SDL Wiki Bot
d3932b1ba2
Sync SDL3 wiki -> header
2024-09-12 23:03:48 +00:00
Caleb Cornett
a45a2caf49
GPU: Rename VertexBinding to VertexBufferDescription ( #10811 )
2024-09-12 18:02:39 -05:00
Evan Hemsley
66489f91bb
GPU: Cube Arrays ( #10800 )
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Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com >
2024-09-12 13:41:46 -07:00
SDL Wiki Bot
f8d4c49264
Sync SDL3 wiki -> header
2024-09-12 14:11:07 +00:00
Caleb Cornett
d5e1385c91
Fixed typos in SDL_gpu.h
2024-09-12 09:10:20 -05:00
SDL Wiki Bot
6e2f2428ba
Sync SDL3 wiki -> header
2024-09-12 06:31:07 +00:00
Caleb Cornett
ddd5723e2e
GPU: Remove pitch parameters from indirect draw calls ( #10803 )
2024-09-11 23:30:14 -07:00
Sam Lantinga
b15fab0207
Fixed typo in SDL_dialog.h
2024-09-11 17:35:23 -07:00
cosmonaut
d62e3c3791
Fix SDL_GPUShaderFormat flag values
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Fixes #10797
2024-09-11 15:40:13 -07:00
Sam Lantinga
77c569496d
SDL_GPUShaderFormat isn't an enum anymore
2024-09-11 09:32:17 -07:00
Sam Lantinga
37c9fb490e
Changed enums to use XXX_COUNT for the count or number of values
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Fixes https://github.com/libsdl-org/SDL/issues/10763
2024-09-11 09:32:17 -07:00
SDL Wiki Bot
eeb465e2fc
Sync SDL3 wiki -> header
2024-09-11 02:20:48 +00:00
Evan Hemsley
2b8a349b26
Add SDL_BindGPUComputeSamplers ( #10778 )
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Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com >
2024-09-10 19:20:14 -07:00
Evan Hemsley
0b6f993dea
GPU: Zero-init handling ( #10786 )
2024-09-10 18:17:08 -07:00
Sam Lantinga
817f1b3da8
Revert "Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0"
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This reverts commit b51c6551d6
.
2024-09-10 09:22:49 -07:00
Sam Lantinga
b51c6551d6
Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0
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This is more in line with SDL's convention and makes it easier to do zero-based structure initialization.
2024-09-10 08:37:52 -07:00
Sam Lantinga
4eb4370500
SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa() use long long values
2024-09-09 15:46:26 -07:00
SDL Wiki Bot
68c61ff3a8
Sync SDL3 wiki -> header
2024-09-09 21:01:45 +00:00
Sam Lantinga
6fc6e3dc7e
Use SDL_bool where appropriate in SDL events
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This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary.
Fixes https://github.com/libsdl-org/SDL/issues/10069
2024-09-09 14:00:19 -07:00
SDL Wiki Bot
7d1bbae6b2
Sync SDL3 wiki -> header
2024-09-09 20:51:57 +00:00
Carl Åstholm
af37056c0d
stdinc: Fix typos and reword comments about aliasing
2024-09-09 13:51:16 -07:00
Carl Åstholm
8eb194b6f8
stdinc: Document number parsing APIs
2024-09-09 13:51:16 -07:00
Carl Åstholm
eda459ac49
stdinc: Fix up some printf definitions
2024-09-09 13:51:16 -07:00
Carl Åstholm
d6caf2abe7
Remove SDL_RESTRICT in favor of doc comments
2024-09-09 13:51:16 -07:00
Carl Åstholm
731939fca1
stdinc: Document memcpy APIs
2024-09-09 13:51:16 -07:00
Carl Åstholm
8cea4bd3c9
stdinc: Document memory allocation APIs
2024-09-09 13:51:16 -07:00
Simon McVittie
7713a7eec7
x11vulkan: Use the correct SONAME of libX11-xcb.so.1 on Linux, etc.
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On most Unix platforms supported by SDL, the canonical name used to load
a library at runtime includes its ABI major version, and the name
without a version is not guaranteed to exist on non-developer systems.
libX11-xcb.so.1 is correct on Linux, and probably on other Unix
platforms like FreeBSD.
A notable exception is OpenBSD, which apparently does not use
ABI-suffixed names, so continue to use libX11-xcb.so there.
Signed-off-by: Simon McVittie <smcv@collabora.com >
2024-09-09 12:27:54 -07:00
Ryan C. Gordon
412a8244b6
audio: Make system-specific audio format types part of SDL_AudioFormat.
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This keeps them all in the same place, and merges them into the documentation.
2024-09-09 15:17:18 -04:00
cosmonaut
d3091b9538
Remove SDL_GPUDepthStencilValue struct
2024-09-09 10:55:05 -07:00
Evan Hemsley
668e2f82d2
Add load op and clear color to SDL_BlitGPUTexture ( #10767 )
2024-09-09 10:19:52 -07:00
SDL Wiki Bot
6e885d9619
Sync SDL3 wiki -> header
2024-09-09 06:56:45 +00:00
SDL Wiki Bot
301f3ffa9d
Sync SDL3 wiki -> header
2024-09-09 06:50:28 +00:00
Ryan C. Gordon
050aa4d084
include: Filling in more documentation gaps.
2024-09-09 02:49:43 -04:00
Maia
0da2bd49c8
Remove unused includes. This only removes includes that aren't used at all, not even in comments.
2024-09-08 17:11:23 -07:00
Sam Lantinga
7df1caba7c
Clarified that the contents of new textures aren't defined.
2024-09-08 07:23:17 -07:00
Anonymous Maarten
ac0b1b207f
SDL_hints: fix gpu direct3d11 driver name in documentation
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This was renamed in b17ca32d8c
2024-09-08 15:56:17 +02:00
SDL Wiki Bot
1ba99c53d4
Sync SDL3 wiki -> header
2024-09-08 04:22:26 +00:00
SDL Wiki Bot
2b77b2e4ef
Sync SDL3 wiki -> header
2024-09-08 04:18:26 +00:00
Ryan C. Gordon
4f6e81cf62
include: Fixed up some minor documentation gaps.
2024-09-08 00:17:53 -04:00
SDL Wiki Bot
7ec998819d
Sync SDL3 wiki -> header
2024-09-07 23:13:46 +00:00
Maia
fd6056307f
fix trailing doc comments
2024-09-07 09:11:13 -07:00
cosmonaut
1a13acac09
Always blit to the swapchain in GPU_RenderPresent
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Fixes #10744
2024-09-07 08:43:02 -07:00
Maia
fa892d15b7
include files with required types directly
2024-09-07 08:37:46 -07:00
SDL Wiki Bot
e9c7b36fbd
Sync SDL3 wiki -> header
2024-09-07 15:30:40 +00:00
Evan Hemsley
68a9991ec9
GPU: Document structs ( #10742 )
2024-09-07 08:29:14 -07:00
Sam Lantinga
a01e8a5e10
The GPU log category ate one of the SDL reserved categories
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Fixes https://github.com/libsdl-org/SDL/issues/10739
2024-09-07 07:54:13 -07:00
SDL Wiki Bot
f42da35ef9
Sync SDL3 wiki -> header
2024-09-06 23:39:48 +00:00
Caleb Cornett
9730f62e8c
GPU: Rename struct members and parameters for SDL3 naming conventions ( #10730 )
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Co-authored-by: Evan Hemsley <2342303+thatcosmonaut@users.noreply.github.com >
2024-09-06 16:38:23 -07:00
Ryan C. Gordon
845855d657
Revert "stdinc: Document more symbols."
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This reverts commit c93f76436f
.
This looked better with the #defines attached to the typedef symbols.
2024-09-06 15:33:27 -04:00
Ryan C. Gordon
c93f76436f
stdinc: Document more symbols.
2024-09-06 15:30:56 -04:00