Commit Graph

11504 Commits

Author SHA1 Message Date
expikr
0cd6942bfc defer clipcursor refresh unto pump finish
(cherry picked from commit dd625a6763)
2025-04-24 10:37:30 -07:00
expikr
1beb6fdedf pass ground-truth cursor pos to WIN_UpdateFocus
(cherry picked from commit c84c2aa2c4)
2025-04-24 10:37:30 -07:00
Frank Praznik
3b4472ecf7 x11: Handle size/position events arriving before state events
Xfce, unlike every other window manager in existence, sends ConfigureNotify events before PropertyNotify events when toggling the fullscreen and maximized window state. Check the window state when handling ConfigureNotify events, and defer emitting SDL size/position events until the corresponding PropertyNotify event arrives, since SDL and clients expect to get the window state before the new size and position.

(cherry picked from commit 11a3296a42)
2025-04-24 12:29:24 -04:00
Frank Praznik
faed8b620c audio: Fix warning C4701: potentially uninitialized local variable 'isstack' used
This warning is actually wrong, as the variable is only used if the string pointer is valid, in which case it was initialized, but this is needed to quiet MSVC.

(cherry picked from commit fb940fff80)
2025-04-24 08:49:48 -07:00
Ryan C. Gordon
982b778e45 audio: SDL_GetAudioDeviceName() doesn't need a full device lock.
Fixes https://github.com/libsdl-org/sdl2-compat/issues/468

(cherry picked from commit e8bd9cc150)
2025-04-24 08:49:48 -07:00
Vicki Pfau
3a8f1cb7c5 Joystick: Add trigger rumble resend
This was already present for regular rumble to ensure that controllers would
continue rumbling for extended periods, but was missing for trigger rumble. I
don't know if this affects any controllers at the moment, but it's helpful for
future-proofing.

(cherry picked from commit ceb9fecfc1)
2025-04-24 08:48:19 -07:00
Logan Benjamin
3c2d7ecdd6 GPU D3D12 - Update to use typeless formats for depth buffer (#12701)
For a depth buffer in D3D12 that is also going to be used in a texture sampler, the creation (on an Intel HD 5500 igpu) fails. e.g. SDL_GPUTextureCreateInfo type = TEXTURE_2D, format = D32_FLOAT, usage = DEPTH_STENCIL_TARGET | SAMPLER

The error messages are:

D32_FLOAT
D3D12 ERROR: ID3D12Device::CreateShaderResourceView: The Format (0x29, R32_FLOAT) is invalid when creating a View; the
Resource was already created with a fully qualified Format, which is not castable (0x28, D32_FLOAT).

D24_UNORM
D3D12 ERROR: ID3D12Device::CreateShaderResourceView: For the resource format D24_UNORM_S8_UINT, when making a D3D view, the format name for the view can't be R24_UNORM_X8_TYPELESS.

I found this is because the texture format needs to be created as _TYPELESS, then the views (depth stencil view, shader resource view) should then be created as their respective types - e.g. texture = R32_TYPELESS, dsv = D32_FLOAT, srv = R32_FLOAT

Tested and working on:
NVidia RTX 3050 (D3D12 feature set 12_2)
Intel HD 5500 (D3D12 feature set 11_1)

(cherry picked from commit c81b62293a)
2025-04-23 16:30:47 -07:00
Petar Popovic
0834f1d6ce SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect
(cherry picked from commit 27b256022b)
2025-04-23 16:16:24 -07:00
Lucas Murray
6ce446b768 GPU: Make D3D12 debug layers optional
(cherry picked from commit d04b28926c)
2025-04-23 16:16:24 -07:00
Ozkan Sezer
6cd14660cf stb_image.h: apply mainstream PR/1736
Fix root-cause of CVE-2021-45340 : dereference of NULL ptr.
Patch authored by Henner Zeller <h.zeller@acm.org>
Mainstream pull request: https://github.com/nothings/stb/pull/1736

(cherry picked from commit b5ed0d0138)
2025-04-23 17:55:24 +03:00
Petar Popovic
c1779ca4a5 SDL_BlitSurfaceScaled(): Do not divide by zero
(cherry picked from commit fe849f1572)
2025-04-22 13:06:35 -07:00
Petar Popovic
6d8309f72e SDL_BlitSurfaceScaled(): Do not blit if surfaces have no pixel data
(cherry picked from commit 8017d38adc)
2025-04-22 13:06:35 -07:00
Sam Lantinga
cf95db46a7 Renamed SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 to SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER
Typically we will name the property with the function that is used to set it, and document the range of values.

(cherry picked from commit 18fbe6a92f)
2025-04-22 10:28:43 -07:00
Cameron Gutman
e42071a47c x11: Send key events for dead keys consumed by the IME
This matches the Wayland backend and what apps originally written for SDL2 are expecting.

(cherry picked from commit 47162a4168)
2025-04-22 09:18:46 -07:00
Frank Praznik
f2d0e965fc wayland: Account for timer rollover when calculating the elapsed time for key repeats.
The 32-bit millisecond timer can roll over after about 49 days, so this needs to be accounted for.

(cherry picked from commit 5bd1578a45)
2025-04-22 10:46:34 -04:00
Frank Praznik
f782278d20 cocoa: Use CGFLOAT_MAX for unbounded max window dimensions
(cherry picked from commit 10f51da28d)
2025-04-21 21:11:07 -04:00
Frank Praznik
3b17d08eb2 win32: Check internal data when positioning child windows
Under certain circumstances, processing events may try to position a child before it is fully initialized. Check the internal data before proceeding.

(cherry picked from commit 9da46bc37f)
2025-04-16 12:50:34 -04:00
Sam Lantinga
18d367afd2 Fixed process I/O redirection to NUL on Windows
(cherry picked from commit 4093e4a193)
2025-04-11 15:45:33 -07:00
Sam Lantinga
9a4faf9ab9 Add the CREATE_NO_WINDOW flag for background processes
Fixes https://github.com/libsdl-org/SDL/issues/12097

(cherry picked from commit c025fdbb7c)
2025-04-11 15:45:33 -07:00
Sam Lantinga
cb0ba020d4 Don't reset the render target when invalidating GPU renderer cache state
Fixes https://github.com/libsdl-org/SDL/issues/12646

(cherry picked from commit f35a2736b7)
2025-04-11 09:24:38 -07:00
Sam Lantinga
f705e2f9f7 Fixed conflict when linking both SDL and hidapi statically
Fixes https://github.com/libsdl-org/SDL/issues/12790

(cherry picked from commit 98e76d283f)
2025-04-10 09:58:13 -07:00
Patrick José Pereira
e76bffa183 Add Turtle Beach VelocityOne
Signed-off-by: Patrick José Pereira <patrickelectric@gmail.com>
(cherry picked from commit f6db5ba4c9)
2025-04-10 09:48:58 -07:00
Adam Kewley
a4e19dc567 [Windows]: dialog: Add OFN_OVERWRITEPROMPT to save dialogs (#12782)
(cherry picked from commit 0add037803)
2025-04-08 21:34:23 -07:00
Sam Lantinga
4e1282617a Fixed non-XBox controllers being detected as Series X controllers
First make sure we have an XBox One controller before checking whether it's a Series X/S controller.

(cherry picked from commit 93ac1e6894)
2025-04-08 12:21:34 -07:00
Sam Lantinga
f102ff16a2 Don't treat the Keychron K1 Pro System Control keyboard as a joystick
Fixes https://github.com/libsdl-org/SDL/issues/12758

(cherry picked from commit d29bb902f3)
2025-04-08 11:08:55 -07:00
Ozkan Sezer
50935a9d41 fix sdlgenblit.pl so that it actually matches the generated source
(cherry picked from commit b0a0d236d8)
2025-04-08 18:24:40 +03:00
Frank Praznik
ba5325fba1 x11/wayland: Ignore redundant restore and fullscreen leave requests when showing the window
The window may be initially maximized or made fullscreen by the window manager for various reasons, such as automatically declaring a window that precisely fills the usable desktop space as maximized, or a "kiosk-mode" automatically making the window fullscreen.

Don't redundantly make restored or unset fullscreen calls when initially showing a window, or the expected state can be unset.

(cherry picked from commit adad7dcae0)
2025-04-07 12:38:12 -04:00
Frank Praznik
e225a10ea8 x11: Only enable _NET_WM_SYNC_REQUEST for OpenGL windows
It doesn't work well with Vulkan, and Vulkan windows may not have the Vulkan flag set in all circumstances, so only enable it if we explicitly know that OpenGL is being requested instead.

(cherry picked from commit 646f1f243f)
2025-04-05 15:45:35 -04:00
Evan Hemsley
c4fba75a12 GPU Vulkan: Clean up in Submit in headless mode (#12744)
(cherry picked from commit 33f90f2e41)
2025-04-04 14:27:53 -07:00
Lucas Murray
5b052e6f8c GPU: Add missing error code to VkErrorMessages()
(cherry picked from commit 906c6c7516)
2025-04-04 07:39:44 -07:00
Lucas Murray
d89c3489f8 GPU: The D3D12 blit shaders are DXIL
(cherry picked from commit 205c34c62a)
2025-04-04 07:39:43 -07:00
Sam Lantinga
a447863e4f Set a default shader entry point
The default should be the entrypoint generated by SDL_shadercross. That way it doesn't need to be hand-specified in the common workflow.

(cherry picked from commit dcb97a5f49)
2025-04-04 07:39:16 -07:00
Lucas Murray
34db21cea8 GPU: Don't pass null properties to SDL_CopyProperties()
(cherry picked from commit 300013cea7)
2025-04-04 07:36:30 -07:00
Evan Hemsley
943226edc1 GPU Vulkan: Fix recursive Submit calls causing defrag to fail (#12718)
---------

Co-authored-by: Sam Lantinga <slouken@libsdl.org>
(cherry picked from commit b53e7b4478)
2025-04-03 15:01:43 -07:00
Frank Praznik
281494676a x11: Send a restored event before entering fullscreen
Ensures that the maximized flag is cleared on fullscreen windows.

(cherry picked from commit ca613b9d8f)
2025-04-03 17:02:43 -04:00
Frank Praznik
413b55deb7 x11: Don't set the hidden flag when minimizing windows
On non-compositing window managers, XIconifyWindow can trigger map/unmap events, which would toggle the window hidden/shown state. This should not be done, as a hidden window in SDL is equivalent to a withdrawn window in X, and SDL will try to set/reset state when it is shown again.

Unless the window is explicitly being withdrawn via X11_HideWindow(), set unmapped windows to the minimized/occluded state, and send a restored event when mapped again.

(cherry picked from commit 667b706a93)
2025-04-03 16:53:33 -04:00
Sam Lantinga
8222513f63 Added special handling for SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY
This hint needs to persist outside of the normal application flow, so use the environment to set the initial value, and then save the value set via SDL_SetHint() after that.

Fixes https://github.com/libsdl-org/SDL/issues/12677

(cherry picked from commit 6bb16296b0)
2025-04-03 11:34:03 -07:00
Sam Lantinga
2dd20ce8e7 Fixed building for Xbox One
Fixes https://github.com/libsdl-org/SDL/issues/12714

(cherry picked from commit 756b455d3a)
2025-04-03 09:10:01 -07:00
Sam Lantinga
976c92a2fb Added support for the HORI Taiko No Tatsujin Drum Controller
(cherry picked from commit 82b245d13a)
2025-04-02 08:30:55 -07:00
Frank Praznik
15db51d7ff cocoa: Ignore both clicks and motion on tooltip windows
(cherry picked from commit ad2584813f)
2025-04-01 22:50:33 -04:00
Frank Praznik
4aa4e6a18e x11: Enable legacy synchronization for external window resize and move events
External windows often handle their own events, and SDL implicitly processing events during synchronization can be unexpected and cause issues. For requests that don't change the window state beyond size or position, use the legacy synchronization method that synthesizes events from the window attributes without processing events.

(cherry picked from commit 6e2d3c9b5d)
2025-04-01 21:34:34 -04:00
Sam Lantinga
02036ee643 Fixed texture colorspace when creating a texture from a surface
Fixes https://github.com/libsdl-org/SDL/issues/12691

(cherry picked from commit 36fc1c2c9c)
2025-03-31 18:50:45 -07:00
blukai
9109e05f3f fix vulkan vertex buffer indexing
this was causing problems when i was specifying non-zero buffer slots in
`SDL_BindGPUVertexBuffers`, `SDL_GPUVertexAttribute` and
`SDL_GPUVertexBufferDescription`.

`firstSlot + 1` is simply copied over from metal and d3d12 backends.

(cherry picked from commit 512485869c)
2025-03-31 18:42:03 -07:00
Sam Lantinga
b6db091d60 Fixed A/B/X/Y buttons on Nintendo 3DS
Fixes https://github.com/libsdl-org/SDL/issues/12690

(cherry picked from commit 44faac2921)
2025-03-31 15:38:16 -07:00
Sam Lantinga
9827653c38 Updated to version 3.2.11 for development 2025-03-31 13:54:19 -07:00
Sam Lantinga
877399b2b2 Updated to version 3.2.10 for release 2025-03-31 13:12:19 -07:00
Frank Praznik
3f059376ac wayland: Commit the confinement region upon creation
This may prevent the pointer from escaping small regions if moving quickly.

(cherry picked from commit 6b1d6bfbe7)
2025-03-31 11:59:29 -04:00
Frank Praznik
30a6d01cc5 wayland: Defer creating cursor confinement regions until the surface is mapped
Otherwise, the confinement area will be lost if the window is recreated when initializing the renderer.

(cherry picked from commit 266ee41c86)
2025-03-31 11:59:29 -04:00
Sam Lantinga
366294e1c5 Fixed build
(cherry picked from commit 0d04e9ea6a)
2025-03-30 21:35:22 -07:00
Sam Lantinga
4d966ff546 Set the alpha opaque when blending to an RGB format
Fixes the render_testRGBSurfaceNoAlpha automated test in sdl2-compat

(cherry picked from commit 7bb95bde49)
2025-03-30 21:30:04 -07:00