|
[build] REVIEWED: CMake, use GLVND for old cmake versions (#2826) by @simendsjo
|
||||||
|
[build] REVIEWED: Makefile, multiple tweaks
|
||||||
|
[build] REVIEWED: CI action: linux_examples.yml
|
||||||
|
[build] REVIEWED: CI action: cmake.yml
|
||||||
|
[bindings] ADDED: h-raylib (Haskell) by @Anut-py
|
||||||
|
[bindings] ADDED: raylib-c3 (C3) by @Its-Kenta
|
||||||
|
[bindings] ADDED: raylib-umka (Umka) by @RobLoach
|
||||||
|
[bindings] ADDED: chez-raylib (Chez Scheme) by @Yunoinsky
|
||||||
|
[bindings] ADDED: raylib-python-ctypes (Python) by @sDos280
|
||||||
|
[bindings] ADDED: claylib (Common Lisp) by @shelvick
|
||||||
|
[bindings] ADDED: raylib-vapi (Vala) by @lxmcf
|
||||||
|
[bindings] ADDED: TurboRaylib (Object Pascal) by @turborium
|
||||||
|
[bindings] ADDED: Kaylib (Kotlin/Native) by @Its-Kenta
|
||||||
|
[bindings] ADDED: Raylib-Nelua (Nelua) by @Its-Kenta
|
||||||
|
[bindings] ADDED: Cyber (Cyber) by @fubark
|
||||||
|
[bindings] ADDED: raylib-sunder (Sunder) by @ashn-dot-dev
|
||||||
|
[bindings] ADDED: raylib BQN (#2962) by @Brian-ED
|
||||||
|
[misc] REVIEWED: Update external libraries to latest versions
|
||||||
|
|
||||||
-------------------------------------------------------------------------
|
-------------------------------------------------------------------------
|
||||||
Release: raylib 4.2 (11 August 2022)
|
Release: raylib 4.2 (11 August 2022)
|
||||||
|
0
CMakeLists.txt
Executable file → Normal file
@@ -38,14 +38,16 @@ cmake_dependent_option(SUPPORT_MODULE_RAUDIO "Include module: raudio" ON CUSTOMI
|
|||||||
cmake_dependent_option(SUPPORT_CAMERA_SYSTEM "Provide camera module (rcamera.h) with multiple predefined cameras: free, 1st/3rd person, orbital" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_CAMERA_SYSTEM "Provide camera module (rcamera.h) with multiple predefined cameras: free, 1st/3rd person, orbital" ON CUSTOMIZE_BUILD ON)
|
||||||
cmake_dependent_option(SUPPORT_GESTURES_SYSTEM "Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_GESTURES_SYSTEM "Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag" ON CUSTOMIZE_BUILD ON)
|
||||||
cmake_dependent_option(SUPPORT_MOUSE_GESTURES "Mouse gestures are directly mapped like touches and processed by gestures system" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_MOUSE_GESTURES "Mouse gestures are directly mapped like touches and processed by gestures system" ON CUSTOMIZE_BUILD ON)
|
||||||
cmake_dependent_option(SUPPORT_SSH_KEYBOARD_RPI "Reconfigure standard input to receive key inputs, works with SSH connection" OFF CUSTOMIZE_BUILD OFF)
|
cmake_dependent_option(SUPPORT_SSH_KEYBOARD_RPI "Reconfigure standard input to receive key inputs, works with SSH connection" ON CUSTOMIZE_BUILD ON)
|
||||||
cmake_dependent_option(SUPPORT_DEFAULT_FONT "Default font is loaded on window initialization to be available for the user to render simple text. If enabled, uses external module functions to load default raylib font (module: text)" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_DEFAULT_FONT "Default font is loaded on window initialization to be available for the user to render simple text. If enabled, uses external module functions to load default raylib font (module: text)" ON CUSTOMIZE_BUILD ON)
|
||||||
cmake_dependent_option(SUPPORT_SCREEN_CAPTURE "Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_SCREEN_CAPTURE "Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()" ON CUSTOMIZE_BUILD ON)
|
||||||
cmake_dependent_option(SUPPORT_GIF_RECORDING "Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_GIF_RECORDING "Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()" ON CUSTOMIZE_BUILD ON)
|
||||||
cmake_dependent_option(SUPPORT_BUSY_WAIT_LOOP "Use busy wait loop for timing sync instead of a high-resolution timer" OFF CUSTOMIZE_BUILD OFF)
|
cmake_dependent_option(SUPPORT_BUSY_WAIT_LOOP "Use busy wait loop for timing sync instead of a high-resolution timer" OFF CUSTOMIZE_BUILD OFF)
|
||||||
cmake_dependent_option(SUPPORT_EVENTS_WAITING "Wait for events passively (sleeping while no events) instead of polling them actively every frame" OFF CUSTOMIZE_BUILD OFF)
|
cmake_dependent_option(SUPPORT_EVENTS_WAITING "Wait for events passively (sleeping while no events) instead of polling them actively every frame" OFF CUSTOMIZE_BUILD OFF)
|
||||||
cmake_dependent_option(SUPPORT_WINMM_HIGHRES_TIMER "Setting a higher resolution can improve the accuracy of time-out intervals in wait functions" OFF CUSTOMIZE_BUILD OFF)
|
cmake_dependent_option(SUPPORT_WINMM_HIGHRES_TIMER "Setting a higher resolution can improve the accuracy of time-out intervals in wait functions" ON CUSTOMIZE_BUILD ON)
|
||||||
cmake_dependent_option(SUPPORT_COMPRESSION_API "Support for compression API" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_COMPRESSION_API "Support for compression API" ON CUSTOMIZE_BUILD ON)
|
||||||
|
cmake_dependent_option(SUPPORT_EVENTS_AUTOMATION "Support automatic generated events, loading and recording of those events when required" OFF CUSTOMIZE_BUILD OFF)
|
||||||
|
cmake_dependent_option(SUPPORT_CUSTOM_FRAME_CONTROL "Enabling this flag allows manual control of the frame processes, use at your own risk" OFF CUSTOMIZE_BUILD OFF)
|
||||||
|
|
||||||
# rshapes.c
|
# rshapes.c
|
||||||
cmake_dependent_option(SUPPORT_QUADS_DRAW_MODE "Use QUADS instead of TRIANGLES for drawing when possible. Some lines-based shapes could still use lines" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_QUADS_DRAW_MODE "Use QUADS instead of TRIANGLES for drawing when possible. Some lines-based shapes could still use lines" ON CUSTOMIZE_BUILD ON)
|
||||||
@@ -57,21 +59,25 @@ cmake_dependent_option(SUPPORT_IMAGE_MANIPULATION "Support multiple image editin
|
|||||||
cmake_dependent_option(SUPPORT_FILEFORMAT_PNG "Support loading PNG as textures" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_FILEFORMAT_PNG "Support loading PNG as textures" ON CUSTOMIZE_BUILD ON)
|
||||||
cmake_dependent_option(SUPPORT_FILEFORMAT_DDS "Support loading DDS as textures" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_FILEFORMAT_DDS "Support loading DDS as textures" ON CUSTOMIZE_BUILD ON)
|
||||||
cmake_dependent_option(SUPPORT_FILEFORMAT_HDR "Support loading HDR as textures" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_FILEFORMAT_HDR "Support loading HDR as textures" ON CUSTOMIZE_BUILD ON)
|
||||||
cmake_dependent_option(SUPPORT_FILEFORMAT_KTX "Support loading KTX as textures" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_FILEFORMAT_PIC "Support loading PIC as textures" ${OFF} CUSTOMIZE_BUILD OFF)
|
||||||
cmake_dependent_option(SUPPORT_FILEFORMAT_ASTC "Support loading ASTC as textures" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_FILEFORMAT_PNM "Support loading PNM as textures" ${OFF} CUSTOMIZE_BUILD OFF)
|
||||||
|
cmake_dependent_option(SUPPORT_FILEFORMAT_KTX "Support loading KTX as textures" ${OFF} CUSTOMIZE_BUILD OFF)
|
||||||
|
cmake_dependent_option(SUPPORT_FILEFORMAT_ASTC "Support loading ASTC as textures" ${OFF} CUSTOMIZE_BUILD OFF)
|
||||||
cmake_dependent_option(SUPPORT_FILEFORMAT_BMP "Support loading BMP as textures" ${OFF} CUSTOMIZE_BUILD OFF)
|
cmake_dependent_option(SUPPORT_FILEFORMAT_BMP "Support loading BMP as textures" ${OFF} CUSTOMIZE_BUILD OFF)
|
||||||
cmake_dependent_option(SUPPORT_FILEFORMAT_TGA "Support loading TGA as textures" ${OFF} CUSTOMIZE_BUILD OFF)
|
cmake_dependent_option(SUPPORT_FILEFORMAT_TGA "Support loading TGA as textures" ${OFF} CUSTOMIZE_BUILD OFF)
|
||||||
cmake_dependent_option(SUPPORT_FILEFORMAT_JPG "Support loading JPG as textures" ${OFF} CUSTOMIZE_BUILD OFF)
|
cmake_dependent_option(SUPPORT_FILEFORMAT_JPG "Support loading JPG as textures" ${OFF} CUSTOMIZE_BUILD OFF)
|
||||||
cmake_dependent_option(SUPPORT_FILEFORMAT_GIF "Support loading GIF as textures" ${OFF} CUSTOMIZE_BUILD OFF)
|
cmake_dependent_option(SUPPORT_FILEFORMAT_GIF "Support loading GIF as textures" ON CUSTOMIZE_BUILD ON)
|
||||||
cmake_dependent_option(SUPPORT_FILEFORMAT_QOI "Support loading QOI as textures" ${OFF} CUSTOMIZE_BUILD OFF)
|
cmake_dependent_option(SUPPORT_FILEFORMAT_QOI "Support loading QOI as textures" ON CUSTOMIZE_BUILD ON)
|
||||||
cmake_dependent_option(SUPPORT_FILEFORMAT_PSD "Support loading PSD as textures" ${OFF} CUSTOMIZE_BUILD OFF)
|
cmake_dependent_option(SUPPORT_FILEFORMAT_PSD "Support loading PSD as textures" ${OFF} CUSTOMIZE_BUILD OFF)
|
||||||
cmake_dependent_option(SUPPORT_FILEFORMAT_PKM "Support loading PKM as textures" ${OFF} CUSTOMIZE_BUILD OFF)
|
cmake_dependent_option(SUPPORT_FILEFORMAT_PKM "Support loading PKM as textures" ${OFF} CUSTOMIZE_BUILD OFF)
|
||||||
cmake_dependent_option(SUPPORT_FILEFORMAT_PVR "Support loading PVR as textures" ${OFF} CUSTOMIZE_BUILD OFF)
|
cmake_dependent_option(SUPPORT_FILEFORMAT_PVR "Support loading PVR as textures" ${OFF} CUSTOMIZE_BUILD OFF)
|
||||||
|
cmake_dependent_option(SUPPORT_FILEFORMAT_SVG "Support loading SVG as textures" ${OFF} CUSTOMIZE_BUILD OFF)
|
||||||
|
|
||||||
# rtext.c
|
# rtext.c
|
||||||
cmake_dependent_option(SUPPORT_FILEFORMAT_FNT "Support loading fonts in FNT format" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_FILEFORMAT_FNT "Support loading fonts in FNT format" ON CUSTOMIZE_BUILD ON)
|
||||||
cmake_dependent_option(SUPPORT_FILEFORMAT_TTF "Support loading font in TTF/OTF format" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_FILEFORMAT_TTF "Support loading font in TTF/OTF format" ON CUSTOMIZE_BUILD ON)
|
||||||
cmake_dependent_option(SUPPORT_TEXT_MANIPULATION "Support text manipulation functions" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_TEXT_MANIPULATION "Support text manipulation functions" ON CUSTOMIZE_BUILD ON)
|
||||||
|
cmake_dependent_option(SUPPORT_FONT_ATLAS_WHITE_REC "Support white rec on font atlas bottom-right corner" ON CUSTOMIZE_BUILD ON)
|
||||||
|
|
||||||
# rmodels.c
|
# rmodels.c
|
||||||
cmake_dependent_option(SUPPORT_MESH_GENERATION "Support procedural mesh generation functions, uses external par_shapes.h library. NOTE: Some generated meshes DO NOT include generated texture coordinates" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_MESH_GENERATION "Support procedural mesh generation functions, uses external par_shapes.h library. NOTE: Some generated meshes DO NOT include generated texture coordinates" ON CUSTOMIZE_BUILD ON)
|
||||||
@@ -80,6 +86,7 @@ cmake_dependent_option(SUPPORT_FILEFORMAT_MTL "Support loading MTL file format"
|
|||||||
cmake_dependent_option(SUPPORT_FILEFORMAT_IQM "Support loading IQM file format" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_FILEFORMAT_IQM "Support loading IQM file format" ON CUSTOMIZE_BUILD ON)
|
||||||
cmake_dependent_option(SUPPORT_FILEFORMAT_GLTF "Support loading GLTF file format" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_FILEFORMAT_GLTF "Support loading GLTF file format" ON CUSTOMIZE_BUILD ON)
|
||||||
cmake_dependent_option(SUPPORT_FILEFORMAT_VOX "Support loading VOX file format" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_FILEFORMAT_VOX "Support loading VOX file format" ON CUSTOMIZE_BUILD ON)
|
||||||
|
cmake_dependent_option(SUPPORT_FILEFORMAT_M3D "Support loading M3D file format" ON CUSTOMIZE_BUILD ON)
|
||||||
|
|
||||||
# raudio.c
|
# raudio.c
|
||||||
cmake_dependent_option(SUPPORT_FILEFORMAT_WAV "Support loading WAV for sound" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_FILEFORMAT_WAV "Support loading WAV for sound" ON CUSTOMIZE_BUILD ON)
|
||||||
@@ -87,6 +94,7 @@ cmake_dependent_option(SUPPORT_FILEFORMAT_OGG "Support loading OGG for sound" O
|
|||||||
cmake_dependent_option(SUPPORT_FILEFORMAT_XM "Support loading XM for sound" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_FILEFORMAT_XM "Support loading XM for sound" ON CUSTOMIZE_BUILD ON)
|
||||||
cmake_dependent_option(SUPPORT_FILEFORMAT_MOD "Support loading MOD for sound" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_FILEFORMAT_MOD "Support loading MOD for sound" ON CUSTOMIZE_BUILD ON)
|
||||||
cmake_dependent_option(SUPPORT_FILEFORMAT_MP3 "Support loading MP3 for sound" ON CUSTOMIZE_BUILD ON)
|
cmake_dependent_option(SUPPORT_FILEFORMAT_MP3 "Support loading MP3 for sound" ON CUSTOMIZE_BUILD ON)
|
||||||
|
cmake_dependent_option(SUPPORT_FILEFORMAT_QOA "Support loading QOA for sound" ON CUSTOMIZE_BUILD ON)
|
||||||
cmake_dependent_option(SUPPORT_FILEFORMAT_FLAC "Support loading FLAC for sound" ${OFF} CUSTOMIZE_BUILD OFF)
|
cmake_dependent_option(SUPPORT_FILEFORMAT_FLAC "Support loading FLAC for sound" ${OFF} CUSTOMIZE_BUILD OFF)
|
||||||
|
|
||||||
# utils.c
|
# utils.c
|
||||||
|
7
FAQ.md
@@ -14,12 +14,13 @@
|
|||||||
- [What does raylib provide that other engines or libraries don't?](#what-does-raylib-provide-that-other-engines-or-libraries-dont)
|
- [What does raylib provide that other engines or libraries don't?](#what-does-raylib-provide-that-other-engines-or-libraries-dont)
|
||||||
- [How does raylib compare to Unity/Unreal/Godot?](#how-does-raylib-compare-to-unityunrealgodot)
|
- [How does raylib compare to Unity/Unreal/Godot?](#how-does-raylib-compare-to-unityunrealgodot)
|
||||||
- [What development tools are required for raylib?](#what-development-tools-are-required-for-raylib)
|
- [What development tools are required for raylib?](#what-development-tools-are-required-for-raylib)
|
||||||
- [Which are raylib external dependencies?](#which-are-raylib-external-dependencies)
|
- [What are raylib's external dependencies?](#what-are-raylibs-external-dependencies)
|
||||||
- [Can I use raylib with other technologies or libraries?](#can-i-use-raylib-with-other-technologies-or-libraries)
|
- [Can I use raylib with other technologies or libraries?](#can-i-use-raylib-with-other-technologies-or-libraries)
|
||||||
- [What file formats are supported by raylib?](#what-file-formats-are-supported-by-raylib)
|
- [What file formats are supported by raylib?](#what-file-formats-are-supported-by-raylib)
|
||||||
- [Does raylib support the Vulkan API?](#does-raylib-support-the-vulkan-api)
|
- [Does raylib support the Vulkan API?](#does-raylib-support-the-vulkan-api)
|
||||||
- [What could I expect to see in raylib in the future?](#what-could-i-expect-to-see-in-raylib-in-the-future)
|
- [What could I expect to see in raylib in the future?](#what-could-i-expect-to-see-in-raylib-in-the-future)
|
||||||
- [Who are the raylib developers?](#who-are-the-raylib-developers)
|
- [Who are the raylib developers?](#who-are-the-raylib-developers)
|
||||||
|
- [MORE QUESTIONS...](https://github.com/raysan5/raylib/wiki/Frequently-Asked-Questions)
|
||||||
|
|
||||||
### What is raylib?
|
### What is raylib?
|
||||||
|
|
||||||
@@ -119,8 +120,8 @@ raylib can load data from multiple standard file formats:
|
|||||||
|
|
||||||
- Image/Textures: PNG, BMP, TGA, JPG, GIF, QOI, PSD, DDS, HDR, KTX, ASTC, PKM, PVR
|
- Image/Textures: PNG, BMP, TGA, JPG, GIF, QOI, PSD, DDS, HDR, KTX, ASTC, PKM, PVR
|
||||||
- Fonts: FNT (sprite font), TTF, OTF
|
- Fonts: FNT (sprite font), TTF, OTF
|
||||||
- Models/Meshes: OBJ, IQM, GLTF, VOX
|
- Models/Meshes: OBJ, IQM, GLTF, VOX, M3D
|
||||||
- Audio: WAV, OGG, MP3, FLAC, XM, MOD
|
- Audio: WAV, OGG, MP3, FLAC, XM, MOD, QOA
|
||||||
|
|
||||||
### Does raylib support the Vulkan API?
|
### Does raylib support the Vulkan API?
|
||||||
|
|
||||||
|
39
HISTORY.md
@@ -5,7 +5,7 @@ introduction
|
|||||||
|
|
||||||
I started developing videogames in 2006 and some years later I started teaching videogames development to young people with artistic profile, most of students had never written a single line of code.
|
I started developing videogames in 2006 and some years later I started teaching videogames development to young people with artistic profile, most of students had never written a single line of code.
|
||||||
|
|
||||||
I decided to start with C language basis and, after searching for the most simple and easy-to-use library to teach videogames programming, I found [WinBGI](http://www.codecutter.net/tools/winbgim/); it was great and it worked very well with students, in just a couple of weeks, those students that had never written a single line of code were able to program (and understand) a simple PONG game, some of them even a BREAKOUT!
|
I decided to start with C language basis and, after searching for the most simple and easy-to-use library to teach videogames programming, I found [WinBGI](https://winbgim.codecutter.org/); it was great and it worked very well with students, in just a couple of weeks, those students that had never written a single line of code were able to program (and understand) a simple PONG game, some of them even a BREAKOUT!
|
||||||
|
|
||||||
But WinBGI was not the clearer and most organized library for my taste. There were lots of things I found confusing and some function names were not clear enough for most of the students; not to mention the lack of transparencies support and no hardware acceleration.
|
But WinBGI was not the clearer and most organized library for my taste. There were lots of things I found confusing and some function names were not clear enough for most of the students; not to mention the lack of transparencies support and no hardware acceleration.
|
||||||
|
|
||||||
@@ -395,3 +395,40 @@ Highlights for `raylib 4.2`:
|
|||||||
As always, there are more improvements than the key features listed, make sure to check raylib [CHANGELOG](CHANGELOG) for the detailed list of changes; for this release a `WARNING` flag has been added to all the changes that could affect bindings or productivity code. **raylib keeps improving one more version** and a special focus on maintainability has been put on the library for the future. Specific/advance functionality will be provided through **raylib-extras** repos and raylib main repo devlelopment will be focused on what made raylib popular: being a simple and easy-to-use library to **enjoy videogames programming**.
|
As always, there are more improvements than the key features listed, make sure to check raylib [CHANGELOG](CHANGELOG) for the detailed list of changes; for this release a `WARNING` flag has been added to all the changes that could affect bindings or productivity code. **raylib keeps improving one more version** and a special focus on maintainability has been put on the library for the future. Specific/advance functionality will be provided through **raylib-extras** repos and raylib main repo devlelopment will be focused on what made raylib popular: being a simple and easy-to-use library to **enjoy videogames programming**.
|
||||||
|
|
||||||
**Enjoy gamedev/tools/graphics programming!** :)
|
**Enjoy gamedev/tools/graphics programming!** :)
|
||||||
|
|
||||||
|
notes on raylib 4.5
|
||||||
|
-------------------
|
||||||
|
|
||||||
|
It's been **7 months** since latest raylib release. As usual, **many parts of the library have been reviewed and improved** along those months. Many issues have been closed, staying under 10 open issues at the moment of this writting and also many PRs from contributors have been received, reviewed and merged into raylib library. Some new functions have been added and some others have been removed to improve library coherence and avoid moving too high level, giving the users the tools to implement advance functionality themselfs over raylib. Again, this is a big release with a considerable amount of changes and improvements. Here it is a small summary highlighting this new **rayib 4.5**.
|
||||||
|
|
||||||
|
Some numbers for this release:
|
||||||
|
|
||||||
|
- **+100** closed issues (for a TOTAL of **+1340**!)
|
||||||
|
- **+350** commits since previous RELEASE (for a TOTAL of **+6350**!)
|
||||||
|
- **+25** functions ADDED to raylib API (for a TOTAL of **516**!)
|
||||||
|
- **+40** functions REVIEWED/REDESIGNED
|
||||||
|
- **+40** new contributors (for a TOTAL of **405**!)
|
||||||
|
|
||||||
|
Highlights for `raylib 4.5`:
|
||||||
|
|
||||||
|
- **`NEW` Improved ANGLE support on Desktop platforms**: Support for OpenGL ES 2.0 on Desktop platforms (Windows, Linux, macOS) has been reviewed by @wtnbgo GitHub user. Now raylib can be compiled on desktop for OpenGL ES 2.0 and linked against [`ANGLE`](https://github.com/google/angle). This _small_ addition open the door to building raylib for all **ANGLE supported backends: Direct3D 11, Vulkan and Metal**. Please note that this new feature is still experimental and requires further testing!
|
||||||
|
|
||||||
|
- **`NEW` Camera module**: A brand new implementation from scratch for `rcamera` module, contributed by @Crydsch GitHub user! **New camera system is simpler, more flexible, more granular and more extendable**. Specific camera math transformations (movement/rotation) have been moved to individual functions, exposing them to users if required. Global state has been removed from the module and standalone usage has been greatly improved; now `rcamera.h` single-file header-only library can be used externally, independently of raylib. A new `UpdateCameraPro()` function has been added to address input-dependency of `UpdateCamera()`, now advance users have **full control over camera inputs and movement/rotation speeds**!
|
||||||
|
|
||||||
|
- **`NEW` Support for M3D models and M3D/GLTF animations**: 3d models animations support has been a limited aspect of raylib for long time, some versions ago IQM animations were supported but raylib 4.5 also adds support for the brand new [M3D file format](https://bztsrc.gitlab.io/model3d/), including animations and the long expected support for **GLTF animations**! The new M3D file format is **simple, portable, feature complete, extensible and open source**. It also provides a complete set of tools to export/visualize M3D models from/to Blender! Now raylib supports up to **3 model file-formats with animations**: `IQM`, `GLTF` and `M3D`.
|
||||||
|
|
||||||
|
- **`NEW` Support QOA audio format (import/export)**: Just a couple of months ago the new [QOA file format](https://qoaformat.org/) was published, a very simple, portable and open source quite-ok-audio file format. raylib already supports it, added to `raudio` module and including audio loading from file, loading from memory, streaming from file, streaming from memory and **exporting to QOA** audio format. **Because simplicity really matters to raylib!**
|
||||||
|
|
||||||
|
- **`NEW` Module for compressed textures loading**: [`rl_gputex`](https://github.com/raysan5/raylib/blob/master/src/external/rl_gputex.h), a portable single-file header-only small library to load compressed texture file-formats (DDS, PKM, KTX, PVR, ASTC). Provided functionality is not new to raylib but it was part of the raylib `rtextures` module, now it has been moved into a separate self-contained library, **improving portability**. Note that this module is only intended to **load compressed data from files, ready to be uploaded to GPU**, no compression/decompression functionality is provided. This change is a first step towards a better modularization of raylib library.
|
||||||
|
|
||||||
|
- **Reviewed `rlgl` module for automatic limits checking**: Again, [`rlgl`](https://github.com/raysan5/raylib/blob/master/src/rlgl.h) has been reviewed to simplify usage. Now users do not need to worry about reaching the internal render-batch limits when they send their triangles to draw 2d/3d, `rlgl` manages it automatically! This change allows a **great simplification for other modules** like `rshapes`, `rtextures` and `rmodels` that do not need to worry about bufffer overflows and can just define as many vertex as desired!
|
||||||
|
|
||||||
|
- **Reviewed `rshapes` module to minimize the rlgl dependency**: Now `rshapes` 2d shapes drawing functions **only depend on 6 low-level functions**: `rlBegin()`, `rlEnd()`, `rlVertex3f()`, `rlTexCoord2f()`, `rlNormal3f()`, `rlSetTexture()`. With only those pseudo-OpenGl 1.1 minimal functionality, everything can be drawn! This improvement converts `rshapes` module in a **self-contained, portable shapes-drawing library that can be used independently of raylib**, as far as entry points for those 6 functions are provided by the user. It even allows to be used for software rendering, with the proper backend!
|
||||||
|
|
||||||
|
- **Added data structures validation functions**: Multiple functions have been added by @RobLoach GitHub user to ease the validation of raylib data structures: `IsImageReady()`, `IsTextureReady()`, `IsSoundReady()`... Now users have a simple mechanism to **make sure data has been correctly loaded**, instead of checking internal structure values by themselfs.
|
||||||
|
|
||||||
|
As usual, those are only some highlights but there is much more! New image generators, new color transformation functionality, improved blending support for color/alpha, etc... Make sure to check raylib [CHANGELOG]([CHANGELOG](https://github.com/raysan5/raylib/blob/master/CHANGELOG)) for a detailed list of changes! Please, note that all breaking changes have been flagged with a `WARNING` in the CHANGELOG, specially useful for binding creators!
|
||||||
|
|
||||||
|
**raylib keeps improving one more version** with a special focus on maintainability and sustainability. Always working towards making the library more **simple and easy-to-use**.
|
||||||
|
|
||||||
|
Let's keep **enjoying games/tools/graphics programming!** :)
|
||||||
|
2
LICENSE
@@ -1,4 +1,4 @@
|
|||||||
Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
|
Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
|
||||||
|
|
||||||
This software is provided "as-is", without any express or implied warranty. In no event
|
This software is provided "as-is", without any express or implied warranty. In no event
|
||||||
will the authors be held liable for any damages arising from the use of this software.
|
will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
16
README.md
@@ -1,8 +1,8 @@
|
|||||||
<img align="left" src="https://github.com/raysan5/raylib/blob/master/logo/raylib_logo_animation.gif" width="288px">
|
<img align="left" style="width:260px" src="https://github.com/raysan5/raylib/blob/master/logo/raylib_logo_animation.gif" width="288px">
|
||||||
|
|
||||||
**raylib is a simple and easy-to-use library to enjoy videogames programming.**
|
**raylib is a simple and easy-to-use library to enjoy videogames programming.**
|
||||||
|
|
||||||
raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.
|
raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's especially well suited for prototyping, tooling, graphical applications, embedded systems and education.
|
||||||
|
|
||||||
*NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.*
|
*NOTE for ADVENTURERS: raylib is a programming library to enjoy videogames programming; no fancy interface, no visual helpers, no debug button... just coding in the most pure spartan-programmers way.*
|
||||||
|
|
||||||
@@ -12,10 +12,10 @@ Ready to learn? Jump to [code examples!](https://www.raylib.com/examples.html)
|
|||||||
|
|
||||||
<br>
|
<br>
|
||||||
|
|
||||||
[](https://github.com/raysan5/raylib/graphs/contributors)
|
|
||||||
[](https://github.com/raysan5/raylib/releases)
|
[](https://github.com/raysan5/raylib/releases)
|
||||||
[](https://github.com/raysan5/raylib/stargazers)
|
[](https://github.com/raysan5/raylib/stargazers)
|
||||||
[](https://github.com/raysan5/raylib/commits/master)
|
[](https://github.com/raysan5/raylib/commits/master)
|
||||||
|
[](https://github.com/sponsors/raysan5)
|
||||||
[](https://repology.org/project/raylib/versions)
|
[](https://repology.org/project/raylib/versions)
|
||||||
[](LICENSE)
|
[](LICENSE)
|
||||||
|
|
||||||
@@ -23,8 +23,6 @@ Ready to learn? Jump to [code examples!](https://www.raylib.com/examples.html)
|
|||||||
[](https://www.reddit.com/r/raylib/)
|
[](https://www.reddit.com/r/raylib/)
|
||||||
[](https://www.youtube.com/c/raylib)
|
[](https://www.youtube.com/c/raylib)
|
||||||
[](https://www.twitch.tv/raysan5)
|
[](https://www.twitch.tv/raysan5)
|
||||||
[](https://twitter.com/raysan5)
|
|
||||||
|
|
||||||
|
|
||||||
[](https://github.com/raysan5/raylib/actions?query=workflow%3AWindows)
|
[](https://github.com/raysan5/raylib/actions?query=workflow%3AWindows)
|
||||||
[](https://github.com/raysan5/raylib/actions?query=workflow%3ALinux)
|
[](https://github.com/raysan5/raylib/actions?query=workflow%3ALinux)
|
||||||
@@ -40,10 +38,10 @@ features
|
|||||||
--------
|
--------
|
||||||
- **NO external dependencies**, all required libraries are [bundled into raylib](https://github.com/raysan5/raylib/tree/master/src/external)
|
- **NO external dependencies**, all required libraries are [bundled into raylib](https://github.com/raysan5/raylib/tree/master/src/external)
|
||||||
- Multiple platforms supported: **Windows, Linux, MacOS, RPI, Android, HTML5... and more!**
|
- Multiple platforms supported: **Windows, Linux, MacOS, RPI, Android, HTML5... and more!**
|
||||||
- Written in plain C code (C99) in PascalCase/camelCase notation
|
- Written in plain C code (C99) using PascalCase/camelCase notation
|
||||||
- Hardware accelerated with OpenGL (**1.1, 2.1, 3.3, 4.3 or ES 2.0**)
|
- Hardware accelerated with OpenGL (**1.1, 2.1, 3.3, 4.3 or ES 2.0**)
|
||||||
- **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h)
|
- **Unique OpenGL abstraction layer** (usable as standalone module): [rlgl](https://github.com/raysan5/raylib/blob/master/src/rlgl.h)
|
||||||
- Multiple **Fonts** formats supported (TTF, XNA fonts, AngelCode fonts)
|
- Multiple **Fonts** formats supported (TTF, Image fonts, AngelCode fonts)
|
||||||
- Multiple texture formats supported, including **compressed formats** (DXT, ETC, ASTC)
|
- Multiple texture formats supported, including **compressed formats** (DXT, ETC, ASTC)
|
||||||
- **Full 3D support**, including 3D Shapes, Models, Billboards, Heightmaps and more!
|
- **Full 3D support**, including 3D Shapes, Models, Billboards, Heightmaps and more!
|
||||||
- Flexible Materials system, supporting classic maps and **PBR maps**
|
- Flexible Materials system, supporting classic maps and **PBR maps**
|
||||||
@@ -53,7 +51,7 @@ features
|
|||||||
- Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
|
- Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)
|
||||||
- **VR stereo rendering** support with configurable HMD device parameters
|
- **VR stereo rendering** support with configurable HMD device parameters
|
||||||
- Huge examples collection with [+120 code examples](https://github.com/raysan5/raylib/tree/master/examples)!
|
- Huge examples collection with [+120 code examples](https://github.com/raysan5/raylib/tree/master/examples)!
|
||||||
- Bindings to [+50 programming languages](https://github.com/raysan5/raylib/blob/master/BINDINGS.md)!
|
- Bindings to [+60 programming languages](https://github.com/raysan5/raylib/blob/master/BINDINGS.md)!
|
||||||
- **Free and open source**.
|
- **Free and open source**.
|
||||||
|
|
||||||
basic example
|
basic example
|
||||||
|
25
ROADMAP.md
@@ -3,16 +3,21 @@
|
|||||||
Here it is a wishlist with features and ideas to improve the library. Note that features listed here are usually long term improvements or just describe a route to follow for the library. There are also some additional places to look for raylib improvements and ideas:
|
Here it is a wishlist with features and ideas to improve the library. Note that features listed here are usually long term improvements or just describe a route to follow for the library. There are also some additional places to look for raylib improvements and ideas:
|
||||||
|
|
||||||
- [GitHub Issues](https://github.com/raysan5/raylib/issues) has several open issues for possible improvements or bugs to fix.
|
- [GitHub Issues](https://github.com/raysan5/raylib/issues) has several open issues for possible improvements or bugs to fix.
|
||||||
- [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve.
|
- [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve.
|
||||||
- raylib wishlists discussions (https://github.com/raysan5/raylib/discussions/1502, https://github.com/raysan5/raylib/discussions/2272) are open to everyone to ask for improvements, feel free to check and comment.
|
- raylib wishlists discussions are open to everyone to ask for improvements, feel free to check and comment:
|
||||||
|
- [raylib wishlist 2021](https://github.com/raysan5/raylib/discussions/1502)
|
||||||
|
- [raylib wishlist 2022](https://github.com/raysan5/raylib/discussions/2272)
|
||||||
|
- [raylib 5.0 wishlist](https://github.com/raysan5/raylib/discussions/2952)
|
||||||
|
|
||||||
_Current version of raylib is complete and functional but there is always room for improvements._
|
_Current version of raylib is complete and functional but there is always room for improvements._
|
||||||
|
|
||||||
**raylib 4.x**
|
**raylib 4.x**
|
||||||
- [ ] Redesign camera module (more flexible) ([#1143](https://github.com/raysan5/raylib/issues/1143), https://github.com/raysan5/raylib/discussions/2507)
|
- [ ] Split core module into separate platforms?
|
||||||
|
- [ ] Basic 2d software renderer, using `Image` provided API
|
||||||
- [ ] Redesign gestures system, improve touch inputs management
|
- [ ] Redesign gestures system, improve touch inputs management
|
||||||
- [ ] Redesign raudio module, implement miniaudio high-level provided features
|
- [ ] Redesign audio module, implement miniaudio high-level provided features
|
||||||
- [x] Better documentation and improved examples
|
- [x] Redesign camera module (more flexible) ([#1143](https://github.com/raysan5/raylib/issues/1143), https://github.com/raysan5/raylib/discussions/2507)
|
||||||
|
- [x] Better documentation and improved examples, reviewed webpage with examples complexity level
|
||||||
- [x] Focus on HTML5 ([raylib 5k gamejam](https://itch.io/jam/raylib-5k-gamejam)) and embedded platforms (RPI and similar SOCs)
|
- [x] Focus on HTML5 ([raylib 5k gamejam](https://itch.io/jam/raylib-5k-gamejam)) and embedded platforms (RPI and similar SOCs)
|
||||||
- [x] Additional support libraries: [raygui](https://github.com/raysan5/raygui), [rres](https://github.com/raysan5/rres)
|
- [x] Additional support libraries: [raygui](https://github.com/raysan5/raygui), [rres](https://github.com/raysan5/rres)
|
||||||
|
|
||||||
@@ -23,23 +28,23 @@ _Current version of raylib is complete and functional but there is always room f
|
|||||||
- Basic CPU/GPU stats system (memory, draws, time...) ([#1295](https://github.com/raysan5/raylib/issues/1295)) - _DISCARDED_
|
- Basic CPU/GPU stats system (memory, draws, time...) ([#1295](https://github.com/raysan5/raylib/issues/1295)) - _DISCARDED_
|
||||||
- Software rendering backend (avoiding OpenGL) ([#1370](https://github.com/raysan5/raylib/issues/1370)) - _DISCARDED_
|
- Software rendering backend (avoiding OpenGL) ([#1370](https://github.com/raysan5/raylib/issues/1370)) - _DISCARDED_
|
||||||
- Network module (UDP): `rnet` ([#753](https://github.com/raysan5/raylib/issues/753)) - _DISCARDED_ - Use [nbnet](https://github.com/nathhB/nbnet).
|
- Network module (UDP): `rnet` ([#753](https://github.com/raysan5/raylib/issues/753)) - _DISCARDED_ - Use [nbnet](https://github.com/nathhB/nbnet).
|
||||||
|
|
||||||
**raylib 3.0**
|
**raylib 3.0**
|
||||||
- [x] Custom memory allocators support
|
- [x] Custom memory allocators support
|
||||||
- [x] Global variables moved to global context
|
- [x] Global variables moved to global context
|
||||||
- [x] Optimize data structures for pass-by-value
|
- [x] Optimize data structures for pass-by-value
|
||||||
- [x] Trace log messages redesign ([#1065](https://github.com/raysan5/raylib/issues/1065))
|
- [x] Trace log messages redesign ([#1065](https://github.com/raysan5/raylib/issues/1065))
|
||||||
- [x] Continuous Integration using GitHub Actions
|
- [x] Continuous Integration using GitHub Actions
|
||||||
|
|
||||||
**raylib 2.5**
|
**raylib 2.5**
|
||||||
- [x] Support Animated models
|
- [x] Support Animated models
|
||||||
- [x] Support glTF models file format
|
- [x] Support glTF models file format
|
||||||
- [x] Unicode support on text drawing
|
- [x] Unicode support on text drawing
|
||||||
|
|
||||||
**raylib 2.0**
|
**raylib 2.0**
|
||||||
- [x] Removed external dependencies (GLFW3 and OpenAL)
|
- [x] Removed external dependencies (GLFW3 and OpenAL)
|
||||||
- [x] Support TCC compiler (32bit and 64bit)
|
- [x] Support TCC compiler (32bit and 64bit)
|
||||||
|
|
||||||
**raylib 1.8**
|
**raylib 1.8**
|
||||||
- [x] Improved Materials system with PBR support
|
- [x] Improved Materials system with PBR support
|
||||||
- [x] Procedural image generation functions (spot, gradient, noise...)
|
- [x] Procedural image generation functions (spot, gradient, noise...)
|
||||||
@@ -50,7 +55,7 @@ _Current version of raylib is complete and functional but there is always room f
|
|||||||
- [x] Support configuration flags
|
- [x] Support configuration flags
|
||||||
- [x] Improved build system for Android
|
- [x] Improved build system for Android
|
||||||
- [x] Gamepad support on HTML5
|
- [x] Gamepad support on HTML5
|
||||||
|
|
||||||
**raylib 1.6**
|
**raylib 1.6**
|
||||||
- [x] Lua scripting support (raylib Lua wrapper)
|
- [x] Lua scripting support (raylib Lua wrapper)
|
||||||
- [x] Redesigned audio module
|
- [x] Redesigned audio module
|
||||||
|
7
build.zig
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const raylib = @import("src/build.zig");
|
||||||
|
|
||||||
|
// This has been tested to work with zig master branch as of commit 87de821 or May 14 2023
|
||||||
|
pub fn build(b: *std.Build) void {
|
||||||
|
raylib.build(b);
|
||||||
|
}
|
@@ -28,6 +28,8 @@ if (${CUSTOMIZE_BUILD})
|
|||||||
define_if("raylib" SUPPORT_EVENTS_WAITING)
|
define_if("raylib" SUPPORT_EVENTS_WAITING)
|
||||||
define_if("raylib" SUPPORT_WINMM_HIGHRES_TIMER)
|
define_if("raylib" SUPPORT_WINMM_HIGHRES_TIMER)
|
||||||
define_if("raylib" SUPPORT_COMPRESSION_API)
|
define_if("raylib" SUPPORT_COMPRESSION_API)
|
||||||
|
define_if("raylib" SUPPORT_EVENTS_AUTOMATION)
|
||||||
|
define_if("raylib" SUPPORT_CUSTOM_FRAME_CONTROL)
|
||||||
define_if("raylib" SUPPORT_QUADS_DRAW_MODE)
|
define_if("raylib" SUPPORT_QUADS_DRAW_MODE)
|
||||||
define_if("raylib" SUPPORT_IMAGE_EXPORT)
|
define_if("raylib" SUPPORT_IMAGE_EXPORT)
|
||||||
define_if("raylib" SUPPORT_IMAGE_GENERATION)
|
define_if("raylib" SUPPORT_IMAGE_GENERATION)
|
||||||
@@ -35,6 +37,8 @@ if (${CUSTOMIZE_BUILD})
|
|||||||
define_if("raylib" SUPPORT_FILEFORMAT_PNG)
|
define_if("raylib" SUPPORT_FILEFORMAT_PNG)
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_DDS)
|
define_if("raylib" SUPPORT_FILEFORMAT_DDS)
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_HDR)
|
define_if("raylib" SUPPORT_FILEFORMAT_HDR)
|
||||||
|
define_if("raylib" SUPPORT_FILEFORMAT_PIC)
|
||||||
|
define_if("raylib" SUPPORT_FILEFORMAT_PNM)
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_KTX)
|
define_if("raylib" SUPPORT_FILEFORMAT_KTX)
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_ASTC)
|
define_if("raylib" SUPPORT_FILEFORMAT_ASTC)
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_BMP)
|
define_if("raylib" SUPPORT_FILEFORMAT_BMP)
|
||||||
@@ -45,6 +49,7 @@ if (${CUSTOMIZE_BUILD})
|
|||||||
define_if("raylib" SUPPORT_FILEFORMAT_PSD)
|
define_if("raylib" SUPPORT_FILEFORMAT_PSD)
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_PKM)
|
define_if("raylib" SUPPORT_FILEFORMAT_PKM)
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_PVR)
|
define_if("raylib" SUPPORT_FILEFORMAT_PVR)
|
||||||
|
define_if("raylib" SUPPORT_FILEFORMAT_SVG)
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_FNT)
|
define_if("raylib" SUPPORT_FILEFORMAT_FNT)
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_TTF)
|
define_if("raylib" SUPPORT_FILEFORMAT_TTF)
|
||||||
define_if("raylib" SUPPORT_TEXT_MANIPULATION)
|
define_if("raylib" SUPPORT_TEXT_MANIPULATION)
|
||||||
@@ -54,11 +59,13 @@ if (${CUSTOMIZE_BUILD})
|
|||||||
define_if("raylib" SUPPORT_FILEFORMAT_IQM)
|
define_if("raylib" SUPPORT_FILEFORMAT_IQM)
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_GLTF)
|
define_if("raylib" SUPPORT_FILEFORMAT_GLTF)
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_VOX)
|
define_if("raylib" SUPPORT_FILEFORMAT_VOX)
|
||||||
|
define_if("raylib" SUPPORT_FILEFORMAT_M3D)
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_WAV)
|
define_if("raylib" SUPPORT_FILEFORMAT_WAV)
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_OGG)
|
define_if("raylib" SUPPORT_FILEFORMAT_OGG)
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_XM)
|
define_if("raylib" SUPPORT_FILEFORMAT_XM)
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_MOD)
|
define_if("raylib" SUPPORT_FILEFORMAT_MOD)
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_MP3)
|
define_if("raylib" SUPPORT_FILEFORMAT_MP3)
|
||||||
|
define_if("raylib" SUPPORT_FILEFORMAT_QOA)
|
||||||
define_if("raylib" SUPPORT_FILEFORMAT_FLAC)
|
define_if("raylib" SUPPORT_FILEFORMAT_FLAC)
|
||||||
define_if("raylib" SUPPORT_STANDARD_FILEIO)
|
define_if("raylib" SUPPORT_STANDARD_FILEIO)
|
||||||
define_if("raylib" SUPPORT_TRACELOG)
|
define_if("raylib" SUPPORT_TRACELOG)
|
||||||
@@ -68,17 +75,17 @@ if (${CUSTOMIZE_BUILD})
|
|||||||
else ()
|
else ()
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_FILEPATH_LENGTH=512")
|
target_compile_definitions("raylib" PUBLIC "MAX_FILEPATH_LENGTH=512")
|
||||||
endif ()
|
endif ()
|
||||||
|
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_GAMEPADS=4")
|
target_compile_definitions("raylib" PUBLIC "MAX_GAMEPADS=4")
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_GAMEPAD_AXIS=8")
|
target_compile_definitions("raylib" PUBLIC "MAX_GAMEPAD_AXIS=8")
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_GAMEPAD_BUTTONS=32")
|
target_compile_definitions("raylib" PUBLIC "MAX_GAMEPAD_BUTTONS=32")
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_TOUCH_POINTS=10")
|
target_compile_definitions("raylib" PUBLIC "MAX_TOUCH_POINTS=10")
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_KEY_PRESSED_QUEUE=16")
|
target_compile_definitions("raylib" PUBLIC "MAX_KEY_PRESSED_QUEUE=16")
|
||||||
|
|
||||||
target_compile_definitions("raylib" PUBLIC "STORAGE_DATA_FILE=\"storage.data\"")
|
target_compile_definitions("raylib" PUBLIC "STORAGE_DATA_FILE=\"storage.data\"")
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_KEY_PRESSED_QUEUE=16")
|
target_compile_definitions("raylib" PUBLIC "MAX_CHAR_PRESSED_QUEUE=16")
|
||||||
target_compile_definitions("raylib" PUBLIC "MAX_DECOMPRESSION_SIZE=64")
|
target_compile_definitions("raylib" PUBLIC "MAX_DECOMPRESSION_SIZE=64")
|
||||||
|
|
||||||
if (${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_33" OR ${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_11")
|
if (${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_33" OR ${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_11")
|
||||||
target_compile_definitions("raylib" PUBLIC "DEFAULT_BATCH_BUFFER_ELEMENTS=8192")
|
target_compile_definitions("raylib" PUBLIC "DEFAULT_BATCH_BUFFER_ELEMENTS=8192")
|
||||||
elseif (${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_ES2")
|
elseif (${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_ES2")
|
||||||
|
@@ -9,8 +9,7 @@ install(
|
|||||||
# PKG_CONFIG_LIBS_PRIVATE is used in raylib.pc.in
|
# PKG_CONFIG_LIBS_PRIVATE is used in raylib.pc.in
|
||||||
if (NOT BUILD_SHARED_LIBS)
|
if (NOT BUILD_SHARED_LIBS)
|
||||||
include(LibraryPathToLinkerFlags)
|
include(LibraryPathToLinkerFlags)
|
||||||
library_path_to_linker_flags(__PKG_CONFIG_LIBS_PRIVATE "${LIBS_PRIVATE}")
|
set(PKG_CONFIG_LIBS_PRIVATE ${GLFW_PKG_LIBS})
|
||||||
set(PKG_CONFIG_LIBS_PRIVATE ${__PKG_CONFIG_LIBS_PRIVATE} ${GLFW_PKG_LIBS})
|
|
||||||
string(REPLACE ";" " " PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE}")
|
string(REPLACE ";" " " PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE}")
|
||||||
elseif (BUILD_SHARED_LIBS)
|
elseif (BUILD_SHARED_LIBS)
|
||||||
set(PKG_CONFIG_LIBS_EXTRA "")
|
set(PKG_CONFIG_LIBS_EXTRA "")
|
||||||
|
@@ -1,3 +1,12 @@
|
|||||||
|
# Set OpenGL_GL_PREFERENCE to new "GLVND" even when legacy library exists and
|
||||||
|
# cmake is <= 3.10
|
||||||
|
#
|
||||||
|
# See https://cmake.org/cmake/help/latest/policy/CMP0072.html for more
|
||||||
|
# information.
|
||||||
|
if(POLICY CMP0072)
|
||||||
|
cmake_policy(SET CMP0072 NEW)
|
||||||
|
endif()
|
||||||
|
|
||||||
if (${PLATFORM} MATCHES "Desktop")
|
if (${PLATFORM} MATCHES "Desktop")
|
||||||
set(PLATFORM_CPP "PLATFORM_DESKTOP")
|
set(PLATFORM_CPP "PLATFORM_DESKTOP")
|
||||||
|
|
||||||
@@ -16,7 +25,7 @@ if (${PLATFORM} MATCHES "Desktop")
|
|||||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||||
find_package(OpenGL QUIET)
|
find_package(OpenGL QUIET)
|
||||||
set(LIBS_PRIVATE ${OPENGL_LIBRARIES} winmm)
|
set(LIBS_PRIVATE ${OPENGL_LIBRARIES} winmm)
|
||||||
else ()
|
elseif (UNIX)
|
||||||
find_library(pthread NAMES pthread)
|
find_library(pthread NAMES pthread)
|
||||||
find_package(OpenGL QUIET)
|
find_package(OpenGL QUIET)
|
||||||
if ("${OPENGL_LIBRARIES}" STREQUAL "")
|
if ("${OPENGL_LIBRARIES}" STREQUAL "")
|
||||||
@@ -27,9 +36,22 @@ if (${PLATFORM} MATCHES "Desktop")
|
|||||||
find_library(OSS_LIBRARY ossaudio)
|
find_library(OSS_LIBRARY ossaudio)
|
||||||
endif ()
|
endif ()
|
||||||
|
|
||||||
|
set(LIBS_PRIVATE m pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY})
|
||||||
|
else ()
|
||||||
|
find_library(pthread NAMES pthread)
|
||||||
|
find_package(OpenGL QUIET)
|
||||||
|
if ("${OPENGL_LIBRARIES}" STREQUAL "")
|
||||||
|
set(OPENGL_LIBRARIES "GL")
|
||||||
|
endif ()
|
||||||
|
|
||||||
set(LIBS_PRIVATE m atomic pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY})
|
set(LIBS_PRIVATE m atomic pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY})
|
||||||
|
|
||||||
if (USE_AUDIO)
|
if ("${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD")
|
||||||
|
find_library(OSS_LIBRARY ossaudio)
|
||||||
|
set(LIBS_PRIVATE m pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY})
|
||||||
|
endif ()
|
||||||
|
|
||||||
|
if (NOT "${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD" AND USE_AUDIO)
|
||||||
set(LIBS_PRIVATE ${LIBS_PRIVATE} dl)
|
set(LIBS_PRIVATE ${LIBS_PRIVATE} dl)
|
||||||
endif ()
|
endif ()
|
||||||
endif ()
|
endif ()
|
||||||
@@ -45,26 +67,12 @@ elseif (${PLATFORM} MATCHES "Android")
|
|||||||
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
|
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
|
||||||
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||||
list(APPEND raylib_sources ${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c)
|
list(APPEND raylib_sources ${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c)
|
||||||
add_definitions(-DANDROID -D__ANDROID_API__=21)
|
|
||||||
include_directories(${ANDROID_NDK}/sources/android/native_app_glue)
|
include_directories(${ANDROID_NDK}/sources/android/native_app_glue)
|
||||||
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -u ANativeActivity_onCreate -Wl,-undefined,dynamic_lookup")
|
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -u ANativeActivity_onCreate -Wl,-undefined,dynamic_lookup")
|
||||||
|
|
||||||
find_library(OPENGL_LIBRARY OpenGL)
|
find_library(OPENGL_LIBRARY OpenGL)
|
||||||
set(LIBS_PRIVATE m log android EGL GLESv2 OpenSLES atomic c)
|
set(LIBS_PRIVATE m log android EGL GLESv2 OpenSLES atomic c)
|
||||||
|
|
||||||
elseif (${PLATFORM} MATCHES "Raspberry Pi")
|
|
||||||
set(PLATFORM_CPP "PLATFORM_RPI")
|
|
||||||
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
|
|
||||||
|
|
||||||
add_definitions(-D_DEFAULT_SOURCE)
|
|
||||||
|
|
||||||
find_library(GLESV2 brcmGLESv2 HINTS /opt/vc/lib)
|
|
||||||
find_library(EGL brcmEGL HINTS /opt/vc/lib)
|
|
||||||
find_library(BCMHOST bcm_host HINTS /opt/vc/lib)
|
|
||||||
include_directories(/opt/vc/include /opt/vc/include/interface/vmcs_host/linux /opt/vc/include/interface/vcos/pthreads)
|
|
||||||
link_directories(/opt/vc/lib)
|
|
||||||
set(LIBS_PRIVATE ${GLESV2} ${EGL} ${BCMHOST} pthread rt m dl)
|
|
||||||
|
|
||||||
elseif ("${PLATFORM}" MATCHES "DRM")
|
elseif ("${PLATFORM}" MATCHES "DRM")
|
||||||
set(PLATFORM_CPP "PLATFORM_DRM")
|
set(PLATFORM_CPP "PLATFORM_DRM")
|
||||||
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
|
set(GRAPHICS "GRAPHICS_API_OPENGL_ES2")
|
||||||
@@ -85,7 +93,7 @@ elseif ("${PLATFORM}" MATCHES "DRM")
|
|||||||
|
|
||||||
endif ()
|
endif ()
|
||||||
|
|
||||||
if (${OPENGL_VERSION})
|
if (NOT ${OPENGL_VERSION} MATCHES "OFF")
|
||||||
set(${SUGGESTED_GRAPHICS} "${GRAPHICS}")
|
set(${SUGGESTED_GRAPHICS} "${GRAPHICS}")
|
||||||
if (${OPENGL_VERSION} MATCHES "4.3")
|
if (${OPENGL_VERSION} MATCHES "4.3")
|
||||||
set(GRAPHICS "GRAPHICS_API_OPENGL_43")
|
set(GRAPHICS "GRAPHICS_API_OPENGL_43")
|
||||||
|
@@ -1,5 +1,6 @@
|
|||||||
# Packaging
|
# Packaging
|
||||||
SET(CPACK_PACKAGE_NAME "raylib")
|
SET(CPACK_PACKAGE_NAME "raylib")
|
||||||
|
SET(CPACK_PACKAGE_CONTACT "raysan5")
|
||||||
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to enjoy videogames programming")
|
SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to enjoy videogames programming")
|
||||||
SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
|
SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}")
|
||||||
SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
|
SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
|
||||||
@@ -9,5 +10,9 @@ SET(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/../README.md")
|
|||||||
SET(CPACK_RESOURCE_FILE_WELCOME "${PROJECT_SOURCE_DIR}/../README.md")
|
SET(CPACK_RESOURCE_FILE_WELCOME "${PROJECT_SOURCE_DIR}/../README.md")
|
||||||
SET(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/../LICENSE")
|
SET(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/../LICENSE")
|
||||||
SET(CPACK_PACKAGE_FILE_NAME "raylib-${PROJECT_VERSION}$ENV{RAYLIB_PACKAGE_SUFFIX}")
|
SET(CPACK_PACKAGE_FILE_NAME "raylib-${PROJECT_VERSION}$ENV{RAYLIB_PACKAGE_SUFFIX}")
|
||||||
SET(CPACK_GENERATOR "ZIP;TGZ") # Remove this, if you want the NSIS installer on Windows
|
SET(CPACK_GENERATOR "ZIP;TGZ;DEB;RPM") # Remove this, if you want the NSIS installer on Windows
|
||||||
include(CPack)
|
SET(CPACK_DEBIAN_PACKAGE_SHLIBDEPS OFF) # can be used to generate deps, slow and requires tools.
|
||||||
|
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "libatomic1, libc6, libglfw3, libglu1-mesa | libglu1, libglx0, libopengl0")
|
||||||
|
SET(CPACK_DEBIAN_PACKAGE_NAME "lib${CPACK_PACKAGE_NAME}-dev")
|
||||||
|
SET(CPACK_RPM_PACKAGE_NAME "lib${CPACK_PACKAGE_NAME}-devel")
|
||||||
|
include(CPack)
|
||||||
|
@@ -85,7 +85,7 @@ if (${PLATFORM} MATCHES "Android")
|
|||||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_obj_viewer.c)
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_obj_viewer.c)
|
||||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_animation.c)
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_animation.c)
|
||||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_first_person_maze.c)
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_first_person_maze.c)
|
||||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_magicavoxel_loading.c)
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/models/models_magicavoxel_loading.c)
|
||||||
|
|
||||||
|
|
||||||
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/shaders/shaders_custom_uniform.c)
|
||||||
@@ -102,6 +102,8 @@ elseif (${PLATFORM} MATCHES "Web")
|
|||||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html")
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} --shell-file ${CMAKE_SOURCE_DIR}/src/shell.html")
|
||||||
set(CMAKE_EXECUTABLE_SUFFIX ".html")
|
set(CMAKE_EXECUTABLE_SUFFIX ".html")
|
||||||
|
|
||||||
|
list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/raylib_opengl_interop.c)
|
||||||
|
|
||||||
# Remove the -rdynamic flag because otherwise emscripten
|
# Remove the -rdynamic flag because otherwise emscripten
|
||||||
# does not generate HTML+JS+WASM files, only a non-working
|
# does not generate HTML+JS+WASM files, only a non-working
|
||||||
# and fat HTML
|
# and fat HTML
|
||||||
|
@@ -2,7 +2,7 @@
|
|||||||
#
|
#
|
||||||
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
|
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
|
||||||
#
|
#
|
||||||
# Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
|
# Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
|
||||||
#
|
#
|
||||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||||
# will the authors be held liable for any damages arising from the use of this software.
|
# will the authors be held liable for any damages arising from the use of this software.
|
||||||
@@ -25,12 +25,12 @@
|
|||||||
|
|
||||||
# Define required environment variables
|
# Define required environment variables
|
||||||
#------------------------------------------------------------------------------------------------
|
#------------------------------------------------------------------------------------------------
|
||||||
# Define target platform: PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
|
# Define target platform: PLATFORM_DESKTOP, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
|
||||||
PLATFORM ?= PLATFORM_DESKTOP
|
PLATFORM ?= PLATFORM_DESKTOP
|
||||||
|
|
||||||
# Define required raylib variables
|
# Define required raylib variables
|
||||||
PROJECT_NAME ?= raylib_examples
|
PROJECT_NAME ?= raylib_examples
|
||||||
RAYLIB_VERSION ?= 4.2.0
|
RAYLIB_VERSION ?= 4.5.0
|
||||||
RAYLIB_PATH ?= ..
|
RAYLIB_PATH ?= ..
|
||||||
|
|
||||||
# Locations of raylib.h and libraylib.a/libraylib.so
|
# Locations of raylib.h and libraylib.a/libraylib.so
|
||||||
@@ -51,17 +51,15 @@ USE_EXTERNAL_GLFW ?= FALSE
|
|||||||
# NOTE: This variable is only used for PLATFORM_OS: LINUX
|
# NOTE: This variable is only used for PLATFORM_OS: LINUX
|
||||||
USE_WAYLAND_DISPLAY ?= FALSE
|
USE_WAYLAND_DISPLAY ?= FALSE
|
||||||
|
|
||||||
# Use cross-compiler for PLATFORM_RPI
|
# PLATFORM_WEB: Default properties
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
BUILD_WEB_ASYNCIFY ?= TRUE
|
||||||
USE_RPI_CROSS_COMPILER ?= FALSE
|
BUILD_WEB_SHELL ?= $(RAYLIB_PATH)/src/minshell.html
|
||||||
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
|
BUILD_WEB_HEAP_SIZE ?= 134217728
|
||||||
RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry
|
BUILD_WEB_RESOURCES ?= TRUE
|
||||||
RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot
|
BUILD_WEB_RESOURCES_PATH ?= $(dir $<)resources@resources
|
||||||
endif
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
|
# Determine PLATFORM_OS in case PLATFORM_DESKTOP or PLATFORM_WEB selected
|
||||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_WEB))
|
||||||
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
|
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
|
||||||
# ifeq ($(UNAME),Msys) -> Windows
|
# ifeq ($(UNAME),Msys) -> Windows
|
||||||
ifeq ($(OS),Windows_NT)
|
ifeq ($(OS),Windows_NT)
|
||||||
@@ -88,12 +86,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
UNAMEOS = $(shell uname)
|
|
||||||
ifeq ($(UNAMEOS),Linux)
|
|
||||||
PLATFORM_OS = LINUX
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||||
UNAMEOS = $(shell uname)
|
UNAMEOS = $(shell uname)
|
||||||
ifeq ($(UNAMEOS),Linux)
|
ifeq ($(UNAMEOS),Linux)
|
||||||
@@ -111,24 +103,23 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||||||
endif
|
endif
|
||||||
|
|
||||||
# Default path for raylib on Raspberry Pi
|
# Default path for raylib on Raspberry Pi
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
RAYLIB_PATH ?= /home/pi/raylib
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||||
RAYLIB_PATH ?= /home/pi/raylib
|
RAYLIB_PATH ?= /home/pi/raylib
|
||||||
endif
|
endif
|
||||||
|
|
||||||
# Define raylib release directory for compiled library
|
# Define raylib release directory for compiled library
|
||||||
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
|
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
|
||||||
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||||
# Emscripten required variables
|
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||||
EMSDK_PATH ?= C:/emsdk
|
# Emscripten required variables
|
||||||
EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
|
EMSDK_PATH ?= C:/emsdk
|
||||||
CLANG_PATH = $(EMSDK_PATH)/upstream/bin
|
EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
|
||||||
PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
|
CLANG_PATH = $(EMSDK_PATH)/upstream/bin
|
||||||
NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin
|
PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
|
||||||
export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
|
NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin
|
||||||
|
export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
|
||||||
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
# Define default C compiler: CC
|
# Define default C compiler: CC
|
||||||
@@ -145,13 +136,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||||||
CC = clang
|
CC = clang
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
|
|
||||||
# Define RPI cross-compiler
|
|
||||||
#CC = armv6j-hardfloat-linux-gnueabi-gcc
|
|
||||||
CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||||
# HTML5 emscripten compiler
|
# HTML5 emscripten compiler
|
||||||
# WARNING: To compile to HTML5, code must be redesigned
|
# WARNING: To compile to HTML5, code must be redesigned
|
||||||
@@ -195,9 +179,13 @@ ifeq ($(BUILD_MODE),DEBUG)
|
|||||||
endif
|
endif
|
||||||
else
|
else
|
||||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||||
CFLAGS += -Os
|
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
|
||||||
|
CFLAGS += -O3
|
||||||
|
else
|
||||||
|
CFLAGS += -Os
|
||||||
|
endif
|
||||||
else
|
else
|
||||||
CFLAGS += -s -O1
|
CFLAGS += -O2
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
@@ -218,9 +206,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
CFLAGS += -std=gnu99
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||||
CFLAGS += -std=gnu99 -DEGL_NO_X11
|
CFLAGS += -std=gnu99 -DEGL_NO_X11
|
||||||
endif
|
endif
|
||||||
@@ -239,15 +224,15 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||||||
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
|
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
|
|
||||||
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vmcs_host/linux
|
|
||||||
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||||
INCLUDE_PATHS += -I/usr/include/libdrm
|
INCLUDE_PATHS += -I/usr/include/libdrm
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
# Include GLFW required for examples/others/rlgl_standalone.c
|
||||||
|
ifeq ($(USE_EXTERNAL_GLFW),FALSE)
|
||||||
|
all others: INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/glfw/include
|
||||||
|
endif
|
||||||
|
|
||||||
# Define library paths containing required libs: LDFLAGS
|
# Define library paths containing required libs: LDFLAGS
|
||||||
#------------------------------------------------------------------------------------------------
|
#------------------------------------------------------------------------------------------------
|
||||||
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
|
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
|
||||||
@@ -283,19 +268,32 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
|
|||||||
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
|
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
|
||||||
# --preload-file resources # specify a resources folder for data compilation
|
# --preload-file resources # specify a resources folder for data compilation
|
||||||
# --source-map-base # allow debugging in browser with source map
|
# --source-map-base # allow debugging in browser with source map
|
||||||
LDFLAGS += -s USE_GLFW=3 -s ASYNCIFY -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1 --preload-file $(dir $<)resources@resources
|
LDFLAGS += -s USE_GLFW=3 -s TOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -s FORCE_FILESYSTEM=1
|
||||||
|
|
||||||
|
# Build using asyncify
|
||||||
|
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
|
||||||
|
LDFLAGS += -s ASYNCIFY
|
||||||
|
endif
|
||||||
|
|
||||||
|
# Add resources building if required
|
||||||
|
ifeq ($(BUILD_WEB_RESOURCES),TRUE)
|
||||||
|
LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH)
|
||||||
|
endif
|
||||||
|
|
||||||
|
# Add debug mode flags if required
|
||||||
|
ifeq ($(BUILD_MODE),DEBUG)
|
||||||
|
LDFLAGS += -s ASSERTIONS=1 --profiling
|
||||||
|
endif
|
||||||
|
|
||||||
|
# Define a custom shell .html and output extension
|
||||||
|
LDFLAGS += --shell-file $(BUILD_WEB_SHELL)
|
||||||
|
EXT = .html
|
||||||
|
|
||||||
# NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way,
|
# NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way,
|
||||||
# we can compile same code for ALL platforms with no change required, but, working on bigger
|
# we can compile same code for ALL platforms with no change required, but, working on bigger
|
||||||
# projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
|
# projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
|
||||||
# logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
|
# logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
|
||||||
|
|
||||||
# Define a custom shell .html and output extension
|
|
||||||
LDFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html
|
|
||||||
EXT = .html
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
LDFLAGS += -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib
|
|
||||||
endif
|
endif
|
||||||
|
|
||||||
# Define libraries required on linking: LDLIBS
|
# Define libraries required on linking: LDLIBS
|
||||||
@@ -325,6 +323,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||||
LDLIBS += -lc
|
LDLIBS += -lc
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
# NOTE: On ARM 32bit arch, miniaudio requires atomics library
|
||||||
|
LDLIBS += -latomic
|
||||||
endif
|
endif
|
||||||
ifeq ($(PLATFORM_OS),OSX)
|
ifeq ($(PLATFORM_OS),OSX)
|
||||||
# Libraries for OSX 10.9 desktop compiling
|
# Libraries for OSX 10.9 desktop compiling
|
||||||
@@ -344,14 +345,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||||||
LDLIBS += -lglfw
|
LDLIBS += -lglfw
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
# Libraries for Raspberry Pi compiling
|
|
||||||
# NOTE: Required packages: libasound2-dev (ALSA)
|
|
||||||
LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl -latomic
|
|
||||||
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
|
|
||||||
LDLIBS += -lvchiq_arm -lvcos
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||||
# Libraries for DRM compiling
|
# Libraries for DRM compiling
|
||||||
# NOTE: Required packages: libasound2-dev (ALSA)
|
# NOTE: Required packages: libasound2-dev (ALSA)
|
||||||
@@ -373,12 +366,15 @@ CORE = \
|
|||||||
core/core_input_gamepad \
|
core/core_input_gamepad \
|
||||||
core/core_input_multitouch \
|
core/core_input_multitouch \
|
||||||
core/core_input_gestures \
|
core/core_input_gestures \
|
||||||
|
core/core_input_gestures_web \
|
||||||
core/core_2d_camera \
|
core/core_2d_camera \
|
||||||
core/core_2d_camera_platformer \
|
core/core_2d_camera_platformer \
|
||||||
core/core_2d_camera_mouse_zoom \
|
core/core_2d_camera_mouse_zoom \
|
||||||
|
core/core_2d_camera_split_screen \
|
||||||
core/core_3d_camera_mode \
|
core/core_3d_camera_mode \
|
||||||
core/core_3d_camera_free \
|
core/core_3d_camera_free \
|
||||||
core/core_3d_camera_first_person \
|
core/core_3d_camera_first_person \
|
||||||
|
core/core_3d_camera_split_screen \
|
||||||
core/core_3d_picking \
|
core/core_3d_picking \
|
||||||
core/core_world_screen \
|
core/core_world_screen \
|
||||||
core/core_custom_logging \
|
core/core_custom_logging \
|
||||||
@@ -391,7 +387,6 @@ CORE = \
|
|||||||
core/core_window_flags \
|
core/core_window_flags \
|
||||||
core/core_window_letterbox \
|
core/core_window_letterbox \
|
||||||
core/core_window_should_close \
|
core/core_window_should_close \
|
||||||
core/core_split_screen \
|
|
||||||
core/core_smooth_pixelperfect \
|
core/core_smooth_pixelperfect \
|
||||||
core/core_custom_frame_control
|
core/core_custom_frame_control
|
||||||
|
|
||||||
@@ -421,6 +416,7 @@ TEXTURES = \
|
|||||||
textures/textures_image_generation \
|
textures/textures_image_generation \
|
||||||
textures/textures_image_loading \
|
textures/textures_image_loading \
|
||||||
textures/textures_image_processing \
|
textures/textures_image_processing \
|
||||||
|
textures/textures_image_rotate \
|
||||||
textures/textures_image_text \
|
textures/textures_image_text \
|
||||||
textures/textures_to_image \
|
textures/textures_to_image \
|
||||||
textures/textures_raw_data \
|
textures/textures_raw_data \
|
||||||
@@ -430,12 +426,14 @@ TEXTURES = \
|
|||||||
textures/textures_sprite_anim \
|
textures/textures_sprite_anim \
|
||||||
textures/textures_sprite_button \
|
textures/textures_sprite_button \
|
||||||
textures/textures_sprite_explosion \
|
textures/textures_sprite_explosion \
|
||||||
|
textures/textures_textured_curve \
|
||||||
textures/textures_bunnymark \
|
textures/textures_bunnymark \
|
||||||
textures/textures_blend_modes \
|
textures/textures_blend_modes \
|
||||||
textures/textures_draw_tiled \
|
textures/textures_draw_tiled \
|
||||||
textures/textures_polygon \
|
textures/textures_polygon \
|
||||||
textures/textures_gif_player \
|
textures/textures_gif_player \
|
||||||
textures/textures_fog_of_war
|
textures/textures_fog_of_war \
|
||||||
|
textures/textures_svg_loading
|
||||||
|
|
||||||
TEXT = \
|
TEXT = \
|
||||||
text/text_raylib_fonts \
|
text/text_raylib_fonts \
|
||||||
@@ -456,6 +454,7 @@ MODELS = \
|
|||||||
models/models_billboard \
|
models/models_billboard \
|
||||||
models/models_box_collisions \
|
models/models_box_collisions \
|
||||||
models/models_cubicmap \
|
models/models_cubicmap \
|
||||||
|
models/models_draw_cube_texture \
|
||||||
models/models_first_person_maze \
|
models/models_first_person_maze \
|
||||||
models/models_geometric_shapes \
|
models/models_geometric_shapes \
|
||||||
models/models_mesh_generation \
|
models/models_mesh_generation \
|
||||||
@@ -463,6 +462,7 @@ MODELS = \
|
|||||||
models/models_loading \
|
models/models_loading \
|
||||||
models/models_loading_vox \
|
models/models_loading_vox \
|
||||||
models/models_loading_gltf \
|
models/models_loading_gltf \
|
||||||
|
models/models_loading_m3d \
|
||||||
models/models_orthographic_projection \
|
models/models_orthographic_projection \
|
||||||
models/models_rlgl_solar_system \
|
models/models_rlgl_solar_system \
|
||||||
models/models_skybox \
|
models/models_skybox \
|
||||||
@@ -487,23 +487,35 @@ SHADERS = \
|
|||||||
shaders/shaders_simple_mask \
|
shaders/shaders_simple_mask \
|
||||||
shaders/shaders_spotlight \
|
shaders/shaders_spotlight \
|
||||||
shaders/shaders_hot_reloading \
|
shaders/shaders_hot_reloading \
|
||||||
|
shaders/shaders_lightmap \
|
||||||
shaders/shaders_mesh_instancing \
|
shaders/shaders_mesh_instancing \
|
||||||
shaders/shaders_multi_sample2d
|
shaders/shaders_multi_sample2d \
|
||||||
|
shaders/shaders_write_depth \
|
||||||
|
shaders/shaders_hybrid_render
|
||||||
|
|
||||||
AUDIO = \
|
AUDIO = \
|
||||||
audio/audio_module_playing \
|
audio/audio_module_playing \
|
||||||
audio/audio_music_stream \
|
audio/audio_music_stream \
|
||||||
audio/audio_raw_stream \
|
audio/audio_raw_stream \
|
||||||
audio/audio_sound_loading \
|
audio/audio_sound_loading \
|
||||||
audio/audio_multichannel_sound \
|
audio/audio_sound_multi \
|
||||||
audio/audio_stream_effects
|
audio/audio_stream_effects \
|
||||||
|
audio/audio_mixed_processor
|
||||||
|
|
||||||
|
OTHERS = \
|
||||||
|
others/easings_testbed \
|
||||||
|
others/embedded_files_loading \
|
||||||
|
others/raylib_opengl_interop \
|
||||||
|
others/raymath_vector_angle \
|
||||||
|
others/rlgl_compute_shader \
|
||||||
|
others/rlgl_standalone
|
||||||
|
|
||||||
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
|
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
|
||||||
|
|
||||||
# Define processes to execute
|
# Define processes to execute
|
||||||
#------------------------------------------------------------------------------------------------
|
#------------------------------------------------------------------------------------------------
|
||||||
# Default target entry
|
# Default target entry
|
||||||
all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO)
|
all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(OTHERS)
|
||||||
|
|
||||||
core: $(CORE)
|
core: $(CORE)
|
||||||
shapes: $(SHAPES)
|
shapes: $(SHAPES)
|
||||||
@@ -512,6 +524,7 @@ text: $(TEXT)
|
|||||||
models: $(MODELS)
|
models: $(MODELS)
|
||||||
shaders: $(SHADERS)
|
shaders: $(SHADERS)
|
||||||
audio: $(AUDIO)
|
audio: $(AUDIO)
|
||||||
|
others: $(OTHERS)
|
||||||
|
|
||||||
# Generic compilation pattern
|
# Generic compilation pattern
|
||||||
# NOTE: Examples must be ready for Android compilation!
|
# NOTE: Examples must be ready for Android compilation!
|
||||||
@@ -537,16 +550,15 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||||||
rm -f *.o
|
rm -f *.o
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
find . -type f -executable -delete
|
|
||||||
rm -fv *.o
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||||
find . -type f -executable -delete
|
find . -type f -executable -delete
|
||||||
rm -fv *.o
|
rm -fv *.o
|
||||||
endif
|
endif
|
||||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||||
del *.o *.html *.js
|
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||||
|
del *.wasm *.html *.js *.data
|
||||||
|
else
|
||||||
|
rm -f */*.wasm */*.html */*.js */*.data
|
||||||
|
endif
|
||||||
endif
|
endif
|
||||||
@echo Cleaning done
|
@echo Cleaning done
|
||||||
|
|
||||||
|
@@ -2,7 +2,7 @@
|
|||||||
#
|
#
|
||||||
# raylib makefile for Android project (APK building)
|
# raylib makefile for Android project (APK building)
|
||||||
#
|
#
|
||||||
# Copyright (c) 2017-2022 Ramon Santamaria (@raysan5)
|
# Copyright (c) 2017-2023 Ramon Santamaria (@raysan5)
|
||||||
#
|
#
|
||||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||||
# will the authors be held liable for any damages arising from the use of this software.
|
# will the authors be held liable for any damages arising from the use of this software.
|
||||||
@@ -48,7 +48,7 @@ ifeq ($(ANDROID_ARCH),ARM64)
|
|||||||
ANDROID_ARCH_NAME = arm64-v8a
|
ANDROID_ARCH_NAME = arm64-v8a
|
||||||
endif
|
endif
|
||||||
ifeq ($(ANDROID_ARCH),x86)
|
ifeq ($(ANDROID_ARCH),x86)
|
||||||
ANDROID_ARCH_NAME = i686
|
ANDROID_ARCH_NAME = x86
|
||||||
endif
|
endif
|
||||||
ifeq ($(ANDROID_ARCH),x86_64)
|
ifeq ($(ANDROID_ARCH),x86_64)
|
||||||
ANDROID_ARCH_NAME = x86_64
|
ANDROID_ARCH_NAME = x86_64
|
||||||
|
@@ -2,7 +2,7 @@
|
|||||||
#
|
#
|
||||||
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
|
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
|
||||||
#
|
#
|
||||||
# Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
|
# Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
|
||||||
#
|
#
|
||||||
# This software is provided "as-is", without any express or implied warranty. In no event
|
# This software is provided "as-is", without any express or implied warranty. In no event
|
||||||
# will the authors be held liable for any damages arising from the use of this software.
|
# will the authors be held liable for any damages arising from the use of this software.
|
||||||
@@ -25,12 +25,12 @@
|
|||||||
|
|
||||||
# Define required environment variables
|
# Define required environment variables
|
||||||
#------------------------------------------------------------------------------------------------
|
#------------------------------------------------------------------------------------------------
|
||||||
# Define target platform: PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
|
# Define target platform: PLATFORM_DESKTOP, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
|
||||||
PLATFORM ?= PLATFORM_WEB
|
PLATFORM ?= PLATFORM_WEB
|
||||||
|
|
||||||
# Define required raylib variables
|
# Define required raylib variables
|
||||||
PROJECT_NAME ?= raylib_examples
|
PROJECT_NAME ?= raylib_examples
|
||||||
RAYLIB_VERSION ?= 4.2.0
|
RAYLIB_VERSION ?= 4.5.0
|
||||||
RAYLIB_PATH ?= ..
|
RAYLIB_PATH ?= ..
|
||||||
|
|
||||||
# Locations of raylib.h and libraylib.a/libraylib.so
|
# Locations of raylib.h and libraylib.a/libraylib.so
|
||||||
@@ -51,17 +51,8 @@ USE_EXTERNAL_GLFW ?= FALSE
|
|||||||
# NOTE: This variable is only used for PLATFORM_OS: LINUX
|
# NOTE: This variable is only used for PLATFORM_OS: LINUX
|
||||||
USE_WAYLAND_DISPLAY ?= FALSE
|
USE_WAYLAND_DISPLAY ?= FALSE
|
||||||
|
|
||||||
# Use cross-compiler for PLATFORM_RPI
|
# Determine PLATFORM_OS in case PLATFORM_DESKTOP or PLATFORM_WEB selected
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_WEB))
|
||||||
USE_RPI_CROSS_COMPILER ?= FALSE
|
|
||||||
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
|
|
||||||
RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry
|
|
||||||
RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|
||||||
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
|
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
|
||||||
# ifeq ($(UNAME),Msys) -> Windows
|
# ifeq ($(UNAME),Msys) -> Windows
|
||||||
ifeq ($(OS),Windows_NT)
|
ifeq ($(OS),Windows_NT)
|
||||||
@@ -88,12 +79,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
UNAMEOS = $(shell uname)
|
|
||||||
ifeq ($(UNAMEOS),Linux)
|
|
||||||
PLATFORM_OS = LINUX
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||||
UNAMEOS = $(shell uname)
|
UNAMEOS = $(shell uname)
|
||||||
ifeq ($(UNAMEOS),Linux)
|
ifeq ($(UNAMEOS),Linux)
|
||||||
@@ -111,24 +96,23 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||||||
endif
|
endif
|
||||||
|
|
||||||
# Default path for raylib on Raspberry Pi
|
# Default path for raylib on Raspberry Pi
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
RAYLIB_PATH ?= /home/pi/raylib
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||||
RAYLIB_PATH ?= /home/pi/raylib
|
RAYLIB_PATH ?= /home/pi/raylib
|
||||||
endif
|
endif
|
||||||
|
|
||||||
# Define raylib release directory for compiled library
|
# Define raylib release directory for compiled library
|
||||||
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
|
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
|
||||||
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||||
# Emscripten required variables
|
ifeq ($(PLATFORM_OS),WINDOWS)
|
||||||
EMSDK_PATH ?= C:/emsdk
|
# Emscripten required variables
|
||||||
EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
|
EMSDK_PATH ?= C:/emsdk
|
||||||
CLANG_PATH = $(EMSDK_PATH)/upstream/bin
|
EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
|
||||||
PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
|
CLANG_PATH = $(EMSDK_PATH)/upstream/bin
|
||||||
NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin
|
PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
|
||||||
export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
|
NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin
|
||||||
|
export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
|
||||||
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
# Define default C compiler: CC
|
# Define default C compiler: CC
|
||||||
@@ -145,13 +129,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||||||
CC = clang
|
CC = clang
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
|
|
||||||
# Define RPI cross-compiler
|
|
||||||
#CC = armv6j-hardfloat-linux-gnueabi-gcc
|
|
||||||
CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||||
# HTML5 emscripten compiler
|
# HTML5 emscripten compiler
|
||||||
# WARNING: To compile to HTML5, code must be redesigned
|
# WARNING: To compile to HTML5, code must be redesigned
|
||||||
@@ -195,9 +172,13 @@ ifeq ($(BUILD_MODE),DEBUG)
|
|||||||
endif
|
endif
|
||||||
else
|
else
|
||||||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||||
CFLAGS += -Os
|
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
|
||||||
|
CFLAGS += -O3
|
||||||
|
else
|
||||||
|
CFLAGS += -Os
|
||||||
|
endif
|
||||||
else
|
else
|
||||||
CFLAGS += -s -O1
|
CFLAGS += -s -O2
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
|
|
||||||
@@ -218,9 +199,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
CFLAGS += -std=gnu99
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||||
CFLAGS += -std=gnu99 -DEGL_NO_X11
|
CFLAGS += -std=gnu99 -DEGL_NO_X11
|
||||||
endif
|
endif
|
||||||
@@ -239,11 +217,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||||||
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
|
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
|
|
||||||
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vmcs_host/linux
|
|
||||||
INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||||
INCLUDE_PATHS += -I/usr/include/libdrm
|
INCLUDE_PATHS += -I/usr/include/libdrm
|
||||||
endif
|
endif
|
||||||
@@ -279,11 +252,12 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
|
|||||||
# -s ASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
|
# -s ASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
|
||||||
# -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
|
# -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
|
||||||
# -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
|
# -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
|
||||||
|
# -s EXPORTED_RUNTIME_METHODS=ccall # require exporting some LEGACY_RUNTIME functions, ccall() is required by miniaudio
|
||||||
# --profiling # include information for code profiling
|
# --profiling # include information for code profiling
|
||||||
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
|
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
|
||||||
# --preload-file resources # specify a resources folder for data compilation
|
# --preload-file resources # specify a resources folder for data compilation
|
||||||
# --source-map-base # allow debugging in browser with source map
|
# --source-map-base # allow debugging in browser with source map
|
||||||
LDFLAGS += -s USE_GLFW=3 -s ASYNCIFY
|
LDFLAGS += -s USE_GLFW=3 -s ASYNCIFY -s EXPORTED_RUNTIME_METHODS=ccall
|
||||||
|
|
||||||
# NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way,
|
# NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way,
|
||||||
# we can compile same code for ALL platforms with no change required, but, working on bigger
|
# we can compile same code for ALL platforms with no change required, but, working on bigger
|
||||||
@@ -297,9 +271,6 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
|
|||||||
LDFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html
|
LDFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html
|
||||||
EXT = .html
|
EXT = .html
|
||||||
endif
|
endif
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
LDFLAGS += -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib
|
|
||||||
endif
|
|
||||||
|
|
||||||
# Define libraries required on linking: LDLIBS
|
# Define libraries required on linking: LDLIBS
|
||||||
# NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name>
|
# NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name>
|
||||||
@@ -328,6 +299,9 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||||
LDLIBS += -lc
|
LDLIBS += -lc
|
||||||
endif
|
endif
|
||||||
|
|
||||||
|
# NOTE: On ARM 32bit arch, miniaudio requires atomics library
|
||||||
|
LDLIBS += -latomic
|
||||||
endif
|
endif
|
||||||
ifeq ($(PLATFORM_OS),OSX)
|
ifeq ($(PLATFORM_OS),OSX)
|
||||||
# Libraries for OSX 10.9 desktop compiling
|
# Libraries for OSX 10.9 desktop compiling
|
||||||
@@ -347,14 +321,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||||||
LDLIBS += -lglfw
|
LDLIBS += -lglfw
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
# Libraries for Raspberry Pi compiling
|
|
||||||
# NOTE: Required packages: libasound2-dev (ALSA)
|
|
||||||
LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl -latomic
|
|
||||||
ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
|
|
||||||
LDLIBS += -lvchiq_arm -lvcos
|
|
||||||
endif
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||||
# Libraries for DRM compiling
|
# Libraries for DRM compiling
|
||||||
# NOTE: Required packages: libasound2-dev (ALSA)
|
# NOTE: Required packages: libasound2-dev (ALSA)
|
||||||
@@ -376,12 +342,15 @@ CORE = \
|
|||||||
core/core_input_gamepad \
|
core/core_input_gamepad \
|
||||||
core/core_input_multitouch \
|
core/core_input_multitouch \
|
||||||
core/core_input_gestures \
|
core/core_input_gestures \
|
||||||
|
core/core_input_gestures_web \
|
||||||
core/core_2d_camera \
|
core/core_2d_camera \
|
||||||
core/core_2d_camera_platformer \
|
core/core_2d_camera_platformer \
|
||||||
core/core_2d_camera_mouse_zoom \
|
core/core_2d_camera_mouse_zoom \
|
||||||
|
core/core_2d_camera_split_screen \
|
||||||
core/core_3d_camera_mode \
|
core/core_3d_camera_mode \
|
||||||
core/core_3d_camera_free \
|
core/core_3d_camera_free \
|
||||||
core/core_3d_camera_first_person \
|
core/core_3d_camera_first_person \
|
||||||
|
core/core_3d_camera_split_screen \
|
||||||
core/core_3d_picking \
|
core/core_3d_picking \
|
||||||
core/core_world_screen \
|
core/core_world_screen \
|
||||||
core/core_custom_logging \
|
core/core_custom_logging \
|
||||||
@@ -390,13 +359,12 @@ CORE = \
|
|||||||
core/core_scissor_test \
|
core/core_scissor_test \
|
||||||
core/core_storage_values \
|
core/core_storage_values \
|
||||||
core/core_vr_simulator \
|
core/core_vr_simulator \
|
||||||
core/core_loading_thread \
|
|
||||||
core/core_window_flags \
|
core/core_window_flags \
|
||||||
core/core_window_letterbox \
|
core/core_window_letterbox \
|
||||||
core/core_window_should_close \
|
core/core_window_should_close \
|
||||||
core/core_split_screen \
|
|
||||||
core/core_smooth_pixelperfect \
|
core/core_smooth_pixelperfect \
|
||||||
core/core_custom_frame_control
|
core/core_custom_frame_control \
|
||||||
|
core/core_loading_thread
|
||||||
|
|
||||||
SHAPES = \
|
SHAPES = \
|
||||||
shapes/shapes_basic_shapes \
|
shapes/shapes_basic_shapes \
|
||||||
@@ -433,12 +401,14 @@ TEXTURES = \
|
|||||||
textures/textures_sprite_anim \
|
textures/textures_sprite_anim \
|
||||||
textures/textures_sprite_button \
|
textures/textures_sprite_button \
|
||||||
textures/textures_sprite_explosion \
|
textures/textures_sprite_explosion \
|
||||||
|
textures/textures_textured_curve \
|
||||||
textures/textures_bunnymark \
|
textures/textures_bunnymark \
|
||||||
textures/textures_blend_modes \
|
textures/textures_blend_modes \
|
||||||
textures/textures_draw_tiled \
|
textures/textures_draw_tiled \
|
||||||
textures/textures_polygon \
|
textures/textures_polygon \
|
||||||
textures/textures_gif_player \
|
textures/textures_gif_player \
|
||||||
textures/textures_fog_of_war
|
textures/textures_fog_of_war \
|
||||||
|
textures/textures_svg_loading
|
||||||
|
|
||||||
TEXT = \
|
TEXT = \
|
||||||
text/text_raylib_fonts \
|
text/text_raylib_fonts \
|
||||||
@@ -459,6 +429,7 @@ MODELS = \
|
|||||||
models/models_billboard \
|
models/models_billboard \
|
||||||
models/models_box_collisions \
|
models/models_box_collisions \
|
||||||
models/models_cubicmap \
|
models/models_cubicmap \
|
||||||
|
models/models_draw_cube_texture \
|
||||||
models/models_first_person_maze \
|
models/models_first_person_maze \
|
||||||
models/models_geometric_shapes \
|
models/models_geometric_shapes \
|
||||||
models/models_mesh_generation \
|
models/models_mesh_generation \
|
||||||
@@ -466,6 +437,7 @@ MODELS = \
|
|||||||
models/models_loading \
|
models/models_loading \
|
||||||
models/models_loading_vox \
|
models/models_loading_vox \
|
||||||
models/models_loading_gltf \
|
models/models_loading_gltf \
|
||||||
|
models/models_loading_m3d \
|
||||||
models/models_orthographic_projection \
|
models/models_orthographic_projection \
|
||||||
models/models_rlgl_solar_system \
|
models/models_rlgl_solar_system \
|
||||||
models/models_skybox \
|
models/models_skybox \
|
||||||
@@ -490,16 +462,19 @@ SHADERS = \
|
|||||||
shaders/shaders_simple_mask \
|
shaders/shaders_simple_mask \
|
||||||
shaders/shaders_spotlight \
|
shaders/shaders_spotlight \
|
||||||
shaders/shaders_hot_reloading \
|
shaders/shaders_hot_reloading \
|
||||||
|
shaders/shaders_lightmap \
|
||||||
shaders/shaders_mesh_instancing \
|
shaders/shaders_mesh_instancing \
|
||||||
shaders/shaders_multi_sample2d
|
shaders/shaders_multi_sample2d \
|
||||||
|
shaders/shaders_write_depth \
|
||||||
|
shaders/shaders_hybrid_render
|
||||||
|
|
||||||
AUDIO = \
|
AUDIO = \
|
||||||
audio/audio_module_playing \
|
audio/audio_module_playing \
|
||||||
audio/audio_music_stream \
|
audio/audio_music_stream \
|
||||||
audio/audio_raw_stream \
|
audio/audio_raw_stream \
|
||||||
audio/audio_sound_loading \
|
audio/audio_sound_loading \
|
||||||
audio/audio_multichannel_sound \
|
audio/audio_stream_effects \
|
||||||
audio/audio_stream_effects
|
audio/audio_mixed_processor
|
||||||
|
|
||||||
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
|
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
|
||||||
|
|
||||||
@@ -543,14 +518,20 @@ core/core_input_multitouch: core/core_input_multitouch.c
|
|||||||
core/core_input_gestures: core/core_input_gestures.c
|
core/core_input_gestures: core/core_input_gestures.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
|
core/core_input_gestures_web: core/core_input_gestures_web.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
core/core_2d_camera: core/core_2d_camera.c
|
core/core_2d_camera: core/core_2d_camera.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
core/core_2d_camera_platformer: core/core_2d_camera_platformer.c
|
core/core_2d_camera_platformer: core/core_2d_camera_platformer.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
core/core_2d_camera_mouse_zoom: core/core_2d_camera_mouse_zoom.c
|
core/core_2d_camera_mouse_zoom: core/core_2d_camera_mouse_zoom.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
|
core/core_2d_camera_split_screen: core/core_2d_camera_split_screen.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
core/core_3d_camera_mode: core/core_3d_camera_mode.c
|
core/core_3d_camera_mode: core/core_3d_camera_mode.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
@@ -560,6 +541,9 @@ core/core_3d_camera_free: core/core_3d_camera_free.c
|
|||||||
|
|
||||||
core/core_3d_camera_first_person: core/core_3d_camera_first_person.c
|
core/core_3d_camera_first_person: core/core_3d_camera_first_person.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
|
core/core_3d_camera_split_screen: core/core_3d_camera_split_screen.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
core/core_3d_picking: core/core_3d_picking.c
|
core/core_3d_picking: core/core_3d_picking.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
@@ -589,19 +573,9 @@ core/core_vr_simulator: core/core_vr_simulator.c
|
|||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
--preload-file core/resources/distortion100.fs@resources/distortion100.fs
|
--preload-file core/resources/distortion100.fs@resources/distortion100.fs
|
||||||
|
|
||||||
# NOTE: To use multi-threading raylib must be compiled with multi-theading support (-s USE_PTHREADS=1)
|
|
||||||
# WARNING: For security reasons multi-threading is not supported on browsers, it requires cross-origin isolation (Oct.2021)
|
|
||||||
# WARNING: It requires raylib to be compiled using -pthread, so atomic operations and thread-local data (if any)
|
|
||||||
# in its source were transformed to non-atomic operations and non-thread-local data
|
|
||||||
core/core_loading_thread: core/core_loading_thread.c
|
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s USE_PTHREADS=1
|
|
||||||
|
|
||||||
core/core_window_flags: core/core_window_flags.c
|
core/core_window_flags: core/core_window_flags.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
core/core_split_screen: core/core_split_screen.c
|
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
|
||||||
|
|
||||||
core/core_smooth_pixelperfect: core/core_smooth_pixelperfect.c
|
core/core_smooth_pixelperfect: core/core_smooth_pixelperfect.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
@@ -611,6 +585,14 @@ core/core_custom_frame_control: core/core_custom_frame_control.c
|
|||||||
core/core_window_should_close: core/core_window_should_close.c
|
core/core_window_should_close: core/core_window_should_close.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
|
# NOTE: To use multi-threading raylib must be compiled with multi-theading support (-s USE_PTHREADS=1)
|
||||||
|
# WARNING: For security reasons multi-threading is not supported on browsers, it requires cross-origin isolation (Oct.2021)
|
||||||
|
# WARNING: It requires raylib to be compiled using -pthread, so atomic operations and thread-local data (if any)
|
||||||
|
# in its source were transformed to non-atomic operations and non-thread-local data
|
||||||
|
core/core_loading_thread: core/core_loading_thread.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s USE_PTHREADS=1
|
||||||
|
|
||||||
|
|
||||||
# Compile SHAPES examples
|
# Compile SHAPES examples
|
||||||
shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c
|
shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
@@ -730,6 +712,10 @@ textures/textures_sprite_explosion: textures/textures_sprite_explosion.c
|
|||||||
--preload-file textures/resources/explosion.png@resources/explosion.png \
|
--preload-file textures/resources/explosion.png@resources/explosion.png \
|
||||||
--preload-file textures/resources/boom.wav@resources/boom.wav
|
--preload-file textures/resources/boom.wav@resources/boom.wav
|
||||||
|
|
||||||
|
textures/textures_textured_curve: textures/textures_textured_curve.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
|
--preload-file textures/resources/road.png@resources/road.png
|
||||||
|
|
||||||
textures/textures_bunnymark: textures/textures_bunnymark.c
|
textures/textures_bunnymark: textures/textures_bunnymark.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
--preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png
|
--preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png
|
||||||
@@ -835,6 +821,10 @@ models/models_cubicmap: models/models_cubicmap.c
|
|||||||
--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
|
--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
|
||||||
--preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
|
--preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
|
||||||
|
|
||||||
|
models/models_draw_cube_texture: models/models_draw_cube_texture.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
|
--preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
|
||||||
|
|
||||||
models/models_first_person_maze: models/models_first_person_maze.c
|
models/models_first_person_maze: models/models_first_person_maze.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
|
--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
|
||||||
@@ -866,6 +856,10 @@ models/models_loading_gltf: models/models_loading_gltf.c
|
|||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
|
||||||
--preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb
|
--preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb
|
||||||
|
|
||||||
|
models/models_loading_m3d: models/models_loading_m3d.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
|
||||||
|
--preload-file models/resources/models/m3d/cesium_man.m3d@resources/models/m3d/cesium_man.m3d
|
||||||
|
|
||||||
models/models_orthographic_projection: models/models_orthographic_projection.c
|
models/models_orthographic_projection: models/models_orthographic_projection.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||||
|
|
||||||
@@ -946,13 +940,13 @@ shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c
|
|||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
--preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
|
--preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
|
||||||
--preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \
|
--preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \
|
||||||
--preload-file shaders/resources/shaders/glsl100/base_lighting.vs@resources/shaders/glsl100/base_lighting.vs
|
--preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs
|
||||||
|
|
||||||
shaders/shaders_fog: shaders/shaders_fog.c
|
shaders/shaders_fog: shaders/shaders_fog.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
--preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
|
--preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
|
||||||
--preload-file shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs \
|
--preload-file shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs \
|
||||||
--preload-file shaders/resources/shaders/glsl100/base_lighting.vs@resources/shaders/glsl100/base_lighting.vs
|
--preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs
|
||||||
|
|
||||||
shaders/shaders_simple_mask: shaders/shaders_simple_mask.c
|
shaders/shaders_simple_mask: shaders/shaders_simple_mask.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
@@ -971,10 +965,9 @@ shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c
|
|||||||
|
|
||||||
shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c
|
shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
--preload-file shaders/resources/shaders/glsl100/base_lighting_instanced.vs@resources/shaders/glsl100/base_lighting_instanced.vs \
|
--preload-file shaders/resources/shaders/glsl100/lighting_instancing.vs@resources/shaders/glsl100/lighting_instancing.vs \
|
||||||
--preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs
|
--preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs
|
||||||
|
|
||||||
|
|
||||||
shaders/shaders_multi_sample2d: shaders/shaders_multi_sample2d.c
|
shaders/shaders_multi_sample2d: shaders/shaders_multi_sample2d.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
--preload-file shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs
|
--preload-file shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs
|
||||||
@@ -984,6 +977,15 @@ shaders/shaders_texture_outline: shaders/shaders_texture_outline.c
|
|||||||
--preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs \
|
--preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs \
|
||||||
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png
|
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png
|
||||||
|
|
||||||
|
shaders/shaders_write_depth: shaders/shaders_write_depth.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
|
--preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs
|
||||||
|
|
||||||
|
shaders/shaders_hybrid_render: shaders/shaders_hybrid_render.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
|
--preload-file shaders/resources/shaders/glsl100/hybrid_raymarch.fs@resources/shaders/glsl100/hybrid_raymarch.fs \
|
||||||
|
--preload-file shaders/resources/shaders/glsl100/hybrid_raster.fs@resources/shaders/glsl100/hybrid_raster.fs
|
||||||
|
|
||||||
# Compile AUDIO examples
|
# Compile AUDIO examples
|
||||||
audio/audio_module_playing: audio/audio_module_playing.c
|
audio/audio_module_playing: audio/audio_module_playing.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
||||||
@@ -1001,15 +1003,15 @@ audio/audio_sound_loading: audio/audio_sound_loading.c
|
|||||||
--preload-file audio/resources/sound.wav@resources/sound.wav \
|
--preload-file audio/resources/sound.wav@resources/sound.wav \
|
||||||
--preload-file audio/resources/target.ogg@resources/target.ogg
|
--preload-file audio/resources/target.ogg@resources/target.ogg
|
||||||
|
|
||||||
audio/audio_multichannel_sound: audio/audio_multichannel_sound.c
|
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
|
|
||||||
--preload-file audio/resources/sound.wav@resources/sound.wav \
|
|
||||||
--preload-file audio/resources/target.ogg@resources/target.ogg
|
|
||||||
|
|
||||||
audio/audio_stream_effects: audio/audio_stream_effects.c
|
audio/audio_stream_effects: audio/audio_stream_effects.c
|
||||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
|
||||||
--preload-file audio/resources/country.mp3@resources/country.mp3
|
--preload-file audio/resources/country.mp3@resources/country.mp3
|
||||||
|
|
||||||
|
audio/audio_mixed_processor: audio/audio_mixed_processor.c
|
||||||
|
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
|
||||||
|
--preload-file audio/resources/country.mp3@resources/country.mp3 \
|
||||||
|
--preload-file audio/resources/coin.wav@resources/coin.wav
|
||||||
|
|
||||||
# Clean everything
|
# Clean everything
|
||||||
clean:
|
clean:
|
||||||
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
||||||
@@ -1025,10 +1027,6 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
|
|||||||
rm -f *.o
|
rm -f *.o
|
||||||
endif
|
endif
|
||||||
endif
|
endif
|
||||||
ifeq ($(PLATFORM),PLATFORM_RPI)
|
|
||||||
find . -type f -executable -delete
|
|
||||||
rm -fv *.o
|
|
||||||
endif
|
|
||||||
ifeq ($(PLATFORM),PLATFORM_DRM)
|
ifeq ($(PLATFORM),PLATFORM_DRM)
|
||||||
find . -type f -executable -delete
|
find . -type f -executable -delete
|
||||||
rm -fv *.o
|
rm -fv *.o
|
||||||
|
@@ -24,36 +24,37 @@ Examples using raylib core platform functionality like window creation, inputs,
|
|||||||
|
|
||||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||||
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
|
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
|
||||||
| 01 | [core_basic_window](core/core_basic_window.c) | <img src="core/core_basic_window.png" alt="core_basic_window" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
| 01 | [core_basic_window](core/core_basic_window.c) | <img src="core/core_basic_window.png" alt="core_basic_window" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
||||||
| 02 | [core_input_keys](core/core_input_keys.c) | <img src="core/core_input_keys.png" alt="core_input_keys" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
| 02 | [core_input_keys](core/core_input_keys.c) | <img src="core/core_input_keys.png" alt="core_input_keys" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
||||||
| 03 | [core_input_mouse](core/core_input_mouse.c) | <img src="core/core_input_mouse.png" alt="core_input_mouse" width="80"> | ⭐️☆☆☆ | 1.0 | **4.0** | [Ray](https://github.com/raysan5) |
|
| 03 | [core_input_mouse](core/core_input_mouse.c) | <img src="core/core_input_mouse.png" alt="core_input_mouse" width="80"> | ⭐️☆☆☆ | 1.0 | **4.0** | [Ray](https://github.com/raysan5) |
|
||||||
| 04 | [core_input_mouse_wheel](core/core_input_mouse_wheel.c) | <img src="core/core_input_mouse_wheel.png" alt="core_input_mouse_wheel" width="80"> | ⭐️☆☆☆ | 1.1 | 1.3 | [Ray](https://github.com/raysan5) |
|
| 04 | [core_input_mouse_wheel](core/core_input_mouse_wheel.c) | <img src="core/core_input_mouse_wheel.png" alt="core_input_mouse_wheel" width="80"> | ⭐️☆☆☆ | 1.1 | 1.3 | [Ray](https://github.com/raysan5) |
|
||||||
| 05 | [core_input_gamepad](core/core_input_gamepad.c) | <img src="core/core_input_gamepad.png" alt="core_input_gamepad" width="80"> | ⭐️☆☆☆ | 1.1 | **4.2** | [Ray](https://github.com/raysan5) |
|
| 05 | [core_input_gamepad](core/core_input_gamepad.c) | <img src="core/core_input_gamepad.png" alt="core_input_gamepad" width="80"> | ⭐️☆☆☆ | 1.1 | **4.2** | [Ray](https://github.com/raysan5) |
|
||||||
| 06 | [core_input_multitouch](core/core_input_multitouch.c) | <img src="core/core_input_multitouch.png" alt="core_input_multitouch" width="80"> | ⭐️☆☆☆ | 2.1 | 2.5 | [Berni](https://github.com/Berni8k) |
|
| 06 | [core_input_multitouch](core/core_input_multitouch.c) | <img src="core/core_input_multitouch.png" alt="core_input_multitouch" width="80"> | ⭐️☆☆☆ | 2.1 | 2.5 | [Berni](https://github.com/Berni8k) |
|
||||||
| 07 | [core_input_gestures](core/core_input_gestures.c) | <img src="core/core_input_gestures.png" alt="core_input_gestures" width="80"> | ⭐️⭐️☆☆ | 1.4 | **4.2** | [Ray](https://github.com/raysan5) |
|
| 07 | [core_input_gestures](core/core_input_gestures.c) | <img src="core/core_input_gestures.png" alt="core_input_gestures" width="80"> | ⭐️⭐️☆☆ | 1.4 | **4.2** | [Ray](https://github.com/raysan5) |
|
||||||
| 08 | [core_2d_camera](core/core_2d_camera.c) | <img src="core/core_2d_camera.png" alt="core_2d_camera" width="80"> | ⭐️⭐️☆☆ | 1.5 | 3.0 | [Ray](https://github.com/raysan5) |
|
| 08 | [core_2d_camera](core/core_2d_camera.c) | <img src="core/core_2d_camera.png" alt="core_2d_camera" width="80"> | ⭐️⭐️☆☆ | 1.5 | 3.0 | [Ray](https://github.com/raysan5) |
|
||||||
| 09 | [core_2d_camera_mouse_zoom](core/core_2d_camera_mouse_zoom.c) | <img src="core/core_2d_camera_mouse_zoom.png" alt="core_2d_camera_mouse_zoom" width="80"> | ⭐️⭐️☆☆ | **4.2** | **4.2** | [Jeffery Myers](https://github.com/JeffM2501) |
|
| 09 | [core_2d_camera_mouse_zoom](core/core_2d_camera_mouse_zoom.c) | <img src="core/core_2d_camera_mouse_zoom.png" alt="core_2d_camera_mouse_zoom" width="80"> | ⭐️⭐️☆☆ | **4.2** | **4.2** | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||||
| 10 | [core_2d_camera_platformer](core/core_2d_camera_platformer.c) | <img src="core/core_2d_camera_platformer.png" alt="core_2d_camera_platformer" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [avyy](https://github.com/avyy) |
|
| 10 | [core_2d_camera_platformer](core/core_2d_camera_platformer.c) | <img src="core/core_2d_camera_platformer.png" alt="core_2d_camera_platformer" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [avyy](https://github.com/avyy) |
|
||||||
| 11 | [core_3d_camera_mode](core/core_3d_camera_mode.c) | <img src="core/core_3d_camera_mode.png" alt="core_3d_camera_mode" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
| 11 | [core_2d_camera_split_screen](core/core_2d_camera_split_screen.c) | <img src="core/core_2d_camera_split_screen.png" alt="core_2d_camera_split_screen" width="80"> | ⭐️⭐️⭐️⭐️ | **4.5** | **4.5** | [Gabriel dos Santos Sanches](https://github.com/gabrielssanches) |
|
||||||
| 12 | [core_3d_camera_free](core/core_3d_camera_free.c) | <img src="core/core_3d_camera_free.png" alt="core_3d_camera_free" width="80"> | ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
| 12 | [core_3d_camera_mode](core/core_3d_camera_mode.c) | <img src="core/core_3d_camera_mode.png" alt="core_3d_camera_mode" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
||||||
| 13 | [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | <img src="core/core_3d_camera_first_person.png" alt="core_3d_camera_first_person" width="80"> | ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
| 13 | [core_3d_camera_free](core/core_3d_camera_free.c) | <img src="core/core_3d_camera_free.png" alt="core_3d_camera_free" width="80"> | ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
||||||
| 14 | [core_3d_picking](core/core_3d_picking.c) | <img src="core/core_3d_picking.png" alt="core_3d_picking" width="80"> | ⭐️⭐️☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
|
| 14 | [core_3d_camera_first_person](core/core_3d_camera_first_person.c) | <img src="core/core_3d_camera_first_person.png" alt="core_3d_camera_first_person" width="80"> | ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
||||||
| 15 | [core_world_screen](core/core_world_screen.c) | <img src="core/core_world_screen.png" alt="core_world_screen" width="80"> | ⭐️⭐️☆☆ | 1.3 | 1.4 | [Ray](https://github.com/raysan5) |
|
| 15 | [core_3d_camera:split_screen](core/core_3d_camera_split_screen.c) | <img src="core/core_3d_camera_split_screen.png" alt="core_3d_camera_split_screen" width="80"> | ⭐️⭐️⭐️⭐️ | 3.7 | **4.0** | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||||
| 16 | [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) |
|
| 16 | [core_3d_picking](core/core_3d_picking.c) | <img src="core/core_3d_picking.png" alt="core_3d_picking" width="80"> | ⭐️⭐️☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
|
||||||
| 17 | [core_window_flags](core/core_window_flags.c) | <img src="core/core_window_flags.png" alt="core_window_flags" width="80"> | ⭐️⭐️⭐️☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 17 | [core_world_screen](core/core_world_screen.c) | <img src="core/core_world_screen.png" alt="core_world_screen" width="80"> | ⭐️⭐️☆☆ | 1.3 | 1.4 | [Ray](https://github.com/raysan5) |
|
||||||
| 18 | [core_window_letterbox](core/core_window_letterbox.c) | <img src="core/core_window_letterbox.png" alt="core_window_letterbox" width="80"> | ⭐️⭐️☆☆ | 2.5 | **4.0** | [Anata](https://github.com/anatagawa) |
|
| 18 | [core_custom_logging](core/core_custom_logging.c) | <img src="core/core_custom_logging.png" alt="core_custom_logging" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Pablo Marcos Oltra](https://github.com/pamarcos) |
|
||||||
| 19 | [core_window_should_close](core/core_window_should_close.c) | <img src="core/core_window_should_close.png" alt="core_window_should_close" width="80"> | ⭐️☆☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
|
| 19 | [core_window_flags](core/core_window_flags.c) | <img src="core/core_window_flags.png" alt="core_window_flags" width="80"> | ⭐️⭐️⭐️☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 20 | [core_drop_files](core/core_drop_files.c) | <img src="core/core_drop_files.png" alt="core_drop_files" width="80"> | ⭐️⭐️☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) |
|
| 20 | [core_window_letterbox](core/core_window_letterbox.c) | <img src="core/core_window_letterbox.png" alt="core_window_letterbox" width="80"> | ⭐️⭐️☆☆ | 2.5 | **4.0** | [Anata](https://github.com/anatagawa) |
|
||||||
| 21 | [core_random_values](core/core_random_values.c) | <img src="core/core_random_values.png" alt="core_random_values" width="80"> | ⭐️☆☆☆ | 1.1 | 1.1 | [Ray](https://github.com/raysan5) |
|
| 21 | [core_window_should_close](core/core_window_should_close.c) | <img src="core/core_window_should_close.png" alt="core_window_should_close" width="80"> | ⭐️☆☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
|
||||||
| 22 | [core_storage_values](core/core_storage_values.c) | <img src="core/core_storage_values.png" alt="core_storage_values" width="80"> | ⭐️⭐️☆☆ | 1.4 | **4.2** | [Ray](https://github.com/raysan5) |
|
| 22 | [core_drop_files](core/core_drop_files.c) | <img src="core/core_drop_files.png" alt="core_drop_files" width="80"> | ⭐️⭐️☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) |
|
||||||
| 23 | [core_vr_simulator](core/core_vr_simulator.c) | <img src="core/core_vr_simulator.png" alt="core_vr_simulator" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
|
| 23 | [core_random_values](core/core_random_values.c) | <img src="core/core_random_values.png" alt="core_random_values" width="80"> | ⭐️☆☆☆ | 1.1 | 1.1 | [Ray](https://github.com/raysan5) |
|
||||||
| 24 | [core_loading_thread](core/core_loading_thread.c) | <img src="core/core_loading_thread.png" alt="core_loading_thread" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [Ray](https://github.com/raysan5) |
|
| 24 | [core_storage_values](core/core_storage_values.c) | <img src="core/core_storage_values.png" alt="core_storage_values" width="80"> | ⭐️⭐️☆☆ | 1.4 | **4.2** | [Ray](https://github.com/raysan5) |
|
||||||
| 25 | [core_scissor_test](core/core_scissor_test.c) | <img src="core/core_scissor_test.png" alt="core_scissor_test" width="80"> | ⭐️☆☆☆ | 2.5 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
|
| 25 | [core_vr_simulator](core/core_vr_simulator.c) | <img src="core/core_vr_simulator.png" alt="core_vr_simulator" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
|
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| 26 | [core_basic_screen_manager](core/core_basic_screen_manager.c) | <img src="core/core_basic_screen_manager.png" alt="core_basic_screen_manager" width="80"> | ⭐️☆☆☆ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) |
|
| 26 | [core_loading_thread](core/core_loading_thread.c) | <img src="core/core_loading_thread.png" alt="core_loading_thread" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.0 | [Ray](https://github.com/raysan5) |
|
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| 27 | [core_custom_frame_control](core/core_custom_frame_control.c) | <img src="core/core_custom_frame_control.png" alt="core_custom_frame_control" width="80"> | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) |
|
| 27 | [core_scissor_test](core/core_scissor_test.c) | <img src="core/core_scissor_test.png" alt="core_scissor_test" width="80"> | ⭐️☆☆☆ | 2.5 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
|
||||||
| 28 | [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) | <img src="core/core_smooth_pixelperfect.png" alt="core_smooth_pixelperfect" width="80"> | ⭐️⭐️⭐️☆ | 3.7 | **4.0** | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) |
|
| 28 | [core_basic_screen_manager](core/core_basic_screen_manager.c) | <img src="core/core_basic_screen_manager.png" alt="core_basic_screen_manager" width="80"> | ⭐️☆☆☆ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) |
|
||||||
| 29 | [core_split_screen](core/core_split_screen.c) | <img src="core/core_split_screen.png" alt="core_split_screen" width="80"> | ⭐️⭐️⭐️⭐️ | 3.7 | **4.0** | [Jeffery Myers](https://github.com/JeffM2501) |
|
| 29 | [core_custom_frame_control](core/core_custom_frame_control.c) | <img src="core/core_custom_frame_control.png" alt="core_custom_frame_control" width="80"> | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Ray](https://github.com/raysan5) |
|
||||||
| 30 | [core_window_should_close](core/core_window_should_close.c) | <img src="core/core_window_should_close.png" alt="core_window_should_close" width="80"> | ⭐️⭐️☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
|
| 30 | [core_smooth_pixelperfect](core/core_smooth_pixelperfect.c) | <img src="core/core_smooth_pixelperfect.png" alt="core_smooth_pixelperfect" width="80"> | ⭐️⭐️⭐️☆ | 3.7 | **4.0** | [Giancamillo Alessandroni](https://github.com/NotManyIdeasDev) |
|
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|
| 31 | [core_window_should_close](core/core_window_should_close.c) | <img src="core/core_window_should_close.png" alt="core_window_should_close" width="80"> | ⭐️⭐️☆☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
|
||||||
|
|
||||||
### category: shapes
|
### category: shapes
|
||||||
|
|
||||||
@@ -61,22 +62,22 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
|
|||||||
|
|
||||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||||
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
|
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
|
||||||
| 31 | [shapes_basic_shapes](shapes/shapes_basic_shapes.c) | <img src="shapes/shapes_basic_shapes.png" alt="shapes_basic_shapes" width="80"> | ⭐️☆☆☆ | 1.0 | **4.0** | [Ray](https://github.com/raysan5) |
|
| 31 | [shapes_basic_shapes](shapes/shapes_basic_shapes.c) | <img src="shapes/shapes_basic_shapes.png" alt="shapes_basic_shapes" width="80"> | ⭐️☆☆☆ | 1.0 | **4.0** | [Ray](https://github.com/raysan5) |
|
||||||
| 32 | [shapes_bouncing_ball](shapes/shapes_bouncing_ball.c) | <img src="shapes/shapes_bouncing_ball.png" alt="shapes_bouncing_ball" width="80"> | ⭐️☆☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
| 32 | [shapes_bouncing_ball](shapes/shapes_bouncing_ball.c) | <img src="shapes/shapes_bouncing_ball.png" alt="shapes_bouncing_ball" width="80"> | ⭐️☆☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
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| 33 | [shapes_colors_palette](shapes/shapes_colors_palette.c) | <img src="shapes/shapes_colors_palette.png" alt="shapes_colors_palette" width="80"> | ⭐️⭐️☆☆ | 1.0 | 2.5 | [Ray](https://github.com/raysan5) |
|
| 33 | [shapes_colors_palette](shapes/shapes_colors_palette.c) | <img src="shapes/shapes_colors_palette.png" alt="shapes_colors_palette" width="80"> | ⭐️⭐️☆☆ | 1.0 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 34 | [shapes_logo_raylib](shapes/shapes_logo_raylib.c) | <img src="shapes/shapes_logo_raylib.png" alt="shapes_logo_raylib" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
| 34 | [shapes_logo_raylib](shapes/shapes_logo_raylib.c) | <img src="shapes/shapes_logo_raylib.png" alt="shapes_logo_raylib" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
||||||
| 35 | [shapes_logo_raylib_anim](shapes/shapes_logo_raylib_anim.c) | <img src="shapes/shapes_logo_raylib_anim.png" alt="shapes_logo_raylib_anim" width="80"> | ⭐️⭐️☆☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
|
| 35 | [shapes_logo_raylib_anim](shapes/shapes_logo_raylib_anim.c) | <img src="shapes/shapes_logo_raylib_anim.png" alt="shapes_logo_raylib_anim" width="80"> | ⭐️⭐️☆☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
|
||||||
| 36 | [shapes_rectangle_scaling](shapes/shapes_rectangle_scaling.c) | <img src="shapes/shapes_rectangle_scaling.png" alt="shapes_rectangle_scaling" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
| 36 | [shapes_rectangle_scaling](shapes/shapes_rectangle_scaling.c) | <img src="shapes/shapes_rectangle_scaling.png" alt="shapes_rectangle_scaling" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||||
| 37 | [shapes_lines_bezier](shapes/shapes_lines_bezier.c) | <img src="shapes/shapes_lines_bezier.png" alt="shapes_lines_bezier" width="80"> | ⭐️☆☆☆ | 1.7 | 1.7 | [Ray](https://github.com/raysan5) |
|
| 37 | [shapes_lines_bezier](shapes/shapes_lines_bezier.c) | <img src="shapes/shapes_lines_bezier.png" alt="shapes_lines_bezier" width="80"> | ⭐️☆☆☆ | 1.7 | 1.7 | [Ray](https://github.com/raysan5) |
|
||||||
| 38 | [shapes_collision_area](shapes/shapes_collision_area.c) | <img src="shapes/shapes_collision_area.png" alt="shapes_collision_area" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
| 38 | [shapes_collision_area](shapes/shapes_collision_area.c) | <img src="shapes/shapes_collision_area.png" alt="shapes_collision_area" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 39 | [shapes_following_eyes](shapes/shapes_following_eyes.c) | <img src="shapes/shapes_following_eyes.png" alt="shapes_following_eyes" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
| 39 | [shapes_following_eyes](shapes/shapes_following_eyes.c) | <img src="shapes/shapes_following_eyes.png" alt="shapes_following_eyes" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 40 | [shapes_easings_ball_anim](shapes/shapes_easings_ball_anim.c) | <img src="shapes/shapes_easings_ball_anim.png" alt="shapes_easings_ball_anim" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
| 40 | [shapes_easings_ball_anim](shapes/shapes_easings_ball_anim.c) | <img src="shapes/shapes_easings_ball_anim.png" alt="shapes_easings_ball_anim" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 41 | [shapes_easings_box_anim](shapes/shapes_easings_box_anim.c) | <img src="shapes/shapes_easings_box_anim.png" alt="shapes_easings_box_anim" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
| 41 | [shapes_easings_box_anim](shapes/shapes_easings_box_anim.c) | <img src="shapes/shapes_easings_box_anim.png" alt="shapes_easings_box_anim" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 42 | [shapes_easings_rectangle_array](shapes/shapes_easings_rectangle_array.c) | <img src="shapes/shapes_easings_rectangle_array.png" alt="shapes_easings_rectangle_array" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
| 42 | [shapes_easings_rectangle_array](shapes/shapes_easings_rectangle_array.c) | <img src="shapes/shapes_easings_rectangle_array.png" alt="shapes_easings_rectangle_array" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 43 | [shapes_draw_ring](shapes/shapes_draw_ring.c) | <img src="shapes/shapes_draw_ring.png" alt="shapes_draw_ring" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
| 43 | [shapes_draw_ring](shapes/shapes_draw_ring.c) | <img src="shapes/shapes_draw_ring.png" alt="shapes_draw_ring" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||||
| 44 | [shapes_draw_circle_sector](shapes/shapes_draw_circle_sector.c) | <img src="shapes/shapes_draw_circle_sector.png" alt="shapes_draw_circle_sector" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
| 44 | [shapes_draw_circle_sector](shapes/shapes_draw_circle_sector.c) | <img src="shapes/shapes_draw_circle_sector.png" alt="shapes_draw_circle_sector" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||||
| 45 | [shapes_draw_rectangle_rounded](shapes/shapes_draw_rectangle_rounded.c) | <img src="shapes/shapes_draw_rectangle_rounded.png" alt="shapes_draw_rectangle_rounded" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
| 45 | [shapes_draw_rectangle_rounded](shapes/shapes_draw_rectangle_rounded.c) | <img src="shapes/shapes_draw_rectangle_rounded.png" alt="shapes_draw_rectangle_rounded" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 2.5 | [Vlad Adrian](https://github.com/demizdor) |
|
||||||
| 46 | [shapes_top_down_lights](shapes/shapes_top_down_lights.c) | <img src="shapes/shapes_top_down_lights.png" alt="shapes_top_down_lights" width="80"> | ⭐️⭐️⭐️⭐️ | **4.2** | **4.2** | [Jeffery Myers](https://github.com/JeffM2501) |
|
| 46 | [shapes_top_down_lights](shapes/shapes_top_down_lights.c) | <img src="shapes/shapes_top_down_lights.png" alt="shapes_top_down_lights" width="80"> | ⭐️⭐️⭐️⭐️ | **4.2** | **4.2** | [Jeffery Myers](https://github.com/JeffM2501) |
|
||||||
|
|
||||||
### category: textures
|
### category: textures
|
||||||
|
|
||||||
@@ -84,28 +85,28 @@ Examples using raylib textures functionality, including image/textures loading/g
|
|||||||
|
|
||||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||||
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
|
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
|
||||||
| 47 | [textures_logo_raylib](textures/textures_logo_raylib.c) | <img src="textures/textures_logo_raylib.png" alt="textures_logo_raylib" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
| 47 | [textures_logo_raylib](textures/textures_logo_raylib.c) | <img src="textures/textures_logo_raylib.png" alt="textures_logo_raylib" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
||||||
| 48 | [textures_srcrec_dstrec](textures/textures_srcrec_dstrec.c) | <img src="textures/textures_srcrec_dstrec.png" alt="textures_srcrec_dstrec" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
| 48 | [textures_srcrec_dstrec](textures/textures_srcrec_dstrec.c) | <img src="textures/textures_srcrec_dstrec.png" alt="textures_srcrec_dstrec" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
||||||
| 49 | [textures_image_drawing](textures/textures_image_drawing.c) | <img src="textures/textures_image_drawing.png" alt="textures_image_drawing" width="80"> | ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) |
|
| 49 | [textures_image_drawing](textures/textures_image_drawing.c) | <img src="textures/textures_image_drawing.png" alt="textures_image_drawing" width="80"> | ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) |
|
||||||
| 50 | [textures_image_generation](textures/textures_image_generation.c) | <img src="textures/textures_image_generation.png" alt="textures_image_generation" width="80"> | ⭐️⭐️☆☆ | 1.8 | 1.8 | [Ray](https://github.com/raysan5) |
|
| 50 | [textures_image_generation](textures/textures_image_generation.c) | <img src="textures/textures_image_generation.png" alt="textures_image_generation" width="80"> | ⭐️⭐️☆☆ | 1.8 | 1.8 | [Ray](https://github.com/raysan5) |
|
||||||
| 51 | [textures_image_loading](textures/textures_image_loading.c) | <img src="textures/textures_image_loading.png" alt="textures_image_loading" width="80"> | ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
| 51 | [textures_image_loading](textures/textures_image_loading.c) | <img src="textures/textures_image_loading.png" alt="textures_image_loading" width="80"> | ⭐️☆☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
||||||
| 52 | [textures_image_processing](textures/textures_image_processing.c) | <img src="textures/textures_image_processing.png" alt="textures_image_processing" width="80"> | ⭐️⭐️⭐️☆ | 1.4 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 52 | [textures_image_processing](textures/textures_image_processing.c) | <img src="textures/textures_image_processing.png" alt="textures_image_processing" width="80"> | ⭐️⭐️⭐️☆ | 1.4 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 53 | [textures_image_text](textures/textures_image_text.c) | <img src="textures/textures_image_text.png" alt="textures_image_text" width="80"> | ⭐️⭐️☆☆ | 1.8 | **4.0** | [Ray](https://github.com/raysan5) |
|
| 53 | [textures_image_text](textures/textures_image_text.c) | <img src="textures/textures_image_text.png" alt="textures_image_text" width="80"> | ⭐️⭐️☆☆ | 1.8 | **4.0** | [Ray](https://github.com/raysan5) |
|
||||||
| 54 | [textures_to_image](textures/textures_to_image.c) | <img src="textures/textures_to_image.png" alt="textures_to_image" width="80"> | ⭐️☆☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
|
| 54 | [textures_to_image](textures/textures_to_image.c) | <img src="textures/textures_to_image.png" alt="textures_to_image" width="80"> | ⭐️☆☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
|
||||||
| 55 | [textures_raw_data](textures/textures_raw_data.c) | <img src="textures/textures_raw_data.png" alt="textures_raw_data" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 55 | [textures_raw_data](textures/textures_raw_data.c) | <img src="textures/textures_raw_data.png" alt="textures_raw_data" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 56 | [textures_particles_blending](textures/textures_particles_blending.c) | <img src="textures/textures_particles_blending.png" alt="textures_particles_blending" width="80"> | ⭐️☆☆☆ | 1.7 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 56 | [textures_particles_blending](textures/textures_particles_blending.c) | <img src="textures/textures_particles_blending.png" alt="textures_particles_blending" width="80"> | ⭐️☆☆☆ | 1.7 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 57 | [textures_npatch_drawing](textures/textures_npatch_drawing.c) | <img src="textures/textures_npatch_drawing.png" alt="textures_npatch_drawing" width="80"> | ⭐️⭐️⭐️☆ | 2.0 | 2.5 | [Jorge A. Gomes](https://github.com/overdev) |
|
| 57 | [textures_npatch_drawing](textures/textures_npatch_drawing.c) | <img src="textures/textures_npatch_drawing.png" alt="textures_npatch_drawing" width="80"> | ⭐️⭐️⭐️☆ | 2.0 | 2.5 | [Jorge A. Gomes](https://github.com/overdev) |
|
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| 58 | [textures_background_scrolling](textures/textures_background_scrolling.c) | <img src="textures/textures_background_scrolling.png" alt="textures_background_scrolling" width="80"> | ⭐️☆☆☆ | 2.0 | 2.5 | [Ray](https://github.com/raysan5) |
|
| 58 | [textures_background_scrolling](textures/textures_background_scrolling.c) | <img src="textures/textures_background_scrolling.png" alt="textures_background_scrolling" width="80"> | ⭐️☆☆☆ | 2.0 | 2.5 | [Ray](https://github.com/raysan5) |
|
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| 59 | [textures_sprite_anim](textures/textures_sprite_anim.c) | <img src="textures/textures_sprite_anim.png" alt="textures_sprite_anim" width="80"> | ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
| 59 | [textures_sprite_anim](textures/textures_sprite_anim.c) | <img src="textures/textures_sprite_anim.png" alt="textures_sprite_anim" width="80"> | ⭐️⭐️☆☆ | 1.3 | 1.3 | [Ray](https://github.com/raysan5) |
|
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| 60 | [textures_sprite_button](textures/textures_sprite_button.c) | <img src="textures/textures_sprite_button.png" alt="textures_sprite_button" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
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| 60 | [textures_sprite_button](textures/textures_sprite_button.c) | <img src="textures/textures_sprite_button.png" alt="textures_sprite_button" width="80"> | ⭐️⭐️☆☆ | 2.5 | 2.5 | [Ray](https://github.com/raysan5) |
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| 61 | [textures_sprite_explosion](textures/textures_sprite_explosion.c) | <img src="textures/textures_sprite_explosion.png" alt="textures_sprite_explosion" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 61 | [textures_sprite_explosion](textures/textures_sprite_explosion.c) | <img src="textures/textures_sprite_explosion.png" alt="textures_sprite_explosion" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [Ray](https://github.com/raysan5) |
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| 62 | [textures_bunnymark](textures/textures_bunnymark.c) | <img src="textures/textures_bunnymark.png" alt="textures_bunnymark" width="80"> | ⭐️⭐️⭐️☆ | 1.6 | 2.5 | [Ray](https://github.com/raysan5) |
|
| 62 | [textures_bunnymark](textures/textures_bunnymark.c) | <img src="textures/textures_bunnymark.png" alt="textures_bunnymark" width="80"> | ⭐️⭐️⭐️☆ | 1.6 | 2.5 | [Ray](https://github.com/raysan5) |
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| 63 | [textures_mouse_painting](textures/textures_mouse_painting.c) | <img src="textures/textures_mouse_painting.png" alt="textures_mouse_painting" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
|
| 63 | [textures_mouse_painting](textures/textures_mouse_painting.c) | <img src="textures/textures_mouse_painting.png" alt="textures_mouse_painting" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
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| 64 | [textures_blend_modes](textures/textures_blend_modes.c) | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="80"> | ⭐️☆☆☆ | 3.5 | 3.5 | [Karlo Licudine](https://github.com/accidentalrebel) |
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| 64 | [textures_blend_modes](textures/textures_blend_modes.c) | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="80"> | ⭐️☆☆☆ | 3.5 | 3.5 | [Karlo Licudine](https://github.com/accidentalrebel) |
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| 65 | [textures_draw_tiled](textures/textures_draw_tiled.c) | <img src="textures/textures_draw_tiled.png" alt="textures_draw_tiled" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | **4.2** | [Vlad Adrian](https://github.com/demizdor) |
|
| 65 | [textures_draw_tiled](textures/textures_draw_tiled.c) | <img src="textures/textures_draw_tiled.png" alt="textures_draw_tiled" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | **4.2** | [Vlad Adrian](https://github.com/demizdor) |
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| 66 | [textures_polygon](textures/textures_polygon.c) | <img src="textures/textures_polygon.png" alt="textures_polygon" width="80"> | ⭐️☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/codifies) |
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| 66 | [textures_polygon](textures/textures_polygon.c) | <img src="textures/textures_polygon.png" alt="textures_polygon" width="80"> | ⭐️☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/codifies) |
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| 67 | [textures_fog_of_war](textures/textures_fog_of_war.c) | <img src="textures/textures_fog_of_war.png" alt="textures_fog_of_war" width="80"> | ⭐️⭐️⭐️☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
|
| 67 | [textures_fog_of_war](textures/textures_fog_of_war.c) | <img src="textures/textures_fog_of_war.png" alt="textures_fog_of_war" width="80"> | ⭐️⭐️⭐️☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
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| 68 | [textures_gif_player](textures/textures_gif_player.c) | <img src="textures/textures_gif_player.png" alt="textures_gif_player" width="80"> | ⭐️⭐️⭐️☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
|
| 68 | [textures_gif_player](textures/textures_gif_player.c) | <img src="textures/textures_gif_player.png" alt="textures_gif_player" width="80"> | ⭐️⭐️⭐️☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
|
||||||
|
|
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### category: text
|
### category: text
|
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|
|
||||||
@@ -113,42 +114,43 @@ Examples using raylib text functionality, including sprite fonts loading/generat
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|
|
||||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||||
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
|
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
|
||||||
| 69 | [text_raylib_fonts](text/text_raylib_fonts.c) | <img src="text/text_raylib_fonts.png" alt="text_raylib_fonts" width="80"> | ⭐️☆☆☆ | 1.7 | 3.7 | [Ray](https://github.com/raysan5) |
|
| 69 | [text_raylib_fonts](text/text_raylib_fonts.c) | <img src="text/text_raylib_fonts.png" alt="text_raylib_fonts" width="80"> | ⭐️☆☆☆ | 1.7 | 3.7 | [Ray](https://github.com/raysan5) |
|
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| 70 | [text_font_spritefont](text/text_font_spritefont.c) | <img src="text/text_font_spritefont.png" alt="text_font_spritefont" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
| 70 | [text_font_spritefont](text/text_font_spritefont.c) | <img src="text/text_font_spritefont.png" alt="text_font_spritefont" width="80"> | ⭐️☆☆☆ | 1.0 | 1.0 | [Ray](https://github.com/raysan5) |
|
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| 71 | [text_font_filters](text/text_font_filters.c) | <img src="text/text_font_filters.png" alt="text_font_filters" width="80"> | ⭐️⭐️☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) |
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| 71 | [text_font_filters](text/text_font_filters.c) | <img src="text/text_font_filters.png" alt="text_font_filters" width="80"> | ⭐️⭐️☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) |
|
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| 72 | [text_font_loading](text/text_font_loading.c) | <img src="text/text_font_loading.png" alt="text_font_loading" width="80"> | ⭐️☆☆☆ | 1.4 | 3.0 | [Ray](https://github.com/raysan5) |
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| 72 | [text_font_loading](text/text_font_loading.c) | <img src="text/text_font_loading.png" alt="text_font_loading" width="80"> | ⭐️☆☆☆ | 1.4 | 3.0 | [Ray](https://github.com/raysan5) |
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| 73 | [text_font_sdf](text/text_font_sdf.c) | <img src="text/text_font_sdf.png" alt="text_font_sdf" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
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| 73 | [text_font_sdf](text/text_font_sdf.c) | <img src="text/text_font_sdf.png" alt="text_font_sdf" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
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| 74 | [text_format_text](text/text_format_text.c) | <img src="text/text_format_text.png" alt="text_format_text" width="80"> | ⭐️☆☆☆ | 1.1 | 3.0 | [Ray](https://github.com/raysan5) |
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| 74 | [text_format_text](text/text_format_text.c) | <img src="text/text_format_text.png" alt="text_format_text" width="80"> | ⭐️☆☆☆ | 1.1 | 3.0 | [Ray](https://github.com/raysan5) |
|
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| 75 | [text_input_box](text/text_input_box.c) | <img src="text/text_input_box.png" alt="text_input_box" width="80"> | ⭐️⭐️☆☆ | 1.7 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 75 | [text_input_box](text/text_input_box.c) | <img src="text/text_input_box.png" alt="text_input_box" width="80"> | ⭐️⭐️☆☆ | 1.7 | 3.5 | [Ray](https://github.com/raysan5) |
|
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| 76 | [text_writing_anim](text/text_writing_anim.c) | <img src="text/text_writing_anim.png" alt="text_writing_anim" width="80"> | ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) |
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| 76 | [text_writing_anim](text/text_writing_anim.c) | <img src="text/text_writing_anim.png" alt="text_writing_anim" width="80"> | ⭐️⭐️☆☆ | 1.4 | 1.4 | [Ray](https://github.com/raysan5) |
|
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| 77 | [text_rectangle_bounds](text/text_rectangle_bounds.c) | <img src="text/text_rectangle_bounds.png" alt="text_rectangle_bounds" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | **4.0** | [Vlad Adrian](https://github.com/demizdor) |
|
| 77 | [text_rectangle_bounds](text/text_rectangle_bounds.c) | <img src="text/text_rectangle_bounds.png" alt="text_rectangle_bounds" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | **4.0** | [Vlad Adrian](https://github.com/demizdor) |
|
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| 78 | [text_unicode](text/text_unicode.c) | <img src="text/text_unicode.png" alt="text_unicode" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | **4.0** | [Vlad Adrian](https://github.com/demizdor) |
|
| 78 | [text_unicode](text/text_unicode.c) | <img src="text/text_unicode.png" alt="text_unicode" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | **4.0** | [Vlad Adrian](https://github.com/demizdor) |
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| 79 | [text_draw_3d](text/text_draw_3d.c) | <img src="text/text_draw_3d.png" alt="text_draw_3d" width="80"> | ⭐️⭐️⭐️⭐️ | 3.5 | **4.0** | [Vlad Adrian](https://github.com/demizdor) |
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| 79 | [text_draw_3d](text/text_draw_3d.c) | <img src="text/text_draw_3d.png" alt="text_draw_3d" width="80"> | ⭐️⭐️⭐️⭐️ | 3.5 | **4.0** | [Vlad Adrian](https://github.com/demizdor) |
|
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| 80 | [text_codepoints_loading](text/text_codepoints_loading.c) | <img src="text/text_codepoints_loading.png" alt="text_codepoints_loading" width="80"> | ⭐️⭐️⭐️☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
|
| 80 | [text_codepoints_loading](text/text_codepoints_loading.c) | <img src="text/text_codepoints_loading.png" alt="text_codepoints_loading" width="80"> | ⭐️⭐️⭐️☆ | **4.2** | **4.2** | [Ray](https://github.com/raysan5) |
|
||||||
|
|
||||||
### category: models
|
### category: models
|
||||||
|
|
||||||
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/models.c) module.
|
Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/models.c) module.
|
||||||
|
|
||||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||||
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
|
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
|
||||||
| 81 | [models_animation](models/models_animation.c) | <img src="models/models_animation.png" alt="models_animation" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [culacant](https://github.com/culacant) |
|
| 81 | [models_animation](models/models_animation.c) | <img src="models/models_animation.png" alt="models_animation" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [culacant](https://github.com/culacant) |
|
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| 82 | [models_billboard](models/models_billboard.c) | <img src="models/models_billboard.png" alt="models_billboard" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 82 | [models_billboard](models/models_billboard.c) | <img src="models/models_billboard.png" alt="models_billboard" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
|
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| 83 | [models_box_collisions](models/models_box_collisions.c) | <img src="models/models_box_collisions.png" alt="models_box_collisions" width="80"> | ⭐️☆☆☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
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| 83 | [models_box_collisions](models/models_box_collisions.c) | <img src="models/models_box_collisions.png" alt="models_box_collisions" width="80"> | ⭐️☆☆☆ | 1.3 | 3.5 | [Ray](https://github.com/raysan5) |
|
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| 84 | [models_cubicmap](models/models_cubicmap.c) | <img src="models/models_cubicmap.png" alt="models_cubicmap" width="80"> | ⭐️⭐️☆☆ | 1.8 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 84 | [models_cubicmap](models/models_cubicmap.c) | <img src="models/models_cubicmap.png" alt="models_cubicmap" width="80"> | ⭐️⭐️☆☆ | 1.8 | 3.5 | [Ray](https://github.com/raysan5) |
|
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| 85 | [models_first_person_maze](models/models_first_person_maze.c) | <img src="models/models_first_person_maze.png" alt="models_first_person_maze" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 85 | [models_first_person_maze](models/models_first_person_maze.c) | <img src="models/models_first_person_maze.png" alt="models_first_person_maze" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
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| 86 | [models_geometric_shapes](models/models_geometric_shapes.c) | <img src="models/models_geometric_shapes.png" alt="models_geometric_shapes" width="80"> | ⭐️☆☆☆ | 1.0 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 86 | [models_geometric_shapes](models/models_geometric_shapes.c) | <img src="models/models_geometric_shapes.png" alt="models_geometric_shapes" width="80"> | ⭐️☆☆☆ | 1.0 | 3.5 | [Ray](https://github.com/raysan5) |
|
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| 87 | [models_mesh_generation](models/models_mesh_generation.c) | <img src="models/models_mesh_generation.png" alt="models_mesh_generation" width="80"> | ⭐️⭐️☆☆ | 1.8 | **4.0** | [Ray](https://github.com/raysan5) |
|
| 87 | [models_mesh_generation](models/models_mesh_generation.c) | <img src="models/models_mesh_generation.png" alt="models_mesh_generation" width="80"> | ⭐️⭐️☆☆ | 1.8 | **4.0** | [Ray](https://github.com/raysan5) |
|
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| 88 | [models_mesh_picking](models/models_mesh_picking.c) | <img src="models/models_mesh_picking.png" alt="models_mesh_picking" width="80"> | ⭐️⭐️⭐️☆ | 1.7 | **4.0** | [Joel Davis](https://github.com/joeld42) |
|
| 88 | [models_mesh_picking](models/models_mesh_picking.c) | <img src="models/models_mesh_picking.png" alt="models_mesh_picking" width="80"> | ⭐️⭐️⭐️☆ | 1.7 | **4.0** | [Joel Davis](https://github.com/joeld42) |
|
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| 89 | [models_loading](models/models_loading.c) | <img src="models/models_loading.png" alt="models_loading" width="80"> | ⭐️☆☆☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
|
| 89 | [models_loading](models/models_loading.c) | <img src="models/models_loading.png" alt="models_loading" width="80"> | ⭐️☆☆☆ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
|
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| 90 | [models_loading_gltf](models/models_loading_gltf.c) | <img src="models/models_loading_gltf.png" alt="models_loading_gltf" width="80"> | ⭐️☆☆☆ | 3.7 | **4.2** | [Ray](https://github.com/raysan5) |
|
| 90 | [models_loading_gltf](models/models_loading_gltf.c) | <img src="models/models_loading_gltf.png" alt="models_loading_gltf" width="80"> | ⭐️☆☆☆ | 3.7 | **4.2** | [Ray](https://github.com/raysan5) |
|
||||||
| 91 | [models_loading_vox](models/models_loading_vox.c) | <img src="models/models_loading_vox.png" alt="models_loading_vox" width="80"> | ⭐️☆☆☆ | **4.0** | **4.0** | [Johann Nadalutti](https://github.com/procfxgen) |
|
| 91 | [models_loading_vox](models/models_loading_vox.c) | <img src="models/models_loading_vox.png" alt="models_loading_vox" width="80"> | ⭐️☆☆☆ | **4.0** | **4.0** | [Johann Nadalutti](https://github.com/procfxgen) |
|
||||||
| 92 | [models_orthographic_projection](models/models_orthographic_projection.c) | <img src="models/models_orthographic_projection.png" alt="models_orthographic_projection" width="80"> | ⭐️☆☆☆ | 2.0 | 3.7 | [Max Danielsson](https://github.com/autious) |
|
| 92 | [models_loading_m3d](models/models_loading_m3d.c) | <img src="models/models_loading_m3d.png" alt="models_loading_m3d" width="80"> | ⭐️☆☆☆ | **4.2** | **4.2** | [bzt](https://bztsrc.gitlab.io/model3d) |
|
||||||
| 93 | [models_rlgl_solar_system](models/models_rlgl_solar_system.c) | <img src="models/models_rlgl_solar_system.png" alt="models_rlgl_solar_system" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
|
| 93 | [models_orthographic_projection](models/models_orthographic_projection.c) | <img src="models/models_orthographic_projection.png" alt="models_orthographic_projection" width="80"> | ⭐️☆☆☆ | 2.0 | 3.7 | [Max Danielsson](https://github.com/autious) |
|
||||||
| 94 | [models_yaw_pitch_roll](models/models_yaw_pitch_roll.c) | <img src="models/models_yaw_pitch_roll.png" alt="models_yaw_pitch_roll" width="80"> | ⭐️⭐️☆☆ | 1.8 | **4.0** | [Berni](https://github.com/Berni8k) |
|
| 94 | [models_rlgl_solar_system](models/models_rlgl_solar_system.c) | <img src="models/models_rlgl_solar_system.png" alt="models_rlgl_solar_system" width="80"> | ⭐️⭐️⭐️⭐️ | 2.5 | **4.0** | [Ray](https://github.com/raysan5) |
|
||||||
| 95 | [models_waving_cubes](models/models_waving_cubes.c) | <img src="models/models_waving_cubes.png" alt="models_waving_cubes" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [codecat](https://github.com/codecat) |
|
| 95 | [models_yaw_pitch_roll](models/models_yaw_pitch_roll.c) | <img src="models/models_yaw_pitch_roll.png" alt="models_yaw_pitch_roll" width="80"> | ⭐️⭐️☆☆ | 1.8 | **4.0** | [Berni](https://github.com/Berni8k) |
|
||||||
| 96 | [models_heightmap](models/models_heightmap.c) | <img src="models/models_heightmap.png" alt="models_heightmap" width="80"> | ⭐️☆☆☆ | 1.8 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 96 | [models_waving_cubes](models/models_waving_cubes.c) | <img src="models/models_waving_cubes.png" alt="models_waving_cubes" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [codecat](https://github.com/codecat) |
|
||||||
| 97 | [models_skybox](models/models_skybox.c) | <img src="models/models_skybox.png" alt="models_skybox" width="80"> | ⭐️⭐️☆☆ | 1.8 | **4.0** | [Ray](https://github.com/raysan5) |
|
| 97 | [models_heightmap](models/models_heightmap.c) | <img src="models/models_heightmap.png" alt="models_heightmap" width="80"> | ⭐️☆☆☆ | 1.8 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
|
| 98 | [models_skybox](models/models_skybox.c) | <img src="models/models_skybox.png" alt="models_skybox" width="80"> | ⭐️⭐️☆☆ | 1.8 | **4.0** | [Ray](https://github.com/raysan5) |
|
||||||
|
|
||||||
### category: shaders
|
### category: shaders
|
||||||
|
|
||||||
@@ -156,36 +158,35 @@ Examples using raylib shaders functionality, including shaders loading, paramete
|
|||||||
|
|
||||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||||
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
|
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
|
||||||
| 98 | [shaders_basic_lighting](shaders/shaders_basic_lighting.c) | <img src="shaders/shaders_basic_lighting.png" alt="shaders_basic_lighting" width="80"> | ⭐️⭐️⭐️⭐️ | 3.0 | **4.2** | [Chris Camacho](https://github.com/codifies) |
|
| 99 | [shaders_basic_lighting](shaders/shaders_basic_lighting.c) | <img src="shaders/shaders_basic_lighting.png" alt="shaders_basic_lighting" width="80"> | ⭐️⭐️⭐️⭐️ | 3.0 | **4.2** | [Chris Camacho](https://github.com/codifies) |
|
||||||
| 99 | [shaders_model_shader](shaders/shaders_model_shader.c) | <img src="shaders/shaders_model_shader.png" alt="shaders_model_shader" width="80"> | ⭐️⭐️☆☆ | 1.3 | 3.7 | [Ray](https://github.com/raysan5) |
|
| 100 | [shaders_model_shader](shaders/shaders_model_shader.c) | <img src="shaders/shaders_model_shader.png" alt="shaders_model_shader" width="80"> | ⭐️⭐️☆☆ | 1.3 | 3.7 | [Ray](https://github.com/raysan5) |
|
||||||
| 100 | [shaders_shapes_textures](shaders/shaders_shapes_textures.c) | <img src="shaders/shaders_shapes_textures.png" alt="shaders_shapes_textures" width="80"> | ⭐️⭐️☆☆ | 1.7 | 3.7 | [Ray](https://github.com/raysan5) |
|
| 101 | [shaders_shapes_textures](shaders/shaders_shapes_textures.c) | <img src="shaders/shaders_shapes_textures.png" alt="shaders_shapes_textures" width="80"> | ⭐️⭐️☆☆ | 1.7 | 3.7 | [Ray](https://github.com/raysan5) |
|
||||||
| 101 | [shaders_custom_uniform](shaders/shaders_custom_uniform.c) | <img src="shaders/shaders_custom_uniform.png" alt="shaders_custom_uniform" width="80"> | ⭐️⭐️☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
|
| 102 | [shaders_custom_uniform](shaders/shaders_custom_uniform.c) | <img src="shaders/shaders_custom_uniform.png" alt="shaders_custom_uniform" width="80"> | ⭐️⭐️☆☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
|
||||||
| 102 | [shaders_postprocessing](shaders/shaders_postprocessing.c) | <img src="shaders/shaders_postprocessing.png" alt="shaders_postprocessing" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
|
| 103 | [shaders_postprocessing](shaders/shaders_postprocessing.c) | <img src="shaders/shaders_postprocessing.png" alt="shaders_postprocessing" width="80"> | ⭐️⭐️⭐️☆ | 1.3 | **4.0** | [Ray](https://github.com/raysan5) |
|
||||||
| 103 | [shaders_palette_switch](shaders/shaders_palette_switch.c) | <img src="shaders/shaders_palette_switch.png" alt="shaders_palette_switch" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Marco Lizza](https://github.com/MarcoLizza) |
|
| 104 | [shaders_palette_switch](shaders/shaders_palette_switch.c) | <img src="shaders/shaders_palette_switch.png" alt="shaders_palette_switch" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Marco Lizza](https://github.com/MarcoLizza) |
|
||||||
| 104 | [shaders_raymarching](shaders/shaders_raymarching.c) | <img src="shaders/shaders_raymarching.png" alt="shaders_raymarching" width="80"> | ⭐️⭐️⭐️⭐️ | 2.0 | **4.2** | [Ray](https://github.com/raysan5) |
|
| 105 | [shaders_raymarching](shaders/shaders_raymarching.c) | <img src="shaders/shaders_raymarching.png" alt="shaders_raymarching" width="80"> | ⭐️⭐️⭐️⭐️ | 2.0 | **4.2** | [Ray](https://github.com/raysan5) |
|
||||||
| 105 | [shaders_texture_drawing](shaders/shaders_texture_drawing.c) | <img src="shaders/shaders_texture_drawing.png" alt="shaders_texture_drawing" width="80"> | ⭐️⭐️☆☆ | 2.0 | 3.7 | [Michał Ciesielski](https://github.com/) |
|
| 106 | [shaders_texture_drawing](shaders/shaders_texture_drawing.c) | <img src="shaders/shaders_texture_drawing.png" alt="shaders_texture_drawing" width="80"> | ⭐️⭐️☆☆ | 2.0 | 3.7 | [Michał Ciesielski](https://github.com/) |
|
||||||
| 106 | [shaders_texture_outline](shaders/shaders_texture_outline.c) | <img src="shaders/shaders_texture_outline.png" alt="shaders_texture_outline" width="80"> | ⭐️⭐️⭐️☆ | **4.0** | **4.0** | [Samuel Skiff](https://github.com/GoldenThumbs) |
|
| 107 | [shaders_texture_outline](shaders/shaders_texture_outline.c) | <img src="shaders/shaders_texture_outline.png" alt="shaders_texture_outline" width="80"> | ⭐️⭐️⭐️☆ | **4.0** | **4.0** | [Samuel Skiff](https://github.com/GoldenThumbs) |
|
||||||
| 107 | [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |
|
| 108 | [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |
|
||||||
| 108 | [shaders_julia_set](shaders/shaders_julia_set.c) | <img src="shaders/shaders_julia_set.png" alt="shaders_julia_set" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [eggmund](https://github.com/eggmund) |
|
| 109 | [shaders_julia_set](shaders/shaders_julia_set.c) | <img src="shaders/shaders_julia_set.png" alt="shaders_julia_set" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [eggmund](https://github.com/eggmund) |
|
||||||
| 109 | [shaders_eratosthenes](shaders/shaders_eratosthenes.c) | <img src="shaders/shaders_eratosthenes.png" alt="shaders_eratosthenes" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [ProfJski](https://github.com/ProfJski) |
|
| 110 | [shaders_eratosthenes](shaders/shaders_eratosthenes.c) | <img src="shaders/shaders_eratosthenes.png" alt="shaders_eratosthenes" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | **4.0** | [ProfJski](https://github.com/ProfJski) |
|
||||||
| 110 | [shaders_fog](shaders/shaders_fog.c) | <img src="shaders/shaders_fog.png" alt="shaders_fog" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/codifies) |
|
| 111 | [shaders_fog](shaders/shaders_fog.c) | <img src="shaders/shaders_fog.png" alt="shaders_fog" width="80"> | ⭐️⭐️⭐️☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/codifies) |
|
||||||
| 111 | [shaders_simple_mask](shaders/shaders_simple_mask.c) | <img src="shaders/shaders_simple_mask.png" alt="shaders_simple_mask" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/codifies) |
|
| 112 | [shaders_simple_mask](shaders/shaders_simple_mask.c) | <img src="shaders/shaders_simple_mask.png" alt="shaders_simple_mask" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/codifies) |
|
||||||
| 112 | [shaders_hot_reloading](shaders/shaders_hot_reloading.c) | <img src="shaders/shaders_hot_reloading.png" alt="shaders_hot_reloading" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 113 | [shaders_hot_reloading](shaders/shaders_hot_reloading.c) | <img src="shaders/shaders_hot_reloading.png" alt="shaders_hot_reloading" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 113 | [shaders_mesh_instancing](shaders/shaders_mesh_instancing.c) | <img src="shaders/shaders_mesh_instancing.png" alt="shaders_mesh_instancing" width="80"> | ⭐️⭐️⭐️⭐️ | 3.7 | **4.2** | [seanpringle](https://github.com/seanpringle) |
|
| 114 | [shaders_mesh_instancing](shaders/shaders_mesh_instancing.c) | <img src="shaders/shaders_mesh_instancing.png" alt="shaders_mesh_instancing" width="80"> | ⭐️⭐️⭐️⭐️ | 3.7 | **4.2** | [seanpringle](https://github.com/seanpringle) |
|
||||||
| 114 | [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) | <img src="shaders/shaders_multi_sample2d.png" alt="shaders_multi_sample2d" width="80"> | ⭐️⭐️☆☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 115 | [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) | <img src="shaders/shaders_multi_sample2d.png" alt="shaders_multi_sample2d" width="80"> | ⭐️⭐️☆☆ | 3.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 115 | [shaders_spotlight](shaders/shaders_spotlight.c) | <img src="shaders/shaders_spotlight.png" alt="shaders_spotlight" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/codifies) |
|
| 116 | [shaders_spotlight](shaders/shaders_spotlight.c) | <img src="shaders/shaders_spotlight.png" alt="shaders_spotlight" width="80"> | ⭐️⭐️☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/codifies) |
|
||||||
|
|
||||||
### category: audio
|
### category: audio
|
||||||
|
|
||||||
Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio](../src/raudio.c) module. Note this module can be used standalone independently of raylib, check [raudio_standalone](others/raudio_standalone.c) example.
|
Examples using raylib audio functionality, including sound/music loading and playing. This functionality is provided by raylib [raudio](../src/raudio.c) module. Note this module can be used standalone independently of raylib, check [raudio_standalone](others/raudio_standalone.c) example.
|
||||||
|
|
||||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||||
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
|
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
|
||||||
| 116 | [audio_module_playing](audio/audio_module_playing.c) | <img src="audio/audio_module_playing.png" alt="audio_module_playing" width="80"> | ⭐️☆☆☆ | 1.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 117 | [audio_module_playing](audio/audio_module_playing.c) | <img src="audio/audio_module_playing.png" alt="audio_module_playing" width="80"> | ⭐️☆☆☆ | 1.5 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 117 | [audio_music_stream](audio/audio_music_stream.c) | <img src="audio/audio_music_stream.png" alt="audio_music_stream" width="80"> | ⭐️☆☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) |
|
| 118 | [audio_music_stream](audio/audio_music_stream.c) | <img src="audio/audio_music_stream.png" alt="audio_music_stream" width="80"> | ⭐️☆☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) |
|
||||||
| 118 | [audio_raw_stream](audio/audio_raw_stream.c) | <img src="audio/audio_raw_stream.png" alt="audio_raw_stream" width="80"> | ⭐️⭐️⭐️☆ | 1.6 | **4.2** | [Ray](https://github.com/raysan5) |
|
| 119 | [audio_raw_stream](audio/audio_raw_stream.c) | <img src="audio/audio_raw_stream.png" alt="audio_raw_stream" width="80"> | ⭐️⭐️⭐️☆ | 1.6 | **4.2** | [Ray](https://github.com/raysan5) |
|
||||||
| 119 | [audio_sound_loading](audio/audio_sound_loading.c) | <img src="audio/audio_sound_loading.png" alt="audio_sound_loading" width="80"> | ⭐️☆☆☆ | 1.1 | 3.5 | [Ray](https://github.com/raysan5) |
|
| 120 | [audio_sound_loading](audio/audio_sound_loading.c) | <img src="audio/audio_sound_loading.png" alt="audio_sound_loading" width="80"> | ⭐️☆☆☆ | 1.1 | 3.5 | [Ray](https://github.com/raysan5) |
|
||||||
| 120 | [audio_multichannel_sound](audio/audio_multichannel_sound.c) | <img src="audio/audio_multichannel_sound.png" alt="audio_multichannel_sound" width="80"> | ⭐️☆☆☆ | 3.0 | 3.5 | [Chris Camacho](https://github.com/codifies) |
|
|
||||||
|
|
||||||
### category: others
|
### category: others
|
||||||
|
|
||||||
@@ -193,11 +194,11 @@ Examples showing raylib misc functionality that does not fit in other categories
|
|||||||
|
|
||||||
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
| ## | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|
||||||
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
|
|----|----------|--------|:-------------------:|:------------------:|:------------------:|:----------|
|
||||||
| 121 | [rlgl_standalone](others/rlgl_standalone.c) | <img src="others/rlgl_standalone.png" alt="rlgl_standalone" width="80"> | ⭐️⭐️⭐️⭐️ | 1.6 | **4.0** | [Ray](https://github.com/raysan5) |
|
| 122 | [rlgl_standalone](others/rlgl_standalone.c) | <img src="others/rlgl_standalone.png" alt="rlgl_standalone" width="80"> | ⭐️⭐️⭐️⭐️ | 1.6 | **4.0** | [Ray](https://github.com/raysan5) |
|
||||||
| 122 | [rlgl_compute_shader](others/rlgl_compute_shader.c) | <img src="others/rlgl_compute_shader.png" alt="rlgl_compute_shader" width="80"> | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Teddy Astie](https://github.com/tsnake41) |
|
| 123 | [rlgl_compute_shader](others/rlgl_compute_shader.c) | <img src="others/rlgl_compute_shader.png" alt="rlgl_compute_shader" width="80"> | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Teddy Astie](https://github.com/tsnake41) |
|
||||||
| 123 | [easings_testbed](others/easings_testbed.c) | <img src="others/easings_testbed.png" alt="easings_testbed" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 3.0 | [Juan Miguel López](https://github.com/flashback-fx) |
|
| 124 | [easings_testbed](others/easings_testbed.c) | <img src="others/easings_testbed.png" alt="easings_testbed" width="80"> | ⭐️⭐️⭐️☆ | 3.0 | 3.0 | [Juan Miguel López](https://github.com/flashback-fx) |
|
||||||
| 124 | [raylib_opengl_interop](others/raylib_opengl_interop.c) | <img src="others/raylib_opengl_interop.png" alt="raylib_opengl_interop" width="80"> | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Stephan Soller](https://github.com/arkanis) |
|
| 125 | [raylib_opengl_interop](others/raylib_opengl_interop.c) | <img src="others/raylib_opengl_interop.png" alt="raylib_opengl_interop" width="80"> | ⭐️⭐️⭐️⭐️ | **4.0** | **4.0** | [Stephan Soller](https://github.com/arkanis) |
|
||||||
| 125 | [embedded_files_loading](others/embedded_files_loading.c) | <img src="others/embedded_files_loading.png" alt="embedded_files_loading" width="80"> | ⭐️⭐️☆☆ | 3.5 | 3.5 | [Kristian Holmgren](https://github.com/defutura) |
|
| 126 | [embedded_files_loading](others/embedded_files_loading.c) | <img src="others/embedded_files_loading.png" alt="embedded_files_loading" width="80"> | ⭐️⭐️☆☆ | 3.5 | 3.5 | [Kristian Holmgren](https://github.com/defutura) |
|
||||||
|
|
||||||
As always contributions are welcome, feel free to send new examples! Here it is an [examples template](examples_template.c) to start with!
|
As always contributions are welcome, feel free to send new examples! Here it is an [examples template](examples_template.c) to start with!
|
||||||
|
|
||||||
|
123
examples/audio/audio_mixed_processor.c
Normal file
@@ -0,0 +1,123 @@
|
|||||||
|
/*******************************************************************************************
|
||||||
|
*
|
||||||
|
* raylib [audio] example - Mixed audio processing
|
||||||
|
*
|
||||||
|
* Example originally created with raylib 4.2, last time updated with raylib 4.2
|
||||||
|
*
|
||||||
|
* Example contributed by hkc (@hatkidchan) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
*
|
||||||
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
* BSD-like license that allows static linking with closed source software
|
||||||
|
*
|
||||||
|
* Copyright (c) 2023 hkc (@hatkidchan)
|
||||||
|
*
|
||||||
|
********************************************************************************************/
|
||||||
|
#include "raylib.h"
|
||||||
|
#include <math.h>
|
||||||
|
|
||||||
|
static float exponent = 1.0f; // Audio exponentiation value
|
||||||
|
static float averageVolume[400] = { 0.0f }; // Average volume history
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
// Audio processing function
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
void ProcessAudio(void *buffer, unsigned int frames)
|
||||||
|
{
|
||||||
|
float *samples = (float *)buffer; // Samples internally stored as <float>s
|
||||||
|
float average = 0.0f; // Temporary average volume
|
||||||
|
|
||||||
|
for (unsigned int frame = 0; frame < frames; frame++)
|
||||||
|
{
|
||||||
|
float *left = &samples[frame * 2 + 0], *right = &samples[frame * 2 + 1];
|
||||||
|
|
||||||
|
*left = powf(fabsf(*left), exponent) * ( (*left < 0.0f)? -1.0f : 1.0f );
|
||||||
|
*right = powf(fabsf(*right), exponent) * ( (*right < 0.0f)? -1.0f : 1.0f );
|
||||||
|
|
||||||
|
average += fabsf(*left) / frames; // accumulating average volume
|
||||||
|
average += fabsf(*right) / frames;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Moving history to the left
|
||||||
|
for (int i = 0; i < 399; i++) averageVolume[i] = averageVolume[i + 1];
|
||||||
|
|
||||||
|
averageVolume[399] = average; // Adding last average value
|
||||||
|
}
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
// Program main entry point
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
int main(void)
|
||||||
|
{
|
||||||
|
// Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
const int screenWidth = 800;
|
||||||
|
const int screenHeight = 450;
|
||||||
|
|
||||||
|
InitWindow(screenWidth, screenHeight, "raylib [audio] example - processing mixed output");
|
||||||
|
|
||||||
|
InitAudioDevice(); // Initialize audio device
|
||||||
|
|
||||||
|
AttachAudioMixedProcessor(ProcessAudio);
|
||||||
|
|
||||||
|
Music music = LoadMusicStream("resources/country.mp3");
|
||||||
|
Sound sound = LoadSound("resources/coin.wav");
|
||||||
|
|
||||||
|
PlayMusicStream(music);
|
||||||
|
|
||||||
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Main game loop
|
||||||
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
|
{
|
||||||
|
// Update
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
UpdateMusicStream(music); // Update music buffer with new stream data
|
||||||
|
|
||||||
|
// Modify processing variables
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
if (IsKeyPressed(KEY_LEFT)) exponent -= 0.05f;
|
||||||
|
if (IsKeyPressed(KEY_RIGHT)) exponent += 0.05f;
|
||||||
|
|
||||||
|
if (exponent <= 0.5f) exponent = 0.5f;
|
||||||
|
if (exponent >= 3.0f) exponent = 3.0f;
|
||||||
|
|
||||||
|
if (IsKeyPressed(KEY_SPACE)) PlaySound(sound);
|
||||||
|
|
||||||
|
// Draw
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
BeginDrawing();
|
||||||
|
|
||||||
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
|
DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
|
||||||
|
|
||||||
|
DrawText(TextFormat("EXPONENT = %.2f", exponent), 215, 180, 20, LIGHTGRAY);
|
||||||
|
|
||||||
|
DrawRectangle(199, 199, 402, 34, LIGHTGRAY);
|
||||||
|
for (int i = 0; i < 400; i++)
|
||||||
|
{
|
||||||
|
DrawLine(201 + i, 232 - averageVolume[i] * 32, 201 + i, 232, MAROON);
|
||||||
|
}
|
||||||
|
DrawRectangleLines(199, 199, 402, 34, GRAY);
|
||||||
|
|
||||||
|
DrawText("PRESS SPACE TO PLAY OTHER SOUND", 200, 250, 20, LIGHTGRAY);
|
||||||
|
DrawText("USE LEFT AND RIGHT ARROWS TO ALTER DISTORTION", 140, 280, 20, LIGHTGRAY);
|
||||||
|
|
||||||
|
EndDrawing();
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
}
|
||||||
|
|
||||||
|
// De-Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
UnloadMusicStream(music); // Unload music stream buffers from RAM
|
||||||
|
|
||||||
|
DetachAudioMixedProcessor(ProcessAudio); // Disconnect audio processor
|
||||||
|
|
||||||
|
CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
|
||||||
|
|
||||||
|
CloseWindow(); // Close window and OpenGL context
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
BIN
examples/audio/audio_mixed_processor.png
Normal file
After Width: | Height: | Size: 8.5 KiB |
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
@@ -79,6 +79,7 @@ int main(void)
|
|||||||
{
|
{
|
||||||
StopMusicStream(music);
|
StopMusicStream(music);
|
||||||
PlayMusicStream(music);
|
PlayMusicStream(music);
|
||||||
|
pause = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Pause/Resume music playing
|
// Pause/Resume music playing
|
||||||
@@ -134,6 +135,14 @@ int main(void)
|
|||||||
DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON);
|
DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON);
|
||||||
DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY);
|
DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY);
|
||||||
|
|
||||||
|
// Draw help instructions
|
||||||
|
DrawRectangle(20, 20, 425, 145, WHITE);
|
||||||
|
DrawRectangleLines(20, 20, 425, 145, GRAY);
|
||||||
|
DrawText("PRESS SPACE TO RESTART MUSIC", 40, 40, 20, BLACK);
|
||||||
|
DrawText("PRESS P TO PAUSE/RESUME", 40, 70, 20, BLACK);
|
||||||
|
DrawText("PRESS UP/DOWN TO CHANGE SPEED", 40, 100, 20, BLACK);
|
||||||
|
DrawText(TextFormat("SPEED: %f", pitch), 40, 130, 20, MAROON);
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
}
|
}
|
||||||
@@ -148,4 +157,4 @@ int main(void)
|
|||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
Before Width: | Height: | Size: 47 KiB After Width: | Height: | Size: 44 KiB |
Before Width: | Height: | Size: 16 KiB |
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
@@ -34,7 +34,7 @@ int main(void)
|
|||||||
float timePlayed = 0.0f; // Time played normalized [0.0f..1.0f]
|
float timePlayed = 0.0f; // Time played normalized [0.0f..1.0f]
|
||||||
bool pause = false; // Music playing paused
|
bool pause = false; // Music playing paused
|
||||||
|
|
||||||
SetTargetFPS(30); // Set our game to run at 60 frames-per-second
|
SetTargetFPS(30); // Set our game to run at 30 frames-per-second
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Main game loop
|
// Main game loop
|
||||||
@@ -95,4 +95,4 @@ int main(void)
|
|||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@@ -9,7 +9,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5) and James Hofmann (@triplefox)
|
* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5) and James Hofmann (@triplefox)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
@@ -43,7 +43,7 @@ void AudioInputCallback(void *buffer, unsigned int frames)
|
|||||||
float incr = audioFrequency/44100.0f;
|
float incr = audioFrequency/44100.0f;
|
||||||
short *d = (short *)buffer;
|
short *d = (short *)buffer;
|
||||||
|
|
||||||
for (int i = 0; i < frames; i++)
|
for (unsigned int i = 0; i < frames; i++)
|
||||||
{
|
{
|
||||||
d[i] = (short)(32000.0f*sinf(2*PI*sineIdx));
|
d[i] = (short)(32000.0f*sinf(2*PI*sineIdx));
|
||||||
sineIdx += incr;
|
sineIdx += incr;
|
||||||
|
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
@@ -1,20 +1,22 @@
|
|||||||
/*******************************************************************************************
|
/*******************************************************************************************
|
||||||
*
|
*
|
||||||
* raylib [audio] example - Multichannel sound playing
|
* raylib [audio] example - Playing sound multiple times
|
||||||
*
|
*
|
||||||
* Example originally created with raylib 3.0, last time updated with raylib 3.5
|
* Example originally created with raylib 4.6
|
||||||
*
|
|
||||||
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
|
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2019-2022 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
|
* Copyright (c) 2023 Jeffery Myers (@JeffM2501)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
#include "raylib.h"
|
#include "raylib.h"
|
||||||
|
|
||||||
|
#define MAX_SOUNDS 10
|
||||||
|
Sound soundArray[MAX_SOUNDS] = { 0 };
|
||||||
|
int currentSound;
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Program main entry point
|
// Program main entry point
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
@@ -25,16 +27,20 @@ int main(void)
|
|||||||
const int screenWidth = 800;
|
const int screenWidth = 800;
|
||||||
const int screenHeight = 450;
|
const int screenHeight = 450;
|
||||||
|
|
||||||
InitWindow(screenWidth, screenHeight, "raylib [audio] example - Multichannel sound playing");
|
InitWindow(screenWidth, screenHeight, "raylib [audio] example - playing sound multiple times");
|
||||||
|
|
||||||
InitAudioDevice(); // Initialize audio device
|
InitAudioDevice(); // Initialize audio device
|
||||||
|
|
||||||
Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
|
// load the sound list
|
||||||
Sound fxOgg = LoadSound("resources/target.ogg"); // Load OGG audio file
|
soundArray[0] = LoadSound("resources/sound.wav"); // Load WAV audio file into the first slot as the 'source' sound
|
||||||
|
// this sound owns the sample data
|
||||||
|
for (int i = 1; i < MAX_SOUNDS; i++)
|
||||||
|
{
|
||||||
|
soundArray[i] = LoadSoundAlias(soundArray[0]); // Load an alias of the sound into slots 1-9. These do not own the sound data, but can be played
|
||||||
|
}
|
||||||
|
currentSound = 0; // set the sound list to the start
|
||||||
|
|
||||||
SetSoundVolume(fxWav, 0.2f);
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
|
|
||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Main game loop
|
// Main game loop
|
||||||
@@ -42,8 +48,16 @@ int main(void)
|
|||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
if (IsKeyPressed(KEY_ENTER)) PlaySoundMulti(fxWav); // Play a new wav sound instance
|
if (IsKeyPressed(KEY_SPACE))
|
||||||
if (IsKeyPressed(KEY_SPACE)) PlaySoundMulti(fxOgg); // Play a new ogg sound instance
|
{
|
||||||
|
PlaySound(soundArray[currentSound]); // play the next open sound slot
|
||||||
|
currentSound++; // increment the sound slot
|
||||||
|
if (currentSound >= MAX_SOUNDS) // if the sound slot is out of bounds, go back to 0
|
||||||
|
currentSound = 0;
|
||||||
|
|
||||||
|
// Note: a better way would be to look at the list for the first sound that is not playing and use that slot
|
||||||
|
}
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Draw
|
// Draw
|
||||||
@@ -52,11 +66,7 @@ int main(void)
|
|||||||
|
|
||||||
ClearBackground(RAYWHITE);
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
DrawText("MULTICHANNEL SOUND PLAYING", 20, 20, 20, GRAY);
|
DrawText("Press SPACE to PLAY a WAV sound!", 200, 180, 20, LIGHTGRAY);
|
||||||
DrawText("Press SPACE to play new ogg instance!", 200, 120, 20, LIGHTGRAY);
|
|
||||||
DrawText("Press ENTER to play new wav instance!", 200, 180, 20, LIGHTGRAY);
|
|
||||||
|
|
||||||
DrawText(TextFormat("CONCURRENT SOUNDS PLAYING: %02i", GetSoundsPlaying()), 220, 280, 20, RED);
|
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
@@ -64,10 +74,9 @@ int main(void)
|
|||||||
|
|
||||||
// De-Initialization
|
// De-Initialization
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
StopSoundMulti(); // We must stop the buffer pool before unloading
|
for (int i = 1; i < MAX_SOUNDS; i++)
|
||||||
|
UnloadSoundAlias(soundArray[i]); // Unload sound aliases
|
||||||
UnloadSound(fxWav); // Unload sound data
|
UnloadSound(soundArray[0]); // Unload source sound data
|
||||||
UnloadSound(fxOgg); // Unload sound data
|
|
||||||
|
|
||||||
CloseAudioDevice(); // Close audio device
|
CloseAudioDevice(); // Close audio device
|
||||||
|
|
||||||
@@ -75,4 +84,4 @@ int main(void)
|
|||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
BIN
examples/audio/audio_sound_multi.png
Normal file
After Width: | Height: | Size: 15 KiB |
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2022-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
BIN
examples/audio/resources/target.qoa
Normal file
@@ -1,10 +1,11 @@
|
|||||||
const std = @import("std");
|
const std = @import("std");
|
||||||
const builtin = @import("builtin");
|
const builtin = @import("builtin");
|
||||||
|
|
||||||
fn add_module(comptime module: []const u8, b: *std.build.Builder, target: std.zig.CrossTarget) !*std.build.Step {
|
// This has been tested to work with zig master branch as of commit 87de821 or May 14 2023
|
||||||
// Standard release options allow the person running `zig build` to select
|
fn add_module(comptime module: []const u8, b: *std.Build, target: std.zig.CrossTarget, optimize: std.builtin.OptimizeMode) !*std.Build.Step {
|
||||||
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
|
if (target.getOsTag() == .emscripten) {
|
||||||
const mode = b.standardReleaseOptions();
|
@panic("Emscripten building via Zig unsupported");
|
||||||
|
}
|
||||||
|
|
||||||
const all = b.step(module, "All " ++ module ++ " examples");
|
const all = b.step(module, "All " ++ module ++ " examples");
|
||||||
const dir = try std.fs.cwd().openIterableDir(module, .{});
|
const dir = try std.fs.cwd().openIterableDir(module, .{});
|
||||||
@@ -18,33 +19,33 @@ fn add_module(comptime module: []const u8, b: *std.build.Builder, target: std.zi
|
|||||||
// zig's mingw headers do not include pthread.h
|
// zig's mingw headers do not include pthread.h
|
||||||
if (std.mem.eql(u8, "core_loading_thread", name) and target.getOsTag() == .windows) continue;
|
if (std.mem.eql(u8, "core_loading_thread", name) and target.getOsTag() == .windows) continue;
|
||||||
|
|
||||||
const exe = b.addExecutable(name, null);
|
const exe = b.addExecutable(.{
|
||||||
exe.addCSourceFile(path, switch (target.getOsTag()) {
|
.name = name,
|
||||||
.windows => &[_][]const u8{},
|
.target = target,
|
||||||
.linux => &[_][]const u8{},
|
.optimize = optimize,
|
||||||
.macos => &[_][]const u8{"-DPLATFORM_DESKTOP"},
|
|
||||||
else => @panic("Unsupported OS"),
|
|
||||||
});
|
});
|
||||||
exe.setTarget(target);
|
exe.addCSourceFile(path, &[_][]const u8{});
|
||||||
exe.setBuildMode(mode);
|
|
||||||
exe.linkLibC();
|
exe.linkLibC();
|
||||||
exe.addObjectFile(switch (target.getOsTag()) {
|
exe.addObjectFile(switch (target.getOsTag()) {
|
||||||
.windows => "../src/raylib.lib",
|
.windows => "../src/zig-out/lib/raylib.lib",
|
||||||
.linux => "../src/libraylib.a",
|
.linux => "../src/zig-out/lib/libraylib.a",
|
||||||
.macos => "../src/libraylib.a",
|
.macos => "../src/zig-out/lib/libraylib.a",
|
||||||
|
.emscripten => "../src/zig-out/lib/libraylib.a",
|
||||||
else => @panic("Unsupported OS"),
|
else => @panic("Unsupported OS"),
|
||||||
});
|
});
|
||||||
|
|
||||||
exe.addIncludeDir("../src");
|
exe.addIncludePath("../src");
|
||||||
exe.addIncludeDir("../src/external");
|
exe.addIncludePath("../src/external");
|
||||||
exe.addIncludeDir("../src/external/glfw/include");
|
exe.addIncludePath("../src/external/glfw/include");
|
||||||
|
|
||||||
switch (exe.target.toTarget().os.tag) {
|
switch (target.getOsTag()) {
|
||||||
.windows => {
|
.windows => {
|
||||||
exe.linkSystemLibrary("winmm");
|
exe.linkSystemLibrary("winmm");
|
||||||
exe.linkSystemLibrary("gdi32");
|
exe.linkSystemLibrary("gdi32");
|
||||||
exe.linkSystemLibrary("opengl32");
|
exe.linkSystemLibrary("opengl32");
|
||||||
exe.addIncludeDir("external/glfw/deps/mingw");
|
exe.addIncludePath("external/glfw/deps/mingw");
|
||||||
|
|
||||||
|
exe.defineCMacro("PLATFORM_DESKTOP", null);
|
||||||
},
|
},
|
||||||
.linux => {
|
.linux => {
|
||||||
exe.linkSystemLibrary("GL");
|
exe.linkSystemLibrary("GL");
|
||||||
@@ -52,6 +53,8 @@ fn add_module(comptime module: []const u8, b: *std.build.Builder, target: std.zi
|
|||||||
exe.linkSystemLibrary("dl");
|
exe.linkSystemLibrary("dl");
|
||||||
exe.linkSystemLibrary("m");
|
exe.linkSystemLibrary("m");
|
||||||
exe.linkSystemLibrary("X11");
|
exe.linkSystemLibrary("X11");
|
||||||
|
|
||||||
|
exe.defineCMacro("PLATFORM_DESKTOP", null);
|
||||||
},
|
},
|
||||||
.macos => {
|
.macos => {
|
||||||
exe.linkFramework("Foundation");
|
exe.linkFramework("Foundation");
|
||||||
@@ -60,16 +63,16 @@ fn add_module(comptime module: []const u8, b: *std.build.Builder, target: std.zi
|
|||||||
exe.linkFramework("CoreAudio");
|
exe.linkFramework("CoreAudio");
|
||||||
exe.linkFramework("CoreVideo");
|
exe.linkFramework("CoreVideo");
|
||||||
exe.linkFramework("IOKit");
|
exe.linkFramework("IOKit");
|
||||||
|
|
||||||
|
exe.defineCMacro("PLATFORM_DESKTOP", null);
|
||||||
},
|
},
|
||||||
else => {
|
else => {
|
||||||
@panic("Unsupported OS");
|
@panic("Unsupported OS");
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
exe.setOutputDir(module);
|
b.installArtifact(exe);
|
||||||
|
var run = b.addRunArtifact(exe);
|
||||||
var run = exe.run();
|
|
||||||
run.step.dependOn(&b.addInstallArtifact(exe).step);
|
|
||||||
run.cwd = module;
|
run.cwd = module;
|
||||||
b.step(name, name).dependOn(&run.step);
|
b.step(name, name).dependOn(&run.step);
|
||||||
all.dependOn(&exe.step);
|
all.dependOn(&exe.step);
|
||||||
@@ -77,21 +80,25 @@ fn add_module(comptime module: []const u8, b: *std.build.Builder, target: std.zi
|
|||||||
return all;
|
return all;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn build(b: *std.build.Builder) !void {
|
pub fn build(b: *std.Build) !void {
|
||||||
// Standard target options allows the person running `zig build` to choose
|
// Standard target options allows the person running `zig build` to choose
|
||||||
// what target to build for. Here we do not override the defaults, which
|
// what target to build for. Here we do not override the defaults, which
|
||||||
// means any target is allowed, and the default is native. Other options
|
// means any target is allowed, and the default is native. Other options
|
||||||
// for restricting supported target set are available.
|
// for restricting supported target set are available.
|
||||||
const target = b.standardTargetOptions(.{});
|
const target = b.standardTargetOptions(.{});
|
||||||
|
// Standard optimization options allow the person running `zig build` to select
|
||||||
|
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
|
||||||
|
// set a preferred release mode, allowing the user to decide how to optimize.
|
||||||
|
const optimize = b.standardOptimizeOption(.{});
|
||||||
|
|
||||||
const all = b.getInstallStep();
|
const all = b.getInstallStep();
|
||||||
|
|
||||||
all.dependOn(try add_module("audio", b, target));
|
all.dependOn(try add_module("audio", b, target, optimize));
|
||||||
all.dependOn(try add_module("core", b, target));
|
all.dependOn(try add_module("core", b, target, optimize));
|
||||||
all.dependOn(try add_module("models", b, target));
|
all.dependOn(try add_module("models", b, target, optimize));
|
||||||
all.dependOn(try add_module("others", b, target));
|
all.dependOn(try add_module("others", b, target, optimize));
|
||||||
all.dependOn(try add_module("shaders", b, target));
|
all.dependOn(try add_module("shaders", b, target, optimize));
|
||||||
all.dependOn(try add_module("shapes", b, target));
|
all.dependOn(try add_module("shapes", b, target, optimize));
|
||||||
all.dependOn(try add_module("text", b, target));
|
all.dependOn(try add_module("text", b, target, optimize));
|
||||||
all.dependOn(try add_module("textures", b, target));
|
all.dependOn(try add_module("textures", b, target, optimize));
|
||||||
}
|
}
|
||||||
|
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2022 Jeffery Myers (@JeffM2501)
|
* Copyright (c) 2022-2023 Jeffery Myers (@JeffM2501)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
@@ -9,7 +9,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2019-2022 arvyy (@arvyy)
|
* Copyright (c) 2019-2023 arvyy (@arvyy)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
@@ -90,7 +90,7 @@ int main(void)
|
|||||||
"Follow player center",
|
"Follow player center",
|
||||||
"Follow player center, but clamp to map edges",
|
"Follow player center, but clamp to map edges",
|
||||||
"Follow player center; smoothed",
|
"Follow player center; smoothed",
|
||||||
"Follow player center horizontally; updateplayer center vertically after landing",
|
"Follow player center horizontally; update player center vertically after landing",
|
||||||
"Player push camera on getting too close to screen edge"
|
"Player push camera on getting too close to screen edge"
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -177,7 +177,7 @@ void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float d
|
|||||||
ei->rect.x <= p->x &&
|
ei->rect.x <= p->x &&
|
||||||
ei->rect.x + ei->rect.width >= p->x &&
|
ei->rect.x + ei->rect.width >= p->x &&
|
||||||
ei->rect.y >= p->y &&
|
ei->rect.y >= p->y &&
|
||||||
ei->rect.y < p->y + player->speed*delta)
|
ei->rect.y <= p->y + player->speed*delta)
|
||||||
{
|
{
|
||||||
hitObstacle = 1;
|
hitObstacle = 1;
|
||||||
player->speed = 0.0f;
|
player->speed = 0.0f;
|
||||||
|
Before Width: | Height: | Size: 16 KiB |
167
examples/core/core_2d_camera_split_screen.c
Normal file
@@ -0,0 +1,167 @@
|
|||||||
|
/*******************************************************************************************
|
||||||
|
*
|
||||||
|
* raylib [core] example - 2d camera split screen
|
||||||
|
*
|
||||||
|
* Addapted from the core_3d_camera_split_screen example:
|
||||||
|
* https://github.com/raysan5/raylib/blob/master/examples/core/core_3d_camera_split_screen.c
|
||||||
|
*
|
||||||
|
* Example originally created with raylib 4.5, last time updated with raylib 4.5
|
||||||
|
*
|
||||||
|
* Example contributed by Gabriel dos Santos Sanches (@gabrielssanches) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
*
|
||||||
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
* BSD-like license that allows static linking with closed source software
|
||||||
|
*
|
||||||
|
* Copyright (c) 2023 Gabriel dos Santos Sanches (@gabrielssanches)
|
||||||
|
*
|
||||||
|
********************************************************************************************/
|
||||||
|
|
||||||
|
#include "raylib.h"
|
||||||
|
|
||||||
|
#define PLAYER_SIZE 40
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
// Program main entry point
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
int main(void)
|
||||||
|
{
|
||||||
|
// Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
const int screenWidth = 800;
|
||||||
|
const int screenHeight = 440;
|
||||||
|
|
||||||
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera split screen");
|
||||||
|
|
||||||
|
Rectangle player1 = { 200, 200, PLAYER_SIZE, PLAYER_SIZE };
|
||||||
|
Rectangle player2 = { 250, 200, PLAYER_SIZE, PLAYER_SIZE };
|
||||||
|
|
||||||
|
Camera2D camera1 = { 0 };
|
||||||
|
camera1.target = (Vector2){ player1.x, player1.y };
|
||||||
|
camera1.offset = (Vector2){ 200.0f, 200.0f };
|
||||||
|
camera1.rotation = 0.0f;
|
||||||
|
camera1.zoom = 1.0f;
|
||||||
|
|
||||||
|
Camera2D camera2 = { 0 };
|
||||||
|
camera2.target = (Vector2){ player2.x, player2.y };
|
||||||
|
camera2.offset = (Vector2){ 200.0f, 200.0f };
|
||||||
|
camera2.rotation = 0.0f;
|
||||||
|
camera2.zoom = 1.0f;
|
||||||
|
|
||||||
|
RenderTexture screenCamera1 = LoadRenderTexture(screenWidth/2, screenHeight);
|
||||||
|
RenderTexture screenCamera2 = LoadRenderTexture(screenWidth/2, screenHeight);
|
||||||
|
|
||||||
|
// Build a flipped rectangle the size of the split view to use for drawing later
|
||||||
|
Rectangle splitScreenRect = { 0.0f, 0.0f, (float)screenCamera1.texture.width, (float)-screenCamera1.texture.height };
|
||||||
|
|
||||||
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Main game loop
|
||||||
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
|
{
|
||||||
|
// Update
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
if (IsKeyDown(KEY_S)) player1.y += 3.0f;
|
||||||
|
else if (IsKeyDown(KEY_W)) player1.y -= 3.0f;
|
||||||
|
if (IsKeyDown(KEY_D)) player1.x += 3.0f;
|
||||||
|
else if (IsKeyDown(KEY_A)) player1.x -= 3.0f;
|
||||||
|
|
||||||
|
if (IsKeyDown(KEY_UP)) player2.y -= 3.0f;
|
||||||
|
else if (IsKeyDown(KEY_DOWN)) player2.y += 3.0f;
|
||||||
|
if (IsKeyDown(KEY_RIGHT)) player2.x += 3.0f;
|
||||||
|
else if (IsKeyDown(KEY_LEFT)) player2.x -= 3.0f;
|
||||||
|
|
||||||
|
camera1.target = (Vector2){ player1.x, player1.y };
|
||||||
|
camera2.target = (Vector2){ player2.x, player2.y };
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Draw
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
BeginTextureMode(screenCamera1);
|
||||||
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
|
BeginMode2D(camera1);
|
||||||
|
|
||||||
|
// Draw full scene with first camera
|
||||||
|
for (int i = 0; i < screenWidth/PLAYER_SIZE + 1; i++)
|
||||||
|
{
|
||||||
|
DrawLineV((Vector2){PLAYER_SIZE*i, 0}, (Vector2){PLAYER_SIZE*i, screenHeight}, LIGHTGRAY);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < screenHeight/PLAYER_SIZE + 1; i++)
|
||||||
|
{
|
||||||
|
DrawLineV((Vector2){0, PLAYER_SIZE*i}, (Vector2){screenWidth, PLAYER_SIZE*i}, LIGHTGRAY);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < screenWidth/PLAYER_SIZE; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < screenHeight/PLAYER_SIZE; j++)
|
||||||
|
{
|
||||||
|
DrawText(TextFormat("[%i,%i]", i, j), 10 + PLAYER_SIZE*i, 15 + PLAYER_SIZE*j, 10, LIGHTGRAY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DrawRectangleRec(player1, RED);
|
||||||
|
DrawRectangleRec(player2, BLUE);
|
||||||
|
EndMode2D();
|
||||||
|
|
||||||
|
DrawRectangle(0, 0, GetScreenWidth()/2, 30, Fade(RAYWHITE, 0.6f));
|
||||||
|
DrawText("PLAYER1: W/S/A/D to move", 10, 10, 10, MAROON);
|
||||||
|
|
||||||
|
EndTextureMode();
|
||||||
|
|
||||||
|
BeginTextureMode(screenCamera2);
|
||||||
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
|
BeginMode2D(camera2);
|
||||||
|
|
||||||
|
// Draw full scene with second camera
|
||||||
|
for (int i = 0; i < screenWidth/PLAYER_SIZE + 1; i++)
|
||||||
|
{
|
||||||
|
DrawLineV((Vector2){PLAYER_SIZE*i, 0}, (Vector2){PLAYER_SIZE*i, screenHeight}, LIGHTGRAY);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < screenHeight/PLAYER_SIZE + 1; i++)
|
||||||
|
{
|
||||||
|
DrawLineV((Vector2){0, PLAYER_SIZE*i}, (Vector2){screenWidth, PLAYER_SIZE*i}, LIGHTGRAY);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < screenWidth/PLAYER_SIZE; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < screenHeight/PLAYER_SIZE; j++)
|
||||||
|
{
|
||||||
|
DrawText(TextFormat("[%i,%i]", i, j), 10 + PLAYER_SIZE*i, 15 + PLAYER_SIZE*j, 10, LIGHTGRAY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DrawRectangleRec(player1, RED);
|
||||||
|
DrawRectangleRec(player2, BLUE);
|
||||||
|
|
||||||
|
EndMode2D();
|
||||||
|
|
||||||
|
DrawRectangle(0, 0, GetScreenWidth()/2, 30, Fade(RAYWHITE, 0.6f));
|
||||||
|
DrawText("PLAYER2: UP/DOWN/LEFT/RIGHT to move", 10, 10, 10, DARKBLUE);
|
||||||
|
|
||||||
|
EndTextureMode();
|
||||||
|
|
||||||
|
// Draw both views render textures to the screen side by side
|
||||||
|
BeginDrawing();
|
||||||
|
ClearBackground(BLACK);
|
||||||
|
|
||||||
|
DrawTextureRec(screenCamera1.texture, splitScreenRect, (Vector2){ 0, 0 }, WHITE);
|
||||||
|
DrawTextureRec(screenCamera2.texture, splitScreenRect, (Vector2){ screenWidth/2.0f, 0 }, WHITE);
|
||||||
|
|
||||||
|
DrawRectangle(GetScreenWidth()/2 - 2, 0, 4, GetScreenHeight(), LIGHTGRAY);
|
||||||
|
EndDrawing();
|
||||||
|
}
|
||||||
|
|
||||||
|
// De-Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
UnloadRenderTexture(screenCamera1); // Unload render texture
|
||||||
|
UnloadRenderTexture(screenCamera2); // Unload render texture
|
||||||
|
|
||||||
|
CloseWindow(); // Close window and OpenGL context
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
BIN
examples/core/core_2d_camera_split_screen.png
Normal file
After Width: | Height: | Size: 21 KiB |
@@ -7,11 +7,12 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
#include "raylib.h"
|
#include "raylib.h"
|
||||||
|
#include "rcamera.h"
|
||||||
|
|
||||||
#define MAX_COLUMNS 20
|
#define MAX_COLUMNS 20
|
||||||
|
|
||||||
@@ -29,11 +30,13 @@ int main(void)
|
|||||||
|
|
||||||
// Define the camera to look into our 3d world (position, target, up vector)
|
// Define the camera to look into our 3d world (position, target, up vector)
|
||||||
Camera camera = { 0 };
|
Camera camera = { 0 };
|
||||||
camera.position = (Vector3){ 4.0f, 2.0f, 4.0f };
|
camera.position = (Vector3){ 0.0f, 2.0f, 4.0f }; // Camera position
|
||||||
camera.target = (Vector3){ 0.0f, 1.8f, 0.0f };
|
camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point
|
||||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||||
camera.fovy = 60.0f;
|
camera.fovy = 60.0f; // Camera field-of-view Y
|
||||||
camera.projection = CAMERA_PERSPECTIVE;
|
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
|
||||||
|
|
||||||
|
int cameraMode = CAMERA_FIRST_PERSON;
|
||||||
|
|
||||||
// Generates some random columns
|
// Generates some random columns
|
||||||
float heights[MAX_COLUMNS] = { 0 };
|
float heights[MAX_COLUMNS] = { 0 };
|
||||||
@@ -47,17 +50,93 @@ int main(void)
|
|||||||
colors[i] = (Color){ GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255 };
|
colors[i] = (Color){ GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255 };
|
||||||
}
|
}
|
||||||
|
|
||||||
SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set a first person camera mode
|
DisableCursor(); // Limit cursor to relative movement inside the window
|
||||||
|
|
||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Main game loop
|
// Main game loop
|
||||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
UpdateCamera(&camera);
|
// Switch camera mode
|
||||||
|
if (IsKeyPressed(KEY_ONE))
|
||||||
|
{
|
||||||
|
cameraMode = CAMERA_FREE;
|
||||||
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Reset roll
|
||||||
|
}
|
||||||
|
|
||||||
|
if (IsKeyPressed(KEY_TWO))
|
||||||
|
{
|
||||||
|
cameraMode = CAMERA_FIRST_PERSON;
|
||||||
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Reset roll
|
||||||
|
}
|
||||||
|
|
||||||
|
if (IsKeyPressed(KEY_THREE))
|
||||||
|
{
|
||||||
|
cameraMode = CAMERA_THIRD_PERSON;
|
||||||
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Reset roll
|
||||||
|
}
|
||||||
|
|
||||||
|
if (IsKeyPressed(KEY_FOUR))
|
||||||
|
{
|
||||||
|
cameraMode = CAMERA_ORBITAL;
|
||||||
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Reset roll
|
||||||
|
}
|
||||||
|
|
||||||
|
// Switch camera projection
|
||||||
|
if (IsKeyPressed(KEY_P))
|
||||||
|
{
|
||||||
|
if (camera.projection == CAMERA_PERSPECTIVE)
|
||||||
|
{
|
||||||
|
// Create isometric view
|
||||||
|
cameraMode = CAMERA_THIRD_PERSON;
|
||||||
|
// Note: The target distance is related to the render distance in the orthographic projection
|
||||||
|
camera.position = (Vector3){ 0.0f, 2.0f, -100.0f };
|
||||||
|
camera.target = (Vector3){ 0.0f, 2.0f, 0.0f };
|
||||||
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
|
||||||
|
camera.projection = CAMERA_ORTHOGRAPHIC;
|
||||||
|
camera.fovy = 20.0f; // near plane width in CAMERA_ORTHOGRAPHIC
|
||||||
|
CameraYaw(&camera, -135 * DEG2RAD, true);
|
||||||
|
CameraPitch(&camera, -45 * DEG2RAD, true, true, false);
|
||||||
|
}
|
||||||
|
else if (camera.projection == CAMERA_ORTHOGRAPHIC)
|
||||||
|
{
|
||||||
|
// Reset to default view
|
||||||
|
cameraMode = CAMERA_THIRD_PERSON;
|
||||||
|
camera.position = (Vector3){ 0.0f, 2.0f, 10.0f };
|
||||||
|
camera.target = (Vector3){ 0.0f, 2.0f, 0.0f };
|
||||||
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
|
||||||
|
camera.projection = CAMERA_PERSPECTIVE;
|
||||||
|
camera.fovy = 60.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update camera computes movement internally depending on the camera mode
|
||||||
|
// Some default standard keyboard/mouse inputs are hardcoded to simplify use
|
||||||
|
// For advance camera controls, it's reecommended to compute camera movement manually
|
||||||
|
UpdateCamera(&camera, cameraMode); // Update camera
|
||||||
|
|
||||||
|
/*
|
||||||
|
// Camera PRO usage example (EXPERIMENTAL)
|
||||||
|
// This new camera function allows custom movement/rotation values to be directly provided
|
||||||
|
// as input parameters, with this approach, rcamera module is internally independent of raylib inputs
|
||||||
|
UpdateCameraPro(&camera,
|
||||||
|
(Vector3){
|
||||||
|
(IsKeyDown(KEY_W) || IsKeyDown(KEY_UP))*0.1f - // Move forward-backward
|
||||||
|
(IsKeyDown(KEY_S) || IsKeyDown(KEY_DOWN))*0.1f,
|
||||||
|
(IsKeyDown(KEY_D) || IsKeyDown(KEY_RIGHT))*0.1f - // Move right-left
|
||||||
|
(IsKeyDown(KEY_A) || IsKeyDown(KEY_LEFT))*0.1f,
|
||||||
|
0.0f // Move up-down
|
||||||
|
},
|
||||||
|
(Vector3){
|
||||||
|
GetMouseDelta().x*0.05f, // Rotation: yaw
|
||||||
|
GetMouseDelta().y*0.05f, // Rotation: pitch
|
||||||
|
0.0f // Rotation: roll
|
||||||
|
},
|
||||||
|
GetMouseWheelMove()*2.0f); // Move to target (zoom)
|
||||||
|
*/
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Draw
|
// Draw
|
||||||
@@ -80,14 +159,39 @@ int main(void)
|
|||||||
DrawCubeWires(positions[i], 2.0f, heights[i], 2.0f, MAROON);
|
DrawCubeWires(positions[i], 2.0f, heights[i], 2.0f, MAROON);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Draw player cube
|
||||||
|
if (cameraMode == CAMERA_THIRD_PERSON)
|
||||||
|
{
|
||||||
|
DrawCube(camera.target, 0.5f, 0.5f, 0.5f, PURPLE);
|
||||||
|
DrawCubeWires(camera.target, 0.5f, 0.5f, 0.5f, DARKPURPLE);
|
||||||
|
}
|
||||||
|
|
||||||
EndMode3D();
|
EndMode3D();
|
||||||
|
|
||||||
DrawRectangle( 10, 10, 220, 70, Fade(SKYBLUE, 0.5f));
|
// Draw info boxes
|
||||||
DrawRectangleLines( 10, 10, 220, 70, BLUE);
|
DrawRectangle(5, 5, 330, 100, Fade(SKYBLUE, 0.5f));
|
||||||
|
DrawRectangleLines(5, 5, 330, 100, BLUE);
|
||||||
|
|
||||||
DrawText("First person camera default controls:", 20, 20, 10, BLACK);
|
DrawText("Camera controls:", 15, 15, 10, BLACK);
|
||||||
DrawText("- Move with keys: W, A, S, D", 40, 40, 10, DARKGRAY);
|
DrawText("- Move keys: W, A, S, D, Space, Left-Ctrl", 15, 30, 10, BLACK);
|
||||||
DrawText("- Mouse move to look around", 40, 60, 10, DARKGRAY);
|
DrawText("- Look around: arrow keys or mouse", 15, 45, 10, BLACK);
|
||||||
|
DrawText("- Camera mode keys: 1, 2, 3, 4", 15, 60, 10, BLACK);
|
||||||
|
DrawText("- Zoom keys: num-plus, num-minus or mouse scroll", 15, 75, 10, BLACK);
|
||||||
|
DrawText("- Camera projection key: P", 15, 90, 10, BLACK);
|
||||||
|
|
||||||
|
DrawRectangle(600, 5, 195, 100, Fade(SKYBLUE, 0.5f));
|
||||||
|
DrawRectangleLines(600, 5, 195, 100, BLUE);
|
||||||
|
|
||||||
|
DrawText("Camera status:", 610, 15, 10, BLACK);
|
||||||
|
DrawText(TextFormat("- Mode: %s", (cameraMode == CAMERA_FREE) ? "FREE" :
|
||||||
|
(cameraMode == CAMERA_FIRST_PERSON) ? "FIRST_PERSON" :
|
||||||
|
(cameraMode == CAMERA_THIRD_PERSON) ? "THIRD_PERSON" :
|
||||||
|
(cameraMode == CAMERA_ORBITAL) ? "ORBITAL" : "CUSTOM"), 610, 30, 10, BLACK);
|
||||||
|
DrawText(TextFormat("- Projection: %s", (camera.projection == CAMERA_PERSPECTIVE) ? "PERSPECTIVE" :
|
||||||
|
(camera.projection == CAMERA_ORTHOGRAPHIC) ? "ORTHOGRAPHIC" : "CUSTOM"), 610, 45, 10, BLACK);
|
||||||
|
DrawText(TextFormat("- Position: (%06.3f, %06.3f, %06.3f)", camera.position.x, camera.position.y, camera.position.z), 610, 60, 10, BLACK);
|
||||||
|
DrawText(TextFormat("- Target: (%06.3f, %06.3f, %06.3f)", camera.target.x, camera.target.y, camera.target.z), 610, 75, 10, BLACK);
|
||||||
|
DrawText(TextFormat("- Up: (%06.3f, %06.3f, %06.3f)", camera.up.x, camera.up.y, camera.up.z), 610, 90, 10, BLACK);
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
@@ -31,11 +31,11 @@ int main(void)
|
|||||||
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
|
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
|
||||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||||
camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
|
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
|
||||||
|
|
||||||
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
|
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
|
||||||
|
|
||||||
SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
|
DisableCursor(); // Limit cursor to relative movement inside the window
|
||||||
|
|
||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
@@ -45,7 +45,7 @@ int main(void)
|
|||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
UpdateCamera(&camera);
|
UpdateCamera(&camera, CAMERA_FREE);
|
||||||
|
|
||||||
if (IsKeyDown('Z')) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
|
if (IsKeyDown('Z')) camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
@@ -72,7 +72,7 @@ int main(void)
|
|||||||
DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY);
|
DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY);
|
||||||
DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY);
|
DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY);
|
||||||
DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY);
|
DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY);
|
||||||
DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY);
|
//DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY);
|
||||||
DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY);
|
DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY);
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
|
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
@@ -1,6 +1,6 @@
|
|||||||
/*******************************************************************************************
|
/*******************************************************************************************
|
||||||
*
|
*
|
||||||
* raylib [core] example - split screen
|
* raylib [core] example - 3d cmaera split screen
|
||||||
*
|
*
|
||||||
* Example originally created with raylib 3.7, last time updated with raylib 4.0
|
* Example originally created with raylib 3.7, last time updated with raylib 4.0
|
||||||
*
|
*
|
||||||
@@ -9,39 +9,12 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2021-2022 Jeffery Myers (@JeffM2501)
|
* Copyright (c) 2021-2023 Jeffery Myers (@JeffM2501)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
#include "raylib.h"
|
#include "raylib.h"
|
||||||
|
|
||||||
Texture2D textureGrid = { 0 };
|
|
||||||
Camera cameraPlayer1 = { 0 };
|
|
||||||
Camera cameraPlayer2 = { 0 };
|
|
||||||
|
|
||||||
// Scene drawing
|
|
||||||
void DrawScene(void)
|
|
||||||
{
|
|
||||||
int count = 5;
|
|
||||||
float spacing = 4;
|
|
||||||
|
|
||||||
// Grid of cube trees on a plane to make a "world"
|
|
||||||
DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 50, 50 }, BEIGE); // Simple world plane
|
|
||||||
|
|
||||||
for (float x = -count*spacing; x <= count*spacing; x += spacing)
|
|
||||||
{
|
|
||||||
for (float z = -count*spacing; z <= count*spacing; z += spacing)
|
|
||||||
{
|
|
||||||
DrawCubeTexture(textureGrid, (Vector3) { x, 1.5f, z }, 1, 1, 1, GREEN);
|
|
||||||
DrawCubeTexture(textureGrid, (Vector3) { x, 0.5f, z }, 0.25f, 1, 0.25f, BROWN);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Draw a cube at each player's position
|
|
||||||
DrawCube(cameraPlayer1.position, 1, 1, 1, RED);
|
|
||||||
DrawCube(cameraPlayer2.position, 1, 1, 1, BLUE);
|
|
||||||
}
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Program main entry point
|
// Program main entry point
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
@@ -52,16 +25,10 @@ int main(void)
|
|||||||
const int screenWidth = 800;
|
const int screenWidth = 800;
|
||||||
const int screenHeight = 450;
|
const int screenHeight = 450;
|
||||||
|
|
||||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - split screen");
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera split screen");
|
||||||
|
|
||||||
// Generate a simple texture to use for trees
|
|
||||||
Image img = GenImageChecked(256, 256, 32, 32, DARKGRAY, WHITE);
|
|
||||||
textureGrid = LoadTextureFromImage(img);
|
|
||||||
UnloadImage(img);
|
|
||||||
SetTextureFilter(textureGrid, TEXTURE_FILTER_ANISOTROPIC_16X);
|
|
||||||
SetTextureWrap(textureGrid, TEXTURE_WRAP_CLAMP);
|
|
||||||
|
|
||||||
// Setup player 1 camera and screen
|
// Setup player 1 camera and screen
|
||||||
|
Camera cameraPlayer1 = { 0 };
|
||||||
cameraPlayer1.fovy = 45.0f;
|
cameraPlayer1.fovy = 45.0f;
|
||||||
cameraPlayer1.up.y = 1.0f;
|
cameraPlayer1.up.y = 1.0f;
|
||||||
cameraPlayer1.target.y = 1.0f;
|
cameraPlayer1.target.y = 1.0f;
|
||||||
@@ -71,6 +38,7 @@ int main(void)
|
|||||||
RenderTexture screenPlayer1 = LoadRenderTexture(screenWidth/2, screenHeight);
|
RenderTexture screenPlayer1 = LoadRenderTexture(screenWidth/2, screenHeight);
|
||||||
|
|
||||||
// Setup player two camera and screen
|
// Setup player two camera and screen
|
||||||
|
Camera cameraPlayer2 = { 0 };
|
||||||
cameraPlayer2.fovy = 45.0f;
|
cameraPlayer2.fovy = 45.0f;
|
||||||
cameraPlayer2.up.y = 1.0f;
|
cameraPlayer2.up.y = 1.0f;
|
||||||
cameraPlayer2.target.y = 3.0f;
|
cameraPlayer2.target.y = 3.0f;
|
||||||
@@ -81,6 +49,10 @@ int main(void)
|
|||||||
|
|
||||||
// Build a flipped rectangle the size of the split view to use for drawing later
|
// Build a flipped rectangle the size of the split view to use for drawing later
|
||||||
Rectangle splitScreenRect = { 0.0f, 0.0f, (float)screenPlayer1.texture.width, (float)-screenPlayer1.texture.height };
|
Rectangle splitScreenRect = { 0.0f, 0.0f, (float)screenPlayer1.texture.width, (float)-screenPlayer1.texture.height };
|
||||||
|
|
||||||
|
// Grid data
|
||||||
|
int count = 5;
|
||||||
|
float spacing = 4;
|
||||||
|
|
||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
@@ -124,26 +96,69 @@ int main(void)
|
|||||||
// Draw Player1 view to the render texture
|
// Draw Player1 view to the render texture
|
||||||
BeginTextureMode(screenPlayer1);
|
BeginTextureMode(screenPlayer1);
|
||||||
ClearBackground(SKYBLUE);
|
ClearBackground(SKYBLUE);
|
||||||
|
|
||||||
BeginMode3D(cameraPlayer1);
|
BeginMode3D(cameraPlayer1);
|
||||||
DrawScene();
|
|
||||||
|
// Draw scene: grid of cube trees on a plane to make a "world"
|
||||||
|
DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 50, 50 }, BEIGE); // Simple world plane
|
||||||
|
|
||||||
|
for (float x = -count*spacing; x <= count*spacing; x += spacing)
|
||||||
|
{
|
||||||
|
for (float z = -count*spacing; z <= count*spacing; z += spacing)
|
||||||
|
{
|
||||||
|
DrawCube((Vector3) { x, 1.5f, z }, 1, 1, 1, LIME);
|
||||||
|
DrawCube((Vector3) { x, 0.5f, z }, 0.25f, 1, 0.25f, BROWN);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw a cube at each player's position
|
||||||
|
DrawCube(cameraPlayer1.position, 1, 1, 1, RED);
|
||||||
|
DrawCube(cameraPlayer2.position, 1, 1, 1, BLUE);
|
||||||
|
|
||||||
EndMode3D();
|
EndMode3D();
|
||||||
DrawText("PLAYER1 W/S to move", 10, 10, 20, RED);
|
|
||||||
|
DrawRectangle(0, 0, GetScreenWidth()/2, 40, Fade(RAYWHITE, 0.8f));
|
||||||
|
DrawText("PLAYER1: W/S to move", 10, 10, 20, MAROON);
|
||||||
|
|
||||||
EndTextureMode();
|
EndTextureMode();
|
||||||
|
|
||||||
// Draw Player2 view to the render texture
|
// Draw Player2 view to the render texture
|
||||||
BeginTextureMode(screenPlayer2);
|
BeginTextureMode(screenPlayer2);
|
||||||
ClearBackground(SKYBLUE);
|
ClearBackground(SKYBLUE);
|
||||||
|
|
||||||
BeginMode3D(cameraPlayer2);
|
BeginMode3D(cameraPlayer2);
|
||||||
DrawScene();
|
|
||||||
|
// Draw scene: grid of cube trees on a plane to make a "world"
|
||||||
|
DrawPlane((Vector3){ 0, 0, 0 }, (Vector2){ 50, 50 }, BEIGE); // Simple world plane
|
||||||
|
|
||||||
|
for (float x = -count*spacing; x <= count*spacing; x += spacing)
|
||||||
|
{
|
||||||
|
for (float z = -count*spacing; z <= count*spacing; z += spacing)
|
||||||
|
{
|
||||||
|
DrawCube((Vector3) { x, 1.5f, z }, 1, 1, 1, LIME);
|
||||||
|
DrawCube((Vector3) { x, 0.5f, z }, 0.25f, 1, 0.25f, BROWN);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw a cube at each player's position
|
||||||
|
DrawCube(cameraPlayer1.position, 1, 1, 1, RED);
|
||||||
|
DrawCube(cameraPlayer2.position, 1, 1, 1, BLUE);
|
||||||
|
|
||||||
EndMode3D();
|
EndMode3D();
|
||||||
DrawText("PLAYER2 UP/DOWN to move", 10, 10, 20, BLUE);
|
|
||||||
|
DrawRectangle(0, 0, GetScreenWidth()/2, 40, Fade(RAYWHITE, 0.8f));
|
||||||
|
DrawText("PLAYER2: UP/DOWN to move", 10, 10, 20, DARKBLUE);
|
||||||
|
|
||||||
EndTextureMode();
|
EndTextureMode();
|
||||||
|
|
||||||
// Draw both views render textures to the screen side by side
|
// Draw both views render textures to the screen side by side
|
||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
ClearBackground(BLACK);
|
ClearBackground(BLACK);
|
||||||
|
|
||||||
DrawTextureRec(screenPlayer1.texture, splitScreenRect, (Vector2){ 0, 0 }, WHITE);
|
DrawTextureRec(screenPlayer1.texture, splitScreenRect, (Vector2){ 0, 0 }, WHITE);
|
||||||
DrawTextureRec(screenPlayer2.texture, splitScreenRect, (Vector2){ screenWidth/2.0f, 0 }, WHITE);
|
DrawTextureRec(screenPlayer2.texture, splitScreenRect, (Vector2){ screenWidth/2.0f, 0 }, WHITE);
|
||||||
|
|
||||||
|
DrawRectangle(GetScreenWidth()/2 - 2, 0, 4, GetScreenHeight(), LIGHTGRAY);
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -151,7 +166,6 @@ int main(void)
|
|||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
UnloadRenderTexture(screenPlayer1); // Unload render texture
|
UnloadRenderTexture(screenPlayer1); // Unload render texture
|
||||||
UnloadRenderTexture(screenPlayer2); // Unload render texture
|
UnloadRenderTexture(screenPlayer2); // Unload render texture
|
||||||
UnloadTexture(textureGrid); // Unload texture
|
|
||||||
|
|
||||||
CloseWindow(); // Close window and OpenGL context
|
CloseWindow(); // Close window and OpenGL context
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
BIN
examples/core/core_3d_camera_split_screen.png
Normal file
After Width: | Height: | Size: 16 KiB |
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
@@ -31,16 +31,13 @@ int main(void)
|
|||||||
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
|
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
|
||||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||||
camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
|
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
|
||||||
|
|
||||||
Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
|
Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
|
||||||
Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
|
Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
|
||||||
|
|
||||||
Ray ray = { 0 }; // Picking line ray
|
Ray ray = { 0 }; // Picking line ray
|
||||||
|
RayCollision collision = { 0 }; // Ray collision hit info
|
||||||
RayCollision collision = { 0 };
|
|
||||||
|
|
||||||
SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
|
|
||||||
|
|
||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
@@ -50,7 +47,14 @@ int main(void)
|
|||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
UpdateCamera(&camera);
|
if (IsCursorHidden()) UpdateCamera(&camera, CAMERA_FIRST_PERSON);
|
||||||
|
|
||||||
|
// Toggle camera controls
|
||||||
|
if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT))
|
||||||
|
{
|
||||||
|
if (IsCursorHidden()) EnableCursor();
|
||||||
|
else DisableCursor();
|
||||||
|
}
|
||||||
|
|
||||||
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
|
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
|
||||||
{
|
{
|
||||||
@@ -93,10 +97,12 @@ int main(void)
|
|||||||
|
|
||||||
EndMode3D();
|
EndMode3D();
|
||||||
|
|
||||||
DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY);
|
DrawText("Try clicking on the box with your mouse!", 240, 10, 20, DARKGRAY);
|
||||||
|
|
||||||
if (collision.hit) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, (int)(screenHeight * 0.1f), 30, GREEN);
|
if (collision.hit) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, (int)(screenHeight * 0.1f), 30, GREEN);
|
||||||
|
|
||||||
|
DrawText("Right click mouse to toggle camera controls", 10, 430, 10, GRAY);
|
||||||
|
|
||||||
DrawFPS(10, 10);
|
DrawFPS(10, 10);
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
|
@@ -9,7 +9,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2021-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2021-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
@@ -13,11 +13,11 @@
|
|||||||
* Enjoy using raylib. :)
|
* Enjoy using raylib. :)
|
||||||
*
|
*
|
||||||
* Example originally created with raylib 1.0, last time updated with raylib 1.0
|
* Example originally created with raylib 1.0, last time updated with raylib 1.0
|
||||||
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
@@ -2,7 +2,7 @@
|
|||||||
*
|
*
|
||||||
* raylib [core] example - Basic window (adapted for HTML5 platform)
|
* raylib [core] example - Basic window (adapted for HTML5 platform)
|
||||||
*
|
*
|
||||||
* NOTE: This example is prepared to compile for PLATFORM_WEB, PLATFORM_DESKTOP and PLATFORM_RPI
|
* NOTE: This example is prepared to compile for PLATFORM_WEB, and PLATFORM_DESKTOP
|
||||||
* As you will notice, code structure is slightly diferent to the other examples...
|
* As you will notice, code structure is slightly diferent to the other examples...
|
||||||
* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
|
* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
|
||||||
*
|
*
|
||||||
@@ -11,7 +11,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
@@ -22,7 +22,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2021-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2021-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
@@ -86,8 +86,8 @@ int main(void)
|
|||||||
|
|
||||||
DrawCircle((int)position, GetScreenHeight()/2 - 25, 50, RED);
|
DrawCircle((int)position, GetScreenHeight()/2 - 25, 50, RED);
|
||||||
|
|
||||||
DrawText(TextFormat("%03.0f ms", timeCounter*1000.0f), position - 40, GetScreenHeight()/2 - 100, 20, MAROON);
|
DrawText(TextFormat("%03.0f ms", timeCounter*1000.0f), (int)position - 40, GetScreenHeight()/2 - 100, 20, MAROON);
|
||||||
DrawText(TextFormat("PosX: %03.0f", position), position - 50, GetScreenHeight()/2 + 40, 20, BLACK);
|
DrawText(TextFormat("PosX: %03.0f", position), (int)position - 50, GetScreenHeight()/2 + 40, 20, BLACK);
|
||||||
|
|
||||||
DrawText("Circle is moving at a constant 200 pixels/sec,\nindependently of the frame rate.", 10, 10, 20, DARKGRAY);
|
DrawText("Circle is moving at a constant 200 pixels/sec,\nindependently of the frame rate.", 10, 10, 20, DARKGRAY);
|
||||||
DrawText("PRESS SPACE to PAUSE MOVEMENT", 10, GetScreenHeight() - 60, 20, GRAY);
|
DrawText("PRESS SPACE to PAUSE MOVEMENT", 10, GetScreenHeight() - 60, 20, GRAY);
|
||||||
@@ -110,12 +110,12 @@ int main(void)
|
|||||||
waitTime = (1.0f/(float)targetFPS) - updateDrawTime;
|
waitTime = (1.0f/(float)targetFPS) - updateDrawTime;
|
||||||
if (waitTime > 0.0)
|
if (waitTime > 0.0)
|
||||||
{
|
{
|
||||||
WaitTime((float)waitTime*1000.0f);
|
WaitTime((float)waitTime);
|
||||||
currentTime = GetTime();
|
currentTime = GetTime();
|
||||||
deltaTime = (float)(currentTime - previousTime);
|
deltaTime = (float)(currentTime - previousTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else deltaTime = updateDrawTime; // Framerate could be variable
|
else deltaTime = (float)updateDrawTime; // Framerate could be variable
|
||||||
|
|
||||||
previousTime = currentTime;
|
previousTime = currentTime;
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
@@ -9,7 +9,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2018-2022 Pablo Marcos Oltra (@pamarcos) and Ramon Santamaria (@raysan5)
|
* Copyright (c) 2018-2023 Pablo Marcos Oltra (@pamarcos) and Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
@@ -18,7 +18,7 @@
|
|||||||
#include <stdio.h> // Required for: fopen(), fclose(), fputc(), fwrite(), printf(), fprintf(), funopen()
|
#include <stdio.h> // Required for: fopen(), fclose(), fputc(), fwrite(), printf(), fprintf(), funopen()
|
||||||
#include <time.h> // Required for: time_t, tm, time(), localtime(), strftime()
|
#include <time.h> // Required for: time_t, tm, time(), localtime(), strftime()
|
||||||
|
|
||||||
// Custom logging funtion
|
// Custom logging function
|
||||||
void CustomLog(int msgType, const char *text, va_list args)
|
void CustomLog(int msgType, const char *text, va_list args)
|
||||||
{
|
{
|
||||||
char timeStr[64] = { 0 };
|
char timeStr[64] = { 0 };
|
||||||
|
@@ -9,12 +9,17 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
#include "raylib.h"
|
#include "raylib.h"
|
||||||
|
|
||||||
|
#include <stdlib.h> // Required for: calloc(), free()
|
||||||
|
|
||||||
|
#define MAX_FILEPATH_RECORDED 4096
|
||||||
|
#define MAX_FILEPATH_SIZE 2048
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Program main entry point
|
// Program main entry point
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
@@ -27,7 +32,14 @@ int main(void)
|
|||||||
|
|
||||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files");
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files");
|
||||||
|
|
||||||
FilePathList droppedFiles = { 0 };
|
int filePathCounter = 0;
|
||||||
|
char *filePaths[MAX_FILEPATH_RECORDED] = { 0 }; // We will register a maximum of filepaths
|
||||||
|
|
||||||
|
// Allocate space for the required file paths
|
||||||
|
for (int i = 0; i < MAX_FILEPATH_RECORDED; i++)
|
||||||
|
{
|
||||||
|
filePaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_SIZE, 1);
|
||||||
|
}
|
||||||
|
|
||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
@@ -39,11 +51,18 @@ int main(void)
|
|||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
if (IsFileDropped())
|
if (IsFileDropped())
|
||||||
{
|
{
|
||||||
// Is some files have been previously loaded, unload them
|
FilePathList droppedFiles = LoadDroppedFiles();
|
||||||
if (droppedFiles.count > 0) UnloadDroppedFiles(droppedFiles);
|
|
||||||
|
for (int i = 0, offset = filePathCounter; i < droppedFiles.count; i++)
|
||||||
// Load new dropped files
|
{
|
||||||
droppedFiles = LoadDroppedFiles();
|
if (filePathCounter < (MAX_FILEPATH_RECORDED - 1))
|
||||||
|
{
|
||||||
|
TextCopy(filePaths[offset + i], droppedFiles.paths[i]);
|
||||||
|
filePathCounter++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
|
||||||
}
|
}
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
@@ -53,20 +72,20 @@ int main(void)
|
|||||||
|
|
||||||
ClearBackground(RAYWHITE);
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
if (droppedFiles.count == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY);
|
if (filePathCounter == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
DrawText("Dropped files:", 100, 40, 20, DARKGRAY);
|
DrawText("Dropped files:", 100, 40, 20, DARKGRAY);
|
||||||
|
|
||||||
for (int i = 0; i < droppedFiles.count; i++)
|
for (unsigned int i = 0; i < filePathCounter; i++)
|
||||||
{
|
{
|
||||||
if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f));
|
if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f));
|
||||||
else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f));
|
else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f));
|
||||||
|
|
||||||
DrawText(droppedFiles.paths[i], 120, 100 + 40*i, 10, GRAY);
|
DrawText(filePaths[i], 120, 100 + 40*i, 10, GRAY);
|
||||||
}
|
}
|
||||||
|
|
||||||
DrawText("Drop new files...", 100, 110 + 40*droppedFiles.count, 20, DARKGRAY);
|
DrawText("Drop new files...", 100, 110 + 40*filePathCounter, 20, DARKGRAY);
|
||||||
}
|
}
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
@@ -75,7 +94,10 @@ int main(void)
|
|||||||
|
|
||||||
// De-Initialization
|
// De-Initialization
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
UnloadDroppedFiles(droppedFiles); // Unload files memory
|
for (int i = 0; i < MAX_FILEPATH_RECORDED; i++)
|
||||||
|
{
|
||||||
|
RL_FREE(filePaths[i]); // Free allocated memory for all filepaths
|
||||||
|
}
|
||||||
|
|
||||||
CloseWindow(); // Close window and OpenGL context
|
CloseWindow(); // Close window and OpenGL context
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
@@ -13,7 +13,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
@@ -21,13 +21,8 @@
|
|||||||
|
|
||||||
// NOTE: Gamepad name ID depends on drivers and OS
|
// NOTE: Gamepad name ID depends on drivers and OS
|
||||||
#define XBOX360_LEGACY_NAME_ID "Xbox Controller"
|
#define XBOX360_LEGACY_NAME_ID "Xbox Controller"
|
||||||
#if defined(PLATFORM_RPI)
|
#define XBOX360_NAME_ID "Xbox 360 Controller"
|
||||||
#define XBOX360_NAME_ID "Microsoft X-Box 360 pad"
|
#define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
|
||||||
#define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
|
|
||||||
#else
|
|
||||||
#define XBOX360_NAME_ID "Xbox 360 Controller"
|
|
||||||
#define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Program main entry point
|
// Program main entry point
|
||||||
@@ -49,6 +44,8 @@ int main(void)
|
|||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
int gamepad = 0; // which gamepad to display
|
||||||
|
|
||||||
// Main game loop
|
// Main game loop
|
||||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
{
|
{
|
||||||
@@ -63,102 +60,114 @@ int main(void)
|
|||||||
|
|
||||||
ClearBackground(RAYWHITE);
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
if (IsGamepadAvailable(0))
|
if (IsKeyPressed(KEY_LEFT) && gamepad > 0) gamepad--;
|
||||||
{
|
if (IsKeyPressed(KEY_RIGHT)) gamepad++;
|
||||||
DrawText(TextFormat("GP1: %s", GetGamepadName(0)), 10, 10, 10, BLACK);
|
|
||||||
|
|
||||||
if (TextIsEqual(GetGamepadName(0), XBOX360_NAME_ID) || TextIsEqual(GetGamepadName(0), XBOX360_LEGACY_NAME_ID))
|
if (IsGamepadAvailable(gamepad))
|
||||||
|
{
|
||||||
|
DrawText(TextFormat("GP%d: %s", gamepad, GetGamepadName(gamepad)), 10, 10, 10, BLACK);
|
||||||
|
|
||||||
|
if (true)
|
||||||
{
|
{
|
||||||
DrawTexture(texXboxPad, 0, 0, DARKGRAY);
|
DrawTexture(texXboxPad, 0, 0, DARKGRAY);
|
||||||
|
|
||||||
// Draw buttons: xbox home
|
// Draw buttons: xbox home
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(394, 89, 19, RED);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(394, 89, 19, RED);
|
||||||
|
|
||||||
// Draw buttons: basic
|
// Draw buttons: basic
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawCircle(436, 150, 9, RED);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawCircle(436, 150, 9, RED);
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawCircle(352, 150, 9, RED);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawCircle(352, 150, 9, RED);
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(501, 151, 15, BLUE);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(501, 151, 15, BLUE);
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(536, 187, 15, LIME);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(536, 187, 15, LIME);
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(572, 151, 15, MAROON);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(572, 151, 15, MAROON);
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(536, 115, 15, GOLD);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(536, 115, 15, GOLD);
|
||||||
|
|
||||||
// Draw buttons: d-pad
|
// Draw buttons: d-pad
|
||||||
DrawRectangle(317, 202, 19, 71, BLACK);
|
DrawRectangle(317, 202, 19, 71, BLACK);
|
||||||
DrawRectangle(293, 228, 69, 19, BLACK);
|
DrawRectangle(293, 228, 69, 19, BLACK);
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(317, 202, 19, 26, RED);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(317, 202, 19, 26, RED);
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED);
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(292, 228, 25, 19, RED);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(292, 228, 25, 19, RED);
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED);
|
||||||
|
|
||||||
// Draw buttons: left-right back
|
// Draw buttons: left-right back
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawCircle(259, 61, 20, RED);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawCircle(259, 61, 20, RED);
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(536, 61, 20, RED);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(536, 61, 20, RED);
|
||||||
|
|
||||||
// Draw axis: left joystick
|
// Draw axis: left joystick
|
||||||
|
|
||||||
|
Color leftGamepadColor = BLACK;
|
||||||
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED;
|
||||||
DrawCircle(259, 152, 39, BLACK);
|
DrawCircle(259, 152, 39, BLACK);
|
||||||
DrawCircle(259, 152, 34, LIGHTGRAY);
|
DrawCircle(259, 152, 34, LIGHTGRAY);
|
||||||
DrawCircle(259 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X)*20),
|
DrawCircle(259 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_X)*20),
|
||||||
152 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y)*20), 25, BLACK);
|
152 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_Y)*20), 25, leftGamepadColor);
|
||||||
|
|
||||||
// Draw axis: right joystick
|
// Draw axis: right joystick
|
||||||
|
Color rightGamepadColor = BLACK;
|
||||||
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED;
|
||||||
DrawCircle(461, 237, 38, BLACK);
|
DrawCircle(461, 237, 38, BLACK);
|
||||||
DrawCircle(461, 237, 33, LIGHTGRAY);
|
DrawCircle(461, 237, 33, LIGHTGRAY);
|
||||||
DrawCircle(461 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X)*20),
|
DrawCircle(461 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_X)*20),
|
||||||
237 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y)*20), 25, BLACK);
|
237 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_Y)*20), 25, rightGamepadColor);
|
||||||
|
|
||||||
// Draw axis: left-right triggers
|
// Draw axis: left-right triggers
|
||||||
DrawRectangle(170, 30, 15, 70, GRAY);
|
DrawRectangle(170, 30, 15, 70, GRAY);
|
||||||
DrawRectangle(604, 30, 15, 70, GRAY);
|
DrawRectangle(604, 30, 15, 70, GRAY);
|
||||||
DrawRectangle(170, 30, 15, (int)(((1 + GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER))/2)*70), RED);
|
DrawRectangle(170, 30, 15, (int)(((1 + GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER))/2)*70), RED);
|
||||||
DrawRectangle(604, 30, 15, (int)(((1 + GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER))/2)*70), RED);
|
DrawRectangle(604, 30, 15, (int)(((1 + GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER))/2)*70), RED);
|
||||||
|
|
||||||
//DrawText(TextFormat("Xbox axis LT: %02.02f", GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK);
|
//DrawText(TextFormat("Xbox axis LT: %02.02f", GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK);
|
||||||
//DrawText(TextFormat("Xbox axis RT: %02.02f", GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK);
|
//DrawText(TextFormat("Xbox axis RT: %02.02f", GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK);
|
||||||
}
|
}
|
||||||
else if (TextIsEqual(GetGamepadName(0), PS3_NAME_ID))
|
else if (TextIsEqual(GetGamepadName(gamepad), PS3_NAME_ID))
|
||||||
{
|
{
|
||||||
DrawTexture(texPs3Pad, 0, 0, DARKGRAY);
|
DrawTexture(texPs3Pad, 0, 0, DARKGRAY);
|
||||||
|
|
||||||
// Draw buttons: ps
|
// Draw buttons: ps
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(396, 222, 13, RED);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(396, 222, 13, RED);
|
||||||
|
|
||||||
// Draw buttons: basic
|
// Draw buttons: basic
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawRectangle(328, 170, 32, 13, RED);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawRectangle(328, 170, 32, 13, RED);
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawTriangle((Vector2){ 436, 168 }, (Vector2){ 436, 185 }, (Vector2){ 464, 177 }, RED);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawTriangle((Vector2){ 436, 168 }, (Vector2){ 436, 185 }, (Vector2){ 464, 177 }, RED);
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(557, 144, 13, LIME);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(557, 144, 13, LIME);
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(586, 173, 13, RED);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(586, 173, 13, RED);
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(557, 203, 13, VIOLET);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(557, 203, 13, VIOLET);
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(527, 173, 13, PINK);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(527, 173, 13, PINK);
|
||||||
|
|
||||||
// Draw buttons: d-pad
|
// Draw buttons: d-pad
|
||||||
DrawRectangle(225, 132, 24, 84, BLACK);
|
DrawRectangle(225, 132, 24, 84, BLACK);
|
||||||
DrawRectangle(195, 161, 84, 25, BLACK);
|
DrawRectangle(195, 161, 84, 25, BLACK);
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(225, 132, 24, 29, RED);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(225, 132, 24, 29, RED);
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED);
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(195, 161, 30, 25, RED);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(195, 161, 30, 25, RED);
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED);
|
||||||
|
|
||||||
// Draw buttons: left-right back buttons
|
// Draw buttons: left-right back buttons
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawCircle(239, 82, 20, RED);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawCircle(239, 82, 20, RED);
|
||||||
if (IsGamepadButtonDown(0, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(557, 82, 20, RED);
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(557, 82, 20, RED);
|
||||||
|
|
||||||
// Draw axis: left joystick
|
// Draw axis: left joystick
|
||||||
DrawCircle(319, 255, 35, BLACK);
|
Color leftGamepadColor = BLACK;
|
||||||
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED;
|
||||||
|
DrawCircle(319, 255, 35, leftGamepadColor);
|
||||||
DrawCircle(319, 255, 31, LIGHTGRAY);
|
DrawCircle(319, 255, 31, LIGHTGRAY);
|
||||||
DrawCircle(319 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) * 20),
|
DrawCircle(319 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_X) * 20),
|
||||||
255 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) * 20), 25, BLACK);
|
255 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_Y) * 20), 25, leftGamepadColor);
|
||||||
|
|
||||||
// Draw axis: right joystick
|
// Draw axis: right joystick
|
||||||
|
Color rightGamepadColor = BLACK;
|
||||||
|
if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED;
|
||||||
DrawCircle(475, 255, 35, BLACK);
|
DrawCircle(475, 255, 35, BLACK);
|
||||||
DrawCircle(475, 255, 31, LIGHTGRAY);
|
DrawCircle(475, 255, 31, LIGHTGRAY);
|
||||||
DrawCircle(475 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_X) * 20),
|
DrawCircle(475 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_X) * 20),
|
||||||
255 + (int)(GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_Y) * 20), 25, BLACK);
|
255 + (int)(GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_Y) * 20), 25, rightGamepadColor);
|
||||||
|
|
||||||
// Draw axis: left-right triggers
|
// Draw axis: left-right triggers
|
||||||
DrawRectangle(169, 48, 15, 70, GRAY);
|
DrawRectangle(169, 48, 15, 70, GRAY);
|
||||||
DrawRectangle(611, 48, 15, 70, GRAY);
|
DrawRectangle(611, 48, 15, 70, GRAY);
|
||||||
DrawRectangle(169, 48, 15, (int)(((1 - GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_TRIGGER)) / 2) * 70), RED);
|
DrawRectangle(169, 48, 15, (int)(((1 - GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER)) / 2) * 70), RED);
|
||||||
DrawRectangle(611, 48, 15, (int)(((1 - GetGamepadAxisMovement(0, GAMEPAD_AXIS_RIGHT_TRIGGER)) / 2) * 70), RED);
|
DrawRectangle(611, 48, 15, (int)(((1 - GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER)) / 2) * 70), RED);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@@ -174,12 +183,12 @@ int main(void)
|
|||||||
DrawText(TextFormat("AXIS %i: %.02f", i, GetGamepadAxisMovement(0, i)), 20, 70 + 20*i, 10, DARKGRAY);
|
DrawText(TextFormat("AXIS %i: %.02f", i, GetGamepadAxisMovement(0, i)), 20, 70 + 20*i, 10, DARKGRAY);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (GetGamepadButtonPressed() != -1) DrawText(TextFormat("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED);
|
if (GetGamepadButtonPressed() != GAMEPAD_BUTTON_UNKNOWN) DrawText(TextFormat("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED);
|
||||||
else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY);
|
else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
DrawText("GP1: NOT DETECTED", 10, 10, 10, GRAY);
|
DrawText(TextFormat("GP%d: NOT DETECTED", gamepad), 10, 10, 10, GRAY);
|
||||||
|
|
||||||
DrawTexture(texXboxPad, 0, 0, LIGHTGRAY);
|
DrawTexture(texXboxPad, 0, 0, LIGHTGRAY);
|
||||||
}
|
}
|
||||||
|
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2016-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
338
examples/core/core_input_gestures_web.c
Normal file
@@ -0,0 +1,338 @@
|
|||||||
|
/*******************************************************************************************
|
||||||
|
*
|
||||||
|
* raylib [core] example - Input Gestures for Web
|
||||||
|
*
|
||||||
|
* Example originally created with raylib 4.6-dev, last time updated with raylib 4.6-dev
|
||||||
|
*
|
||||||
|
* Example contributed by ubkp (@ubkp) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
*
|
||||||
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
* BSD-like license that allows static linking with closed source software
|
||||||
|
*
|
||||||
|
* Copyright (c) 2023 ubkp (@ubkp)
|
||||||
|
*
|
||||||
|
********************************************************************************************/
|
||||||
|
|
||||||
|
#include "raylib.h"
|
||||||
|
|
||||||
|
#include "math.h" // Required for the protractor angle graphic drawing
|
||||||
|
|
||||||
|
#if defined(PLATFORM_WEB)
|
||||||
|
#include <emscripten/emscripten.h> // Required for the Web/HTML5
|
||||||
|
#endif
|
||||||
|
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
// Global definitions and declarations
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Common variables definitions
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
int screenWidth = 800; // Update depending on web canvas
|
||||||
|
const int screenHeight = 450;
|
||||||
|
Vector2 messagePosition = { 160, 7 };
|
||||||
|
|
||||||
|
// Last gesture variables definitions
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
int lastGesture = 0;
|
||||||
|
Vector2 lastGesturePosition = { 165, 130 };
|
||||||
|
|
||||||
|
// Gesture log variables definitions and functions declarations
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
#define GESTURE_LOG_SIZE 20
|
||||||
|
char gestureLog[GESTURE_LOG_SIZE][12] = { "" }; // The gesture log uses an array (as an inverted circular queue) to store the performed gestures
|
||||||
|
int gestureLogIndex = GESTURE_LOG_SIZE; // The index for the inverted circular queue (moving from last to first direction, then looping around)
|
||||||
|
int previousGesture = 0;
|
||||||
|
|
||||||
|
char const *GetGestureName(int i)
|
||||||
|
{
|
||||||
|
switch (i) {
|
||||||
|
case 0: return "None"; break;
|
||||||
|
case 1: return "Tap"; break;
|
||||||
|
case 2: return "Double Tap"; break;
|
||||||
|
case 4: return "Hold"; break;
|
||||||
|
case 8: return "Drag"; break;
|
||||||
|
case 16: return "Swipe Right"; break;
|
||||||
|
case 32: return "Swipe Left"; break;
|
||||||
|
case 64: return "Swipe Up"; break;
|
||||||
|
case 128: return "Swipe Down"; break;
|
||||||
|
case 256: return "Pinch In"; break;
|
||||||
|
case 512: return "Pinch Out"; break;
|
||||||
|
default: return "Unknown"; break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Color GetGestureColor(int i)
|
||||||
|
{
|
||||||
|
switch (i) {
|
||||||
|
case 0: return BLACK; break;
|
||||||
|
case 1: return BLUE; break;
|
||||||
|
case 2: return SKYBLUE; break;
|
||||||
|
case 4: return BLACK; break;
|
||||||
|
case 8: return LIME; break;
|
||||||
|
case 16: return RED; break;
|
||||||
|
case 32: return RED; break;
|
||||||
|
case 64: return RED; break;
|
||||||
|
case 128: return RED; break;
|
||||||
|
case 256: return VIOLET; break;
|
||||||
|
case 512: return ORANGE; break;
|
||||||
|
default: return BLACK; break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int logMode = 1; // Log mode values: 0 shows repeated events; 1 hides repeated events; 2 shows repeated events but hide hold events; 3 hides repeated events and hide hold events
|
||||||
|
|
||||||
|
Color gestureColor = { 0, 0, 0, 255 };
|
||||||
|
Rectangle logButton1 = { 53, 7, 48, 26 };
|
||||||
|
Rectangle logButton2 = { 108, 7, 36, 26 };
|
||||||
|
Vector2 gestureLogPosition = { 10, 10 };
|
||||||
|
|
||||||
|
// Protractor variables definitions
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
float angleLength = 90.0f;
|
||||||
|
float currentAngleDegrees = 0.0f;
|
||||||
|
Vector2 finalVector = { 0.0f, 0.0f };
|
||||||
|
char currentAngleStr[7] = "";
|
||||||
|
Vector2 protractorPosition = { 266.0f, 315.0f };
|
||||||
|
|
||||||
|
// Update
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
void Update(void)
|
||||||
|
{
|
||||||
|
// Handle common
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
int i, ii; // Iterators that will be reused by all for loops
|
||||||
|
const int currentGesture = GetGestureDetected();
|
||||||
|
const float currentDragDegrees = GetGestureDragAngle();
|
||||||
|
const float currentPitchDegrees = GetGesturePinchAngle();
|
||||||
|
const int touchCount = GetTouchPointCount();
|
||||||
|
|
||||||
|
// Handle last gesture
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
if ((currentGesture != 0) && (currentGesture != 4) && (currentGesture != previousGesture)) lastGesture = currentGesture; // Filter the meaningful gestures (1, 2, 8 to 512) for the display
|
||||||
|
|
||||||
|
// Handle gesture log
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
|
||||||
|
{
|
||||||
|
if (CheckCollisionPointRec(GetMousePosition(), logButton1))
|
||||||
|
{
|
||||||
|
switch (logMode)
|
||||||
|
{
|
||||||
|
case 3: logMode=2; break;
|
||||||
|
case 2: logMode=3; break;
|
||||||
|
case 1: logMode=0; break;
|
||||||
|
default: logMode=1; break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (CheckCollisionPointRec(GetMousePosition(), logButton2))
|
||||||
|
{
|
||||||
|
switch (logMode)
|
||||||
|
{
|
||||||
|
case 3: logMode=1; break;
|
||||||
|
case 2: logMode=0; break;
|
||||||
|
case 1: logMode=3; break;
|
||||||
|
default: logMode=2; break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int fillLog = 0; // Gate variable to be used to allow or not the gesture log to be filled
|
||||||
|
if (currentGesture !=0)
|
||||||
|
{
|
||||||
|
if (logMode == 3) // 3 hides repeated events and hide hold events
|
||||||
|
{
|
||||||
|
if (((currentGesture != 4) && (currentGesture != previousGesture)) || (currentGesture < 3)) fillLog = 1;
|
||||||
|
}
|
||||||
|
else if (logMode == 2) // 2 shows repeated events but hide hold events
|
||||||
|
{
|
||||||
|
if (currentGesture != 4) fillLog = 1;
|
||||||
|
}
|
||||||
|
else if (logMode == 1) // 1 hides repeated events
|
||||||
|
{
|
||||||
|
if (currentGesture != previousGesture) fillLog = 1;
|
||||||
|
}
|
||||||
|
else // 0 shows repeated events
|
||||||
|
{
|
||||||
|
fillLog = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (fillLog) // If one of the conditions from logMode was met, fill the gesture log
|
||||||
|
{
|
||||||
|
previousGesture = currentGesture;
|
||||||
|
gestureColor = GetGestureColor(currentGesture);
|
||||||
|
if (gestureLogIndex <= 0) gestureLogIndex = GESTURE_LOG_SIZE;
|
||||||
|
gestureLogIndex--;
|
||||||
|
|
||||||
|
// Copy the gesture respective name to the gesture log array
|
||||||
|
TextCopy(gestureLog[gestureLogIndex], GetGestureName(currentGesture));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle protractor
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
if (currentGesture > 255) // aka Pinch In and Pinch Out
|
||||||
|
{
|
||||||
|
currentAngleDegrees = currentPitchDegrees;
|
||||||
|
}
|
||||||
|
else if (currentGesture > 15) // aka Swipe Right, Swipe Left, Swipe Up and Swipe Down
|
||||||
|
{
|
||||||
|
currentAngleDegrees = currentDragDegrees;
|
||||||
|
}
|
||||||
|
else if (currentGesture > 0) // aka Tap, Doubletap, Hold and Grab
|
||||||
|
{
|
||||||
|
currentAngleDegrees = 0.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
float currentAngleRadians = ((currentAngleDegrees +90.0f)*PI/180); // Convert the current angle to Radians
|
||||||
|
finalVector = (Vector2){ (angleLength*sinf(currentAngleRadians)) + protractorPosition.x, (angleLength*cosf(currentAngleRadians)) + protractorPosition.y }; // Calculate the final vector for display
|
||||||
|
|
||||||
|
// Handle touch and mouse pointer points
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
#define MAX_TOUCH_COUNT 32
|
||||||
|
|
||||||
|
Vector2 touchPosition[MAX_TOUCH_COUNT] = { 0 };
|
||||||
|
Vector2 mousePosition = {0, 0};
|
||||||
|
if (currentGesture != GESTURE_NONE)
|
||||||
|
{
|
||||||
|
if (touchCount != 0)
|
||||||
|
{
|
||||||
|
for (i = 0; i < touchCount; i++) touchPosition[i] = GetTouchPosition(i); // Fill the touch positions
|
||||||
|
}
|
||||||
|
else mousePosition = GetMousePosition();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
BeginDrawing();
|
||||||
|
|
||||||
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
|
// Draw common
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
DrawText("*", messagePosition.x + 5, messagePosition.y + 5, 10, BLACK);
|
||||||
|
DrawText("Example optimized for Web/HTML5\non Smartphones with Touch Screen.", messagePosition.x + 15, messagePosition.y + 5, 10, BLACK);
|
||||||
|
DrawText("*", messagePosition.x + 5, messagePosition.y + 35, 10, BLACK);
|
||||||
|
DrawText("While running on Desktop Web Browsers,\ninspect and turn on Touch Emulation.", messagePosition.x + 15, messagePosition.y + 35, 10, BLACK);
|
||||||
|
|
||||||
|
// Draw last gesture
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
DrawText("Last gesture", lastGesturePosition.x + 33, lastGesturePosition.y - 47, 20, BLACK);
|
||||||
|
DrawText("Swipe Tap Pinch Touch", lastGesturePosition.x + 17, lastGesturePosition.y - 18, 10, BLACK);
|
||||||
|
DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y, 20, 20, lastGesture == GESTURE_SWIPE_UP ? RED : LIGHTGRAY);
|
||||||
|
DrawRectangle(lastGesturePosition.x, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_LEFT ? RED : LIGHTGRAY);
|
||||||
|
DrawRectangle(lastGesturePosition.x + 40, lastGesturePosition.y + 20, 20, 20, lastGesture == GESTURE_SWIPE_RIGHT ? RED : LIGHTGRAY);
|
||||||
|
DrawRectangle(lastGesturePosition.x + 20, lastGesturePosition.y + 40, 20, 20, lastGesture == GESTURE_SWIPE_DOWN ? RED : LIGHTGRAY);
|
||||||
|
DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 16, 10, lastGesture == GESTURE_TAP ? BLUE : LIGHTGRAY);
|
||||||
|
DrawRing( (Vector2){lastGesturePosition.x + 103, lastGesturePosition.y + 16}, 6.0f, 11.0f, 0.0f, 360.0f, 0, lastGesture == GESTURE_DRAG ? LIME : LIGHTGRAY);
|
||||||
|
DrawCircle(lastGesturePosition.x + 80, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
|
||||||
|
DrawCircle(lastGesturePosition.x + 103, lastGesturePosition.y + 43, 10, lastGesture == GESTURE_DOUBLETAP ? SKYBLUE : LIGHTGRAY);
|
||||||
|
DrawTriangle((Vector2){ lastGesturePosition.x + 122, lastGesturePosition.y + 16 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 137, lastGesturePosition.y + 6 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
|
||||||
|
DrawTriangle((Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 6 }, (Vector2){ lastGesturePosition.x + 147, lastGesturePosition.y + 26 }, (Vector2){ lastGesturePosition.x + 162, lastGesturePosition.y + 16 }, lastGesture == GESTURE_PINCH_OUT? ORANGE : LIGHTGRAY);
|
||||||
|
DrawTriangle((Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 33 }, (Vector2){ lastGesturePosition.x + 125, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 140, lastGesturePosition.y + 43 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
|
||||||
|
DrawTriangle((Vector2){ lastGesturePosition.x + 144, lastGesturePosition.y + 43 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 53 }, (Vector2){ lastGesturePosition.x + 159, lastGesturePosition.y + 33 }, lastGesture == GESTURE_PINCH_IN? VIOLET : LIGHTGRAY);
|
||||||
|
for (i = 0; i < 4; i++) DrawCircle(lastGesturePosition.x + 180, lastGesturePosition.y + 7 + i*15, 5, touchCount <= i? LIGHTGRAY : gestureColor);
|
||||||
|
|
||||||
|
// Draw gesture log
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
DrawText("Log", gestureLogPosition.x, gestureLogPosition.y, 20, BLACK);
|
||||||
|
|
||||||
|
// Loop in both directions to print the gesture log array in the inverted order (and looping around if the index started somewhere in the middle)
|
||||||
|
for (i = 0, ii = gestureLogIndex; i < GESTURE_LOG_SIZE; i++, ii = (ii + 1) % GESTURE_LOG_SIZE) DrawText(gestureLog[ii], gestureLogPosition.x, gestureLogPosition.y + 410 - i*20, 20, (i == 0 ? gestureColor : LIGHTGRAY));
|
||||||
|
Color logButton1Color, logButton2Color;
|
||||||
|
switch (logMode)
|
||||||
|
{
|
||||||
|
case 3: logButton1Color=MAROON; logButton2Color=MAROON; break;
|
||||||
|
case 2: logButton1Color=GRAY; logButton2Color=MAROON; break;
|
||||||
|
case 1: logButton1Color=MAROON; logButton2Color=GRAY; break;
|
||||||
|
default: logButton1Color=GRAY; logButton2Color=GRAY; break;
|
||||||
|
}
|
||||||
|
DrawRectangleRec(logButton1, logButton1Color);
|
||||||
|
DrawText("Hide", logButton1.x + 7, logButton1.y + 3, 10, WHITE);
|
||||||
|
DrawText("Repeat", logButton1.x + 7, logButton1.y + 13, 10, WHITE);
|
||||||
|
DrawRectangleRec(logButton2, logButton2Color);
|
||||||
|
DrawText("Hide", logButton1.x + 62, logButton1.y + 3, 10, WHITE);
|
||||||
|
DrawText("Hold", logButton1.x + 62, logButton1.y + 13, 10, WHITE);
|
||||||
|
|
||||||
|
// Draw protractor
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
DrawText("Angle", protractorPosition.x + 55, protractorPosition.y + 76, 10, BLACK);
|
||||||
|
const char *angleString = TextFormat("%f", currentAngleDegrees);
|
||||||
|
const int angleStringDot = TextFindIndex(angleString, ".");
|
||||||
|
const char *angleStringTrim = TextSubtext(angleString, 0, angleStringDot + 3);
|
||||||
|
DrawText( angleStringTrim, protractorPosition.x + 55, protractorPosition.y + 92, 20, gestureColor);
|
||||||
|
DrawCircle(protractorPosition.x, protractorPosition.y, 80.0f, WHITE);
|
||||||
|
DrawLineEx((Vector2){ protractorPosition.x - 90, protractorPosition.y }, (Vector2){ protractorPosition.x + 90, protractorPosition.y }, 3.0f, LIGHTGRAY);
|
||||||
|
DrawLineEx((Vector2){ protractorPosition.x, protractorPosition.y - 90 }, (Vector2){ protractorPosition.x, protractorPosition.y + 90 }, 3.0f, LIGHTGRAY);
|
||||||
|
DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y - 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y + 45 }, 3.0f, GREEN);
|
||||||
|
DrawLineEx((Vector2){ protractorPosition.x - 80, protractorPosition.y + 45 }, (Vector2){ protractorPosition.x + 80, protractorPosition.y - 45 }, 3.0f, GREEN);
|
||||||
|
DrawText("0", protractorPosition.x + 96, protractorPosition.y - 9, 20, BLACK);
|
||||||
|
DrawText("30", protractorPosition.x + 74, protractorPosition.y - 68, 20, BLACK);
|
||||||
|
DrawText("90", protractorPosition.x - 11, protractorPosition.y - 110, 20, BLACK);
|
||||||
|
DrawText("150", protractorPosition.x - 100, protractorPosition.y - 68, 20, BLACK);
|
||||||
|
DrawText("180", protractorPosition.x - 124, protractorPosition.y - 9, 20, BLACK);
|
||||||
|
DrawText("210", protractorPosition.x - 100, protractorPosition.y + 50, 20, BLACK);
|
||||||
|
DrawText("270", protractorPosition.x - 18, protractorPosition.y + 92, 20, BLACK);
|
||||||
|
DrawText("330", protractorPosition.x + 72, protractorPosition.y + 50, 20, BLACK);
|
||||||
|
if (currentAngleDegrees != 0.0f) DrawLineEx(protractorPosition, finalVector, 3.0f, gestureColor);
|
||||||
|
|
||||||
|
// Draw touch and mouse pointer points
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
if (currentGesture != GESTURE_NONE)
|
||||||
|
{
|
||||||
|
if ( touchCount != 0 )
|
||||||
|
{
|
||||||
|
for (i = 0; i < touchCount; i++)
|
||||||
|
{
|
||||||
|
DrawCircleV(touchPosition[i], 50.0f, Fade(gestureColor, 0.5f));
|
||||||
|
DrawCircleV(touchPosition[i], 5.0f, gestureColor);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (touchCount == 2) DrawLineEx(touchPosition[0], touchPosition[1], ((currentGesture == 512)? 8 : 12), gestureColor);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DrawCircleV(mousePosition, 35.0f, Fade(gestureColor, 0.5f));
|
||||||
|
DrawCircleV(mousePosition, 5.0f, gestureColor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
EndDrawing();
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
// Program main entry point
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
int main(void)
|
||||||
|
{
|
||||||
|
// Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
#if defined( PLATFORM_WEB )
|
||||||
|
// Using Emscripten EM_ASM_INT macro, get the page canvas width
|
||||||
|
const int canvasWidth = EM_ASM_INT( return document.getElementById('canvas').getBoundingClientRect().width; );
|
||||||
|
|
||||||
|
if (canvasWidth > 400) screenWidth = canvasWidth;
|
||||||
|
else screenWidth = 400; // Set a minimum width for the screen
|
||||||
|
#endif
|
||||||
|
|
||||||
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures web");
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Main game loop
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
#if defined(PLATFORM_WEB)
|
||||||
|
emscripten_set_main_loop(Update, 0, 1);
|
||||||
|
#else
|
||||||
|
SetTargetFPS(60);
|
||||||
|
while (!WindowShouldClose()) Update(); // Detect window close button or ESC key
|
||||||
|
#endif
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// De-Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
CloseWindow(); // Close window and OpenGL context
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
BIN
examples/core/core_input_gestures_web.png
Normal file
After Width: | Height: | Size: 8.7 KiB |
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
@@ -9,7 +9,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2019-2022 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
|
* Copyright (c) 2019-2023 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
@@ -39,8 +39,12 @@ int main(void)
|
|||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Get multiple touchpoints
|
// Get the touch point count ( how many fingers are touching the screen )
|
||||||
for (int i = 0; i < MAX_TOUCH_POINTS; ++i) touchPositions[i] = GetTouchPosition(i);
|
int tCount = GetTouchPointCount();
|
||||||
|
// Clamp touch points available ( set the maximum touch points allowed )
|
||||||
|
if(tCount > MAX_TOUCH_POINTS) tCount = MAX_TOUCH_POINTS;
|
||||||
|
// Get touch points positions
|
||||||
|
for (int i = 0; i < tCount; ++i) touchPositions[i] = GetTouchPosition(i);
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Draw
|
// Draw
|
||||||
@@ -49,7 +53,7 @@ int main(void)
|
|||||||
|
|
||||||
ClearBackground(RAYWHITE);
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
for (int i = 0; i < MAX_TOUCH_POINTS; ++i)
|
for (int i = 0; i < tCount; ++i)
|
||||||
{
|
{
|
||||||
// Make sure point is not (0, 0) as this means there is no touch for it
|
// Make sure point is not (0, 0) as this means there is no touch for it
|
||||||
if ((touchPositions[i].x > 0) && (touchPositions[i].y > 0))
|
if ((touchPositions[i].x > 0) && (touchPositions[i].y > 0))
|
||||||
@@ -72,4 +76,4 @@ int main(void)
|
|||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@@ -1,6 +1,6 @@
|
|||||||
/*******************************************************************************************
|
/*******************************************************************************************
|
||||||
*
|
*
|
||||||
* raylib [cpre] example - loading thread
|
* raylib [core] example - loading thread
|
||||||
*
|
*
|
||||||
* NOTE: This example requires linking with pthreads library on MinGW,
|
* NOTE: This example requires linking with pthreads library on MinGW,
|
||||||
* it can be accomplished passing -static parameter to compiler
|
* it can be accomplished passing -static parameter to compiler
|
||||||
@@ -9,12 +9,13 @@
|
|||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
*
|
*
|
||||||
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
#include "raylib.h"
|
#include "raylib.h"
|
||||||
|
|
||||||
|
// WARNING: This example does not build on Windows with MSVC compiler
|
||||||
#include "pthread.h" // POSIX style threads management
|
#include "pthread.h" // POSIX style threads management
|
||||||
|
|
||||||
#include <stdatomic.h> // C11 atomic data types
|
#include <stdatomic.h> // C11 atomic data types
|
||||||
@@ -23,10 +24,10 @@
|
|||||||
|
|
||||||
// Using C11 atomics for synchronization
|
// Using C11 atomics for synchronization
|
||||||
// NOTE: A plain bool (or any plain data type for that matter) can't be used for inter-thread synchronization
|
// NOTE: A plain bool (or any plain data type for that matter) can't be used for inter-thread synchronization
|
||||||
static atomic_bool dataLoaded = ATOMIC_VAR_INIT(false); // Data Loaded completion indicator
|
static atomic_bool dataLoaded = false; // Data Loaded completion indicator
|
||||||
static void *LoadDataThread(void *arg); // Loading data thread function declaration
|
static void *LoadDataThread(void *arg); // Loading data thread function declaration
|
||||||
|
|
||||||
static int dataProgress = 0; // Data progress accumulator
|
static atomic_int dataProgress = 0; // Data progress accumulator
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Program main entry point
|
// Program main entry point
|
||||||
@@ -69,9 +70,13 @@ int main(void)
|
|||||||
case STATE_LOADING:
|
case STATE_LOADING:
|
||||||
{
|
{
|
||||||
framesCounter++;
|
framesCounter++;
|
||||||
if (atomic_load(&dataLoaded))
|
if (atomic_load_explicit(&dataLoaded, memory_order_relaxed))
|
||||||
{
|
{
|
||||||
framesCounter = 0;
|
framesCounter = 0;
|
||||||
|
int error = pthread_join(threadId, NULL);
|
||||||
|
if (error != 0) TraceLog(LOG_ERROR, "Error joining loading thread");
|
||||||
|
else TraceLog(LOG_INFO, "Loading thread terminated successfully");
|
||||||
|
|
||||||
state = STATE_FINISHED;
|
state = STATE_FINISHED;
|
||||||
}
|
}
|
||||||
} break;
|
} break;
|
||||||
@@ -80,8 +85,8 @@ int main(void)
|
|||||||
if (IsKeyPressed(KEY_ENTER))
|
if (IsKeyPressed(KEY_ENTER))
|
||||||
{
|
{
|
||||||
// Reset everything to launch again
|
// Reset everything to launch again
|
||||||
atomic_store(&dataLoaded, false);
|
atomic_store_explicit(&dataLoaded, false, memory_order_relaxed);
|
||||||
dataProgress = 0;
|
atomic_store_explicit(&dataProgress, 0, memory_order_relaxed);
|
||||||
state = STATE_WAITING;
|
state = STATE_WAITING;
|
||||||
}
|
}
|
||||||
} break;
|
} break;
|
||||||
@@ -100,7 +105,7 @@ int main(void)
|
|||||||
case STATE_WAITING: DrawText("PRESS ENTER to START LOADING DATA", 150, 170, 20, DARKGRAY); break;
|
case STATE_WAITING: DrawText("PRESS ENTER to START LOADING DATA", 150, 170, 20, DARKGRAY); break;
|
||||||
case STATE_LOADING:
|
case STATE_LOADING:
|
||||||
{
|
{
|
||||||
DrawRectangle(150, 200, dataProgress, 60, SKYBLUE);
|
DrawRectangle(150, 200, atomic_load_explicit(&dataProgress, memory_order_relaxed), 60, SKYBLUE);
|
||||||
if ((framesCounter/15)%2) DrawText("LOADING DATA...", 240, 210, 40, DARKBLUE);
|
if ((framesCounter/15)%2) DrawText("LOADING DATA...", 240, 210, 40, DARKBLUE);
|
||||||
|
|
||||||
} break;
|
} break;
|
||||||
@@ -141,11 +146,11 @@ static void *LoadDataThread(void *arg)
|
|||||||
|
|
||||||
// We accumulate time over a global variable to be used in
|
// We accumulate time over a global variable to be used in
|
||||||
// main thread as a progress bar
|
// main thread as a progress bar
|
||||||
dataProgress = timeCounter/10;
|
atomic_store_explicit(&dataProgress, timeCounter/10, memory_order_relaxed);
|
||||||
}
|
}
|
||||||
|
|
||||||
// When data has finished loading, we set global variable
|
// When data has finished loading, we set global variable
|
||||||
atomic_store(&dataLoaded, true);
|
atomic_store_explicit(&dataLoaded, true, memory_order_relaxed);
|
||||||
|
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
@@ -9,7 +9,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2019-2022 Chris Dill (@MysteriousSpace)
|
* Copyright (c) 2019-2023 Chris Dill (@MysteriousSpace)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
@@ -10,7 +10,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2021-2022 Giancamillo Alessandroni (@NotManyIdeasDev) and Ramon Santamaria (@raysan5)
|
* Copyright (c) 2021-2023 Giancamillo Alessandroni (@NotManyIdeasDev) and Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
Before Width: | Height: | Size: 21 KiB |
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2017-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2017-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
@@ -15,7 +15,7 @@
|
|||||||
|
|
||||||
#if defined(PLATFORM_DESKTOP)
|
#if defined(PLATFORM_DESKTOP)
|
||||||
#define GLSL_VERSION 330
|
#define GLSL_VERSION 330
|
||||||
#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
|
#else // PLATFORM_ANDROID, PLATFORM_WEB
|
||||||
#define GLSL_VERSION 100
|
#define GLSL_VERSION 100
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@@ -95,11 +95,11 @@ int main(void)
|
|||||||
camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point
|
camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point
|
||||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector
|
||||||
camera.fovy = 60.0f; // Camera field-of-view Y
|
camera.fovy = 60.0f; // Camera field-of-view Y
|
||||||
camera.projection = CAMERA_PERSPECTIVE; // Camera type
|
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
|
||||||
|
|
||||||
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
|
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
|
||||||
|
|
||||||
SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set first person camera mode
|
DisableCursor(); // Limit cursor to relative movement inside the window
|
||||||
|
|
||||||
SetTargetFPS(90); // Set our game to run at 90 frames-per-second
|
SetTargetFPS(90); // Set our game to run at 90 frames-per-second
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
@@ -109,7 +109,7 @@ int main(void)
|
|||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
UpdateCamera(&camera);
|
UpdateCamera(&camera, CAMERA_FIRST_PERSON);
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Draw
|
// Draw
|
||||||
|
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2020-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2020-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
@@ -9,7 +9,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2019-2022 Anata (@anatagawa) and Ramon Santamaria (@raysan5)
|
* Copyright (c) 2019-2023 Anata (@anatagawa) and Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
@@ -23,20 +23,20 @@ int main(void)
|
|||||||
const int screenWidth = 800;
|
const int screenWidth = 800;
|
||||||
const int screenHeight = 450;
|
const int screenHeight = 450;
|
||||||
|
|
||||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - core world screen");
|
||||||
|
|
||||||
// Define the camera to look into our 3d world
|
// Define the camera to look into our 3d world
|
||||||
Camera camera = { 0 };
|
Camera camera = { 0 };
|
||||||
camera.position = (Vector3){ 10.0f, 10.0f, 10.0f };
|
camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
|
||||||
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
|
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
|
||||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||||
camera.fovy = 45.0f;
|
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||||
camera.projection = CAMERA_PERSPECTIVE;
|
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
|
||||||
|
|
||||||
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
|
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
|
||||||
Vector2 cubeScreenPosition = { 0.0f, 0.0f };
|
Vector2 cubeScreenPosition = { 0.0f, 0.0f };
|
||||||
|
|
||||||
SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
|
DisableCursor(); // Limit cursor to relative movement inside the window
|
||||||
|
|
||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
@@ -46,7 +46,7 @@ int main(void)
|
|||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
UpdateCamera(&camera);
|
UpdateCamera(&camera, CAMERA_THIRD_PERSON);
|
||||||
|
|
||||||
// Calculate cube screen space position (with a little offset to be in top)
|
// Calculate cube screen space position (with a little offset to be in top)
|
||||||
cubeScreenPosition = GetWorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera);
|
cubeScreenPosition = GetWorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera);
|
||||||
@@ -68,7 +68,9 @@ int main(void)
|
|||||||
EndMode3D();
|
EndMode3D();
|
||||||
|
|
||||||
DrawText("Enemy: 100 / 100", (int)cubeScreenPosition.x - MeasureText("Enemy: 100/100", 20)/2, (int)cubeScreenPosition.y, 20, BLACK);
|
DrawText("Enemy: 100 / 100", (int)cubeScreenPosition.x - MeasureText("Enemy: 100/100", 20)/2, (int)cubeScreenPosition.y, 20, BLACK);
|
||||||
DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20))/2, 25, 20, GRAY);
|
|
||||||
|
DrawText(TextFormat("Cube position in screen space coordinates: [%i, %i]", (int)cubeScreenPosition.x, (int)cubeScreenPosition.y), 10, 10, 20, LIME);
|
||||||
|
DrawText("Text 2d should be always on top of the cube", 10, 40, 20, GRAY);
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
@@ -35,20 +35,37 @@
|
|||||||
9. In case of additional information is required, just come to raylib Discord channel: example-contributions
|
9. In case of additional information is required, just come to raylib Discord channel: example-contributions
|
||||||
|
|
||||||
10. Have fun!
|
10. Have fun!
|
||||||
|
|
||||||
|
The following files should be updated when adding a new example, it's planned to create some
|
||||||
|
script to automatize this process but not available yet.
|
||||||
|
|
||||||
|
- raylib/examples/<category>/<category>_example_name.c
|
||||||
|
- raylib/examples/<category>/<category>_example_name.png
|
||||||
|
- raylib/examples/<category>/resources/*.*
|
||||||
|
- raylib/examples/Makefile
|
||||||
|
- raylib/examples/Makefile.Web
|
||||||
|
- raylib/examples/README.md
|
||||||
|
- raylib/projects/VS2022/examples/<category>_example_name.vcxproj
|
||||||
|
- raylib/projects/VS2022/raylib.sln
|
||||||
|
- raylib.com/common/examples.js
|
||||||
|
- raylib.com/examples/<category>/<category>_example_name.html
|
||||||
|
- raylib.com/examples/<category>/<category>_example_name.data
|
||||||
|
- raylib.com/examples/<category>/<category>_example_name.wasm
|
||||||
|
- raylib.com/examples/<category>/<category>_example_name.js
|
||||||
*/
|
*/
|
||||||
|
|
||||||
/*******************************************************************************************
|
/*******************************************************************************************
|
||||||
*
|
*
|
||||||
* raylib [core] example - Basic window
|
* raylib [core] example - Basic window
|
||||||
*
|
*
|
||||||
* Example originally created with raylib 4.2, last time updated with raylib 4.2
|
* Example originally created with raylib 4.5, last time updated with raylib 4.5
|
||||||
*
|
*
|
||||||
* Example contributed by <user_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5)
|
* Example contributed by <user_name> (@<user_github>) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2022 <user_name> (@<user_github>)
|
* Copyright (c) 2023 <user_name> (@<user_github>)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
@@ -9,7 +9,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2019-2022 Culacant (@culacant) and Ramon Santamaria (@raysan5)
|
* Copyright (c) 2019-2023 Culacant (@culacant) and Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************
|
********************************************************************************************
|
||||||
*
|
*
|
||||||
@@ -21,8 +21,6 @@
|
|||||||
|
|
||||||
#include "raylib.h"
|
#include "raylib.h"
|
||||||
|
|
||||||
#include <stdlib.h>
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Program main entry point
|
// Program main entry point
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
@@ -54,8 +52,7 @@ int main(void)
|
|||||||
ModelAnimation *anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm", &animsCount);
|
ModelAnimation *anims = LoadModelAnimations("resources/models/iqm/guyanim.iqm", &animsCount);
|
||||||
int animFrameCounter = 0;
|
int animFrameCounter = 0;
|
||||||
|
|
||||||
SetCameraMode(camera, CAMERA_FREE); // Set free camera mode
|
DisableCursor(); // Catch cursor
|
||||||
|
|
||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
@@ -64,7 +61,7 @@ int main(void)
|
|||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
UpdateCamera(&camera);
|
UpdateCamera(&camera, CAMERA_FIRST_PERSON);
|
||||||
|
|
||||||
// Play animation when spacebar is held down
|
// Play animation when spacebar is held down
|
||||||
if (IsKeyDown(KEY_SPACE))
|
if (IsKeyDown(KEY_SPACE))
|
||||||
@@ -103,15 +100,11 @@ int main(void)
|
|||||||
|
|
||||||
// De-Initialization
|
// De-Initialization
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
UnloadTexture(texture); // Unload texture
|
UnloadTexture(texture); // Unload texture
|
||||||
|
UnloadModelAnimations(anims, animsCount); // Unload model animations data
|
||||||
|
UnloadModel(model); // Unload model
|
||||||
|
|
||||||
// Unload model animations data
|
CloseWindow(); // Close window and OpenGL context
|
||||||
for (unsigned int i = 0; i < animsCount; i++) UnloadModelAnimation(anims[i]);
|
|
||||||
RL_FREE(anims);
|
|
||||||
|
|
||||||
UnloadModel(model); // Unload model
|
|
||||||
|
|
||||||
CloseWindow(); // Close window and OpenGL context
|
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
@@ -7,11 +7,12 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
#include "raylib.h"
|
#include "raylib.h"
|
||||||
|
#include "raymath.h"
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Program main entry point
|
// Program main entry point
|
||||||
@@ -27,26 +28,46 @@ int main(void)
|
|||||||
|
|
||||||
// Define the camera to look into our 3d world
|
// Define the camera to look into our 3d world
|
||||||
Camera camera = { 0 };
|
Camera camera = { 0 };
|
||||||
camera.position = (Vector3){ 5.0f, 4.0f, 5.0f };
|
camera.position = (Vector3){ 5.0f, 4.0f, 5.0f }; // Camera position
|
||||||
camera.target = (Vector3){ 0.0f, 2.0f, 0.0f };
|
camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point
|
||||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||||
camera.fovy = 45.0f;
|
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||||
camera.projection = CAMERA_PERSPECTIVE;
|
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
|
||||||
|
|
||||||
Texture2D bill = LoadTexture("resources/billboard.png"); // Our texture billboard
|
Texture2D bill = LoadTexture("resources/billboard.png"); // Our billboard texture
|
||||||
Vector3 billPosition = { 0.0f, 2.0f, 0.0f }; // Position where draw billboard
|
Vector3 billPositionStatic = { 0.0f, 2.0f, 0.0f }; // Position of static billboard
|
||||||
|
Vector3 billPositionRotating = { 1.0f, 2.0f, 1.0f }; // Position of rotating billboard
|
||||||
|
|
||||||
SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
|
// Entire billboard texture, source is used to take a segment from a larger texture.
|
||||||
|
Rectangle source = { 0.0f, 0.0f, (float)bill.width, (float)bill.height };
|
||||||
|
|
||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
// NOTE: Billboard locked on axis-Y
|
||||||
|
Vector3 billUp = { 0.0f, 1.0f, 0.0f };
|
||||||
|
|
||||||
|
// Rotate around origin
|
||||||
|
// Here we choose to rotate around the image center
|
||||||
|
// NOTE: (-1, 1) is the range where origin.x, origin.y is inside the texture
|
||||||
|
Vector2 rotateOrigin = { 0.0f };
|
||||||
|
|
||||||
|
// Distance is needed for the correct billboard draw order
|
||||||
|
// Larger distance (further away from the camera) should be drawn prior to smaller distance.
|
||||||
|
float distanceStatic;
|
||||||
|
float distanceRotating;
|
||||||
|
float rotation = 0.0f;
|
||||||
|
|
||||||
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Main game loop
|
// Main game loop
|
||||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
UpdateCamera(&camera);
|
UpdateCamera(&camera, CAMERA_ORBITAL);
|
||||||
|
|
||||||
|
rotation += 0.4f;
|
||||||
|
distanceStatic = Vector3Distance(camera.position, billPositionStatic);
|
||||||
|
distanceRotating = Vector3Distance(camera.position, billPositionRotating);
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Draw
|
// Draw
|
||||||
@@ -59,8 +80,18 @@ int main(void)
|
|||||||
|
|
||||||
DrawGrid(10, 1.0f); // Draw a grid
|
DrawGrid(10, 1.0f); // Draw a grid
|
||||||
|
|
||||||
DrawBillboard(camera, bill, billPosition, 2.0f, WHITE);
|
// Draw order matters!
|
||||||
|
if (distanceStatic > distanceRotating)
|
||||||
|
{
|
||||||
|
DrawBillboard(camera, bill, billPositionStatic, 2.0f, WHITE);
|
||||||
|
DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, (Vector2) {1.0f, 1.0f}, rotateOrigin, rotation, WHITE);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, (Vector2) {1.0f, 1.0f}, rotateOrigin, rotation, WHITE);
|
||||||
|
DrawBillboard(camera, bill, billPositionStatic, 2.0f, WHITE);
|
||||||
|
}
|
||||||
|
|
||||||
EndMode3D();
|
EndMode3D();
|
||||||
|
|
||||||
DrawFPS(10, 10);
|
DrawFPS(10, 10);
|
||||||
|
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
|
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
@@ -26,7 +26,12 @@ int main(void)
|
|||||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
|
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
|
||||||
|
|
||||||
// Define the camera to look into our 3d world
|
// Define the camera to look into our 3d world
|
||||||
Camera camera = { { 16.0f, 14.0f, 16.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
|
Camera camera = { 0 };
|
||||||
|
camera.position = (Vector3){ 16.0f, 14.0f, 16.0f }; // Camera position
|
||||||
|
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
|
||||||
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||||
|
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||||
|
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
|
||||||
|
|
||||||
Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
|
Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
|
||||||
Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM)
|
Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM)
|
||||||
@@ -36,23 +41,21 @@ int main(void)
|
|||||||
|
|
||||||
// NOTE: By default each cube is mapped to one part of texture atlas
|
// NOTE: By default each cube is mapped to one part of texture atlas
|
||||||
Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
|
Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
|
||||||
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture
|
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture
|
||||||
|
|
||||||
Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
|
Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
|
||||||
|
|
||||||
UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM
|
UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM
|
||||||
|
|
||||||
SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
|
|
||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Main game loop
|
// Main game loop
|
||||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
UpdateCamera(&camera);
|
UpdateCamera(&camera, CAMERA_ORBITAL);
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Draw
|
// Draw
|
||||||
|
245
examples/models/models_draw_cube_texture.c
Normal file
@@ -0,0 +1,245 @@
|
|||||||
|
/*******************************************************************************************
|
||||||
|
*
|
||||||
|
* raylib [models] example - Draw textured cube
|
||||||
|
*
|
||||||
|
* Example originally created with raylib 4.5, last time updated with raylib 4.5
|
||||||
|
*
|
||||||
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
* BSD-like license that allows static linking with closed source software
|
||||||
|
*
|
||||||
|
* Copyright (c) 2022-2023 Ramon Santamaria (@raysan5)
|
||||||
|
*
|
||||||
|
********************************************************************************************/
|
||||||
|
|
||||||
|
#include "raylib.h"
|
||||||
|
|
||||||
|
#include "rlgl.h" // Required to define vertex data (immediate-mode style)
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
// Custom Functions Declaration
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color); // Draw cube textured
|
||||||
|
void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color); // Draw cube with a region of a texture
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
// Program main entry point
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
int main(void)
|
||||||
|
{
|
||||||
|
// Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
const int screenWidth = 800;
|
||||||
|
const int screenHeight = 450;
|
||||||
|
|
||||||
|
InitWindow(screenWidth, screenHeight, "raylib [models] example - draw cube texture");
|
||||||
|
|
||||||
|
// Define the camera to look into our 3d world
|
||||||
|
Camera camera = { 0 };
|
||||||
|
camera.position = (Vector3){ 0.0f, 10.0f, 10.0f };
|
||||||
|
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
|
||||||
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
|
||||||
|
camera.fovy = 45.0f;
|
||||||
|
camera.projection = CAMERA_PERSPECTIVE;
|
||||||
|
|
||||||
|
// Load texture to be applied to the cubes sides
|
||||||
|
Texture2D texture = LoadTexture("resources/cubicmap_atlas.png");
|
||||||
|
|
||||||
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Main game loop
|
||||||
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
|
{
|
||||||
|
// Update
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// TODO: Update your variables here
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Draw
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
BeginDrawing();
|
||||||
|
|
||||||
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
|
BeginMode3D(camera);
|
||||||
|
|
||||||
|
// Draw cube with an applied texture
|
||||||
|
DrawCubeTexture(texture, (Vector3){ -2.0f, 2.0f, 0.0f }, 2.0f, 4.0f, 2.0f, WHITE);
|
||||||
|
|
||||||
|
// Draw cube with an applied texture, but only a defined rectangle piece of the texture
|
||||||
|
DrawCubeTextureRec(texture, (Rectangle){ 0, texture.height/2, texture.width/2, texture.height/2 },
|
||||||
|
(Vector3){ 2.0f, 1.0f, 0.0f }, 2.0f, 2.0f, 2.0f, WHITE);
|
||||||
|
|
||||||
|
DrawGrid(10, 1.0f); // Draw a grid
|
||||||
|
|
||||||
|
EndMode3D();
|
||||||
|
|
||||||
|
DrawFPS(10, 10);
|
||||||
|
|
||||||
|
EndDrawing();
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
}
|
||||||
|
|
||||||
|
// De-Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
UnloadTexture(texture); // Unload texture
|
||||||
|
|
||||||
|
CloseWindow(); // Close window and OpenGL context
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
// Custom Functions Definition
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
// Draw cube textured
|
||||||
|
// NOTE: Cube position is the center position
|
||||||
|
void DrawCubeTexture(Texture2D texture, Vector3 position, float width, float height, float length, Color color)
|
||||||
|
{
|
||||||
|
float x = position.x;
|
||||||
|
float y = position.y;
|
||||||
|
float z = position.z;
|
||||||
|
|
||||||
|
// Set desired texture to be enabled while drawing following vertex data
|
||||||
|
rlSetTexture(texture.id);
|
||||||
|
|
||||||
|
// Vertex data transformation can be defined with the commented lines,
|
||||||
|
// but in this example we calculate the transformed vertex data directly when calling rlVertex3f()
|
||||||
|
//rlPushMatrix();
|
||||||
|
// NOTE: Transformation is applied in inverse order (scale -> rotate -> translate)
|
||||||
|
//rlTranslatef(2.0f, 0.0f, 0.0f);
|
||||||
|
//rlRotatef(45, 0, 1, 0);
|
||||||
|
//rlScalef(2.0f, 2.0f, 2.0f);
|
||||||
|
|
||||||
|
rlBegin(RL_QUADS);
|
||||||
|
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||||
|
// Front Face
|
||||||
|
rlNormal3f(0.0f, 0.0f, 1.0f); // Normal Pointing Towards Viewer
|
||||||
|
rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom Left Of The Texture and Quad
|
||||||
|
rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Right Of The Texture and Quad
|
||||||
|
rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x + width/2, y + height/2, z + length/2); // Top Right Of The Texture and Quad
|
||||||
|
rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x - width/2, y + height/2, z + length/2); // Top Left Of The Texture and Quad
|
||||||
|
// Back Face
|
||||||
|
rlNormal3f(0.0f, 0.0f, - 1.0f); // Normal Pointing Away From Viewer
|
||||||
|
rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x - width/2, y - height/2, z - length/2); // Bottom Right Of The Texture and Quad
|
||||||
|
rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Right Of The Texture and Quad
|
||||||
|
rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x + width/2, y + height/2, z - length/2); // Top Left Of The Texture and Quad
|
||||||
|
rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom Left Of The Texture and Quad
|
||||||
|
// Top Face
|
||||||
|
rlNormal3f(0.0f, 1.0f, 0.0f); // Normal Pointing Up
|
||||||
|
rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left Of The Texture and Quad
|
||||||
|
rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x - width/2, y + height/2, z + length/2); // Bottom Left Of The Texture and Quad
|
||||||
|
rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x + width/2, y + height/2, z + length/2); // Bottom Right Of The Texture and Quad
|
||||||
|
rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x + width/2, y + height/2, z - length/2); // Top Right Of The Texture and Quad
|
||||||
|
// Bottom Face
|
||||||
|
rlNormal3f(0.0f, - 1.0f, 0.0f); // Normal Pointing Down
|
||||||
|
rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x - width/2, y - height/2, z - length/2); // Top Right Of The Texture and Quad
|
||||||
|
rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x + width/2, y - height/2, z - length/2); // Top Left Of The Texture and Quad
|
||||||
|
rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Left Of The Texture and Quad
|
||||||
|
rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom Right Of The Texture and Quad
|
||||||
|
// Right face
|
||||||
|
rlNormal3f(1.0f, 0.0f, 0.0f); // Normal Pointing Right
|
||||||
|
rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x + width/2, y - height/2, z - length/2); // Bottom Right Of The Texture and Quad
|
||||||
|
rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x + width/2, y + height/2, z - length/2); // Top Right Of The Texture and Quad
|
||||||
|
rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x + width/2, y + height/2, z + length/2); // Top Left Of The Texture and Quad
|
||||||
|
rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x + width/2, y - height/2, z + length/2); // Bottom Left Of The Texture and Quad
|
||||||
|
// Left Face
|
||||||
|
rlNormal3f( - 1.0f, 0.0f, 0.0f); // Normal Pointing Left
|
||||||
|
rlTexCoord2f(0.0f, 0.0f); rlVertex3f(x - width/2, y - height/2, z - length/2); // Bottom Left Of The Texture and Quad
|
||||||
|
rlTexCoord2f(1.0f, 0.0f); rlVertex3f(x - width/2, y - height/2, z + length/2); // Bottom Right Of The Texture and Quad
|
||||||
|
rlTexCoord2f(1.0f, 1.0f); rlVertex3f(x - width/2, y + height/2, z + length/2); // Top Right Of The Texture and Quad
|
||||||
|
rlTexCoord2f(0.0f, 1.0f); rlVertex3f(x - width/2, y + height/2, z - length/2); // Top Left Of The Texture and Quad
|
||||||
|
rlEnd();
|
||||||
|
//rlPopMatrix();
|
||||||
|
|
||||||
|
rlSetTexture(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw cube with texture piece applied to all faces
|
||||||
|
void DrawCubeTextureRec(Texture2D texture, Rectangle source, Vector3 position, float width, float height, float length, Color color)
|
||||||
|
{
|
||||||
|
float x = position.x;
|
||||||
|
float y = position.y;
|
||||||
|
float z = position.z;
|
||||||
|
float texWidth = (float)texture.width;
|
||||||
|
float texHeight = (float)texture.height;
|
||||||
|
|
||||||
|
// Set desired texture to be enabled while drawing following vertex data
|
||||||
|
rlSetTexture(texture.id);
|
||||||
|
|
||||||
|
// We calculate the normalized texture coordinates for the desired texture-source-rectangle
|
||||||
|
// It means converting from (tex.width, tex.height) coordinates to [0.0f, 1.0f] equivalent
|
||||||
|
rlBegin(RL_QUADS);
|
||||||
|
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||||
|
|
||||||
|
// Front face
|
||||||
|
rlNormal3f(0.0f, 0.0f, 1.0f);
|
||||||
|
rlTexCoord2f(source.x/texWidth, (source.y + source.height)/texHeight);
|
||||||
|
rlVertex3f(x - width/2, y - height/2, z + length/2);
|
||||||
|
rlTexCoord2f((source.x + source.width)/texWidth, (source.y + source.height)/texHeight);
|
||||||
|
rlVertex3f(x + width/2, y - height/2, z + length/2);
|
||||||
|
rlTexCoord2f((source.x + source.width)/texWidth, source.y/texHeight);
|
||||||
|
rlVertex3f(x + width/2, y + height/2, z + length/2);
|
||||||
|
rlTexCoord2f(source.x/texWidth, source.y/texHeight);
|
||||||
|
rlVertex3f(x - width/2, y + height/2, z + length/2);
|
||||||
|
|
||||||
|
// Back face
|
||||||
|
rlNormal3f(0.0f, 0.0f, - 1.0f);
|
||||||
|
rlTexCoord2f((source.x + source.width)/texWidth, (source.y + source.height)/texHeight);
|
||||||
|
rlVertex3f(x - width/2, y - height/2, z - length/2);
|
||||||
|
rlTexCoord2f((source.x + source.width)/texWidth, source.y/texHeight);
|
||||||
|
rlVertex3f(x - width/2, y + height/2, z - length/2);
|
||||||
|
rlTexCoord2f(source.x/texWidth, source.y/texHeight);
|
||||||
|
rlVertex3f(x + width/2, y + height/2, z - length/2);
|
||||||
|
rlTexCoord2f(source.x/texWidth, (source.y + source.height)/texHeight);
|
||||||
|
rlVertex3f(x + width/2, y - height/2, z - length/2);
|
||||||
|
|
||||||
|
// Top face
|
||||||
|
rlNormal3f(0.0f, 1.0f, 0.0f);
|
||||||
|
rlTexCoord2f(source.x/texWidth, source.y/texHeight);
|
||||||
|
rlVertex3f(x - width/2, y + height/2, z - length/2);
|
||||||
|
rlTexCoord2f(source.x/texWidth, (source.y + source.height)/texHeight);
|
||||||
|
rlVertex3f(x - width/2, y + height/2, z + length/2);
|
||||||
|
rlTexCoord2f((source.x + source.width)/texWidth, (source.y + source.height)/texHeight);
|
||||||
|
rlVertex3f(x + width/2, y + height/2, z + length/2);
|
||||||
|
rlTexCoord2f((source.x + source.width)/texWidth, source.y/texHeight);
|
||||||
|
rlVertex3f(x + width/2, y + height/2, z - length/2);
|
||||||
|
|
||||||
|
// Bottom face
|
||||||
|
rlNormal3f(0.0f, - 1.0f, 0.0f);
|
||||||
|
rlTexCoord2f((source.x + source.width)/texWidth, source.y/texHeight);
|
||||||
|
rlVertex3f(x - width/2, y - height/2, z - length/2);
|
||||||
|
rlTexCoord2f(source.x/texWidth, source.y/texHeight);
|
||||||
|
rlVertex3f(x + width/2, y - height/2, z - length/2);
|
||||||
|
rlTexCoord2f(source.x/texWidth, (source.y + source.height)/texHeight);
|
||||||
|
rlVertex3f(x + width/2, y - height/2, z + length/2);
|
||||||
|
rlTexCoord2f((source.x + source.width)/texWidth, (source.y + source.height)/texHeight);
|
||||||
|
rlVertex3f(x - width/2, y - height/2, z + length/2);
|
||||||
|
|
||||||
|
// Right face
|
||||||
|
rlNormal3f(1.0f, 0.0f, 0.0f);
|
||||||
|
rlTexCoord2f((source.x + source.width)/texWidth, (source.y + source.height)/texHeight);
|
||||||
|
rlVertex3f(x + width/2, y - height/2, z - length/2);
|
||||||
|
rlTexCoord2f((source.x + source.width)/texWidth, source.y/texHeight);
|
||||||
|
rlVertex3f(x + width/2, y + height/2, z - length/2);
|
||||||
|
rlTexCoord2f(source.x/texWidth, source.y/texHeight);
|
||||||
|
rlVertex3f(x + width/2, y + height/2, z + length/2);
|
||||||
|
rlTexCoord2f(source.x/texWidth, (source.y + source.height)/texHeight);
|
||||||
|
rlVertex3f(x + width/2, y - height/2, z + length/2);
|
||||||
|
|
||||||
|
// Left face
|
||||||
|
rlNormal3f( - 1.0f, 0.0f, 0.0f);
|
||||||
|
rlTexCoord2f(source.x/texWidth, (source.y + source.height)/texHeight);
|
||||||
|
rlVertex3f(x - width/2, y - height/2, z - length/2);
|
||||||
|
rlTexCoord2f((source.x + source.width)/texWidth, (source.y + source.height)/texHeight);
|
||||||
|
rlVertex3f(x - width/2, y - height/2, z + length/2);
|
||||||
|
rlTexCoord2f((source.x + source.width)/texWidth, source.y/texHeight);
|
||||||
|
rlVertex3f(x - width/2, y + height/2, z + length/2);
|
||||||
|
rlTexCoord2f(source.x/texWidth, source.y/texHeight);
|
||||||
|
rlVertex3f(x - width/2, y + height/2, z - length/2);
|
||||||
|
|
||||||
|
rlEnd();
|
||||||
|
|
||||||
|
rlSetTexture(0);
|
||||||
|
}
|
BIN
examples/models/models_draw_cube_texture.png
Normal file
After Width: | Height: | Size: 62 KiB |
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2019-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2019-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
@@ -28,7 +28,13 @@ int main(void)
|
|||||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - first person maze");
|
InitWindow(screenWidth, screenHeight, "raylib [models] example - first person maze");
|
||||||
|
|
||||||
// Define the camera to look into our 3d world
|
// Define the camera to look into our 3d world
|
||||||
Camera camera = { { 0.2f, 0.4f, 0.2f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
|
Camera camera = { 0 };
|
||||||
|
camera.position = (Vector3){ 0.2f, 0.4f, 0.2f }; // Camera position
|
||||||
|
camera.target = (Vector3){ 0.185f, 0.4f, 0.0f }; // Camera looking at point
|
||||||
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||||
|
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||||
|
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
|
||||||
|
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
|
||||||
|
|
||||||
Image imMap = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
|
Image imMap = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
|
||||||
Texture2D cubicmap = LoadTextureFromImage(imMap); // Convert image to texture to display (VRAM)
|
Texture2D cubicmap = LoadTextureFromImage(imMap); // Convert image to texture to display (VRAM)
|
||||||
@@ -37,7 +43,7 @@ int main(void)
|
|||||||
|
|
||||||
// NOTE: By default each cube is mapped to one part of texture atlas
|
// NOTE: By default each cube is mapped to one part of texture atlas
|
||||||
Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
|
Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
|
||||||
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture
|
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture
|
||||||
|
|
||||||
// Get map image data to be used for collision detection
|
// Get map image data to be used for collision detection
|
||||||
Color *mapPixels = LoadImageColors(imMap);
|
Color *mapPixels = LoadImageColors(imMap);
|
||||||
@@ -45,7 +51,7 @@ int main(void)
|
|||||||
|
|
||||||
Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
|
Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
|
||||||
|
|
||||||
SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set camera mode
|
DisableCursor(); // Limit cursor to relative movement inside the window
|
||||||
|
|
||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
@@ -57,7 +63,7 @@ int main(void)
|
|||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
Vector3 oldCamPos = camera.position; // Store old camera position
|
Vector3 oldCamPos = camera.position; // Store old camera position
|
||||||
|
|
||||||
UpdateCamera(&camera);
|
UpdateCamera(&camera, CAMERA_FIRST_PERSON);
|
||||||
|
|
||||||
// Check player collision (we simplify to 2D collision detection)
|
// Check player collision (we simplify to 2D collision detection)
|
||||||
Vector2 playerPos = { camera.position.x, camera.position.z };
|
Vector2 playerPos = { camera.position.x, camera.position.z };
|
||||||
|
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
@@ -66,6 +66,9 @@ int main(void)
|
|||||||
DrawCylinder((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, GOLD);
|
DrawCylinder((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, GOLD);
|
||||||
DrawCylinderWires((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, PINK);
|
DrawCylinderWires((Vector3){1.0f, 0.0f, -4.0f}, 0.0f, 1.5f, 3.0f, 8, PINK);
|
||||||
|
|
||||||
|
DrawCapsule ((Vector3){-3.0f, 1.5f, -4.0f}, (Vector3){-4.0f, -1.0f, -4.0f}, 1.2f, 8, 8, VIOLET);
|
||||||
|
DrawCapsuleWires((Vector3){-3.0f, 1.5f, -4.0f}, (Vector3){-4.0f, -1.0f, -4.0f}, 1.2f, 8, 8, PURPLE);
|
||||||
|
|
||||||
DrawGrid(10, 1.0f); // Draw a grid
|
DrawGrid(10, 1.0f); // Draw a grid
|
||||||
|
|
||||||
EndMode3D();
|
EndMode3D();
|
||||||
|
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 22 KiB |
@@ -7,7 +7,7 @@
|
|||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2015-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2015-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
@@ -26,30 +26,33 @@ int main(void)
|
|||||||
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
|
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
|
||||||
|
|
||||||
// Define our custom camera to look into our 3d world
|
// Define our custom camera to look into our 3d world
|
||||||
Camera camera = { { 18.0f, 18.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
|
Camera camera = { 0 };
|
||||||
|
camera.position = (Vector3){ 18.0f, 21.0f, 18.0f }; // Camera position
|
||||||
|
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
|
||||||
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||||
|
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||||
|
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
|
||||||
|
|
||||||
Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
|
Image image = LoadImage("resources/heightmap.png"); // Load heightmap image (RAM)
|
||||||
Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
|
Texture2D texture = LoadTextureFromImage(image); // Convert image to texture (VRAM)
|
||||||
|
|
||||||
Mesh mesh = GenMeshHeightmap(image, (Vector3){ 16, 8, 16 }); // Generate heightmap mesh (RAM and VRAM)
|
Mesh mesh = GenMeshHeightmap(image, (Vector3){ 16, 8, 16 }); // Generate heightmap mesh (RAM and VRAM)
|
||||||
Model model = LoadModelFromMesh(mesh); // Load model from generated mesh
|
Model model = LoadModelFromMesh(mesh); // Load model from generated mesh
|
||||||
|
|
||||||
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture
|
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture; // Set map diffuse texture
|
||||||
Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Define model position
|
Vector3 mapPosition = { -8.0f, 0.0f, -8.0f }; // Define model position
|
||||||
|
|
||||||
UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
|
UnloadImage(image); // Unload heightmap image from RAM, already uploaded to VRAM
|
||||||
|
|
||||||
SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
|
|
||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Main game loop
|
// Main game loop
|
||||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
UpdateCamera(&camera);
|
UpdateCamera(&camera, CAMERA_ORBITAL);
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Draw
|
// Draw
|
||||||
|
@@ -12,13 +12,15 @@
|
|||||||
* raylib can load .iqm animations.
|
* raylib can load .iqm animations.
|
||||||
* - VOX > Binary file format. MagikaVoxel mesh format:
|
* - VOX > Binary file format. MagikaVoxel mesh format:
|
||||||
* https://github.com/ephtracy/voxel-model/blob/master/MagicaVoxel-file-format-vox.txt
|
* https://github.com/ephtracy/voxel-model/blob/master/MagicaVoxel-file-format-vox.txt
|
||||||
|
* - M3D > Binary file format. Model 3D format:
|
||||||
|
* https://bztsrc.gitlab.io/model3d
|
||||||
*
|
*
|
||||||
* Example originally created with raylib 2.0, last time updated with raylib 4.2
|
* Example originally created with raylib 2.0, last time updated with raylib 4.2
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
@@ -55,10 +57,10 @@ int main(void)
|
|||||||
// NOTE: bounds are calculated from the original size of the model,
|
// NOTE: bounds are calculated from the original size of the model,
|
||||||
// if model is scaled on drawing, bounds must be also scaled
|
// if model is scaled on drawing, bounds must be also scaled
|
||||||
|
|
||||||
SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
|
|
||||||
|
|
||||||
bool selected = false; // Selected object flag
|
bool selected = false; // Selected object flag
|
||||||
|
|
||||||
|
DisableCursor(); // Limit cursor to relative movement inside the window
|
||||||
|
|
||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
@@ -67,7 +69,7 @@ int main(void)
|
|||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
UpdateCamera(&camera);
|
UpdateCamera(&camera, CAMERA_FIRST_PERSON);
|
||||||
|
|
||||||
// Load new models/textures on drag&drop
|
// Load new models/textures on drag&drop
|
||||||
if (IsFileDropped())
|
if (IsFileDropped())
|
||||||
@@ -80,7 +82,8 @@ int main(void)
|
|||||||
IsFileExtension(droppedFiles.paths[0], ".gltf") ||
|
IsFileExtension(droppedFiles.paths[0], ".gltf") ||
|
||||||
IsFileExtension(droppedFiles.paths[0], ".glb") ||
|
IsFileExtension(droppedFiles.paths[0], ".glb") ||
|
||||||
IsFileExtension(droppedFiles.paths[0], ".vox") ||
|
IsFileExtension(droppedFiles.paths[0], ".vox") ||
|
||||||
IsFileExtension(droppedFiles.paths[0], ".iqm")) // Model file formats supported
|
IsFileExtension(droppedFiles.paths[0], ".iqm") ||
|
||||||
|
IsFileExtension(droppedFiles.paths[0], ".m3d")) // Model file formats supported
|
||||||
{
|
{
|
||||||
UnloadModel(model); // Unload previous model
|
UnloadModel(model); // Unload previous model
|
||||||
model = LoadModel(droppedFiles.paths[0]); // Load new model
|
model = LoadModel(droppedFiles.paths[0]); // Load new model
|
||||||
|
@@ -1,13 +1,20 @@
|
|||||||
/*******************************************************************************************
|
/*******************************************************************************************
|
||||||
*
|
*
|
||||||
* raylib [models] example - loading gltf
|
* raylib [models] example - loading gltf with animations
|
||||||
|
*
|
||||||
|
* LIMITATIONS:
|
||||||
|
* - Only supports 1 armature per file, and skips loading it if there are multiple armatures
|
||||||
|
* - Only supports linear interpolation (default method in Blender when checked
|
||||||
|
* "Always Sample Animations" when exporting a GLTF file)
|
||||||
|
* - Only supports translation/rotation/scale animation channel.path,
|
||||||
|
* weights not considered (i.e. morph targets)
|
||||||
*
|
*
|
||||||
* Example originally created with raylib 3.7, last time updated with raylib 4.2
|
* Example originally created with raylib 3.7, last time updated with raylib 4.2
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
|
*
|
||||||
* Copyright (c) 2020-2022 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2020-2023 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
********************************************************************************************/
|
********************************************************************************************/
|
||||||
|
|
||||||
@@ -27,18 +34,24 @@ int main(void)
|
|||||||
|
|
||||||
// Define the camera to look into our 3d world
|
// Define the camera to look into our 3d world
|
||||||
Camera camera = { 0 };
|
Camera camera = { 0 };
|
||||||
camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
|
camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position
|
||||||
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
|
camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; // Camera looking at point
|
||||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||||
camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
|
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
|
||||||
|
|
||||||
// Loaf gltf model
|
// Load gltf model
|
||||||
Model model = LoadModel("resources/models/gltf/robot.glb");
|
Model model = LoadModel("resources/models/gltf/robot.glb");
|
||||||
|
|
||||||
|
// Load gltf model animations
|
||||||
|
unsigned int animsCount = 0;
|
||||||
|
unsigned int animIndex = 0;
|
||||||
|
unsigned int animCurrentFrame = 0;
|
||||||
|
ModelAnimation *modelAnimations = LoadModelAnimations("resources/models/gltf/robot.glb", &animsCount);
|
||||||
|
|
||||||
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
|
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
|
||||||
|
|
||||||
SetCameraMode(camera, CAMERA_FREE); // Set free camera mode
|
DisableCursor(); // Limit cursor to relative movement inside the window
|
||||||
|
|
||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
@@ -48,22 +61,33 @@ int main(void)
|
|||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
UpdateCamera(&camera);
|
UpdateCamera(&camera, CAMERA_THIRD_PERSON);
|
||||||
|
// Select current animation
|
||||||
|
if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) animIndex = (animIndex + 1)%animsCount;
|
||||||
|
else if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) animIndex = (animIndex + animsCount - 1)%animsCount;
|
||||||
|
|
||||||
|
// Update model animation
|
||||||
|
ModelAnimation anim = modelAnimations[animIndex];
|
||||||
|
animCurrentFrame = (animCurrentFrame + 1)%anim.frameCount;
|
||||||
|
UpdateModelAnimation(model, anim, animCurrentFrame);
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Draw
|
// Draw
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
|
|
||||||
ClearBackground(SKYBLUE);
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
BeginMode3D(camera);
|
BeginMode3D(camera);
|
||||||
|
|
||||||
DrawModel(model, position, 1.0f, WHITE);
|
DrawModel(model, position, 1.0f, WHITE); // Draw animated model
|
||||||
DrawGrid(10, 1.0f); // Draw a grid
|
DrawGrid(10, 1.0f);
|
||||||
|
|
||||||
EndMode3D();
|
EndMode3D();
|
||||||
|
|
||||||
|
DrawText("Use the LEFT/RIGHT mouse buttons to switch animation", 10, 10, 20, GRAY);
|
||||||
|
DrawText(TextFormat("Animation: %s", anim.name), 10, GetScreenHeight() - 20, 10, DARKGRAY);
|
||||||
|
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
}
|
}
|
||||||
@@ -71,7 +95,7 @@ int main(void)
|
|||||||
// De-Initialization
|
// De-Initialization
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
UnloadModel(model); // Unload model and meshes/material
|
UnloadModel(model); // Unload model and meshes/material
|
||||||
|
|
||||||
CloseWindow(); // Close window and OpenGL context
|
CloseWindow(); // Close window and OpenGL context
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 26 KiB |
174
examples/models/models_loading_m3d.c
Normal file
@@ -0,0 +1,174 @@
|
|||||||
|
/*******************************************************************************************
|
||||||
|
*
|
||||||
|
* raylib [models] example - Load models M3D
|
||||||
|
*
|
||||||
|
* Example originally created with raylib 4.5, last time updated with raylib 4.5
|
||||||
|
*
|
||||||
|
* Example contributed by bzt (@bztsrc) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
*
|
||||||
|
* NOTES:
|
||||||
|
* - Model3D (M3D) fileformat specs: https://gitlab.com/bztsrc/model3d
|
||||||
|
* - Bender M3D exported: https://gitlab.com/bztsrc/model3d/-/tree/master/blender
|
||||||
|
*
|
||||||
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
* BSD-like license that allows static linking with closed source software
|
||||||
|
*
|
||||||
|
* Copyright (c) 2022-2023 bzt (@bztsrc)
|
||||||
|
*
|
||||||
|
********************************************************************************************/
|
||||||
|
|
||||||
|
#include "raylib.h"
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
// Program main entry point
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
int main(void)
|
||||||
|
{
|
||||||
|
// Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
const int screenWidth = 800;
|
||||||
|
const int screenHeight = 450;
|
||||||
|
|
||||||
|
InitWindow(screenWidth, screenHeight, "raylib [models] example - M3D model loading");
|
||||||
|
|
||||||
|
// Define the camera to look into our 3d world
|
||||||
|
Camera camera = { 0 };
|
||||||
|
camera.position = (Vector3){ 1.5f, 1.5f, 1.5f }; // Camera position
|
||||||
|
camera.target = (Vector3){ 0.0f, 0.4f, 0.0f }; // Camera looking at point
|
||||||
|
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||||
|
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||||
|
camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
|
||||||
|
|
||||||
|
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position
|
||||||
|
|
||||||
|
char modelFileName[128] = "resources/models/m3d/cesium_man.m3d";
|
||||||
|
bool drawMesh = 1;
|
||||||
|
bool drawSkeleton = 1;
|
||||||
|
bool animPlaying = false; // Store anim state, what to draw
|
||||||
|
|
||||||
|
// Load model
|
||||||
|
Model model = LoadModel(modelFileName); // Load the bind-pose model mesh and basic data
|
||||||
|
|
||||||
|
// Load animations
|
||||||
|
unsigned int animsCount = 0;
|
||||||
|
int animFrameCounter = 0, animId = 0;
|
||||||
|
ModelAnimation *anims = LoadModelAnimations(modelFileName, &animsCount); // Load skeletal animation data
|
||||||
|
|
||||||
|
DisableCursor(); // Limit cursor to relative movement inside the window
|
||||||
|
|
||||||
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Main game loop
|
||||||
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
|
{
|
||||||
|
// Update
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
UpdateCamera(&camera, CAMERA_FIRST_PERSON);
|
||||||
|
|
||||||
|
if (animsCount)
|
||||||
|
{
|
||||||
|
// Play animation when spacebar is held down (or step one frame with N)
|
||||||
|
if (IsKeyDown(KEY_SPACE) || IsKeyPressed(KEY_N))
|
||||||
|
{
|
||||||
|
animFrameCounter++;
|
||||||
|
|
||||||
|
if (animFrameCounter >= anims[animId].frameCount) animFrameCounter = 0;
|
||||||
|
|
||||||
|
UpdateModelAnimation(model, anims[animId], animFrameCounter);
|
||||||
|
animPlaying = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Select animation by pressing C
|
||||||
|
if (IsKeyPressed(KEY_C))
|
||||||
|
{
|
||||||
|
animFrameCounter = 0;
|
||||||
|
animId++;
|
||||||
|
|
||||||
|
if (animId >= animsCount) animId = 0;
|
||||||
|
UpdateModelAnimation(model, anims[animId], 0);
|
||||||
|
animPlaying = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Toggle skeleton drawing
|
||||||
|
if (IsKeyPressed(KEY_B)) drawSkeleton ^= 1;
|
||||||
|
|
||||||
|
// Toggle mesh drawing
|
||||||
|
if (IsKeyPressed(KEY_M)) drawMesh ^= 1;
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Draw
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
BeginDrawing();
|
||||||
|
|
||||||
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
|
BeginMode3D(camera);
|
||||||
|
|
||||||
|
// Draw 3d model with texture
|
||||||
|
if (drawMesh) DrawModel(model, position, 1.0f, WHITE);
|
||||||
|
|
||||||
|
// Draw the animated skeleton
|
||||||
|
if (drawSkeleton)
|
||||||
|
{
|
||||||
|
// Loop to (boneCount - 1) because the last one is a special "no bone" bone,
|
||||||
|
// needed to workaround buggy models
|
||||||
|
// without a -1, we would always draw a cube at the origin
|
||||||
|
for (int i = 0; i < model.boneCount - 1; i++)
|
||||||
|
{
|
||||||
|
// By default the model is loaded in bind-pose by LoadModel().
|
||||||
|
// But if UpdateModelAnimation() has been called at least once
|
||||||
|
// then the model is already in animation pose, so we need the animated skeleton
|
||||||
|
if (!animPlaying || !animsCount)
|
||||||
|
{
|
||||||
|
// Display the bind-pose skeleton
|
||||||
|
DrawCube(model.bindPose[i].translation, 0.04f, 0.04f, 0.04f, RED);
|
||||||
|
|
||||||
|
if (model.bones[i].parent >= 0)
|
||||||
|
{
|
||||||
|
DrawLine3D(model.bindPose[i].translation,
|
||||||
|
model.bindPose[model.bones[i].parent].translation, RED);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Display the frame-pose skeleton
|
||||||
|
DrawCube(anims[animId].framePoses[animFrameCounter][i].translation, 0.05f, 0.05f, 0.05f, RED);
|
||||||
|
|
||||||
|
if (anims[animId].bones[i].parent >= 0)
|
||||||
|
{
|
||||||
|
DrawLine3D(anims[animId].framePoses[animFrameCounter][i].translation,
|
||||||
|
anims[animId].framePoses[animFrameCounter][anims[animId].bones[i].parent].translation, RED);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DrawGrid(10, 1.0f); // Draw a grid
|
||||||
|
|
||||||
|
EndMode3D();
|
||||||
|
|
||||||
|
DrawText("PRESS SPACE to PLAY MODEL ANIMATION", 10, GetScreenHeight() - 80, 10, MAROON);
|
||||||
|
DrawText("PRESS N to STEP ONE ANIMATION FRAME", 10, GetScreenHeight() - 60, 10, DARKGRAY);
|
||||||
|
DrawText("PRESS C to CYCLE THROUGH ANIMATIONS", 10, GetScreenHeight() - 40, 10, DARKGRAY);
|
||||||
|
DrawText("PRESS M to toggle MESH, B to toggle SKELETON DRAWING", 10, GetScreenHeight() - 20, 10, DARKGRAY);
|
||||||
|
DrawText("(c) CesiumMan model by KhronosGroup", GetScreenWidth() - 210, GetScreenHeight() - 20, 10, GRAY);
|
||||||
|
|
||||||
|
EndDrawing();
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
}
|
||||||
|
|
||||||
|
// De-Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Unload model animations data
|
||||||
|
UnloadModelAnimations(anims, animsCount);
|
||||||
|
|
||||||
|
UnloadModel(model); // Unload model
|
||||||
|
|
||||||
|
CloseWindow(); // Close window and OpenGL context
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
BIN
examples/models/models_loading_m3d.png
Normal file
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@@ -9,7 +9,7 @@
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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* BSD-like license that allows static linking with closed source software
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*
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*
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* Copyright (c) 2021-2022 Johann Nadalutti (@procfxgen) and Ramon Santamaria (@raysan5)
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* Copyright (c) 2021-2023 Johann Nadalutti (@procfxgen) and Ramon Santamaria (@raysan5)
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*
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*
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********************************************************************************************/
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********************************************************************************************/
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@@ -43,7 +43,7 @@ int main(void)
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
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camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
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// Load MagicaVoxel files
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// Load MagicaVoxel files
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Model models[MAX_VOX_FILES] = { 0 };
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Model models[MAX_VOX_FILES] = { 0 };
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@@ -69,8 +69,6 @@ int main(void)
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int currentModel = 0;
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int currentModel = 0;
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SetCameraMode(camera, CAMERA_ORBITAL); // Set a orbital camera mode
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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@@ -79,7 +77,7 @@ int main(void)
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{
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{
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// Update
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// Update
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera);
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UpdateCamera(&camera, CAMERA_ORBITAL);
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// Cycle between models on mouse click
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// Cycle between models on mouse click
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%MAX_VOX_FILES;
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) currentModel = (currentModel + 1)%MAX_VOX_FILES;
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@@ -7,7 +7,7 @@
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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||||||
* BSD-like license that allows static linking with closed source software
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* BSD-like license that allows static linking with closed source software
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*
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*
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* Copyright (c) 2017-2022 Ramon Santamaria (@raysan5)
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* Copyright (c) 2017-2023 Ramon Santamaria (@raysan5)
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*
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*
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********************************************************************************************/
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********************************************************************************************/
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@@ -68,8 +68,6 @@ int main(void)
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int currentModel = 0;
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int currentModel = 0;
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SetCameraMode(camera, CAMERA_ORBITAL); // Set a orbital camera mode
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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@@ -78,7 +76,7 @@ int main(void)
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{
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{
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// Update
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// Update
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera);
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UpdateCamera(&camera, CAMERA_ORBITAL);
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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{
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{
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@@ -9,7 +9,7 @@
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
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* BSD-like license that allows static linking with closed source software
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*
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*
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* Copyright (c) 2017-2022 Joel Davis (@joeld42) and Ramon Santamaria (@raysan5)
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* Copyright (c) 2017-2023 Joel Davis (@joeld42) and Ramon Santamaria (@raysan5)
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*
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*
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********************************************************************************************/
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********************************************************************************************/
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@@ -36,7 +36,7 @@ int main(void)
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camera.target = (Vector3){ 0.0f, 8.0f, 0.0f }; // Camera looking at point
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camera.target = (Vector3){ 0.0f, 8.0f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target)
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camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
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camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
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Ray ray = { 0 }; // Picking ray
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Ray ray = { 0 }; // Picking ray
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@@ -64,8 +64,6 @@ int main(void)
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Vector3 sp = (Vector3){ -30.0f, 5.0f, 5.0f };
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Vector3 sp = (Vector3){ -30.0f, 5.0f, 5.0f };
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float sr = 4.0f;
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float sr = 4.0f;
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SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// Main game loop
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// Main game loop
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@@ -73,7 +71,14 @@ int main(void)
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{
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{
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// Update
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// Update
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera);
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if (IsCursorHidden()) UpdateCamera(&camera, CAMERA_FIRST_PERSON); // Update camera
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// Toggle camera controls
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if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT))
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{
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if (IsCursorHidden()) EnableCursor();
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else DisableCursor();
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}
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// Display information about closest hit
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// Display information about closest hit
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RayCollision collision = { 0 };
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RayCollision collision = { 0 };
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@@ -219,7 +224,7 @@ int main(void)
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DrawText(TextFormat("Barycenter: %3.2f %3.2f %3.2f", bary.x, bary.y, bary.z), 10, ypos + 45, 10, BLACK);
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DrawText(TextFormat("Barycenter: %3.2f %3.2f %3.2f", bary.x, bary.y, bary.z), 10, ypos + 45, 10, BLACK);
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}
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}
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DrawText("Use Mouse to Move Camera", 10, 430, 10, GRAY);
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DrawText("Right click mouse to toggle camera controls", 10, 430, 10, GRAY);
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DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
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DrawText("(c) Turret 3D model by Alberto Cano", screenWidth - 200, screenHeight - 20, 10, GRAY);
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@@ -9,7 +9,7 @@
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
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*
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*
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* Copyright (c) 2018-2022 Max Danielsson (@autious) and Ramon Santamaria (@raysan5)
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* Copyright (c) 2018-2023 Max Danielsson (@autious) and Ramon Santamaria (@raysan5)
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*
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*
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********************************************************************************************/
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********************************************************************************************/
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@@ -9,7 +9,7 @@
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
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*
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||||||
* Copyright (c) 2018-2022 Ramon Santamaria (@raysan5)
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* Copyright (c) 2018-2023 Ramon Santamaria (@raysan5)
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*
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*
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********************************************************************************************/
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********************************************************************************************/
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@@ -43,13 +43,11 @@ int main(void)
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// Define the camera to look into our 3d world
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// Define the camera to look into our 3d world
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Camera camera = { 0 };
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Camera camera = { 0 };
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camera.position = (Vector3){ 16.0f, 16.0f, 16.0f };
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camera.position = (Vector3){ 16.0f, 16.0f, 16.0f }; // Camera position
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 45.0f;
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.projection = CAMERA_PERSPECTIVE;
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camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
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SetCameraMode(camera, CAMERA_FREE);
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float rotationSpeed = 0.2f; // General system rotation speed
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float rotationSpeed = 0.2f; // General system rotation speed
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@@ -66,7 +64,7 @@ int main(void)
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{
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{
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// Update
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// Update
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera);
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UpdateCamera(&camera, CAMERA_ORBITAL);
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earthRotation += (5.0f*rotationSpeed);
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earthRotation += (5.0f*rotationSpeed);
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earthOrbitRotation += (365/360.0f*(5.0f*rotationSpeed)*rotationSpeed);
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earthOrbitRotation += (365/360.0f*(5.0f*rotationSpeed)*rotationSpeed);
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@@ -7,7 +7,7 @@
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software
|
* BSD-like license that allows static linking with closed source software
|
||||||
*
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*
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||||||
* Copyright (c) 2017-2022 Ramon Santamaria (@raysan5)
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* Copyright (c) 2017-2023 Ramon Santamaria (@raysan5)
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*
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*
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********************************************************************************************/
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********************************************************************************************/
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@@ -18,7 +18,7 @@
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#if defined(PLATFORM_DESKTOP)
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#if defined(PLATFORM_DESKTOP)
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#define GLSL_VERSION 330
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#define GLSL_VERSION 330
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#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
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#else // PLATFORM_ANDROID, PLATFORM_WEB
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#define GLSL_VERSION 100
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#define GLSL_VERSION 100
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#endif
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#endif
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@@ -38,7 +38,12 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox loading and drawing");
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InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox loading and drawing");
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// Define the camera to look into our 3d world
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// Define the camera to look into our 3d world
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Camera camera = { { 1.0f, 1.0f, 1.0f }, { 4.0f, 1.0f, 4.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
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Camera camera = { 0 };
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camera.position = (Vector3){ 1.0f, 1.0f, 1.0f }; // Camera position
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camera.target = (Vector3){ 4.0f, 1.0f, 4.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
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// Load skybox model
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// Load skybox model
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Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f);
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Mesh cube = GenMeshCube(1.0f, 1.0f, 1.0f);
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@@ -87,17 +92,17 @@ int main(void)
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UnloadImage(img);
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UnloadImage(img);
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}
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}
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SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set a first person camera mode
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DisableCursor(); // Limit cursor to relative movement inside the window
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// Main game loop
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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{
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// Update
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// Update
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera);
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UpdateCamera(&camera, CAMERA_FIRST_PERSON);
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// Load new cubemap texture on drag&drop
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// Load new cubemap texture on drag&drop
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if (IsFileDropped())
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if (IsFileDropped())
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