Commit Graph

10980 Commits

Author SHA1 Message Date
Sam Lantinga
2d3fa03d53 Use the correct return type for SDL_GetAndroidJNIEnv()
This prevents application code from having to cast to JNIEnv everywhere.
2024-10-17 12:02:24 -07:00
Sam Lantinga
3d852da806 Requesting Bluetooth permission on Android is now asynchronous
This fixes an ANR at startup if gamepad input comes in while prompting for Bluetooth permissions.

Fixes https://github.com/libsdl-org/SDL/issues/6347
2024-10-17 12:02:24 -07:00
Sam Lantinga
be3d961b47 Treat clicking the right pad as a thumbstick click on a Steam Controller 2024-10-17 12:02:24 -07:00
Ivan Epifanov
6da4d94abf VITA: implement camera subsystem 2024-10-17 10:24:17 -07:00
Ivan Epifanov
f79f21217b VITA: fix yuv texture update 2024-10-17 07:53:26 -07:00
Ozkan Sezer
4612db21a3 SDL_utils.c: restrict gethostname() usage to non-windows
Reference issue: https://github.com/libsdl-org/SDL/issues/11228.
2024-10-17 12:47:02 +03:00
Sam Lantinga
c41b2bb855 SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid.
This lets us early out when scanning for new hardware more quickly.
2024-10-16 16:47:29 -07:00
Sam Lantinga
8a30def5f2 Only use Steam Virtual Gamepads if we're running under Steam
Fixes https://github.com/libsdl-org/SDL/issues/11214
Fixes https://github.com/libsdl-org/SDL/issues/11215
2024-10-16 16:47:29 -07:00
Sam Lantinga
28504f5791 Steam virtual gamepad info isn't available in the macOS sandbox 2024-10-16 16:47:29 -07:00
Sam Lantinga
d6981da5a4 Added SDL_GetSandbox()
This adds support for detecting whether you're running in a sandbox on macOS
2024-10-16 16:47:29 -07:00
Sam Lantinga
d7b1ba1bfc Added support for the Steam Virtual Gamepad on macOS Sequoia 2024-10-16 16:47:29 -07:00
Sam Lantinga
a027ec59ca Make the name of the Steam Deck Controller consistent.
It will be named "Steam Deck Controller" regardless of whether you're running under Steam.
2024-10-16 08:23:29 -07:00
Sylvain
09e3af58b5 Fixed bug #10954: software renderer: examples/renderer/10-geometry missing a triangle
typo when changing return code from int to bool
2024-10-16 16:48:05 +02:00
Ivan Epifanov
860e38a3a2 VITA: fix shader color format 2024-10-16 07:43:14 -07:00
Sam Lantinga
cbbad4051b Treat a button press location as an implicit mouse move
This fixes having the incorrect location for mouse button presses on Steam Deck under gamescope. This works around a bug where the mouse motion appears to come at the next button press, and comes from the xwayland-pointer device instead of the xwayland-relative-pointer device which is delivering mouse button events.
2024-10-15 22:30:38 -07:00
Kyle Sylvestre
e5fa929245 Report win32 last error string windows_file_open (#11224) 2024-10-15 19:47:06 -07:00
Sam Lantinga
97f1da73da Rename GPU properties for consistency 2024-10-15 15:36:26 -07:00
Caleb Cornett
9af5ffcfbe Improve support for private platforms (#11220) 2024-10-15 18:02:07 -04:00
Frank Praznik
66d09a1cda wayland: Adjust primary display selection priority
Portrait displays are typically used as secondaries and almost certainly not what a user wants a game or movie initially becoming full screen on if a landscape display is available. Increase the priority of selecting a landscape display over a portrait display.
2024-10-15 15:59:31 -04:00
Frank Praznik
553fc5fe0e wayland: Expose displays in a deterministic order, and attempt to better handle selecting a primary display.
Wayland can expose displays in any arbitrary order, and doesn't have the native concept of a primary display. However, there are games that presume that the first listed display is the primary, which can lead to problems if that output isn't necessarily the ideal one, as they may use that display to build a resolution list or as the default fullscreen output. This sorts displays by position, then attempts to find the primary display, first by querying the explicit ordering hint, then the GNOME DBus property, then tries to determine the 'best' display according to the criteria that is generally ideal for games and media playback.

The makes the list of displays deterministic, as long as the desktop configuration remains static, with a reasonably appropriate one prioritized as primary, even if there is no explicit way to retrieve the primary display. In the case where a user has a particularly esoteric physical display configuration, the new hint enables explicitly overriding the sorting and selection logic, allowing the entire display order to be customized, if necessary.
2024-10-15 13:52:35 -04:00
Caleb Cornett
cdaaabb978 GPU: Fix Metal sampler address mode order 2024-10-15 10:46:04 -04:00
Sam Lantinga
afee27a530 Make sure stdio handles are in blocking mode
Standard I/O doesn't work well with non-blocking handles, so make sure any pipes are in blocking mode before launching child processes.

Fixes https://github.com/libsdl-org/SDL/issues/10998
2024-10-14 22:10:49 -07:00
Sam Lantinga
bb764e3106 Added support for full range BT.709 YUV conversion
Also added simple colorspace testing to testyuv.
2024-10-14 20:36:46 -07:00
Zack Middleton
edb28e79b5 Make SDL_LoadBMP() use true instead of 1 2024-10-14 20:07:03 -07:00
Zack Middleton
51dc978785 Don't overwrite the SDL_IOFromFile() error in SDL_LoadFile() 2024-10-14 20:07:03 -07:00
Zack Middleton
fb43dc3097 Set error for NULL SDL_IOStream in SDL_LoadWAV_IO() 2024-10-14 20:07:03 -07:00
cosmonaut
00bb81de76 GPU: Allow size queries on depth formats 2024-10-14 14:28:21 -07:00
cosmonaut
57f2577c65 GPU Vulkan: Fix depth-only framebuffer leak 2024-10-14 10:19:07 -07:00
Ozkan Sezer
9fac4b9f5f SDL_windowsmodes.c: Fix MSVC builds against SDKs older than 10.0.17134.0
workaround the missing DISPLAYCONFIG_DEVICE_INFO_GET_SDR_WHITE_LEVEL enum value
and DISPLAYCONFIG_SDR_WHITE_LEVEL struct.

Fixes: https://github.com/libsdl-org/SDL/issues/11193
Closes:  https://github.com/libsdl-org/SDL/pull/11205
2024-10-14 09:04:25 -07:00
Sam Lantinga
f9d490045b Fixed uikit crash when GLES is disabled
Fixes https://github.com/libsdl-org/SDL/issues/11208
2024-10-14 08:58:02 -07:00
Ryan C. Gordon
c20918b0fb render: Add SDL_RenderDebugText().
Fixes #11201.
2024-10-14 02:45:33 -04:00
Sam Lantinga
1cc85c912b Check return value of SDL_small_alloc()
Fixes https://github.com/libsdl-org/SDL/issues/8959
2024-10-13 14:07:26 -07:00
Sam Lantinga
d7be7fc168 Fixed Cohen-Sutherland out code computation for float line intersection
Fixes https://github.com/libsdl-org/SDL/issues/10866
2024-10-13 13:04:59 -07:00
Sam Lantinga
a8ca024495 Added SDL_GetDefaultLogOutputFunction()
Fixes https://github.com/libsdl-org/SDL/issues/10603
Closes https://github.com/libsdl-org/SDL/pull/11106
2024-10-13 12:14:46 -07:00
Sam Lantinga
b766c824bd Don't overwrite the SDL_IOFromFile() error in SDL_LoadBMP()
Fixes https://github.com/libsdl-org/SDL/issues/11188
2024-10-13 09:37:44 -07:00
Sam Lantinga
a567786762 Added SDL_SetErrorV() 2024-10-13 09:26:25 -07:00
capehill
1a1e2e9892 Set size parameter in SDL_GetClipboardData()
Update size value in case where platform uses GetClipboardText().
This should fix clipboard_testClipboardDataFunctions on those platforms.
2024-10-13 08:59:50 -07:00
Evan Hemsley
82598e5ca9 GPU Vulkan: Fix frame counter timing (#11189) 2024-10-12 22:02:22 -07:00
Anonymous Maarten
b641c2a0db Refactor gendynapi.py with the final goal to make it re-usable 2024-10-13 02:52:56 +02:00
Anonymous Maarten
173c168ff4 Default functions are already declared by the first SDL_dynapi_procs.h include 2024-10-13 02:52:56 +02:00
Cameron Cawley
fd9e57b71e 3DS: Support simple message boxes 2024-10-12 16:07:52 -07:00
Rusty Moyher
7556c44796 SDL3: Fixed Cocoa_GL_CreateContext() not returning a context on success (#11181) 2024-10-12 14:01:21 -07:00
Cameron Cawley
fec006a4f9 Allow for more fine tuning of Duff's device routines 2024-10-12 11:16:46 -07:00
Cameron Cawley
aebb64efa1 Remove leftover ARM SIMD code 2024-10-12 11:13:37 -07:00
Daniel Gibson
9a81892447 Old env vars as fallback for SDL_VIDEO_DRIVER + SDL_AUDIO_DRIVER #11115
especially SDL_VIDEODRIVER is commonly used to use the native Wayland
backend, so I think it's a good idea to keep supporting the old name
instead of forcing users to find out that they now have to add an
underscore..
Not sure how popular SDL_AUDIODRIVER is, but with all the audio backends
that exist on Linux alone I'm sure some people use it to work around
sound issues.

Note: Doing this in the SDL_hints implementation instead of the
call-sites of SDL_GetHint(SDL_HINT_VIDEO_DRIVER) etc ensures that
1. Hint priorities work (env var overriding hint set by application with normal
   priority, but not when application used SDL_HINT_OVERRIDE)
2. SDL_ResetHint() (called by user code) respects the fallback
   environment variable
2024-10-12 08:47:02 -07:00
Cameron Cawley
3e57d996fe Reduce the size of the SDL_blit_0 alpha code 2024-10-12 08:29:11 -07:00
rhett-lee
22566506d0 SDL3: opengles2 render not support window with transparent flag on Linux/X11 (#11167) 2024-10-11 21:59:56 -07:00
Sam Lantinga
c6c195ff88 Always use WaitForSingleObjectEx() as a fallback in SDL_SYS_DelayNS()
That logic isn't specific to the Visual Studio build environment. Also switched it to use CreateEvent(), which works back to Windows XP.
2024-10-11 21:18:31 -07:00
Sam Lantinga
c5904d8710 Improved implementation of SDL_DelayPrecise() (thanks @nightmareci!)
Fixes https://github.com/libsdl-org/SDL/issues/10592
2024-10-11 21:18:31 -07:00
Sam Lantinga
25251a9405 Fixed warning C4723: potential divide by 0 2024-10-11 19:31:22 -07:00