Anonymous Maarten
8f21fe4994
testmouse: avoid use-after-free
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Bug was introduced in 17a891daa8
2025-11-18 08:35:56 +01:00
Sam Lantinga
44471b3ea4
Fixed build for iOS and tvOS
2025-11-17 16:55:31 -08:00
Sam Lantinga
4931c675ab
Fixed warning C4127 (conditional expression is constant) in Visual Studio
2025-11-17 16:06:58 -08:00
Sam Lantinga
b144c79da2
Added support for resizing windows on visionOS
2025-11-17 16:03:23 -08:00
Anonymous Maarten
8920736df0
cmake: add testrwlock to CTest test suite
2025-11-17 20:00:02 +01:00
Anonymous Maarten
17a891daa8
test: plug leaks of testmouse and testrwlock
2025-11-17 20:00:02 +01:00
Anonymous Maarten
3ba9bdfc01
test: use SDL_test to parse arguments of tests
2025-11-17 20:00:02 +01:00
Anonymous Maarten
14470755b7
tray: plug leak of cache dir path
2025-11-17 20:00:02 +01:00
Frank Praznik
d058781f71
mouse: Fix memory leak if events are sent after shutdown
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Only allocate memory for source events if the mouse system is in the initialized state, otherwise, spurious events during shutdown can cause a leak.
2025-11-17 13:28:05 -05:00
Sam Lantinga
c68254927f
Fixed the SI GameCube dual stage trigger button mapping
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Also moved the second touchpad button to the end of the misc buttons
2025-11-17 09:28:06 -08:00
Ozkan Sezer
a882afafe5
fixed several -Wzero-as-null-pointer-constant warnings from gcc-15
2025-11-17 17:55:10 +03:00
SDL Wiki Bot
f1145186ea
Sync SDL3 wiki -> header
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[ci skip]
2025-11-16 12:09:05 +00:00
Sam Lantinga
770b38b4f1
Loosened epsilon for color matching
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Fixed https://github.com/libsdl-org/SDL/issues/14473
2025-11-15 16:51:19 -08:00
Ozkan Sezer
3f0545587f
Revert "Create FUNDING.yml"
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This reverts commit 10f6b860ee .
Looks like it was accidental..
2025-11-16 01:15:56 +03:00
Ozkan Sezer
667272e71d
Revert "Update README.md"
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This reverts commit b83bd80424 .
Looks like it was accidental..
2025-11-16 01:15:10 +03:00
Anonymous Maarten
d9d0df2534
wayland: plug mutex leak of cursor thread
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Fixes this leak of testsprite:
Allocation 0: 40 bytes
0x7f4d47b0d43c: SDL_calloc_REAL+0x45
0x7f4d47d149bc: SDL_CreateMutex_REAL+0x17
0x7f4d47cab5a7: Wayland_StartCursorThread+0x9f
0x7f4d47cae028: Wayland_InitMouse+0xa7
0x7f4d47cb36ea: Wayland_VideoInit+0x187
0x7f4d47bbee85: SDL_VideoInit+0x358
0x7f4d47a01bfe: SDL_InitSubSystem_REAL+0xe8
0x7f4d47a3cdf1: SDL_InitSubSystem+0x19
0x407366: SDLTest_CommonInit+0x108
0x402fd0: SDL_AppInit+0x605
0x7f4d47a8771f: SDL_InitMainCallbacks+0x6a
0x7f4d47d3e6cf: SDL_EnterAppMainCallbacks_REAL+0x43
0x7f4d47a396f4: SDL_EnterAppMainCallbacks+0x48
0x401445: SDL_main+0x33
0x7f4d47a878c6: SDL_RunApp_REAL+0x42
0x7f4d47a317be: SDL_RunApp_DEFAULT+0x37
0x7f4d47a3e769: SDL_RunApp+0x32
0x40146e: main+0x27
0x7f4d47811575: __libc_start_call_main+0x75
0x7f4d47811628: __libc_start_main+0x88
0x400ff5: _start+0x25
2025-11-15 23:10:35 +01:00
SDL Wiki Bot
abf7a8974b
Sync SDL3 wiki -> header
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[ci skip]
2025-11-15 19:30:59 +00:00
Sam Lantinga
4bc9ab665d
Use a base path of "./" on Android
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This allows filesystem operations to use internal storage and the asset system by default.
2025-11-15 11:29:37 -08:00
Sam Lantinga
07f995eb72
Passing NULL path to SDL_OpenFileStorage() gives access to the whole filesystem
2025-11-15 11:29:37 -08:00
Ryan C. Gordon
3ae7a54c94
filesystem: SDL_OpenFileStorage() now deals with relative paths better.
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Fixes #13484 .
2025-11-15 11:29:37 -08:00
Ryan C. Gordon
b83bd80424
Update README.md
2025-11-15 11:29:37 -08:00
Ryan C. Gordon
10f6b860ee
Create FUNDING.yml
2025-11-15 11:29:37 -08:00
tsst-tsst
d4bef0d5ba
Add support for tcc to cmake ( #14464 )
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This PR adds support to the cmake build scripts so to allow building SDL with the Tiny C Compiler (tcc).
TinyCC supports the subset of C99 used by SDL and will complete the build once the --version-script linker flag is removed. The changes have been tested with various build configurations, including X11 and Wayland, and using tcc version 0.9.28rc 2025-10-27 mob@f4e01bfc on x86_64 Linux.
2025-11-15 11:24:15 -08:00
Frank Praznik
005cb20e67
wayland: Use defines for timer rollover constants
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"static const" being treated as constant in C is an extension that is not always supported, so use defines instead.
2025-11-15 11:24:35 -05:00
Sam Lantinga
c6935f9dcb
Fixed EGL framebuffer colors on AMD drivers
2025-11-15 08:05:34 -08:00
Sam Lantinga
a4c269cd10
Fixed handling framebuffer_srgb_capable for EGL and iOS
2025-11-15 08:05:34 -08:00
SDL Wiki Bot
0f763da015
Sync SDL3 wiki -> header
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[ci skip]
2025-11-15 15:41:21 +00:00
Susko3
cb6272ed2d
windows: Treat absolute mouse as pen events when SDL_HINT_PEN_MOUSE_EVENTS=0.
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Some caveats:
- the fake pen will leave proximity only when relative mode is disabled
- unsure if detecting proximity is even possible from raw mouse input
Fixes #12324 .
2025-11-14 16:49:49 -05:00
Sam Lantinga
dccf486a0a
Fixed potential infinite recursion opening a Steam Controller
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This can happen if the controller is opened from an event watcher when the controller is connected.
2025-11-14 13:44:02 -08:00
Ryan C. Gordon
d62f141b29
opengl: Fixes for sRGB framebuffer support.
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This changes the default for SDL_GL_FRAMEBUFFER_SRGB_CAPABLE to -1 (for
"don't care"). Minor ABI break, but technically this never worked correctly.
Fixes #13055 .
2025-11-14 15:40:25 -05:00
Sam Lantinga
0ae3d7b0b0
Fixed crash in the vulkan renderer when the window is minimized
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There's more work to do here in other cases where we can't recreate the swap chain, but this fixes the common minimize case.
Fixes https://github.com/libsdl-org/SDL/issues/14434
2025-11-14 12:35:33 -08:00
Sam Lantinga
ed6d41f55b
testcontroller: demonstrate multiple sensors on the virtual controller
2025-11-14 08:18:04 -08:00
Sam Lantinga
cc3b5766fa
testsprite: changed return type of LoadSprite() to bool
2025-11-14 08:05:49 -08:00
SDL Wiki Bot
2b2bf85970
Sync SDL3 wiki -> header
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[ci skip]
2025-11-14 15:29:18 +00:00
Ryan C. Gordon
367c8d7c7b
touch: don't compare mouse_touch_events to zero; it's a bool.
2025-11-14 10:28:16 -05:00
Sam Lantinga
919254cdd1
Fixed comment for the new Steam Controller mapping
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Fixes https://github.com/libsdl-org/SDL/issues/14465
2025-11-14 07:09:36 -08:00
Donovan Maas
879f081de3
Improve OpenGL detection checks in CMake ( #14443 )
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The OpenGL headers are not always implicitly available, so this improves the check by calling `find_package` and using the `OPENGL_INCLUDE_DIRS` or `OPENGL_INCLUDE_DIR` var for the `check_c_source_compiles` test.
The minimum CMake version currently set is 3.16, `OPENGL_INCLUDE_DIRS` was only added in 3.29, so the code is set to choose `OPENGL_INCLUDE_DIRS` if it exists. If the minimum CMake version is ever set to >= 3.29 this check can be removed and just the `OPENGL_INCLUDE_DIRS` variable can be chosen.
2025-11-14 00:18:33 -08:00
Vicki Pfau
9fd3dbfc42
switch2: Remove some unneeded init commands
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These commands seem to be queries the console sends, not setup
2025-11-13 20:46:46 -08:00
Vicki Pfau
f0d4aca03d
switch2: Bring up IMU support
2025-11-13 20:46:46 -08:00
Vicki Pfau
ae6cdea0fa
switch2: Refactor and clean up rumble code a bit
2025-11-13 20:46:46 -08:00
Ryan C. Gordon
d66946cee7
wasapi: fix memory leak on unlikely failure case.
2025-11-13 20:58:21 -05:00
Ryan C. Gordon
7db0e48454
wasapi: Minor style tweaks.
2025-11-13 20:58:21 -05:00
Maia
a01d6f109d
Add SDL_LoadSurface and SDL_LoadSurface_IO ( #14374 )
2025-11-13 14:50:37 -08:00
Sylvain Becker
4cc9153df2
Android: remove old cpu-feature code, and fix build (add HAVE_GETAUXV… ( #14460 )
2025-11-13 09:12:07 -08:00
Sam Lantinga
e2e8f86076
Check for wine_get_version() to detect Wine/Proton
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If this application is being run under Wine but Steam doesn't know that, Steam won't set STEAM_COMPAT_PROTON. So we'll use wine_get_version() to detect that we're running under Wine instead.
2025-11-12 22:29:42 -08:00
Sam Lantinga
493bc621e4
Don't check SteamVirtualGamepadInfo when running as Wine
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Wine will ignore the Steam Virtual Gamepad if it looks like it has the original (blocked) controller VID/PID.
Fixes https://github.com/libsdl-org/SDL/issues/14410
2025-11-12 22:29:42 -08:00
Sam Lantinga
dafca86123
Cleanup SDL_UDEV_GetProductSerial()
2025-11-12 22:23:27 -08:00
pmx
54f129f765
FIX SDL_GetJoystickSerial() always returning NULL on Linux (UDEV) ( #14454 )
2025-11-12 14:25:31 -08:00
Ethan Lee
9dbde4542c
gpu: Windows 11 guarantees a D3D12 minimum, skip checks accordingly
2025-11-12 16:22:35 -05:00
Ethan Lee
702a1adf4a
windows: Add WIN_IsWindows11OrGreater, using a dwBuildNumber helper function
2025-11-12 16:22:35 -05:00